So i have a problem..
I use DTXBmp and Paint.Net programs for editing armors and so on..
And when i first open the dds file of shaman_4-1 for example, there is a layer there Alpha mask i assume is called ?
Then i have to save it as *No Alpha*
But after i finish editing the dds how do i add that layer of alpha back?
If i don´t add it, leave it like that and implement it on the server and give specular to it, it will look very very bad, white allover..

This white layer i mean
Does anyone know? I'll gladly appreciate
Thank you very much!





