Hi I'm trying to increase waithack range.
I currently attack mobs around using the sendbattle function I know there is a distance check function in server side so I tried send move packet with attack but this only affects the observers. Can anyone help me please ?
Hi I'm trying to increase waithack range.
I currently attack mobs around using the sendbattle function I know there is a distance check function in server side so I tried send move packet with attack but this only affects the observers. Can anyone help me please ?
Hi I'm trying to increase waithack range.
I currently attack mobs around using the sendbattle function I know there is a distance check function in server side so I tried send move packet with attack but this only affects the observers. Can anyone help me please ?
Do you directly send the packet or do you invoke the function by a function pointer?
I am calling SendAttackPacket function in CPythonNetworkManager class.I checked TPacketCGAttack structure but I couldn't see important variable to change.Doesn't that packet define with arguments from the SendAttackPacket function ?
Code:
auto mobList = Entity::GetMobList();
for (Instance* mob : mobList)
{
CPythonNetworkManager::GetInstance()->SendAttackPacket(0, mob->GetVid());
}
I am calling SendAttackPacket function in CPythonNetworkManager class.I checked TPacketCGAttack structure but I couldn't see important variable to change.Doesn't that packet define with arguments from the SendAttackPacket function ?
Code:
auto mobList = Entity::GetMobList();
for (Instance* mob : mobList)
{
CPythonNetworkManager::GetInstance()->SendAttackPacket(0, mob->GetVid());
}
I saw this video from xAdr1an Multihack topic
It seems like doesn't teleport at least client side and I tried SendStatePacket for move but nothing change.
*It seems like doesn't teleport at least client side* it doesn't thats correct, check with second character - aslong as
I can't really help you, you have to reverse these functions, that's nothing i can do for you. Get a public client source and search for the function defintions by searching for the names used in my snippet.
I can't really help you, you have to reverse these functions, that's nothing i can do for you. Get a public client source and search for the function defintions by searching for the names used in my snippet.
can we dump functions like SendCharacterStatePacket in python and convert them to c ++ for using without python sdk ?
can we dump functions like SendCharacterStatePacket in python and convert them to c ++ for using without python sdk ?
There is no SendCharacterStatePacket in python sdk, you have to find the function in the binary, to makes things easy, i will give you the pattern for oficial game servers:
Pattern: "\x55\x8b\xec\x83\xec\x00\x89\x4d\x00\xc6\x45\x00\ x00\x8d\x45\x00\x50\x8b\x4d\x00\xe8\x00\x00\x00\x0 0\x0f\xb6\x00\x85\xc9\x75\x00\x32\xc0\xe9\x00\x00\ x00\x00\x8b\x4d\x00\xe8\x00\x00\x00\x00\x0f\xb6\x0 0\x85\xd2\x75\x00\xb0\x00\xe9\x00\x00\x00\x00\xd9\ x45"
Mask: "xxxxx?xx?xx??xx?***?x????xx?***?***????xx?x????xx ?***?x?x????xx"
In order to call this function you need to also find the NetworkClassPointer, and pass it in the ECX register, i will let you figure out this part
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Long Range Hack is Awsome for sin.. or Better low for Monsters.
Get the weapon you want to make Long range and take to merch.. get sell price..(must be clean buy a clean version if aint got)
Now Search the sellin price and edit all the values untill u find the one that changes ur price..
Find the Address of one that changed it.. and use the 1st 4 numbers / letters in From / To in Mem Scan Options
Now Put 0000 on end of From and FFFF on end of To..
Now look at ur wep and...