Quote:
Originally Posted by macnn50
D2DVECTOR FakeCord;
FakeCord.x = playerCord.x+150;
FakeCord.y = abs(playerCord.y) + 150;
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Code:
inline float DISTANCE_SQRT(long dx, long dy)
{
return ::sqrt((float)dx * dx + (float)dy * dy);
}
cant be larger then 40 on mount, 25 on foot - +150 +150 is a lot larger then +/- 25