Nachdem auf meinem Server Authme usw nicht funktionieren will, möchte ich einstellen dass wenn zB mein Acc Online wäre und jemand von einem anderen Pc darauf zu greifen will das ich dann automatisch aus geloggt werde?
Hier meine xAuth config, sofern es geht:
main:
# How should xAuth store data (Accounts, sessions, etc.)?
# Possible values: h2, mysql
datasource: h2
# If set to true, xAuth will disable itself if the server is in online-mode
auto-disable: false
# If set to true, all required library files will be automatically downloaded
download-libraries: true
# When set to true, if a player connects with the same name as someone who is
# already online, the player connecting will be kicked instead of the online player
reverse-enforce-single-session: true
authurl:
# Send user/pass data to authURL for authentication instead of the database
# This option disables registration and password changes
enabled: false
# The URL to send user/pass data to, look at the example auth.php for an
# example that works with SMF forums.
url:
mysql:
# Location of the MySQL server. Can be either a host name or IP address
host: localhost
# Port used by MySQL. Default is 3306
port: 3306
# User name used to connect to the MySQL server
username: root
# Password used to connect to the MySQL server
password:
# Name of the database that will be used by xAuth
database:
# Names of the tables xAuth will use to store data
tables:
account: accounts
session: sessions
strike: strikes
location: tele_locations
inventory: inventory
registration:
# Enable/disable new registrations
enabled: true
# If set to true, everyone must register
forced: true
# Setting this to true requires a player to enter an email address when they register
require-email: false
# If set to true, a valid email address is required
validate-email: true
# How many accounts per IP address will be allowed. Set as 0 for unlimited
account-limit: 2
# Used with web registrations that require account activation
activation: false
login:
strikes:
# Amount of times a player can enter an incorrect password before action is taken
# Set as 0 to disable
amount: 2
# What action to take when the strike threshold is reached
# Possible values: kick, lockout
action: kick
# Length of time, in seconds, that a strike will remain in the database
strike-length: 3600
# Length of time, in seconds, that a player will remain locked out
lockout-length: 900
password:
# Minimum length a password may be
min-length: 8
# Enable/disable password changes
allow-change: true
# Require at least one of the character types below that are set to true
complexity:
lowercase: false
uppercase: false
number: false
symbol: false
guest:
# Amount of time, in seconds, that a player has to log in before they are kicked
# Set as 0 to disable
timeout: 300
# Amount of time, in seconds, between "You must be logged in.." messages
notify-cooldown: 5
# Commands that players who are not registered or logged in may execute
allowed-commands: [register, login, l]
# Turn on/off location protection
protect-location: true
session:
# Amount of time, in seconds, that a session will remain valid
length: 3600
# Verify a player's IP address when resuming a session
verifyip: true
# Length of time, in seconds, that a player will have godmode upon logging in
# set as 0 to disable
godmode-length: 5
filter:
# Minimum length a players name can be
min-length: 2
# Characters that may be present in a players name. Use an asterisk (*) to allow all
allowed: '*'
# If set to false, players with blank names can connect
main:
# How should xAuth store data (Accounts, sessions, etc.)?
# Possible values: h2, mysql
datasource: h2
# If set to true, xAuth will disable itself if the server is in online-mode
auto-disable: false
# If set to true, all required library files will be automatically downloaded
download-libraries: true
# When set to true, if a player connects with the same name as someone who is
# already online, the player connecting will be kicked instead of the online player
reverse-enforce-single-session: true
authurl:
# Send user/pass data to authURL for authentication instead of the database
# This option disables registration and password changes
enabled: false
# The URL to send user/pass data to, look at the example auth.php for an
# example that works with SMF forums.
url: http://127.0.0.1/auth.php?field=minecra
mysql:
# Location of the MySQL server. Can be either a host name or IP address
host: localhost
# Port used by MySQL. Default is 3306
port: 3306
# User name used to connect to the MySQL server
username: root
# Password used to connect to the MySQL server
password:
# Name of the database that will be used by xAuth
database:
# Names of the tables xAuth will use to store data
tables:
account: accounts
session: sessions
strike: strikes
location: tele_locations
inventory: inventory
registration:
# Enable/disable new registrations
enabled: true
# If set to true, everyone must register
forced: true
# Setting this to true requires a player to enter an email address when they register
require-email: false
# If set to true, a valid email address is required
validate-email: true
# How many accounts per IP address will be allowed. Set as 0 for unlimited
account-limit: 2
# Used with web registrations that require account activation
activation: false
login:
strikes:
# Amount of times a player can enter an incorrect password before action is taken
# Set as 0 to disable
amount: 2
# What action to take when the strike threshold is reached
# Possible values: kick, lockout
action: kick
# Length of time, in seconds, that a strike will remain in the database
strike-length: 3600
# Length of time, in seconds, that a player will remain locked out
lockout-length: 900
password:
# Minimum length a password may be
min-length: 8
# Enable/disable password changes
allow-change: true
# Require at least one of the character types below that are set to true
complexity:
lowercase: false
uppercase: false
number: false
symbol: false
guest:
# Amount of time, in seconds, that a player has to log in before they are kicked
# Set as 0 to disable
timeout: 300
# Amount of time, in seconds, between "You must be logged in.." messages
notify-cooldown: 5
# Commands that players who are not registered or logged in may execute
allowed-commands: [register, login, l]
# Turn on/off location protection
protect-location: true
session:
# Amount of time, in seconds, that a session will remain valid
length: 3600
# Verify a player's IP address when resuming a session
verifyip: true
# Length of time, in seconds, that a player will have godmode upon logging in
# set as 0 to disable
godmode-length: 5
filter:
# Minimum length a players name can be
min-length: 2
# Characters that may be present in a players name. Use an asterisk (*) to allow all
allowed: '*'
# If set to false, players with blank names can connect
blankname: true
# INTERNAL USE ONLY! DO NOT TOUCH!
version: 5
Warum es nicht ging weis ich nicht. Ich mach Plugin auf Server, starte neu und es ist nicht drauf. Es wird auch nicht angezeigt wenn ich ingame /Plugins mache und /login usw geht erst recht nicht..
Quote:
Originally Posted by nicom1997
Sag doch erstmal warum AuthMe nicht ging.
Hab mal dazu einen Thread gemacht:
Quote:
Originally Posted by nicom1997
Sag doch erstmal warum AuthMe nicht ging.
Quote:
Originally Posted by YouFaild
Benutze xAuth nicht. es ist sehr leicht zu umgehen.
Wenn AuthMe nicht funktioniert, versuche es mit AuthDB (MySQL benötigt)
[HowTo]xAuth Bug fixxen 02/18/2012 - Minecraft Guides & Strategies - 7 Replies Hallo Liebe Server besitzer,
Wie ihr schon mitbekommen habt, gibt es immer mehr hacker bei uns auf den Servern. Ich habe eine möglichkeit gefunden, diese Lücke zu schließen.
Wie genau das alles funktioniert, habe ich hier in einem Video erklärt.
So wird der Bug benutzt:
Minecraft Bukkit xAuth (Login Plugin) HACK/BUG! - YouTube
So wird er gefixxt!:
xAuth Fixxen // Anti Bug/Hack - YouTube
xAuth Alternative? 01/23/2012 - Minecraft - 7 Replies Guten Tag :)
Gibt es eine Alternative zum bukkit Plugin "xAuth"?
Denn durch das Plugin xAuth gehen leider die Entchantments verloren, und da der Server im Offline mode ist möchte ich ungern auf soein Plugin verzichten :)
(Meine Freunde wollen sich MC nicht kaufen, und es wird leider nicht immer ganz fair gespielt^^)
xAuth und Version 1.1 (NICHT SICHER) 01/18/2012 - Minecraft - 5 Replies Hey :)
Ich möchte alle informieren, dass xAuth auf
Version 1.1 nicht sicher ist. Jetzt kommt nicht mit "Cracked wird
nich unterstützt". Es gibt einen Bug , wie man sich
am Password vorbeischleichen kann.
Nimmt sofort ein anderes Plugin oder stellt alle user auf default !
xAuth einstellungen? 06/20/2011 - Minecraft - 8 Replies Moin Leute, ich wollte fragen, ob man mei xAuth einstellen kann, ob sich andere bei einem einloggen können, wenn er gerade online ist, weil es ist ziehmlich nervig, wenn man gekickt wird, weil sich jemand andauernd kicken will.
Grüße
w33d