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NFS World - Offline Server
Discussion on NFS World - Offline Server within the Need for Speed World forum part of the Other Online Games category.
10/07/2015, 21:03
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#5116
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@GlideImage
Thats great! It realy works and brings a lot of fun.
But just 2 questions: LAN possible and how to change language?
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10/07/2015, 21:19
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#5117
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Quote:
Originally Posted by nohackx
@GlideImage
Thats great! It realy works and brings a lot of fun.
But just 2 questions: LAN possible and how to change language?
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LAN connection has not been done yet. I am sure someone is looking into that but so far nothing has been posted.
The language, I honestly do not know the answer to that but I am sure someone here (if possible) will provide any info on how for you. I will browse through the files and if I figure anything out I will post that info for you.
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10/07/2015, 22:38
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#5118
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Quote:
Originally Posted by GlideImage
Hope I explained it enough to help you! Have fun, I do!
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Amazing, Thank you!
Worked wonders, now I can have a bit more fun ahah
LAN? I myself am wondering the same, have posted regarding it as well, hope someone figures out a way to make it possible, would be like a dream come true. Might not be the mmo that it once was but i'd have a blast just playing at home with my gf :b
How about someone looking in into the private server thing like people used/use on WOW? Might that have some possibility of working? I know next to nothing regarding coding but maybe that could be some way idk...*fingers crossed*
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10/07/2015, 23:51
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#5119
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Hi again. I have three more questions about NFSW:
1. Some of the tracks are not available to race on, and some of the available tracks don't work. Idk, did I do something wrong?
2. I drove one of the traffic cars and it was super fast and light. Is that normal lol?
3. None of my powerups are working
btw, thanks for all the help!
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10/08/2015, 01:36
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#5120
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Quote:
Originally Posted by GraveFiend2000
Hi again. I have three more questions about NFSW:
2. I drove one of the traffic cars and it was super fast and light. Is that normal lol?
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I would say use previous knowledge and draw new connections...
If you rammed the "standard" traffic cars (Taxi, minivan, etc) around, it's a hint of what physics it has.
Traffic cars that can run away in the blink of an eye after rolling over)
So no it's not normal realistically, but it's there by design, to give the player an added level of challenge when say avoiding traffic mangnets.
Certain MW leftovers do have "realistic" physics though. But it's only those the player can unlock in MW by design. (without modding/hacks/etc)
Props to Jussi & co. for releasing those WIP drag tracks though. Hope they get players interesting in game design or something like that instead of just complaining.
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10/08/2015, 02:33
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#5121
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Just amazing !!!
Quote:
Originally Posted by GlideImage
Hope I explained it enough to help you! Have fun, I do!
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Thank you ! Thank you so much, I can't tell how much !!!
Great job, I love you for that
I changed the ID in 374.xml into my favorite escape "Late Depature"...
and it's working. Wow I can't believe that.
I am waiting for a multiplayer NFS World, Lan or server...
I trust you, you can do it
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10/08/2015, 03:12
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#5122
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Great.
Me & my dumb self, I don't have the main NFSW files anymore. Guess there's no easy way to get them back?
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10/08/2015, 04:12
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#5123
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Quote:
Originally Posted by Noob Rising 2
Me & my dumb self, I don't have the main NFSW files anymore. Guess there's no easy way to get them back?
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If you have system restore on and have a restore point of just before or before you un-installed or removed nfsw, that would be the easiest way to get them back. Another way is to look in this very thread 1 or 2 pages back and you could find links posted by others for the game files, should you want to download them from someone to use the offline server.
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10/08/2015, 05:35
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#5124
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Quote:
Originally Posted by GlideImage
If you have system restore on and have a restore point of just before or before you un-installed or removed nfsw, that would be the easiest way to get them back. Another way is to look in this very thread 1 or 2 pages back and you could find links posted by others for the game files, should you want to download them from someone to use the offline server.
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Thanks for that, seems I didn't look as well as I thought.
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10/08/2015, 06:30
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#5125
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Waiting eagerly for the next patch that Berkay wanted to release.
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10/08/2015, 11:30
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#5126
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@hlyab: Well there might be an online-version, but the problems are:
- No multiplayer possible! (Team Escapes, Drags, Sprints, etc.)
- Some bugs that needs to e fixed...
- Also it is in beta-phase, maybe it doesn't work as it should
Let's wait a few months or maybe until next year, if we get a functional "mp-version" or maybe not. The time brings...
Edit: I don't have tested this "online-version". The problems are from what I read so far...
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10/08/2015, 12:23
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#5127
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nfs_fan I know all this, ask to wait, simply why to write about the beta father-in-law if game works only for administrators? Sense to mislead people?
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10/08/2015, 14:11
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#5128
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keep that reborn **** out of my thread, thanks.
Changelog 1.8beta - Release Date: have no clue - Removed mitmproxy dependency
- Fully functioning economy&rep system
- Fully functioning race rewards
- Fixed the "car switch" bug
- Sell Car function rewritten
I forgot most of the new stuff, on top of that I can't compile the new version because reasons. I should have it compiled in a week and release it soon after that.
Also does any of you know how to create a simple http server in c++(not vc++) handling get,post&put by any chance? (under 10mb packed executable)
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10/08/2015, 16:39
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#5129
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Quote:
Originally Posted by berkay2578
keep that reborn **** out of my thread, thanks.
Changelog 1.8beta - Release Date: have no clue - Removed mitmproxy dependency
- Fully functioning economy&rep system
- Fully functioning race rewards
- Fixed the "car switch" bug
- Sell Car function rewritten
I forgot most of the new stuff, on top of that I can't compile the new version because reasons. I should have it compiled in a week and release it soon after that.
Also does any of you know how to create a simple http server in c++(not vc++) handling get,post&put by any chance? (under 10mb packed executable)
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I'm sorry for asking...
But where do I find the newest Version?
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10/08/2015, 16:53
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#5130
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Quote:
Originally Posted by MaxiKing36
I'm sorry for asking...
But where do I find the newest Version?
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On the first page of this thread, right at the bottom of the first post. That should be the latest, I believe
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