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NFS World Offline Developement Thread

Discussion on NFS World Offline Developement Thread within the Need for Speed World forum part of the Other Online Games category.

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Old 07/29/2015, 11:18   #556
 
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Originally Posted by geonfsmw View Post
WTF, are you seriously man? What is with this stupid question. This is a Offline Server, not NFS World Modding. When is possible to added new cars or replace cars like NFS Carbon/Most Wanted 05 every one found about this and post in new topic about Modding.
Well, this thread is basically about modding, I was just asking as I don't see other threads related to modding and I don't want to post on berkay's thread as it is completely unrelated. I want to hear some updates on getting the 918 and SRT in game and if it's possible to mod other cars in.
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Old 07/29/2015, 11:40   #557
 
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Originally Posted by RaZ0R4334 View Post
Well, this thread is basically about modding, I was just asking as I don't see other threads related to modding and I don't want to post on berkay's thread as it is completely unrelated. I want to hear some updates on getting the 918 and SRT in game and if it's possible to mod other cars in.
Man, is Development Thread, and your question was posted many times before you post, if you read previous post or search before you put again this stupid question, you find the answer. Is not possible right now to put back these cars in the game. Wait, Bambieee and more people works very hard to put these cars back in game.
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Old 07/29/2015, 12:36   #558
 
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If anyone like me finds traffic cars in dealer a bit much and wants boost/igc prices here's a file to fix that.
All credits go to berkay for making all this possible of course, bambie and renesis for hashes
and geonfsmw for editing it.

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Old 07/29/2015, 14:56   #559
 
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LOL!!! i just came here to read the comments and eat popcorn...

I agree we need a thread focused on modding... and trying to get thing like swapping meshes possible... i really wana do it like soon not in like a years time... i need to know how to make exe's lol...... we need someone with skillz... and who knows what programs decompile n compile the files...
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Old 07/29/2015, 15:51   #560
 
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Originally Posted by Moiks497 View Post
Can you make a version off spoilers with "Large Spoilers" for all cars?
Just modify your carslots archive,put a small spoiler to the car and replace the part hash with the large spoiler hash
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Old 07/29/2015, 15:54   #561
 
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Hello
Replace all files from /www/basket
and now you will can buy and SELL your all cars without problems
and without out of memory error in game!

enjoy!

P.S. You have here all listing cars made by BAMBIE

"Every freaking car that's in-game has been added to the shop. (BAMBIE <3)
You will, besides the original special cars, find 'special' car models."


I tested all files on server 1.7 and 1.6 from berkay2578 and server online 1.2
Now you will can sell your all cars in game!

LOSEDDRIVER

(v24)
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Old 07/29/2015, 16:03   #562
 
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ive seen and tried the 2012 charger and 918 in server beta 1.6... i liked how the charger was so different from the Super Bee Charger
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Old 07/29/2015, 16:33   #563
 
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Unreleased cars

Hey guys, after I see a gameplay-video from the Porsche RSR 918 Concept...

Will these cars "Porsche RSR 918 Concept", "Dodge Charger 2012" and the "Pagani Huayra" added into the game in sometime?

The other two cars "Aston Martin DBS Volante" and the "Vauxhall Monaro VXR" are already in the car dealer...
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Old 07/29/2015, 16:37   #564
 
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Quote:
Originally Posted by LOSEDDRIVER View Post


Hello
Replace all files from /www/basket
and now you will can buy and SELL your all cars without problems
and without out of memory error in game!

enjoy!

P.S. You have here all listing cars made by BAMBIE

"Every freaking car that's in-game has been added to the shop. (BAMBIE <3)
You will, besides the original special cars, find 'special' car models."


I tested all files on server 1.7 and 1.6 from berkay2578 and server online 1.2
Now you will can sell your all cars in game!

LOSEDDRIVER

(v24)
notice that has 540 baskets is that an update to the "All Cars in Car Dealer"
if so thats good coz i just made an index for that and would be kinda annoying to do it again lol... if so i guess that means bambie made the original file that i indexed and yea i dunno if i did some wrong??? figuring that i have coz theirs baskets that have probably been modified?? i dunno but if who ever made that can take the time to see if its right...

here's the file:

thought you might want to include it with the baskets... if you make it correct that is if its not...

and yea amazing... so cool how we can actually have everything at once... this game is better than ever now...
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Old 07/29/2015, 17:23   #565
 
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Originally Posted by Amaratha View Post
Leaving for holidays tomorrow, but managed to gather nearly all data necessary to make HAT values sensible.

Namely, I wrote a nice little Excel function which gave us the T value for all* cars, by comparing its stock top speed with the Veyron's. See the Modding tab.

A is more tricky, all I have is subjective data from both wikis, but I think there was a "drag test" thread somewhere - the times could be uses as basis for another formula.

The most subjective thing is H - I've already assigned H values to the best handling cars in-game (Elise, Exige, MR2 and Renault Clio) but all the others are empty. Main problem is, which car handles the worst? Viper?

*Missing data for Stirling Moss and Lotus Cortina.
Found the drag test thread - - will be working on A values during the weekend.
Any ideas about H?
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Old 07/29/2015, 17:36   #566
 
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A work-in-progress. Should be pretty soon ready to use by most people.
Does anyone want to develop a tool for modifying the name strings of all the unreleased tracks that don't have a proper event name?
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Old 07/29/2015, 17:45   #567
 
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Quote:
Originally Posted by VilleroyBoch View Post


A work-in-progress. Should be pretty soon ready to use by most people.
Does anyone want to develop a tool for modifying the name strings of all the unreleased tracks that don't have a proper event name?
these could be used to make drift events no?

id 327 - ??? (???) - no track, free roam with time
id 328 - ??? (???) - no track, free roam with time
id 329 - ??? (???) - no track, free roam with time
id 330 - ??? (???) - no track, free roam with time
id 331 - ??? (???) - no track, free roam with time
id 332 - ??? (???) - no track, free roam with time
id 333 - ??? (???) - no track, free roam with time
id 334 - ??? (???) - no track, free roam with time

EDIT:City Perimeter "may not have been ported... *** dammit!!!!!!!!!!!! >.<
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Old 07/29/2015, 19:20   #568
 
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Originally Posted by MasterDomino View Post
yeah they are anoying but chill there are other persons who can answer that questions maybe we need to do a separate faq thread but for now i want to answer what you said i said thats nearly impossible to corrupt save by just buying cars you can do it by editing things and toggling things you shouldn't, as i said by normally playing game is nearly impossible to destroy carslots

I'm working on it. I read EVERYTHING you guys say over and over. I know what to do. I have 84 cars working great in V1.1 but cant' get the other version to work with me . I'll just keep trying. No more questions from me. :-(

Quote:
Originally Posted by geonfsmw View Post
Good idea with FAQ Thread. Use a driver in old version, and after try to import him in new version of server, with server editor or just copy-paste and you found a bug with change car randomly when you leave and going back into safe house.
Yep that's what was happening!

Quote:
Originally Posted by MasterDomino View Post
copy-paste is not bad i did it 100 times and never had problems but the problem is from unstable saving made by emulator
This is what I agree with. I also did copy and paste in V1.1 adding all the new files with no problems. The only reason I'm trying to get to a later version is because I want a few of the newer cars not on the first one. And maybe to the single payer TE which I can't on V 1.1

Quote:
Originally Posted by flameswild View Post
If anyone like me finds traffic cars in dealer a bit much and wants boost/igc prices here's a file to fix that.
All credits go to berkay for making all this possible of course, bambie and renesis for hashes
and geonfsmw for editing it.

Thanks! That's for me. LOL :-)

I still think you guys are doing GREAT and I appreciate it.
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Old 07/29/2015, 20:13   #569
 
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hi guys

i have a question, what is the format of all vinyls in game? i think that most of them can be edited, but i don't know what format, and where are they exactly.


i want to add all Eastsiderz vinyls from Underground 1, but i need more info on how to.
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Old 07/29/2015, 21:00   #570
 
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Quote:
Originally Posted by slayer0008 View Post
hi guys

i have a question, what is the format of all vinyls in game? i think that most of them can be edited, but i don't know what format, and where are they exactly.


i want to add all Eastsiderz vinyls from Underground 1, but i need more info on how to.

they are .gfx files and you need decompiler to open them. :P
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