Code:
if(Input.GetKeyDown(Keycode.T)) {
GameObject go = GameObject.FindGameObjectWithTag("Enemy");
target = go.transform;
transform.LookAt(target);
//transform.rotation = Quaternion.Slerp(transform.rotation, Quaternion.LookRotation(target.position - transform.position), rotationSpeed * Time.deltaTime);
}
Keine Ahnung ob das so funktioniert...