Heute möchte ich mal eine Sense aus CheatForge Vorstellen
Screen

Nun zum How To
(Clientside)
Icon + gr.2 Files (Clientside)

Code:
<File archivedPath="d:/ymir work/item/weapon/03270.gr2" type="1"><![CDATA[item\ymir work\item\weapon\03270.gr2]]></File> <File archivedPath="d:/ymir work/item/weapon/Falce.tga" type="1"><![CDATA[item\ymir work\item\weapon\Falce.tga]]></File>
Item_Proto (Clientside)
Code:
<Item vnum="3270" hashName="'Oblivion Sickle+0'" name="Oblivion Sickle+0" type="1" subtype="3" weight="0" size="3" antiflag="312" flag="1" wearflag="16" immuneflag="0" gold="360000" buy_price="360000" limittype0="1" limitvalue0="94" limittype1="0" limitvalue1="0" applytype0="7" applyvalue0="27" applytype1="21" applyvalue1="2" applytype2="5" applyvalue2="8" value0="0" value1="0" value2="0" value3="216" value4="248" value5="12" socket0="0" socket1="64992" socket2="127" socket3="64976" socket4="21631" socket5="4855" refine_vnum="3251" refine_set="46" magic_pct="15" specular="0" socket_pct="3" /> <Item vnum="3271" hashName="'Oblivion Sickle+1'" name="Oblivion Sickle+1" type="1" subtype="3" weight="0" size="3" antiflag="312" flag="1" wearflag="16" immuneflag="0" gold="360000" buy_price="395000" limittype0="1" limitvalue0="94" limittype1="0" limitvalue1="0" applytype0="7" applyvalue0="27" applytype1="21" applyvalue1="3" applytype2="5" applyvalue2="9" value0="0" value1="0" value2="0" value3="216" value4="248" value5="24" socket0="0" socket1="64992" socket2="127" socket3="64976" socket4="21631" socket5="4855" refine_vnum="3252" refine_set="47" magic_pct="15" specular="0" socket_pct="3" /> <Item vnum="3272" hashName="'Oblivion Sickle+2'" name="Oblivion Sickle+2" type="1" subtype="3" weight="0" size="3" antiflag="312" flag="1" wearflag="16" immuneflag="0" gold="360000" buy_price="435000" limittype0="1" limitvalue0="94" limittype1="0" limitvalue1="0" applytype0="7" applyvalue0="27" applytype1="21" applyvalue1="5" applytype2="5" applyvalue2="10" value0="0" value1="0" value2="0" value3="216" value4="248" value5="36" socket0="0" socket1="64992" socket2="127" socket3="64976" socket4="21631" socket5="4855" refine_vnum="3253" refine_set="48" magic_pct="15" specular="0" socket_pct="3" /> <Item vnum="3273" hashName="'Oblivion Sickle+3'" name="Oblivion Sickle+3" type="1" subtype="3" weight="0" size="3" antiflag="312" flag="1" wearflag="16" immuneflag="0" gold="360000" buy_price="500000" limittype0="1" limitvalue0="94" limittype1="0" limitvalue1="0" applytype0="7" applyvalue0="27" applytype1="21" applyvalue1="8" applytype2="5" applyvalue2="11" value0="0" value1="0" value2="0" value3="216" value4="248" value5="48" socket0="0" socket1="64992" socket2="127" socket3="64976" socket4="21631" socket5="4855" refine_vnum="3254" refine_set="49" magic_pct="15" specular="0" socket_pct="3" /> <Item vnum="3274" hashName="'Oblivion Sickle+4'" name="Oblivion Sickle+4" type="1" subtype="3" weight="0" size="3" antiflag="312" flag="1" wearflag="16" immuneflag="0" gold="360000" buy_price="600000" limittype0="1" limitvalue0="94" limittype1="0" limitvalue1="0" applytype0="7" applyvalue0="27" applytype1="21" applyvalue1="10" applytype2="5" applyvalue2="12" value0="0" value1="0" value2="0" value3="216" value4="248" value5="60" socket0="0" socket1="64992" socket2="127" socket3="64976" socket4="21631" socket5="4855" refine_vnum="3255" refine_set="50" magic_pct="15" specular="30" socket_pct="3" /> <Item vnum="3275" hashName="'Oblivion Sickle+5'" name="Oblivion Sickle+5" type="1" subtype="3" weight="0" size="3" antiflag="312" flag="1" wearflag="16" immuneflag="0" gold="360000" buy_price="750000" limittype0="1" limitvalue0="94" limittype1="0" limitvalue1="0" applytype0="7" applyvalue0="27" applytype1="21" applyvalue1="12" applytype2="5" applyvalue2="13" value0="0" value1="0" value2="0" value3="216" value4="248" value5="72" socket0="0" socket1="64992" socket2="127" socket3="64976" socket4="21631" socket5="4855" refine_vnum="3256" refine_set="51" magic_pct="15" specular="40" socket_pct="3" /> <Item vnum="3276" hashName="'Oblivion Sickle+6'" name="Oblivion Sickle+6" type="1" subtype="3" weight="0" size="3" antiflag="312" flag="1" wearflag="16" immuneflag="0" gold="360000" buy_price="975000" limittype0="1" limitvalue0="94" limittype1="0" limitvalue1="0" applytype0="7" applyvalue0="27" applytype1="21" applyvalue1="15" applytype2="5" applyvalue2="14" value0="0" value1="0" value2="0" value3="216" value4="248" value5="84" socket0="0" socket1="64992" socket2="127" socket3="64976" socket4="21631" socket5="4855" refine_vnum="3257" refine_set="52" magic_pct="15" specular="50" socket_pct="3" /> <Item vnum="3277" hashName="'Oblivion Sickle+7'" name="Oblivion Sickle+7" type="1" subtype="3" weight="0" size="3" antiflag="312" flag="1" wearflag="16" immuneflag="0" gold="360000" buy_price="1320000" limittype0="1" limitvalue0="94" limittype1="0" limitvalue1="0" applytype0="7" applyvalue0="27" applytype1="21" applyvalue1="18" applytype2="5" applyvalue2="15" value0="0" value1="0" value2="0" value3="216" value4="248" value5="96" socket0="0" socket1="64992" socket2="127" socket3="64976" socket4="21631" socket5="4855" refine_vnum="3258" refine_set="53" magic_pct="15" specular="65" socket_pct="3" /> <Item vnum="3278" hashName="'Oblivion Sickle+8'" name="Oblivion Sickle+8" type="1" subtype="3" weight="0" size="3" antiflag="312" flag="1" wearflag="16" immuneflag="0" gold="360000" buy_price="1845000" limittype0="1" limitvalue0="94" limittype1="0" limitvalue1="0" applytype0="7" applyvalue0="27" applytype1="21" applyvalue1="25" applytype2="5" applyvalue2="16" value0="0" value1="0" value2="0" value3="216" value4="248" value5="108" socket0="0" socket1="64992" socket2="127" socket3="64976" socket4="21631" socket5="4855" refine_vnum="3259" refine_set="54" magic_pct="15" specular="80" socket_pct="3" /> <Item vnum="3279" hashName="'Oblivion Sickle+9'" name="Oblivion Sickle+9" type="1" subtype="3" weight="0" size="3" antiflag="312" flag="1" wearflag="16" immuneflag="0" gold="360000" buy_price="2770000" limittype0="1" limitvalue0="94" limittype1="0" limitvalue1="0" applytype0="7" applyvalue0="27" applytype1="21" applyvalue1="30" applytype2="5" applyvalue2="18" value0="0" value1="0" value2="0" value3="216" value4="248" value5="120" socket0="0" socket1="64992" socket2="127" socket3="64976" socket4="21631" socket5="4855" refine_vnum="0" refine_set="0" magic_pct="15" specular="100" socket_pct="3" />
Itemlist (Clientside)
Code:
3270 WEAPON icon/item/03270.tga d:/ymir work/item/weapon/03270.gr2 3271 WEAPON icon/item/03270.tga d:/ymir work/item/weapon/03270.gr2 3272 WEAPON icon/item/03270.tga d:/ymir work/item/weapon/03270.gr2 3273 WEAPON icon/item/03270.tga d:/ymir work/item/weapon/03270.gr2 3274 WEAPON icon/item/03270.tga d:/ymir work/item/weapon/03270.gr2 3275 WEAPON icon/item/03270.tga d:/ymir work/item/weapon/03270.gr2 3276 WEAPON icon/item/03270.tga d:/ymir work/item/weapon/03270.gr2 3277 WEAPON icon/item/03270.tga d:/ymir work/item/weapon/03270.gr2 3278 WEAPON icon/item/03270.tga d:/ymir work/item/weapon/03270.gr2 3279 WEAPON icon/item/03270.tga d:/ymir work/item/weapon/03270.gr2
(Serverside)
Query für die Item_Proto (Serverside)
Code:
INSERT INTO player.item_proto VALUES (3270, 'Oblivion Sickle+0', 'Oblivion Sickle+0', 1, 3, 0, 3, 312, 1, 16, 0, 10000, 10000, 3271, 0, 0, 15, 1, 94, 0, 0, 7, 27, 21, 2, 5, 8, 0, 0, 0, 216, 248, 12, -1, -1, -1, -1, -1, -1, 0, 3, -1); INSERT INTO player.item_proto VALUES (3271, 'Oblivion Sickle+1', 'Oblivion Sickle+1', 1, 3, 0, 3, 312, 1, 16, 0, 10000, 10000, 3272, 0, 0, 15, 1, 94, 0, 0, 7, 27, 21, 3, 5, 9, 0, 0, 0, 216, 248, 24, -1, -1, -1, -1, -1, -1, 0, 3, -1); INSERT INTO player.item_proto VALUES (3272, 'Oblivion Sickle+2', 'Oblivion Sickle+2', 1, 3, 0, 3, 312, 1, 16, 0, 10000, 10000, 3273, 0, 0, 15, 1, 94, 0, 0, 7, 27, 21, 5, 5, 10, 0, 0, 0, 216, 248, 36, -1, -1, -1, -1, -1, -1, 0, 3, -1); INSERT INTO player.item_proto VALUES (3273, 'Oblivion Sickle+3', 'Oblivion Sickle+3', 1, 3, 0, 3, 312, 1, 16, 0, 10000, 10000, 3274, 0, 0, 15, 1, 94, 0, 0, 7, 27, 21, 8, 5, 11, 0, 0, 0, 216, 248, 48, -1, -1, -1, -1, -1, -1, 0, 3, -1); INSERT INTO player.item_proto VALUES (3274, 'Oblivion Sickle+4', 'Oblivion Sickle+4', 1, 3, 0, 3, 312, 1, 16, 0, 10000, 10000, 3275, 0, 0, 15, 1, 94, 0, 0, 7, 27, 21, 10, 5, 12, 0, 0, 0, 216, 248, 60, -1, -1, -1, -1, -1, -1, 0, 3, -1); INSERT INTO player.item_proto VALUES (3275, 'Oblivion Sickle+5', 'Oblivion Sickle+5', 1, 3, 0, 3, 312, 1, 16, 0, 10000, 10000, 3276, 0, 0, 15, 1, 94, 0, 0, 7, 27, 21, 12, 5, 13, 0, 0, 0, 216, 248, 72, -1, -1, -1, -1, -1, -1, 0, 3, -1); INSERT INTO player.item_proto VALUES (3276, 'Oblivion Sickle+6', 'Oblivion Sickle+6', 1, 3, 0, 3, 312, 1, 16, 0, 10000, 10000, 3277, 0, 0, 15, 1, 94, 0, 0, 7, 27, 21, 15, 5, 14, 0, 0, 0, 216, 248, 84, -1, -1, -1, -1, -1, -1, 0, 3, -1); INSERT INTO player.item_proto VALUES (3277, 'Oblivion Sickle+7', 'Oblivion Sickle+7', 1, 3, 0, 3, 312, 1, 16, 0, 10000, 10000, 3278, 0, 0, 15, 1, 94, 0, 0, 7, 27, 21, 18, 5, 15, 0, 0, 0, 216, 248, 96, -1, -1, -1, -1, -1, -1, 0, 3, -1); INSERT INTO player.item_proto VALUES (3278, 'Oblivion Sickle+8', 'Oblivion Sickle+8', 1, 3, 0, 3, 312, 1, 16, 0, 10000, 10000, 3279, 0, 0, 15, 1, 94, 0, 0, 7, 27, 21, 25, 5, 16, 0, 0, 0, 216, 248, 108, -1, -1, -1, -1, -1, -1, 0, 3, -1); INSERT INTO player.item_proto VALUES (3279, 'Oblivion Sickle+9', 'Oblivion Sickle+9', 1, 3, 0, 3, 312, 1, 16, 0, 10000, 10000, 0, 0, 0, 15, 1, 94, 0, 0, 7, 27, 17, 21, 30, 5, 18, 0, 0, 0, 216, 248, 120, -1, -1, -1, -1, -1, -1, 0, 3, -1);
Ich hoffe es gefällt euch
MfG .CroX.
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