#include <file.au3>
#include <array.au3>
#include <String.au3>
#include <GuiConstantsEX.au3>
#include <Staticconstants.au3>
;Hotkeys
#Region "HotKeys"
HotKeySet("{F1}", "SetMiningStuff")
HotKeySet("{F2}", "MiningWithTori")
HotKeySet("{ESC}","Close")
#EndRegion
;Globals
#Region "Globals"
Global $LeftCritter, $RightCritter, $LCPixel, $RCPixel, $pos, $hWnd, $LPixel, $RPixel, $miner
Global $LeftCritter_X, $LeftCritter_Y, $RightCritter_X, $RightCritter_Y
#EndRegion
$LeftCritter = StringSplit("403,582",",")
$RightCritter = StringSplit("630,582",",")
;Self Explainitory
$LeftCritter_X = $LeftCritter[1]
$LeftCritter_Y = $LeftCritter[2]
$RightCritter_X = $RightCritter[1]
$RightCritter_Y = $RightCritter[2]
while 1
sleep(100)
WEnd
Func SetMiningStuff()
$hWnd = WinGetHandle('Nostale')
;Use this as SOON as the Start button of the Minigame is clicked
;This sets the Pixel colors to watch for.
$RCPixel = PixelGetColor($RightCritter_X, $RightCritter_Y, $hWnd)
$LCPixel = PixelGetColor($LeftCritter_X, $LeftCritter_Y, $hWnd)
EndFunc
Func MiningWithTori()
$miner = NOT $miner
While $miner
$hWnd = WinGetHandle('Nostale')
;This Sets new Variables as the Constant Pixel Color within ths given coords
$RPixel = PixelGetColor($RightCritter_X, $RightCritter_Y, $hWnd)
$LPixel = PixelGetColor($LeftCritter_X, $LeftCritter_Y, $hWnd)
;If the Constant Pixel color changes
If $RPixel <> $RCPixel then
Send("{RIGHT}",0)
EndIf
If $LPixel <> $LCPixel then
Send("{LEFT}",0)
EndIf
;If no change is present Keep Hitting that Rock you crackhead i know u like it !
Send("{UP}")
;Sleep(20)
WEnd
EndFunc
Func Close()
Exit 0
EndFunc
ich hätte den gerne mit pixel search und nicht mit pixelgetcolor...
wäre net wenn ihr mir das auch erklären könnten damit ich das forum nicht unnötigerweise voll speam xD
nya~ danke schonmal
mfg Poggi






