If it doesn't work while you're close without you keeping "Space" pressed for example, it means that the server is checking if you're sending the animation state as to prevent such wait hacks ( that's my understanding from what I've encountered on many servers ).
Some servers also have a delay implemented in those states checks to make sure you're not sending range damage even with direct character state packets and you truly are near the mobs. You won't notice the difference visually as you normally play, but programatically it feels like so (250-300ms difference).
|