Open locale_game.txt (in locale_xy)
Search for: TOOLTIP_ITEM_LIMIT_CON
Below you'll see the rest, you can set the way you want them to appear like
TOOLTIP_ITEM_LIMIT_CON Needed CON: %d
TOOLTIP_ITEM_LIMIT_DEX Nedded DEX: %d
TOOLTIP_ITEM_LIMIT_INT Needed INT: %d
TOOLTIP_ITEM_LIMIT_LEVEL %d. szinttől
TOOLTIP_ITEM_LIMIT_STR Needed STR: %d
Next, open uitooltip.py in root and search for: if item.LIMIT_LEVEL == limitType:
Modify this part to make it look something like this (take care of tabulators):
Code:
if item.LIMIT_LEVEL == limitType: color = self.GetLimitTextLineColor(player.GetStatus(player.LEVEL), limitValue) self.AppendTextLine(localeInfo.TOOLTIP_ITEM_LIMIT_LEVEL % (limitValue), color) elif item.LIMIT_STR == limitType: color = self.GetLimitTextLineColor(player.GetStatus(player.ST), limitValue) self.AppendTextLine(localeInfo.TOOLTIP_ITEM_LIMIT_STR % (limitValue), color) elif item.LIMIT_DEX == limitType: color = self.GetLimitTextLineColor(player.GetStatus(player.DX), limitValue) self.AppendTextLine(localeInfo.TOOLTIP_ITEM_LIMIT_DEX % (limitValue), color) elif item.LIMIT_INT == limitType: color = self.GetLimitTextLineColor(player.GetStatus(player.IQ), limitValue) self.AppendTextLine(localeInfo.TOOLTIP_ITEM_LIMIT_INT % (limitValue), color) elif item.LIMIT_CON == limitType: color = self.GetLimitTextLineColor(player.GetStatus(player.HT), limitValue) self.AppendTextLine(localeInfo.TOOLTIP_ITEM_LIMIT_CON % (limitValue), color)
If you're item_proto is in mysql, then the limitvalue values are:
2 - STR
3 - DEX
4 - INT
5 - CON






