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How to find PlayerPointer?

Discussion on How to find PlayerPointer? within the Metin2 forum part of the Popular Games category.

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Old   #1
 
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How to find PlayerPointer?

How to find PlayerPointer? Please, me.
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Old 11/18/2015, 20:58   #2
 
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1. Rename the metin2client.bin to metin2client.exe.
2. Open and there a Error Msg
3. Open CE and proccess to the MSG and search for referenced strings.
4. Go to the Collision string and in a call is the Pointer.

Sorry for bad English.
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Old 11/18/2015, 21:13   #3
 
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Quote:
Originally Posted by Krijo' View Post
1. Rename the metin2client.bin to metin2client.exe.
2. Open and there a Error Msg
3. Open CE and proccess to the MSG and search for referenced strings.
4. Go to the Collision string and in a call is the Pointer.

Sorry for bad English.
What an awful resumé of my tutorial..
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Old 11/20/2015, 19:57   #4
 
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Originally Posted by Mi4uric3 View Post
What an awful resumé of my tutorial..
Eigentlich echt nicht D Ich kenne diesen kram schon länger als deine Tutorials^^
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Old 11/20/2015, 20:08   #5
 
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Originally Posted by Krijo' View Post
Eigentlich echt nicht D Ich kenne diesen kram schon länger als deine Tutorials^^
Glückwunsch, ist trotzdem schlecht beschrieben
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Old 11/20/2015, 21:08   #6
 
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Quote:
Originally Posted by Krijo' View Post
1. Rename the metin2client.bin to metin2client.exe.
2. Open and there a Error Msg
3. Open CE and proccess to the MSG and search for referenced strings.
4. Go to the Collision string and in a call is the Pointer.

Sorry for bad English.
Thanks, but I did not understand.
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Originally Posted by Mi4uric3 View Post
Glückwunsch, ist trotzdem schlecht beschrieben
Excuse me, is there a good tutorial near here?
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Old 11/20/2015, 21:24   #7
 
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Originally Posted by Hop64 View Post
Excuse me, is there a good tutorial near here?
Look at the leaked Metin2 source code and try to find references to the compiled binary
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Old 11/21/2015, 07:58   #8
 
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Originally Posted by Mi4uric3 View Post
Look at the leaked Metin2 source code and try to find references to the compiled binary
Very good, thanks but I did find a thread last night and this is your thread: You are the expert Can you help me, please?
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Old 11/21/2015, 18:19   #9
 
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Originally Posted by Hop64 View Post
Very good, thanks but I did find a thread last night and this is your thread: You are the expert Can you help me, please?
Google the source code for Metin2 and open the solution in any Visual Studio Version (you can also open the .cpp/.h files in a text editor). You'll eventually find the implementation for the Collision in the game.
You'll need basic knowledge of reverse engineering and assembly in order to find the Player-Pointer in the memory of the game... I think the next steps are self-explainable since nobody will spoon-fed you here
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Old 11/22/2015, 07:15   #10
 
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Originally Posted by _asm View Post
Google the source code for Metin2 and open the solution in any Visual Studio Version (you can also open the .cpp/.h files in a text editor). You'll eventually find the implementation for the Collision in the game.
You'll need basic knowledge of reverse engineering and assembly in order to find the Player-Pointer in the memory of the game... I think the next steps are self-explainable since nobody will spoon-fed you here
I understand, very thanks for information
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