Hi all,
I'm creating a packet bot for NosTale, independent of the version.
I can already attack monsters, filter on their mob id, collect items, and filter on item id.
The problem i have now is moving towards an item or monster if the distance is too large. When i send the packet "walk <x> <y> <0/1 ??> <speed>", then the character will move serverside ( at least i hope so....), but it won't move clientside. This is a problem because i read my x/y coordinates clientside.
So what i kinda need is a proper way to walk both serverside and clientside..
If anyone is interested in the source, i will pm.
u can expect a release soon
EDIT:
Here is my result so far, no walk
Anyways, my result so far can be download in the attachment.
You need to inject before character selection.