Server Software:
Inventar's&Slots:
#define EQUIP_INVENTORY 0 -> Ausrüstung = 0
#define MAIN_INVENTORY 1 -> Hauptinventar = 1
#define OTHER_INVENTORY 2-> Anderes Inventar = 2
#define GOLD_INVENTORY 99-> Gold = 99
EQ Slots:
#define EQ_SLOT_WEAPON1 0 -> Standartwaffe = 0
#define EQ_SLOT_CHEST 1 -> Rüstung = 1
#define EQ_SLOT_HEAD 2 -> Hut = 2
#define EQ_SLOT_HAND 3 -> Hand = 3
#define EQ_SLOT_SHOE 4 -> Schuhe = 4
#define EQ_SLOT_WEAPON2 5 -> Sekundär Waffe = 5
#define EQ_SLOT_NECK 6 -> Kette = 6
#define EQ_SLOT_RING1 7 -> Ring = 7
#define EQ_SLOT_RING2 8 -> Armreif = 8
#define EQ_SLOT_SPECS 9 -> Maske = 9
#define EQ_SLOT_FERRY 10 -> Fee = 10
#define EQ_SLOT_AMU 11 -> Amulett = 11
#define EQ_SLOT_SP 12 -> Spezialist = 12
#define EQ_SLOT_KOSTUEM_CHEST 13 -> Kostüm Rüstung = 13
#define EQ_SLOT_KOSTUEM_HEAD 14 -> Kostüm Hut = 14
Nostale_Local.exe:
Portale
Akt1-4:

Akt5:
Shops
Nosville:
Map ID:
Items:
<START>
NAME=Stachelperücke
VNUM=429
INVENTAR=0
PRICE=100
EQ_SLOT=2
<END>
<START>
NAME= Bunte Stachelperücke
VNUM=441
INVENTAR=0
PRICE=100
EQ_SLOT=2
<END>
<START>
NAME=Seltene Stachelperücke
VNUM=442
INVENTAR=0
PRICE=100
EQ_SLOT=2
<END>
<START>
NAME=Braune Stachelperücke
VNUM=443
INVENTAR=0
PRICE=100
EQ_SLOT=2
<END>
Enemies:

Enemies ID:
Enemie Spawn
Ldt:
