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Not a request: Slowbug cheat?
Discussion on Not a request: Slowbug cheat? within the Need for Speed World forum part of the Other Online Games category.
05/09/2014, 16:27
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#1
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Join Date: Jan 2014
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Not a request: Slowbug cheat?
Is this true? or are we suspecting any abnormal behavior as a cheat?
Quote:
I was doing some B-class Team Escape. First run into a cheater using no count-down hack, followed 10 seconds later by using auto-finish (why finish driving if you can just auto-finish amirite?).
While i was typing in chat venting my frustrations about auto-finish r*tards in Team Escape. The guy behind me figured: "F this auto-finish cheater, i'll use mine auto-finish hack too bro!".
So that was hilarious event of witnessing stupidity at it's finest. So I went to do another Team Escape. The moment the event started I instantly noticed everyone's names was replaced by the notorious "HUD TEXT" (see link to gallery).
With every second we were driving in this Team Escape, the FPS dropping gradually: to the point it became a slide-show. Shortly followed by the game client crashed with "Out of memory" error message (probably some buffer-overflow exploits).
Before anyone asks: I was playing on a system with 8GB of ram (64-bits W7).
At this point i'm not so sure anymore about who is worst for NFSW: the amazing legion of cheaters or the shining incompetence development team (whom we still haven't introduced to yet despite empty promises).
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Quote:
Just about few minutes ago, I did an A class race with my Z4 GT3, got into a lobby full of Camaro ZL1... and of course a Beetle GT2 996 and an M3 GTS, cause why not? So, the Beetle as a Beetle user does, spammed his heart and right before the corners to that, but didn't crashed badly, I caught up and then he suddenly... started to out accelerate me. But that's not the point.
Soon after that, he spammed yet again, on the hill before the jail and the inevitable happened. Jail welcomed him with open... cuffs? As he crashed and stopped racing. He/she/it didn't quit though, nor did he/she/it autofinish, instead I started to feel that my car is getting slower and more... sluggish. I looked at my FPS counter, but it was fine, stable 60 FPS. But it got worse and worse, and worse to a point where I started recording just before the game crashed and throw me... nope, not "Out of Memory", this time it was SERVER_ERROR_CODE_7, which means connection with the server was cut. Fortunately, after getting back into the game the slowbug wasn't present, so it's not permanent.
So now we have two kind of cheats that can crash our games, great -.- Add to that the kick out of the race one and we're literally... well, you know.
I uploaded the 3 seconds that I managed to record, to show how slow motion it was, while the FPS was still 60 at that point
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05/09/2014, 17:51
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#2
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elite*gold: 15
Join Date: Aug 2012
Posts: 3,041
Received Thanks: 6,397
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It's because playername is "null", NFSW keeps trying to get a value other than "null" and print that. It happens when you use my MH and set your name to nothing, or when using GMZ's trainer[@LagSwitch]. Tell them to do "Alt+Z", no hud = no need to print.
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05/09/2014, 19:53
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#3
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elite*gold: 0
Join Date: Jan 2014
Posts: 426
Received Thanks: 113
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Thanks for explanation.
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05/10/2014, 00:00
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#4
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Join Date: Nov 2011
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Using "Alt+Z" or "Hide HUD" will not fix the Lags / OoM-Errors, because Game is still trying to pre-load the Names + Text in background.
The only method i found to fix this so far, is by changing ALL Playernames together to the same one (this has fixed the old "P2P Freeroam Crash" too)
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05/10/2014, 08:05
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#5
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elite*gold: 15
Join Date: Aug 2012
Posts: 3,041
Received Thanks: 6,397
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Quote:
Originally Posted by Keule306
Using "Alt+Z" or "Hide HUD" will not fix the Lags / OoM-Errors, because Game is still trying to pre-load the Names + Text in background.
The only method i found to fix this so far, is by changing ALL Playernames together to the same one (this has fixed the old "P2P Freeroam Crash" too) 
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You know that I have the 'drawing center' for NFSW right? I gave it to you and it was 10-15 bytes away from the avatar thing. It stops writing to some addresses when you do Alt+Z. Therefore, unless you have some game-changing proofs, i would prefer that you leave it like this.
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