Code:
using System;
using System.Diagnostics;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
using System.Runtime.InteropServices;
class DirectInput
{
public enum VK : ushort
{
SHIFT = 0x10,
CONTROL = 0x11,
MENU = 0x12,
ESCAPE = 0x1B,
BACK = 0x08,
TAB = 0x09,
RETURN = 0x0D,
PRIOR = 0x21,
NEXT = 0x22,
END = 0x23,
HOME = 0x24,
LEFT = 0x25,
UP = 0x26,
RIGHT = 0x27,
DOWN = 0x28,
SELECT = 0x29,
PRINT = 0x2A,
EXECUTE = 0x2B,
SNAPSHOT = 0x2C,
INSERT = 0x2D,
DELETE = 0x2E,
HELP = 0x2F,
NUMPAD0 = 0x60,
NUMPAD1 = 0x61,
NUMPAD2 = 0x62,
NUMPAD3 = 0x63,
NUMPAD4 = 0x64,
NUMPAD5 = 0x65,
NUMPAD6 = 0x66,
NUMPAD7 = 0x67,
NUMPAD8 = 0x68,
NUMPAD9 = 0x69,
MULTIPLY = 0x6A,
ADD = 0x6B,
SEPARATOR = 0x6C,
SUBTRACT = 0x6D,
DECIMAL = 0x6E,
DIVIDE = 0x6F,
F1 = 0x70,
F2 = 0x71,
F3 = 0x72,
F4 = 0x73,
F5 = 0x74,
F6 = 0x75,
F7 = 0x76,
F8 = 0x77,
F9 = 0x78,
F10 = 0x79,
F11 = 0x7A,
F12 = 0x7B,
OEM_1 = 0xBA, // ',:' for US
OEM_PLUS = 0xBB, // '+' any country
OEM_COMMA = 0xBC, // ',' any country
OEM_MINUS = 0xBD, // '-' any country
OEM_PERIOD = 0xBE, // '.' any country
OEM_2 = 0xBF, // '/?' for US
OEM_3 = 0xC0, // '`~' for US
MEDIA_NEXT_TRACK = 0xB0,
MEDIA_PREV_TRACK = 0xB1,
MEDIA_STOP = 0xB2,
MEDIA_PLAY_PAUSE = 0xB3,
LWIN = 0x5B,
RWIN = 0x5C
}
[StructLayout(LayoutKind.Sequential)]
struct MOUSEINPUT
{
public int dx;
public int dy;
public int mouseData;
public int dwFlags;
public int time;
public IntPtr dwExtraInfo;
}
[StructLayout(LayoutKind.Sequential)]
struct KEYBDINPUT
{
public short wVk;
public short wScan;
public int dwFlags;
public int time;
public IntPtr dwExtraInfo;
}
[StructLayout(LayoutKind.Sequential)]
struct HARDWAREINPUT
{
public int uMsg;
public short wParamL;
public short wParamH;
}
[StructLayout(LayoutKind.Explicit)]
struct INPUT
{
[FieldOffset(0)]
public int type;
[FieldOffset(4)]
public MOUSEINPUT mi;
[FieldOffset(4)]
public KEYBDINPUT ki;
[FieldOffset(4)]
public HARDWAREINPUT hi;
}
[DllImport("user32.dll")]
static extern uint SendInput(uint nInputs, INPUT[] pInputs, int cbSize);
public static void Send(String message)
{
INPUT[] input = new INPUT[message.Length];
for (int i = 0; i <= message.Length - 1; i++)
{
input[i].type = 1;
input[i].ki.wVk = (short)message[i];
input[i].ki.dwFlags = 0x01;
}
uint sent = SendInput((uint)input.Length, input, Marshal.SizeOf(input[0]));
}
}
Code:
DirectInput.Send(textBox1.Text);
Code:
private void SwitchToProcess(string m_processName)
{
int ret;
IntPtr hwndMain;
Process[] myProcesses = Process.GetProcessesByName(
m_processName);
foreach (Process p in myProcesses)
{
if (p.Id != Process.GetCurrentProcess().Id)
{
hwndMain = p.MainWindowHandle;
if (IsIconic(hwndMain) != 0)
{ // Fenster minimiert?
ret = OpenIcon(hwndMain);
if (ret == 0)
{
throw new Exception(
"Error restoring Window from icon");
}
}
ret = SetForegroundWindow(hwndMain);
if (ret == 0)
{
throw new Exception(
"Error bringing Window to front");
}
return;
}
}
}






Da gibts den Sourcecode, bei dem lediglich das Thread.Sleep(200); noch fehlt.
