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xAuth einstellung?

Discussion on xAuth einstellung? within the Minecraft forum part of the Other Online Games category.

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Old   #1
 
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Arrow xAuth einstellung?

Nachdem auf meinem Server Authme usw nicht funktionieren will, möchte ich einstellen dass wenn zB mein Acc Online wäre und jemand von einem anderen Pc darauf zu greifen will das ich dann automatisch aus geloggt werde?

Hier meine xAuth config, sofern es geht:
  • main:
  • # How should xAuth store data (Accounts, sessions, etc.)?
  • # Possible values: h2, mysql
  • datasource: h2
  • # If set to true, xAuth will disable itself if the server is in online-mode
  • auto-disable: false
  • # If set to true, all required library files will be automatically downloaded
  • download-libraries: true
  • # When set to true, if a player connects with the same name as someone who is
  • # already online, the player connecting will be kicked instead of the online player
  • reverse-enforce-single-session: true
  • authurl:
  • # Send user/pass data to authURL for authentication instead of the database
  • # This option disables registration and password changes
  • enabled: false
  • # The URL to send user/pass data to, look at the example auth.php for an
  • # example that works with SMF forums.
  • url:
  • mysql:
  • # Location of the MySQL server. Can be either a host name or IP address
  • host: localhost
  • # Port used by MySQL. Default is 3306
  • port: 3306
  • # User name used to connect to the MySQL server
  • username: root
  • # Password used to connect to the MySQL server
  • password:
  • # Name of the database that will be used by xAuth
  • database:
  • # Names of the tables xAuth will use to store data
  • tables:
  • account: accounts
  • session: sessions
  • strike: strikes
  • location: tele_locations
  • inventory: inventory
  • registration:
  • # Enable/disable new registrations
  • enabled: true
  • # If set to true, everyone must register
  • forced: true
  • # Setting this to true requires a player to enter an email address when they register
  • require-email: false
  • # If set to true, a valid email address is required
  • validate-email: true
  • # How many accounts per IP address will be allowed. Set as 0 for unlimited
  • account-limit: 2
  • # Used with web registrations that require account activation
  • activation: false
  • login:
  • strikes:
  • # Amount of times a player can enter an incorrect password before action is taken
  • # Set as 0 to disable
  • amount: 2
  • # What action to take when the strike threshold is reached
  • # Possible values: kick, lockout
  • action: kick
  • # Length of time, in seconds, that a strike will remain in the database
  • strike-length: 3600
  • # Length of time, in seconds, that a player will remain locked out
  • lockout-length: 900
  • password:
  • # Minimum length a password may be
  • min-length: 8
  • # Enable/disable password changes
  • allow-change: true
  • # Require at least one of the character types below that are set to true
  • complexity:
  • lowercase: false
  • uppercase: false
  • number: false
  • symbol: false
  • guest:
  • # Amount of time, in seconds, that a player has to log in before they are kicked
  • # Set as 0 to disable
  • timeout: 300
  • # Amount of time, in seconds, between "You must be logged in.." messages
  • notify-cooldown: 5
  • # Commands that players who are not registered or logged in may execute
  • allowed-commands: [register, login, l]
  • # Turn on/off location protection
  • protect-location: true
  • session:
  • # Amount of time, in seconds, that a session will remain valid
  • length: 3600
  • # Verify a player's IP address when resuming a session
  • verifyip: true
  • # Length of time, in seconds, that a player will have godmode upon logging in
  • # set as 0 to disable
  • godmode-length: 5
  • filter:
  • # Minimum length a players name can be
  • min-length: 2
  • # Characters that may be present in a players name. Use an asterisk (*) to allow all
  • allowed: '*'
  • # If set to false, players with blank names can connect
  • blankname: true
  • # INTERNAL USE ONLY! DO NOT TOUCH!
  • version: 5
PuReSkiLL175™ is offline  
Old 02/18/2012, 12:55   #2
 
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Sag mal was bei AuthMe nicht ging, bei xAuth gibs doch diesen Bug wo man so reinkommt, oder nicht?
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Old 02/18/2012, 12:57   #3
 
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das ist schwer bei dir zu erkennen:
füg den code mal so ein


[code]
Deine Config blabla
[/code]
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Old 02/18/2012, 12:59   #4
 
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Kopier du's und füge es in code ein....

Code:
main:
# How should xAuth store data (Accounts, sessions, etc.)?
# Possible values: h2, mysql
datasource: h2
# If set to true, xAuth will disable itself if the server is in online-mode
auto-disable: false
# If set to true, all required library files will be automatically downloaded
download-libraries: true
# When set to true, if a player connects with the same name as someone who is
# already online, the player connecting will be kicked instead of the online player
reverse-enforce-single-session: true
authurl:
# Send user/pass data to authURL for authentication instead of the database
# This option disables registration and password changes
enabled: false
# The URL to send user/pass data to, look at the example auth.php for an
# example that works with SMF forums.
url: http://127.0.0.1/auth.php?field=minecra
mysql:
# Location of the MySQL server. Can be either a host name or IP address
host: localhost
# Port used by MySQL. Default is 3306
port: 3306
# User name used to connect to the MySQL server
username: root
# Password used to connect to the MySQL server
password:
# Name of the database that will be used by xAuth
database:
# Names of the tables xAuth will use to store data
tables:
account: accounts
session: sessions
strike: strikes
location: tele_locations
inventory: inventory
registration:
# Enable/disable new registrations
enabled: true
# If set to true, everyone must register
forced: true
# Setting this to true requires a player to enter an email address when they register
require-email: false
# If set to true, a valid email address is required
validate-email: true
# How many accounts per IP address will be allowed. Set as 0 for unlimited
account-limit: 2
# Used with web registrations that require account activation
activation: false
login:
strikes:
# Amount of times a player can enter an incorrect password before action is taken
# Set as 0 to disable
amount: 2
# What action to take when the strike threshold is reached
# Possible values: kick, lockout
action: kick
# Length of time, in seconds, that a strike will remain in the database
strike-length: 3600
# Length of time, in seconds, that a player will remain locked out
lockout-length: 900
password:
# Minimum length a password may be
min-length: 8
# Enable/disable password changes
allow-change: true
# Require at least one of the character types below that are set to true
complexity:
lowercase: false
uppercase: false
number: false
symbol: false
guest:
# Amount of time, in seconds, that a player has to log in before they are kicked
# Set as 0 to disable
timeout: 300
# Amount of time, in seconds, between "You must be logged in.." messages
notify-cooldown: 5
# Commands that players who are not registered or logged in may execute
allowed-commands: [register, login, l]
# Turn on/off location protection
protect-location: true
session:
# Amount of time, in seconds, that a session will remain valid
length: 3600
# Verify a player's IP address when resuming a session
verifyip: true
# Length of time, in seconds, that a player will have godmode upon logging in
# set as 0 to disable
godmode-length: 5
filter:
# Minimum length a players name can be
min-length: 2
# Characters that may be present in a players name. Use an asterisk (*) to allow all
allowed: '*'
# If set to false, players with blank names can connect
blankname: true
# INTERNAL USE ONLY! DO NOT TOUCH!
version: 5



Und sag mal was nicht geht...
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Old 02/18/2012, 13:39   #5
 
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Benutze xAuth nicht. es ist sehr leicht zu umgehen.
Wenn AuthMe nicht funktioniert, versuche es mit AuthDB (MySQL benötigt)
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Old 02/18/2012, 13:42   #6
 
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und wenn alles nicht funzt dann mach deinen server auf online mode und geb niemanden dein passwort! bzw. kauf dir minecraft
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Old 02/18/2012, 13:46   #7
 
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Quote:
Originally Posted by bestora View Post
und wenn alles nicht funzt dann mach deinen server auf online mode und geb niemanden dein passwort! bzw. kauf dir minecraft
Epvp bietet ja generell keine Warez support an!

Aber vlt. hat er ja selbst Minecraft gekauft nur andere auf dem Server nicht..
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Old 02/18/2012, 13:59   #8
 
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Sag doch erstmal warum AuthMe nicht ging.
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Old 02/18/2012, 17:01   #9
 
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Warum es nicht ging weis ich nicht. Ich mach Plugin auf Server, starte neu und es ist nicht drauf. Es wird auch nicht angezeigt wenn ich ingame /Plugins mache und /login usw geht erst recht nicht..

Quote:
Originally Posted by nicom1997 View Post
Sag doch erstmal warum AuthMe nicht ging.
Hab mal dazu einen Thread gemacht:


Quote:
Originally Posted by nicom1997 View Post
Sag doch erstmal warum AuthMe nicht ging.
Quote:
Originally Posted by YouFaild View Post
Benutze xAuth nicht. es ist sehr leicht zu umgehen.
Wenn AuthMe nicht funktioniert, versuche es mit AuthDB (MySQL benötigt)
PuReSkiLL175™ is offline  
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