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NFS World - Multihack [Permanently Working]

Discussion on NFS World - Multihack [Permanently Working] within the Need for Speed World forum part of the Other Online Games category.

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Old 06/18/2013, 14:08   #181
 
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Originally Posted by AL3XAND3Rd91 View Post
There is the Instant cooldown power-up in-game, so basically 'Finish Pursuit' is useless.

edit: sure berkay, name it.
I need to know if the game is stable with MH open. Open 4-5 hacks and let it stay like that for a few minutes. If it crashes that means Anti-Cheat has problems
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Old 06/18/2013, 14:10   #182
 
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You mean like combine your MH with other hacks or just have several hack functions activated?
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Old 06/18/2013, 14:10   #183
 
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just have several hack functions activated?
this
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Old 06/18/2013, 14:11   #184
 
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Ok, will do this, I'll let you know in 10-15 mins.
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Old 06/18/2013, 14:39   #185
 
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Thanks to Trojan.Win128's help, MH no longer crashes the game while it's scanning for hacks.
Even better, it returns a static address @AWayToExpensive we can now do what you wanted
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Old 06/18/2013, 15:18   #186
 
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Tested with about 75% of functions on, left if for 12 mins without touching the game, then did some hardcore SP outrun spamming, happy to report MH is stable as f*ck.

Also, berkay you got any knowledge on masm?
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Old 06/18/2013, 15:20   #187
 
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Quote:
Originally Posted by AL3XAND3Rd91 View Post
Tested with about 75% of functions on, left if for 12 mins without touching the game, then did some hardcore SP outrun spamming, happy to report MH is stable as f*ck.

Also, berkay you got any knowledge on masm?
Now that's good news

I don't have much knowledge in MASM just enough to code a trainer
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Old 06/18/2013, 15:25   #188
 
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Only need some advice on how to compile some low-level codes so that they work on win7 32 and 64 bit. It's for the final project at my college. **** teachers assigned me with a masm project, never heard of it before.
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Old 06/18/2013, 15:40   #189
 
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Only need some advice on how to compile some low-level codes so that they work on win7 32 and 64 bit. It's for the final project at my college. **** teachers assigned me with a masm project, never heard of it before.
Compiling? Try this.. You'll have to edit the bat though..
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Old 06/18/2013, 19:58   #190
 
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Originally Posted by berkay2578 View Post
Thanks to Trojan.Win128's help, MH no longer crashes the game while it's scanning for hacks.
Even better, it returns a static address @AWayToExpensive we can now do what you wanted
Yeee cant wait! thanks Trojan/berkay
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Old 06/18/2013, 21:22   #191
 
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Forgot to mention this berkay, I did the testing on my friend's AMD Bulldozer (yes, the fucktard bought a ******* Bulldozer...) and a complete scan took ~35 seconds. On my PC (2,9GHz dual core, 6Gb ddram2) it takes ~2 minutes (sometimes up to 3) for a complete scan.
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Old 06/18/2013, 21:31   #192
 
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Quote:
Originally Posted by AL3XAND3Rd91 View Post
Forgot to mention this berkay, I did the testing on my friend's AMD Bulldozer (yes, the fucktard bought a ******* Bulldozer...) and a complete scan took ~35 seconds. On my PC (2,9GHz dual core, 6Gb ddram2) it takes ~2 minutes (sometimes up to 3) for a complete scan.
He's working on a newer version as we speak. Just be patient and see the changes.
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Old 06/19/2013, 17:17   #193
 
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I made handling modifier work What's next?
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Old 06/19/2013, 17:19   #194
 
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Lose the AF option and put 'Funny walls'.
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Old 06/19/2013, 17:22   #195
 
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Lose the AF option and put 'Funny walls'.
Oh, you mean "Rubber Walls". aka "Bouncy Walls". Find me a cool name & I'll add it
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