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Metin2 m_kAliveInstMap

Discussion on Metin2 m_kAliveInstMap within the Metin2 forum part of the Popular Games category.

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Old   #1
 
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Exclamation Metin2 m_kAliveInstMap

Edit : Fixed
macnn50 is offline  
Old 01/18/2022, 14:15   #2
 
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macnn50 is offline  
Old 01/26/2022, 09:56   #3
 
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1. Get the reference on how big the entity list is ( you have the number before accessing the map pointer ) so you can do a for loop on exactly the number of things that are around you, not waste resources doing i=1, i<1000 and to not access invalid pointers;
2. Map a struct of informations so you can access their position, type etc;
3. Within the for loop then you can access a pointer of a specific entity by 4 bytes distance apart and select that entity, read it's values by the struct you've made and voila. You're externally reading them.
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Old 02/25/2022, 18:18   #4
 
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Old 02/25/2022, 22:13   #5
 
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there is no way i guess i don't want to do it with for i*0x4 i want to read isAliveMap completely
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Old 04/23/2022, 22:13   #6
 
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Does anybody know the offset for gf?
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Old 04/03/2023, 15:12   #7
 
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Does anyone know how to find m_kAliveInstMap offset after I have found CharacterManagerPointer? I have looked into all functions of CharacterManager package, but I didn't manage to find it
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