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NFS World Offline Developement Thread
Discussion on NFS World Offline Developement Thread within the Need for Speed World forum part of the Other Online Games category.
08/01/2015, 23:54
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#616
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Quote:
Originally Posted by ACKING_QC
what you mean working economy ?? you mean we can't buy what we want whenever we want? xD
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Don't worry. You will still have ServerEditor and you will still can edit server files.
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08/02/2015, 00:35
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#617
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Quote:
Originally Posted by ACKING_QC
what you mean working economy ?? you mean we can't buy what we want whenever we want? xD
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I doubt that very much.
He may imply a progression stage if one wishes to "earn" everything from card drops, but even if he did, we could still revert back to 1.7 beta if he made the progression mandatory.
I am not him, but if possible, yah, a progression stage would be nice, but way far from the future.
I would do it if I had the skills, but, ****, he has his work cut out for him if that is his plan.
Quote:
Originally Posted by junniorboy
Hello I wonder if you could make the file basic hard opponents The file without Cosmic NOS
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I have not installed the Mod, does it actually work?
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08/02/2015, 00:41
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#618
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Quote:
Originally Posted by ACKING_QC
what you mean working economy ?? you mean we can't buy what we want whenever we want? xD
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Economy will only work if IGC and Boost is lower than 1000000, so just set them to 2000000 and enjoy unlimited monies lol
Quote:
Originally Posted by gamermca
I doubt that very much.
He may imply a progression stage if one wishes to "earn" everything from card drops, but even if he did, we could still revert back to 1.7 beta if he made the progression mandatory.
I am not him, but if possible, yah, a progression stage would be nice, but way far from the future.
I would do it if I had the skills, but, damn, he has his work cut out for him if that is his plan.
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It's easy, only 21 lines of code. It's actually ready and usable right now  I'm just doing other stuff here & there.
Code:
DocumentBuilder docBuilder = DocumentBuilderFactory.newInstance().newDocumentBuilder();
Document doc = docBuilder.parse("www/nfsw/Engine.svc/User/GetPermanentSession.xml");
Document doc2 = docBuilder.parse("www/nfsw/Engine.svc/DriverPersona/GetPersonaInfo_"+Functions.personaId+".xml");
int sessionId = Integer.valueOf(doc.getElementsByTagName("defaultPersonaIdx").item(0).getTextContent());
if (type == IGC) {
String newIGC = doc2.getElementsByTagName("Cash").item(0).getTextContent().split(".")[0];
if (remove) { newIGC = String.valueOf(Integer.valueOf(newIGC) - amount); if (Integer.valueOf(newIGC) < 0) return false; }
else { newIGC = String.valueOf(Integer.valueOf(newIGC) + amount); if (Integer.valueOf(newIGC) > 1000000) { newIGC = "1000000"; } }
doc.getElementsByTagName("Cash").item(sessionId).setTextContent(newIGC);
doc2.getElementsByTagName("Cash").item(0).setTextContent(newIGC);
}
else if (type == Boost) {
String newBoost = doc.getElementsByTagName("Boost").item(sessionId).getTextContent().split(".")[0];
if (remove) { newBoost = String.valueOf(Integer.valueOf(newBoost) - amount); if (Integer.valueOf(newBoost) < 0) return false;}
else { newBoost = String.valueOf(Integer.valueOf(newBoost) + amount); if (Integer.valueOf(newBoost) > 1000000) { newBoost = "1000000"; } }
doc.getElementsByTagName("Boost").item(sessionId).setTextContent(newBoost);
}
fx.WriteXML(doc, "www/nfsw/Engine.svc/User/GetPermanentSession.xml");
fx.WriteXML(doc2, "www/nfsw/Engine.svc/DriverPersona/GetPersonaInfo_"+Functions.personaId+".xml");
return true;
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08/02/2015, 00:47
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#619
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Quote:
Originally Posted by berkay2578
It's easy, only 21 lines of code. It's actually ready and usable right now  I'm just doing other stuff here & there.
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08/02/2015, 03:03
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#620
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anyone agree that it would be cool if someone made/had access to a map editor for this and finished the unfinished roads and added all the nfs free roam worlds (EX: nfs undercover world) to the game.
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08/02/2015, 03:52
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#621
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Quote:
Originally Posted by jdamian11
basic hard opponents + cosmic nos
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Looks like there is lots of any other changes in the attributes.bin file! Exaple: the carrera gt, what is much powerful and have faster acceleration! May been modified more cars...
Suggestion for these "releases": must be included an info file about from any changes in attributes.bin file!
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08/02/2015, 03:59
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#622
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Well that's the problem, I will always and until now stay away from modified attribute.bin file.. if someone shares he/she also needs to explain what changes have been made I mean what has been edited in the file.
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08/02/2015, 04:19
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#623
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This AI strength i'0d like to test, BUT we need to check the changes first, because some may not want to play with OP settings. For example, i'0m not sure about all cars having cosmic NOS,., but i support AI Using C-nos with the correct cars.
TL DR: we need to check the changes to the attributes.bin first.
EDIT: awful modding, any car Overaccelerates and it's very unreal, to the point of killing the fun. i hate how E-class cars reach top speed (+250km) in 3 secs... i'm reverting back to original Attribute. i liked how AI are harder but, this is too much.
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08/02/2015, 04:24
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#624
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Quote:
Originally Posted by HawKDesigns
anyone agree that it would be cool if someone made/had access to a map editor for this and finished the unfinished roads and added all the nfs free roam worlds (EX: nfs undercover world) to the game.
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It would indeed be cool but it's going to be a looong way to achieve that.
I can just imagine online with all these maps + car mods aw yeah  ...**** 3d encryption...
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08/02/2015, 06:26
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#625
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Quote:
Originally Posted by slayer0008
This AI strength i'0d like to test, BUT we need to check the changes first, because some may not want to play with OP settings. For example, i'0m not sure about all cars having cosmic NOS,., but i support AI Using C-nos with the correct cars.
TL DR: we need to check the changes to the attributes.bin first.
EDIT: awful modding, any car Overaccelerates and it's very unreal, to the point of killing the fun. i hate how E-class cars reach top speed (+250km) in 3 secs... i'm reverting back to original Attribute. i liked how AI are harder but, this is too much.
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So the bin file actually does what it is claimed to do but is way too much?
I attempted to open that bin file and changed it to a txt file, which probably is not the right way to edit it, as only a portion is readable and the rest is all gibberish.
Wish I knew the proper way to actually edit it and the one who shared it explained what was changed to help us along so we could continue it's modding.
No offense to the one who shared it, but is it possible that things nasty could be added into the file that could potentially harm ones system?
Going to google and try to figure out the proper way to edit it and see if I can figure out what was changed and hopefully learn something.
I would not mind having more of a challenge in races, but if this is way too much, then yah, I wish we could Mod it more acceptable.
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08/02/2015, 06:33
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#626
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Along with the official offline page and the offline mod page, is there an offline bug report/help page?
EDIT: Alright, I found a bunch of threads.
Oh, if anyone wants to have wide fenders on their BMW M3 E46, some bodykits for certain cars are compatible with other ones. Try the Wide Fender kit from the Renault Sport Mégane R.S.
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08/02/2015, 10:19
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#627
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Quote:
Originally Posted by howtocheat
Looks like there is lots of any other changes in the attributes.bin file! Exaple: the carrera gt, what is much powerful and have faster acceleration! May been modified more cars...
Suggestion for these "releases": must be included an info file about from any changes in attributes.bin file!
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I also noticed that with my Carrera GT, and in this case it was even easier to spot because I use max Super Shot skills on all of my cars - The Carrera GT's NOS became massively powerful, more powerful than any other car in the game - Even such OP cars like F1 and Cinque had weaker NOS power (max Super Shot skills included), so basically, this restored the Carrera GT to its NFS Most Wanted status - An okay car at best without NOS, but when its ridiculously OP NOS is unleashed, it becomes the best car in the game.
EDIT: It's not just the Carrera GT - Try the Silvia S15 for example. A 599OA Silvia S15 is now almost as quick on Rosewood & Lyons as a 599OA MR2. The MR2 handles better, but the Silvia has a higher top speed.
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08/02/2015, 10:48
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#628
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Quote:
Originally Posted by howtocheat
Looks like there is lots of any other changes in the attributes.bin file! Exaple: the carrera gt, what is much powerful and have faster acceleration! May been modified more cars...
Suggestion for these "releases": must be included an info file about from any changes in attributes.bin file!
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No ppl should be using a copy of the default and making the changes to that after doing it in theirs to test and uploading that...
personally I don't trust other ppl when it comes to my .bin file I would rather do it myself... they could do anything to it if you don't know what's been done half your game could be completely wrong...
Make it the way you want it not the way someone else has...
Trust me you will get allot more out of it ppl...
just the revs and flywheel alone and camber are things that will change the way you play forever...
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08/02/2015, 10:52
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#629
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Quote:
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I attempted to open that bin file
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Use GlobalEd by Renesis or VltEdit 1.1 to open attributes.bin.
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08/02/2015, 11:14
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#630
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..or you know, just use this to share modded parts of attributes.bin ->
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