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NFSW private server project

Discussion on NFSW private server project within the Need for Speed World forum part of the Other Online Games category.

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Old 05/28/2016, 18:51   #151
 
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Smile

Quote:
Originally Posted by Hypercycle View Post
Not looked at it, but maybe you can change it
Does it deal with the code in the game itself or the server itself? Thanks for the reply I was waiting for.
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Old 05/28/2016, 19:16   #152
 
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Quote:
Originally Posted by ThatguyAdrian View Post
Does it deal with the code in the game itself or the server itself? Thanks for the reply I was waiting for.
1) Coded into HUD files (10% chance, loo lazy to find it)
2) Hardcoded into game (70% chance)
3) Server-side configured (20% chance, needs research from server-side)

Anyway, you can create a server script, which will clear chat and type needed text in all chats.
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Old 05/28/2016, 19:18   #153
 
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Quote:
Originally Posted by ThatguyAdrian View Post
Does it deal with the code in the game itself or the server itself? Thanks for the reply I was waiting for.
Not server side
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Old 05/28/2016, 19:18   #154
 
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Quote:
Originally Posted by Hypercycle View Post
1) Coded into HUD files (10% chance, loo lazy to find it)
2) Hardcoded into game (70% chance)
3) Server-side configured (20% chance, needs research from server-side)

Anyway, you can create a server script, which will clear chat and type needed text in all chats.
Thanks for your help, appreciate it.

Quote:
Originally Posted by Nilzao View Post
Not server side
So it's coded into the game?
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Old 05/28/2016, 19:22   #155
 
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Quote:
Originally Posted by ThatguyAdrian View Post
Thanks for your help, appreciate it.



So it's coded into the game?
The chat welcome msg yes.

Login announcements/news from server.
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Old 05/28/2016, 19:24   #156
 
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Quote:
Originally Posted by Nilzao View Post
The chat welcome msg yes.

Login announcements/news from server.
Any way to access this coding?

Quote:
Originally Posted by Nilzao View Post
The chat welcome msg yes.

Login announcements/news from server.
And by access this coding I mean is there any way to open these files with certain programs and the folders the coding is in?
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Old 05/28/2016, 20:23   #157
 
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Quote:
Originally Posted by ThatguyAdrian View Post
Any way to access this coding?



And by access this coding I mean is there any way to open these files with certain programs and the folders the coding is in?
it's inside loginAnnouncements() method of the

br.com.soapboxrace.engine.Default class.

hardcoded, one day will be inside database.
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Old 05/28/2016, 20:58   #158
 
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Quote:
Originally Posted by Nilzao View Post
it's inside loginAnnouncements() method of the

br.com.soapboxrace.engine.Default class.

hardcoded, one day will be inside database.
So there's no way to change it currently, even on the offline server?
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Old 05/28/2016, 23:00   #159
 
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Quote:
Originally Posted by burkay41 View Post
(Sorry for my bad English)

We know everything, but for someone who visits this thread for first time and see the news are coming from you is usual to think that it's all yours project.

The other reason is your name, if you look to the official facebook page of NFS World with Advertiser account you will see that almost 30% of the likes are from Turkey which means the higher population of the game is from Turkey. Nilzao is so hard to remember but your name is one of the most commonly used names in Turkey and they're familiar with it. It's much easier to remember I think that's the other reason.

And not everyone is visiting the github to check the contributions etc.

The solution can be to add the dev's name to server's console so everyone can see it.
Or even in form of notice in game when someone for first logins, just the way in AION Emulator projects.
Could be those, yeah. Still amazed to see enough new people coming in that I have to mention it again and again though.

--
new stuff:

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Old 05/28/2016, 23:00   #160
 
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Quote:
Originally Posted by ThatguyAdrian View Post
So there's no way to change it currently, even on the offline server?
offline have the file

www/nfsw/Engine.svc/LoginAnnouncements.xml
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Old 05/28/2016, 23:16   #161
 
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Thanks to Berkay for the development of the offline and thanks to Nilzao for the development of the Online you two guys are amazing! (of course the two projects are united so good job guys oh and guys! read the description of the video!
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Old 05/29/2016, 06:24   #162
 
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Quote:
Originally Posted by Nilzao View Post
offline have the file

www/nfsw/Engine.svc/LoginAnnouncements.xml
I'm talking about the image I attached (if you can see it)
Attached Images
File Type: png Capture.PNG (44.5 KB, 47 views)
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Old 05/29/2016, 13:39   #163
 
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Nice to present the results of your server-testings, featuring: Drag, Race and TE. Looks like, it is really possible to see each other in the race. I'm really looking forward to this.
Is the event-chat and freeroam-chat completely usable now, or just the event chat in races, TE's, etc.?

What about the news thing? I saw in the offline version, that it is possible to create your "own" news in the game. Would be nice to have your names integrated in the chat, if you start the game for the first time.

Can't say "thank you" enough for you too both Berkay & Nilzao. You guys are really amazing. Can't believe that this really is on its way.
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Old 05/29/2016, 15:13   #164
 
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Guys i have a problem: when i try to start the soapboxhilllauncher.jar file the file give me this error: Java virtual machine a java exception has occurred.

This is the error i get when i click register or login on the launcher and i can't select nfsw.exe
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Old 05/29/2016, 18:26   #165
 
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Hi,

Do you think it is possible to reduce the loading time before start race ?

i talking this -->

Thanks.
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Tags
java, multiplayer, nfsw, private, server




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