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Nostale Invisibility (You can Attack Invi)

Discussion on Nostale Invisibility (You can Attack Invi) within the Nostale Hacks, Bots, Cheats & Exploits forum part of the Nostale category.

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Old   #1
 
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Cool Nostale Invisibility (You can Attack Invi)

Hello elitepvpers

Today I will teach you to become invisible and unseen paste

And is that your character appears dead but you have freedom of movement

The advantage of this hack is that we can attack invisible.

Video Tuto:

WATCH IN HD


Any doubts MP


Codes to Use:
Code:
Send Paket / Multi Paquet / Infy

lvl 1-20	revival 0
lvl 21-99	revival 9
-500 gold 	revival 5

Resive Paket/

c_mode 1 ID 3000


WARNING:
If a user logs-in after you
not run
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Old 09/04/2012, 21:13   #2

 
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I don't understand your warning part but well if it really works, then it's gonna be fixed in a few days
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Old 09/04/2012, 21:20   #3
 
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Sorry... Google Translate

#Successful Edit
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Old 09/04/2012, 22:11   #4
 
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Fix tomorrow i think
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Old 09/04/2012, 23:08   #5

 
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Quote:
Originally Posted by Onelio1 View Post
Sorry... Google Translate

#Successful Edit
No not really ... it is now more worst than before :P
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Old 09/05/2012, 13:03   #6
 
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I have not explained well

I do not know how to say

It would be something like

Wen Player Log-in
He can see to you
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Old 09/05/2012, 13:52   #7
 
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it does not make damage when in invisibility mode. HP does not decrease.
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Old 09/05/2012, 13:59   #8
 
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Quote:
Originally Posted by broken2323 View Post
it does not make damage when in invisibility mode. HP does not decrease.
It does the same damage
But lv 1-21 ---> Damage: MISS,1,5
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Old 09/05/2012, 15:50   #9

 
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Are you trying to say, if a player logs in and you are invisible that he can see you or you can't see him?
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Old 09/05/2012, 16:39   #10
 
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Quote:
Originally Posted by Mr.Tr33 View Post
Are you trying to say, if a player logs in and you are invisible that he can see you or you can't see him?
He can see you
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Old 09/05/2012, 16:55   #11

 
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But how if you are actually dead?
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Old 09/05/2012, 17:27   #12
 
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It´s Easy

Characters are sprites .
Each action is composed of sprites
Death is an action without movement
Although the server recognizes you're alive
The client does not accept
And not take sprite movement

BUUUTT...

If you go after death
The character adopts movement


Because you have not seen that had died

An example of this
Is that monsters see you





PD: Thancks mixmaster273 for your help
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Old 09/06/2012, 04:10   #13
 
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Ist wie der Bug damals im Miniland man liegt dann weiterhin tot rum für die anderen aber auf deinem Client kannste dich frei bewegen. Und Angreifen nur der gegner kann dich nicht treffen weil er dich nicht Anvisieren kann.

AOEs treffen aber trotzdem.
Und wenn ein spieler neu auf die Map kommt dann bist du für diesen auch normal sichtbar.
Nur die die in dem Moment deines todes auf der Map waren können dich nicht sehen.

Banngefahr ist aber schon vorhanden. Da man ein Sendpacket abeschickt das so im normalfall nicht vorkommen dürfte. Vondaher schwachsinn das zu Releasen da die GMs jetzt wissen nach was sie in den Logs suchen müssen für ne neue Bannwelle.

Sie müssen lediglich nach der Mapid Arena
und den Packets:

revival 0
revival 5
revival 9

gucken. revival 1 wäre in der Arena normal. Alle die diesem Muster entsprechen kassieren Permabann fertig. Deshalb zeigt man den GMs hier im Forum nicht so Public solche Hacks verpack es in nem Tool und sie habens schwerer aber so ist dassn klax.

Genauso wie beim Godmode Hack in Akt4
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Old 09/06/2012, 08:59   #14
 
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Pls Traslate in to Inglish..

Code:
Ist wie der Bug damals im Miniland man liegt dann weiterhin tot rum für die anderen aber auf deinem Client kannste dich frei bewegen. Und Angreifen nur der gegner kann dich nicht treffen weil er dich nicht Anvisieren kann. 

AOEs treffen aber trotzdem.
Und wenn ein spieler neu auf die Map kommt dann bist du für diesen auch normal sichtbar.
Nur die die in dem Moment deines todes auf der Map waren können dich nicht sehen.

Banngefahr ist aber schon vorhanden. Da man ein Sendpacket abeschickt das so im normalfall nicht vorkommen dürfte. Vondaher schwachsinn das zu Releasen da die GMs jetzt wissen nach was sie in den Logs suchen müssen für ne neue Bannwelle.

Sie müssen lediglich nach der Mapid Arena
und den Packets:

revival 0
revival 5
revival 9

gucken. revival 1 wäre in der Arena normal. Alle die diesem Muster entsprechen kassieren Permabann fertig. Deshalb zeigt man den GMs hier im Forum nicht so Public solche Hacks verpack es in nem Tool und sie habens schwerer aber so ist dassn klax.

Genauso wie beim Godmode Hack in Akt4

Sorry But I don´t understand
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Old 09/09/2012, 10:15   #15
 
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Funktionier nicht =/
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