Hey guys!
I'm trying to reverse a client to be able to bypass terrain collision, but I'm unable to do so, because they changed around everything. I can reversed SkipCollision easily, but they don't really use SkipCollision, because even if I change the functions that affect it nothing seems to work. That's why I tried to reverse BlockMovement with different methods. I tried using utilmap and move with mouse to an area so BlockMovement gets called once. I narrowed down the functions to 100s, but none of them explicitly work. I then tried to reverse from IsStone / IsDoor / IsObject, but was unable to do so.
Any idea on how to achieve no collision?







