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Sell KARMA2 FULL PROJECT

Discussion on Sell KARMA2 FULL PROJECT within the Metin2 Trading forum part of the MMORPG Trading category.

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Old   #1
 
elite*gold: 0
Join Date: Oct 2010
Posts: 37
Received Thanks: 3
Arrow Sell KARMA2 FULL PROJECT

Sell KARMA2 PROJECT, SERVEFILES+SOURCE, CLIENT+SOURCE,Website+psd and logo, itemshop,autopatcher+ PRESENTATION FOTO PSD, trailer video.


The server is updated with a lot of fixes and fixes.


I offer free support within the time available.


The server runs on the latest OWSAP base with mysql 8.0, the binary is compiled on visual studio 2022. Unique and stable systems. The server does not contain bugs or hidden commands and is sold only once!

The server is translated into 10 languages.

Foto :

Video in game:




Service.h
Code:
#ifndef __INC_COMMON_SERVICE_H__
#define __INC_COMMON_SERVICE_H__

#define __NEW_EVENT_HANDLER__
//#define __NEW_EVENT_HANDLERR__
#define __NEW_EVENT_HANDLERRR__
#define ENABLE_HWID_SYSTEM
#define DISABLE_EXP_ON_BOOK_READ
#define FIX_SQL_INJECT
#define ENABLE_ANTI_LOGIN_BRUTEFORCE//4h/5 incercari
#define __SERVICE_OWSAP__
#define __NEW_PASSIVE_SKILLS__
#define ENABLE_ATLAS_BOSS
#define ENABLE_MAP_TELEPORTER
//#define ENABLE_MULTI_NAMES
#define ENABLE_ANTI_EXP
#define ENABLE_EVENT_MANAGER
#define __WORLD_BOSS_YUMA__
#define __IMPROVED_HANDSHAKE_PROCESS__
#define ENABLE_DS_CHANGE_ATTR
#define ENABLE_STONES_STACKFIX
#define ENABLE_BOOKSRENEWAL
#define ENABLE_GUILD_ATTR
#define ENABLE_EXTENDING_COSTUME_TIME
#define BL_REMOTE_SHOP//part of it
#define ENABLE_SPECIAL_CHAT//chat iteme
#define ENABLE_PORT_SECURITY
#define PET_ATTACK// apack pet normal
#define __KGO_ACP_PROTECTION__ 
#define __ENABLE_WAIT_HACK_COUNTER__
#define __RENEWAL_BRAVE_CAPE__
#define RENEWAL_PICKUP_AFFECT


////////////////////////////////////////////////////////////////////////////////
// Currency Related
#define __CHEQUE_SYSTEM__ /// < Cheque currency (Won)
#define __GEM_SYSTEM__ /// < Gem curreny (Gaya)
#if defined(__GEM_SYSTEM__)
#    define __GEM_MARKET_SYSTEM__ /// < Gem market (Gaya)
#endif
#define ENABLE_NEW_PRIVATE_SHOP_SEARCH_SYSTEM
////////////////////////////////////////////////////////////////////////////////
// Mini Games Related
#define __MINI_GAME_OKEY__ /// < Mini game rumi (Okey)
#define __MINI_GAME_CATCH_KING__ /// < Mini game catch king

////////////////////////////////////////////////////////////////////////////////
// Dragon Soul Related
#define __DS_GRADE_MYTH__ /// < Dragon soul mythical grade
#define __DS_SET__ /// < Dragon soul table bonus handling
#define __EXTENDED_DSS_RECHARGE__ /// < Dragon soul extended recharge

////////////////////////////////////////////////////////////////////////////////
// Costume Related
#define __COSTUME_SYSTEM__ /// < Costume System
#define __MOUNT_COSTUME_SYSTEM__ /// < Mount costume
#define __ACCE_COSTUME_SYSTEM__ /// < Acce costume
#define __WEAPON_COSTUME_SYSTEM__ /// < Weapon costume
#define __COSTUME_ATTR_SYSTEM__ /// < Costume attributes
#define __EXTENDED_COSTUME_RECHARGE__ /// < Costume extended recharge
#define __HIDE_COSTUME_SYSTEM__ /// < Hide costume parts

////////////////////////////////////////////////////////////////////////////////
// Inventory & Equipment Related
#define __INVENTORY_4PAGES__ /// < Extended inventory pages (4)
#define __QUIVER_SYSTEM__ /// < Quiver equipement
#define __SWAP_ITEM_SYSTEM__ /// < Swap items between inventory slots
#define __SPECIAL_INVENTORY_SYSTEM__ /// < Special inventory
//#define __SORT_INVENTORY_ITEMS__ /// < Sorts all inventory items

////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////// Player, Guild, Skills Related
#define __WJ_NEW_USER_CARE__ /// < User care
#define __PLAYER_PER_ACCOUNT5__ /// < 5 players per account
#define __WOLFMAN_CHARACTER__ /// < Wolfman character
#if defined(__WOLFMAN_CHARACTER__)
//#    define __DISABLE_WOLFMAN_CREATION__ /// < Disable Wolfman creation
#endif
#define __VIEW_TARGET_DECIMAL_HP__ /// < View target decimal hp
#if defined(__VIEW_TARGET_DECIMAL_HP__)
#    define __VIEW_TARGET_PLAYER_HP__ /// < View target player's hp
#endif
#define __GENDER_ALIGNMENT__ /// < Gender alignment (M, F)
#define __GUILD_LEADER_GRADE_NAME__ /// < Shows guild leader grade name on text tail
#define __7AND8TH_SKILLS__ /// < Passive 7 & 8th skills
#define __IGNORE_LOW_POWER_BUFF__ /// < Ignore low power buff
#define __EXPRESSING_EMOTIONS__ /// < Special actions
#define __SKILL_COLOR_SYSTEM__ /// < Skill color
#define __IMPROVED_LOGOUT_POINTS__ /// < Improved update packet on logout
#define __SKILL_COOLTIME_UPDATE__ /// < Refresh skill cooldown after death
#define __QUEST_RENEWAL__ /// < Quest page renewal
#define __PLAYER_PIN_SYSTEM__ /// < Player PIN Code
//#if define(__PLAYER_PIN_SYSTEM__)
//#    define __DISABLE_PIN_SYSTEM__
//#endif
#define __RANDOM_STATUS_PER_LEVEL__ /// < Random status per level (classic)
#define ENABLE_EXTENDED_BATTLE_PASS     // Extended Battlepass-System by Aslan
#ifdef ENABLE_EXTENDED_BATTLE_PASS
    #define RESTRICT_COMMAND_GET_INFO                    GM_LOW_WIZARD
    #define RESTRICT_COMMAND_SET_MISSION                GM_IMPLEMENTOR
    #define RESTRICT_COMMAND_PREMIUM_ACTIVATE    GM_IMPLEMENTOR    
#endif
////////////////////////////////////////////////////////////////////////////////
// Item Related
#define __ITEM_DROP_RENEWAL__ /// < Renewal of item drops with color effect
#define __WJ_PICKUP_ITEM_EFFECT__ /// < Pickup item effect
#define __NEW_DROP_DIALOG__ /// < New drop dialog with remove item option
#define __SOUL_BIND_SYSTEM__ /// < Soul bind items
#define __GACHA_SYSTEM__ /// < __BOSS_BOX__ Gacha boxes (x use time)
#define __MAGIC_REDUCTION__ /// < Magic reduction item
#define __STONE_OF_BLESS__ /// < Stone of bless (refinement item)
#define __SOUL_SYSTEM__ /// < Soul items
#define __BLEND_AFFECT__ /// < New blend affects with icon
#define __EXTENDED_BLEND_AFFECT__ /// < Extended blend item affect
#define __ITEM_SOCKET5__ /// < Extend item sockets
#define __ANTI_EXP_RING__ /// < Anti experience ring
#define __ITEM_APPLY4__ /// < Extend item apply

////////////////////////////////////////////////////////////////////////////////
// Game Related
#define __MAILBOX__ /*
* Description: Mail box system
* Author: Blackdragonx61 / Mali
* GitHub: https://github.com/blackdragonx61/Metin2-Official-MailBox
*/
#define __CHATTING_WINDOW_RENEWAL__ /*
* Title: Chatting Window Renewal
* Description: Reworked chat window with settings.
* Author: Owsap
*/
#define __MESSENGER_GM__ /// < Messenger gm list
#define __MESSENGER_BLOCK_SYSTEM__ /// < Messenger block
#define __MOVE_CHANNEL__ /// < Move game channel
#define __12ZI_NOTICE__ /// < 12ZI mission notice (only mission notice)
#define __WJ_SHOW_MOB_INFO__ /// < Show monsters level & aggressive flag

#define __GUILD_DRAGONLAIR_PARTY_SYSTEM__ /// < Guild dragon lair party
#if defined(__GUILD_DRAGONLAIR_PARTY_SYSTEM__)
#    define __GUILD_DRAGONLAIR__ /// < Guild dragon lair dungeon
#    if defined(__GUILD_DRAGONLAIR__)
#        define GUILD_DRAGONLAIR_DESTROY_STATUE_GM
#        define GUILD_DRAGONLAIR_LAZER_EFFECT_75HP
#        define GUILD_DRAGONLAIR_LAZER_EFFECT_50HP
#    endif
#endif
#define __TEMPLE_OCHAO__ /// < Temple of the Ochao dungeon
#define __EREBUS_DUNGEON__ /// < Erebus dungeon
#define __SKILLBOOK_COMB_SYSTEM__ /// < Skill book combination
#define __PET_SYSTEM__ /// < Pet system
#define __PRIVATESHOP_SEARCH_SYSTEM__ /*
* Title: Private Shop Search
* Author: blackdragonx61 / Mali
* GitHub: https://github.com/blackdragonx61/Metin2-Private-Shop-Search
*/
#define __SHOPEX_RENEWAL__ /// < ShopEX renewal
#if defined(__SHOPEX_RENEWAL__)
#    define __SHOPEX_TAB4__ /// < ShopEx 4 tabs
#endif
//#define __CHANGE_LOOK_SYSTEM__ /// < Change look of item
#if defined(__CHANGE_LOOK_SYSTEM__)
#    define __MOUNT_CHANGE_LOOK__ /// < Change look of mount
#endif

#define __DICE_SYSTEM__ /// < New dice system
#define __SEND_TARGET_INFO__ /// < Monster target information
#define __SEND_TARGET_ELEMENT__ /// < Target element
#define __ELEMENT_SYSTEM__ /// < Elements of monsters and pendants
#define __PENDANT_SYSTEM__ /// < Talismans of elements
#define __DUNGEON_INFO_SYSTEM__ /// < Dungeon informations
#define __EXTENDED_ITEM_AWARD__ /// < Extended item award
#define __MULTI_LANGUAGE_SYSTEM__ /// < Multi language
#define __EXTENDED_WHISPER_DETAILS__ /// < Extended whisper details
#define __REFINE_FAIL_TYPE__ /// < Extended refine fail message
#define __CHANNEL_STATUS_UPDATE__ /// < Channel player count
#define __9TH_SKILL__ /// < Conqueror of Yohara
#define __WJ_SHOW_PARTY_ON_MINIMAP__ /// < Show party member on atlas
#define __BINARY_ATLAS_MARK_INFO__ /// < Enable atlas mark info from client
#define __PARTY_PROFICY__ /// < Party proficy passive skill
#define __PVP_COUNTDOWN__ /// < PvP duel countdown
#define __EVENT_BANNER_FLAG__ /// < Game event banner flags
#define __ENVIRONMENT__ /// < System environment
#define __MYSHOP_DECO__ /// < Private shop decoration
#define __GLOVE_SYSTEM__ /// < Glove equipement
#define __EXTENDED_RELOAD__ /// < Extended GM reload commands (for drops)
#define ENABLE_ALIGN_RENEWAL
//////////////////////////////////////////////////////////////////////////
// Network Related
#define __IMPROVED_PACKET_ENCRYPTION__ // ÆÐŶ ¾ÏÈ£È* °³¼±
#define __UDP_BLOCK__ /// < UDP Block
#define __DISABLE_SEND_SEQUENCE__ /// < Disable sequence
//#define __ALLOW_EXTERNAL_PEER__ /// < Allow external peer API
#define __HWID_DETAILS__ /// < HWID


#define __OFFLINE_PRIVATE_SHOP_SYSTEM__ // Offline private shop
#ifdef __OFFLINE_PRIVATE_SHOP_SYSTEM__
#define __OFFLINE_SHOP_PID_MAP_GUESTS__ //Use pid for save informations about guest players
#endif
#define __ENABLE_PREMIUM_MEMBERS__ //premium members system
#define __PRIVATE_SHOP_SEARCH_SYSTEM__ // Search private shop items
#ifdef __PRIVATE_SHOP_SEARCH_SYSTEM__
    #define __PRIVATE_SHOP_SEARCH_NEED_ITEM__ // Require special search item
#endif
#define __NEW_PRIVATE_SHOP_SEARCH_SYSTEM__ // new private shop search
#define ENABLE_SHOW_MAP_BOSS_AND_STONE
#define __SHOP_ITEM_AVERAGE__
#define __ANTI_FLOOD__
#define USE_ITEM_CLAW_AS_DAGGER
#define ENABLE_ANTI_CMD_FLOOD
#define ARMURI_ELEMENT

#endif // __INC_COMMON_SERVICE_H__
Locale_inc.h
Code:
#ifndef __INC_COMMON_SERVICE_H__
#define __INC_COMMON_SERVICE_H__

#define __NEW_EVENT_HANDLER__
//#define __NEW_EVENT_HANDLERR__
//#define __NEW_EVENT_HANDLERRR__
//#define ENABLE_HWID_SYSTEM
#define DISABLE_EXP_ON_BOOK_READ
#define FIX_SQL_INJECT
#define ENABLE_ANTI_LOGIN_BRUTEFORCE//4h/5 incercari
#define __SERVICE_OWSAP__
#define __NEW_PASSIVE_SKILLS__
#define ENABLE_ATLAS_BOSS
#define ENABLE_MAP_TELEPORTER
//#define ENABLE_MULTI_NAMES
#define ENABLE_ANTI_EXP
#define ENABLE_EVENT_MANAGER
#define __WORLD_BOSS_YUMA__
#define __IMPROVED_HANDSHAKE_PROCESS__
#define ENABLE_DS_CHANGE_ATTR
#define ENABLE_STONES_STACKFIX
#define ENABLE_BOOKSRENEWAL
#define ENABLE_GUILD_ATTR
#define ENABLE_EXTENDING_COSTUME_TIME
#define BL_REMOTE_SHOP//part of it
#define ENABLE_SPECIAL_CHAT//chat iteme
#define ENABLE_PORT_SECURITY
#define PET_ATTACK// apack pet normal
#define __KGO_ACP_PROTECTION__ 
#define __ENABLE_WAIT_HACK_COUNTER__
//#define __RENEWAL_BRAVE_CAPE__
//#define RENEWAL_PICKUP_AFFECT


////////////////////////////////////////////////////////////////////////////////
// Currency Related
//#define __CHEQUE_SYSTEM__ /// < Cheque currency (Won)
#define __GEM_SYSTEM__ /// < Gem curreny (Gaya)
#if defined(__GEM_SYSTEM__)
#    define __GEM_MARKET_SYSTEM__ /// < Gem market (Gaya)
#endif
#define ENABLE_NEW_PRIVATE_SHOP_SEARCH_SYSTEM
////////////////////////////////////////////////////////////////////////////////
// Mini Games Related
#define __MINI_GAME_OKEY__ /// < Mini game rumi (Okey)
#define __MINI_GAME_CATCH_KING__ /// < Mini game catch king

////////////////////////////////////////////////////////////////////////////////
// Dragon Soul Related
#define __DS_GRADE_MYTH__ /// < Dragon soul mythical grade
#define __DS_SET__ /// < Dragon soul table bonus handling
#define __EXTENDED_DSS_RECHARGE__ /// < Dragon soul extended recharge

////////////////////////////////////////////////////////////////////////////////
// Costume Related
#define __COSTUME_SYSTEM__ /// < Costume System
#define __MOUNT_COSTUME_SYSTEM__ /// < Mount costume
#define __ACCE_COSTUME_SYSTEM__ /// < Acce costume
#define __WEAPON_COSTUME_SYSTEM__ /// < Weapon costume
#define __COSTUME_ATTR_SYSTEM__ /// < Costume attributes
#define __EXTENDED_COSTUME_RECHARGE__ /// < Costume extended recharge
#define __HIDE_COSTUME_SYSTEM__ /// < Hide costume parts

////////////////////////////////////////////////////////////////////////////////
// Inventory & Equipment Related
#define __INVENTORY_4PAGES__ /// < Extended inventory pages (4)
#define __QUIVER_SYSTEM__ /// < Quiver equipement
#define __SWAP_ITEM_SYSTEM__ /// < Swap items between inventory slots
#define __SPECIAL_INVENTORY_SYSTEM__ /// < Special inventory
//#define __SORT_INVENTORY_ITEMS__ /// < Sorts all inventory items

////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////// Player, Guild, Skills Related
#define __WJ_NEW_USER_CARE__ /// < User care
#define __PLAYER_PER_ACCOUNT5__ /// < 5 players per account
#define __WOLFMAN_CHARACTER__ /// < Wolfman character
#if defined(__WOLFMAN_CHARACTER__)
//#    define __DISABLE_WOLFMAN_CREATION__ /// < Disable Wolfman creation
#endif
#define __VIEW_TARGET_DECIMAL_HP__ /// < View target decimal hp
#if defined(__VIEW_TARGET_DECIMAL_HP__)
#    define __VIEW_TARGET_PLAYER_HP__ /// < View target player's hp
#endif
#define __GENDER_ALIGNMENT__ /// < Gender alignment (M, F)
#define __GUILD_LEADER_GRADE_NAME__ /// < Shows guild leader grade name on text tail
#define __7AND8TH_SKILLS__ /// < Passive 7 & 8th skills
#define __IGNORE_LOW_POWER_BUFF__ /// < Ignore low power buff
#define __EXPRESSING_EMOTIONS__ /// < Special actions
#define __SKILL_COLOR_SYSTEM__ /// < Skill color
#define __IMPROVED_LOGOUT_POINTS__ /// < Improved update packet on logout
#define __SKILL_COOLTIME_UPDATE__ /// < Refresh skill cooldown after death
#define __QUEST_RENEWAL__ /// < Quest page renewal
#define __PLAYER_PIN_SYSTEM__ /// < Player PIN Code
//#if define(__PLAYER_PIN_SYSTEM__)
//#    define __DISABLE_PIN_SYSTEM__
//#endif
#define __RANDOM_STATUS_PER_LEVEL__ /// < Random status per level (classic)
#define ENABLE_EXTENDED_BATTLE_PASS     // Extended Battlepass-System by Aslan
#ifdef ENABLE_EXTENDED_BATTLE_PASS
    #define RESTRICT_COMMAND_GET_INFO                    GM_LOW_WIZARD
    #define RESTRICT_COMMAND_SET_MISSION                GM_IMPLEMENTOR
    #define RESTRICT_COMMAND_PREMIUM_ACTIVATE    GM_IMPLEMENTOR    
#endif
////////////////////////////////////////////////////////////////////////////////
// Item Related
#define __ITEM_DROP_RENEWAL__ /// < Renewal of item drops with color effect
#define __WJ_PICKUP_ITEM_EFFECT__ /// < Pickup item effect
#define __NEW_DROP_DIALOG__ /// < New drop dialog with remove item option
#define __SOUL_BIND_SYSTEM__ /// < Soul bind items
#define __GACHA_SYSTEM__ /// < __BOSS_BOX__ Gacha boxes (x use time)
#define __MAGIC_REDUCTION__ /// < Magic reduction item
#define __STONE_OF_BLESS__ /// < Stone of bless (refinement item)
#define __SOUL_SYSTEM__ /// < Soul items
#define __BLEND_AFFECT__ /// < New blend affects with icon
#define __EXTENDED_BLEND_AFFECT__ /// < Extended blend item affect
#define __ITEM_SOCKET5__ /// < Extend item sockets
#define __ANTI_EXP_RING__ /// < Anti experience ring
#define __ITEM_APPLY4__ /// < Extend item apply

////////////////////////////////////////////////////////////////////////////////
// Game Related
#define __MAILBOX__ /*
* Description: Mail box system
* Author: Blackdragonx61 / Mali
* GitHub: https://github.com/blackdragonx61/Metin2-Official-MailBox
*/
#define __CHATTING_WINDOW_RENEWAL__ /*
* Title: Chatting Window Renewal
* Description: Reworked chat window with settings.
* Author: Owsap
*/
#define __MESSENGER_GM__ /// < Messenger gm list
#define __MESSENGER_BLOCK_SYSTEM__ /// < Messenger block
#define __MOVE_CHANNEL__ /// < Move game channel
#define __12ZI_NOTICE__ /// < 12ZI mission notice (only mission notice)
#define __WJ_SHOW_MOB_INFO__ /// < Show monsters level & aggressive flag

#define __GUILD_DRAGONLAIR_PARTY_SYSTEM__ /// < Guild dragon lair party
#if defined(__GUILD_DRAGONLAIR_PARTY_SYSTEM__)
#    define __GUILD_DRAGONLAIR__ /// < Guild dragon lair dungeon
#    if defined(__GUILD_DRAGONLAIR__)
#        define GUILD_DRAGONLAIR_DESTROY_STATUE_GM
#        define GUILD_DRAGONLAIR_LAZER_EFFECT_75HP
#        define GUILD_DRAGONLAIR_LAZER_EFFECT_50HP
#    endif
#endif
#define __TEMPLE_OCHAO__ /// < Temple of the Ochao dungeon
#define __EREBUS_DUNGEON__ /// < Erebus dungeon
#define __SKILLBOOK_COMB_SYSTEM__ /// < Skill book combination
#define __PET_SYSTEM__ /// < Pet system
#define __PRIVATESHOP_SEARCH_SYSTEM__ /*
* Title: Private Shop Search
* Author: blackdragonx61 / Mali
* GitHub: https://github.com/blackdragonx61/Metin2-Private-Shop-Search
*/
#define __SHOPEX_RENEWAL__ /// < ShopEX renewal
#if defined(__SHOPEX_RENEWAL__)
#    define __SHOPEX_TAB4__ /// < ShopEx 4 tabs
#endif
//#define __CHANGE_LOOK_SYSTEM__ /// < Change look of item
#if defined(__CHANGE_LOOK_SYSTEM__)
#    define __MOUNT_CHANGE_LOOK__ /// < Change look of mount
#endif

#define __DICE_SYSTEM__ /// < New dice system
#define __SEND_TARGET_INFO__ /// < Monster target information
#define __SEND_TARGET_ELEMENT__ /// < Target element
#define __ELEMENT_SYSTEM__ /// < Elements of monsters and pendants
#define __PENDANT_SYSTEM__ /// < Talismans of elements
#define __DUNGEON_INFO_SYSTEM__ /// < Dungeon informations
#define __EXTENDED_ITEM_AWARD__ /// < Extended item award
#define __MULTI_LANGUAGE_SYSTEM__ /// < Multi language
#define __EXTENDED_WHISPER_DETAILS__ /// < Extended whisper details
#define __REFINE_FAIL_TYPE__ /// < Extended refine fail message
#define __CHANNEL_STATUS_UPDATE__ /// < Channel player count
#define __9TH_SKILL__ /// < Conqueror of Yohara
#define __WJ_SHOW_PARTY_ON_MINIMAP__ /// < Show party member on atlas
#define __BINARY_ATLAS_MARK_INFO__ /// < Enable atlas mark info from client
#define __PARTY_PROFICY__ /// < Party proficy passive skill
#define __PVP_COUNTDOWN__ /// < PvP duel countdown
#define __EVENT_BANNER_FLAG__ /// < Game event banner flags
#define __ENVIRONMENT__ /// < System environment
#define __MYSHOP_DECO__ /// < Private shop decoration
#define __GLOVE_SYSTEM__ /// < Glove equipement
#define __EXTENDED_RELOAD__ /// < Extended GM reload commands (for drops)
#define ENABLE_ALIGN_RENEWAL
//////////////////////////////////////////////////////////////////////////
// Network Related
#define __IMPROVED_PACKET_ENCRYPTION__ // ÆÐŶ ¾ÏÈ£È* °³¼±
#define __UDP_BLOCK__ /// < UDP Block
#define __DISABLE_SEND_SEQUENCE__ /// < Disable sequence
//#define __ALLOW_EXTERNAL_PEER__ /// < Allow external peer API
#define __HWID_DETAILS__ /// < HWID


#define __OFFLINE_PRIVATE_SHOP_SYSTEM__ // Offline private shop
#ifdef __OFFLINE_PRIVATE_SHOP_SYSTEM__
#define __OFFLINE_SHOP_PID_MAP_GUESTS__ //Use pid for save informations about guest players
#endif
#define __ENABLE_PREMIUM_MEMBERS__ //premium members system
#define __PRIVATE_SHOP_SEARCH_SYSTEM__ // Search private shop items
#ifdef __PRIVATE_SHOP_SEARCH_SYSTEM__
    #define __PRIVATE_SHOP_SEARCH_NEED_ITEM__ // Require special search item
#endif
#define __NEW_PRIVATE_SHOP_SEARCH_SYSTEM__ // new private shop search
//#define ENABLE_SHOW_MAP_BOSS_AND_STONE
//#define __SHOP_ITEM_AVERAGE__
//#define __ANTI_FLOOD__
#define USE_ITEM_CLAW_AS_DAGGER
#define ENABLE_ANTI_CMD_FLOOD
//#define ARMURI_ELEMENT

#endif // __INC_COMMON_SERVICE_H__
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[Sell] Karma2/Curea2 Design Package + Metin2 Toplist
09/22/2016 - Metin2 Trading - 2 Replies
Hallo Epvp, Nach längerem ueberlegen, habe ich mich dazu entschlossen, das gekaufte Karma2 Design weiterzuverkaufen, da es fuer mich keinen großen Wert mehr aufweist. Ebenso pack ich euch die Veränderung zu Curea2 dazu + das Metin2 Toplisten-Design. Ohne große Ausschweifungen, möchte ich gleich zur Sache kommen. Im Design-Package sind folgende Sachen enthalten: Webdesign (HTML + CSS + PSD) Logodesign (PSD)



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