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[Python]How To BonusBoard + Minimierbar im Inventar
Discussion on [Python]How To BonusBoard + Minimierbar im Inventar within the Metin2 PServer Guides & Strategies forum part of the Metin2 Private Server category.
10/21/2016, 14:47
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#16
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elite*gold: 0
Join Date: Aug 2012
Posts: 974
Received Thanks: 89
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Damit difniere ich welche bonis wie? und wo einfügen?
Code:
MAX_LEN_BONUS = 23
LIST_VALUE_BONUS = {
0 : 69, 1 : 70,
2 : 71, 3 : 74,
4 : 72, 5 : 73,
6 : 77, 7 : 81,
8 : 59, 9 : 60,
10 : 61, 11 : 62,
12 : 40, 13 : 41,
14 : 122, 15 : 121,
16 : 43, 17 : 47,
18 : 48, 19 : 54,
20 : 55, 21 : 56,
22 : 57
}
for tmp in xrange(1, MAX_LEN_BONUS + 1):
self.GetChild("bonus_%d" % (str(tmp))).SetText(str(player.GetStatus(LIST_VALUE_BONUS[tmp-1])))
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10/31/2016, 00:56
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#17
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elite*gold: 150
Join Date: Feb 2009
Posts: 643
Received Thanks: 613
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Code:
1030 22:25:02829 :: Traceback (most recent call last):
1030 22:25:02830 :: File "uiInventory.py", line 742, in OnUpdate
1030 22:25:02831 :: File "uiInventory.py", line 441, in ReloadBonus
1030 22:25:02832 :: File "ui.py", line 2603, in GetChild
1030 22:25:02832 :: KeyError
1030 22:25:02832 :: :
1030 22:25:02832 :: bonus_1
1030 22:25:02832 ::
Entweder ich stelle mich doof an, oder das System ist verbuggt.
Kennt jemand eine Lösung für dieses Problem?`
Folgend sieht es bei mir aktuell aus:
Code:
def ReloadBonus(self):
BONUS_LIST = [ 69, 70, 71, 74, 72, 73, 77, 81, 59, 60, 61, 62, 40, 41, 122, 121, 43, 47, 48, 54, 55, 56, 57 ]
for i in range(1, len(BONUS_LIST)+1):
self.GetChild("bonus_%d" % i).SetText(str(player.GetStatus(BONUS_LIST[i-1])
Vielen Dank im Vorraus!
MfG
Cyber
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10/31/2016, 09:45
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#18
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elite*gold: 111
Join Date: Nov 2015
Posts: 56
Received Thanks: 12
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Wurde eigentlich alles richtig eingefügt, nach dem einloggen schließt sich aber der Client direkt wieder.
Meine Syserr:
Code:
1031 09:41:06027 ::
networkModule.py(line:200) SetSelectCharacterPhase
system.py(line:130) __pack_import
system.py(line:110) _process_result
introSelect.py(line:18) <module>
system.py(line:130) __pack_import
networkModule.SetSelectCharacterPhase - <type 'exceptions.IndentationError'>:unindent does not match any outer indentation level (uiInventory.py, line 299)
1031 09:41:06028 :: ============================================================================================================
1031 09:41:06028 :: Abort!!!!
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11/13/2016, 09:33
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#19
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elite*gold: 0
Join Date: Aug 2012
Posts: 406
Received Thanks: 75
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Was tun?
HTML Code:
1113 09:28:24218 ::
uiInventory.py(line:299) __LoadWindow
InventoryWindow.LoadWindow.BindObject - <type 'exceptions.AttributeError'>:'NoneType' object has no attribute 'SetEvent'
1113 09:28:24218 :: ============================================================================================================
1113 09:28:24218 :: Abort!!!!
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11/14/2016, 20:27
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#20
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elite*gold: 0
Join Date: Aug 2012
Posts: 406
Received Thanks: 75
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Quote:
Originally Posted by ηєχσ™
Was tun?
HTML Code:
1113 09:28:24218 ::
uiInventory.py(line:299) __LoadWindow
InventoryWindow.LoadWindow.BindObject - <type 'exceptions.AttributeError'>:'NoneType' object has no attribute 'SetEvent'
1113 09:28:24218 :: ============================================================================================================
1113 09:28:24218 :: Abort!!!!
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#push
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11/15/2016, 10:46
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#21
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elite*gold: 2
Join Date: Jun 2013
Posts: 1,063
Received Thanks: 1,724
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Hatten wir damals bei unserem Pserver auch.
Allerdings etwas anders geloest.
Nett, dass du das teilst.
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11/17/2016, 13:11
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#22
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Join Date: Dec 2011
Posts: 21
Received Thanks: 0
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Thanks, a little change but look good.
GIF:
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11/18/2016, 09:56
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#23
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elite*gold: 1921
Join Date: Nov 2011
Posts: 472
Received Thanks: 341
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Hey,
danke für den RLS! Können einige bestimmt gebrauchen, jedoch gibts meines Wissen schon einige von diesen Dingern :P
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11/18/2016, 13:55
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#24
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elite*gold: 0
Join Date: Jul 2015
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Bei mir gibt es EQUIPMENT_START_INDEX nicht, wo stattdessen einfügen?
PHP Code:
import uiScriptLocale
import item
import player
window = {
"name" : "InventoryWindow",
## 600 - (width + ????? ?? ??? 24 px)
"x" : SCREEN_WIDTH - 176 - 38 - 72 + 70,
"y" : SCREEN_HEIGHT - 50 - 565 -2,
"style" : ("movable", "float",),
"width" : 176 + 70,
"height" : 585,
"children" :
(
{
"name" : "buttonboard",
"type" : "board",
"style" : ("attach",),
"x" : 73 - 70,
"y" : 5,
"width" : 60,
"height" : 118+35+35+35+35 ,
"children" :
(
#Pierœcieñ Gracza
{
"name" : "ui_panel_gracza",
"type" : "button",
"x" : 8,
"y" : 9,
"tooltip_text" : "User Panel",
"tooltip_x" : -50-30,
"tooltip_y" : 0,
"default_image" : "locale/pl/ui/buttons/pierscien01.tga",
"over_image" : "locale/pl/ui/buttons/pierscien02.tga",
"down_image" : "locale/pl/ui/buttons/pierscien03.tga",
},
#Koñ
{
"name" : "kon",
"type" : "button",
"x" : 8 ,
"y" : 9+35,
"tooltip_x" : -50,
"tooltip_y" : 0,
"tooltip_text" : "Pferd rufen",
"default_image" : "locale/pl/ui/buttons/kon01.tga",
"over_image" : "locale/pl/ui/buttons/kon02.tga",
"down_image" : "locale/pl/ui/buttons/kon03.tga",
},
#Teleportacja
{
"name" : "uiTP",
"type" : "button",
"x" : 8 ,
"y" : 9+35+35,
"tooltip_x" : -50,
"tooltip_y" : 0,
"tooltip_text" : "Teleport",
"default_image" : "locale/pl/ui/buttons/teleportacja01.tga",
"over_image" : "locale/pl/ui/buttons/teleportacja02.tga",
"down_image" : "locale/pl/ui/buttons/teleportacja03.tga",
},
## Smocze kamienie
{
"name" : "ui_kamienia",
"type" : "button",
"x" : 8 ,
"y" : 9+35+35+35,
"tooltip_x" : -50,
"tooltip_y" : 0,
"tooltip_text" : "Drachensteinalchemie",
"default_image" : "locale/pl/ui/buttons/smocze_kamienia01.tga",
"over_image" : "locale/pl/ui/buttons/smocze_kamienia02.tga",
"down_image" : "locale/pl/ui/buttons/smocze_kamienia03.tga",
},
#Bs
{
"name" : "bonusswitcher",
"type" : "button",
"x" : 8 ,
"y" : 9+35+35+35+35,
"tooltip_x" : -50,
"tooltip_y" : 0,
"tooltip_text" : "Switchbot ",
"default_image" : "locale/pl/ui/buttons/zmiana_eq01.tga",
"over_image" : "locale/pl/ui/buttons/zmiana_eq02.tga",
"down_image" : "locale/pl/ui/buttons/zmiana_eq03.tga",
},
#Statystyki
{
"name" : "staty",
"type" : "button",
"x" : 8 ,
"y" : 9+35+35+35+35+35,
"tooltip_text" : "Statistik",
"tooltip_x" : -50-15-5,
"tooltip_y" : 0,
"default_image" : "locale/pl/ui/buttons/stat01.tga",
"over_image" : "locale/pl/ui/buttons/stat02.tga",
"down_image" : "locale/pl/ui/buttons/stat03.tga",
},
#Eventy
{
"name" : "ui_panel_eventy",
"type" : "button",
"x" : 8 ,
"y" : 9+35+35+35+35+35+35,
"tooltip_text" : "Event Panel",
"tooltip_x" : -50-15-5,
"tooltip_y" : 0,
"default_image" : "locale/pl/ui/buttons/eventy01.tga",
"over_image" : "locale/pl/ui/buttons/eventy02.tga",
"down_image" : "locale/pl/ui/buttons/eventy03.tga",
},
),
},
## Inventory, Equipment Slots
{
"name" : "board",
"type" : "board",
"style" : ("attach",),
"x" : 37 + 45 + 30 - 70,
"y" : 0,
"width" : 176,
"height" : 580,
"children" :
(
## Title
{
"name" : "TitleBar",
"type" : "titlebar",
"style" : ("attach",),
"x" : 8,
"y" : 7,
"width" : 161,
"color" : "yellow",
"children" :
(
{ "name":"TitleName", "type":"text", "x":77, "y":3, "text":uiScriptLocale.INVENTORY_TITLE, "text_horizontal_align":"center" },
),
},
## Equipment Slot
{
"name" : "Equipment_Base",
"type" : "image",
"x" : 10,
"y" : 33,
"image" : "d:/ymir work/ui/equipment_bg_without_ring.tga",
"children" :
(
{
"name" : "EquipmentSlot",
"type" : "slot",
"x" : 3,
"y" : 3,
"width" : 150,
"height" : 182,
"slot" : (
{"index":player.EQUIPMENT_SLOT_START+0, "x":39, "y":37, "width":32, "height":64},
{"index":player.EQUIPMENT_SLOT_START+1, "x":39, "y":2, "width":32, "height":32},
{"index":player.EQUIPMENT_SLOT_START+2, "x":39, "y":145, "width":32, "height":32},
{"index":player.EQUIPMENT_SLOT_START+3, "x":75, "y":67, "width":32, "height":32},
{"index":player.EQUIPMENT_SLOT_START+4, "x":3, "y":3, "width":32, "height":96},
{"index":player.EQUIPMENT_SLOT_START+5, "x":114, "y":67, "width":32, "height":32},
{"index":player.EQUIPMENT_SLOT_START+6, "x":114, "y":35, "width":32, "height":32},
{"index":player.EQUIPMENT_SLOT_START+7, "x":2, "y":145, "width":32, "height":32},
{"index":player.EQUIPMENT_SLOT_START+8, "x":75, "y":145, "width":32, "height":32},
{"index":player.EQUIPMENT_SLOT_START+9, "x":114, "y":2, "width":32, "height":32},
{"index":player.EQUIPMENT_SLOT_START+10, "x":75, "y":35, "width":32, "height":32},
{"index":item.EQUIPMENT_RING1, "x":2, "y":106, "width":32, "height":32},
{"index":item.EQUIPMENT_RING2, "x":75, "y":106, "width":32, "height":32},
{"index":item.EQUIPMENT_RING3, "x":111, "y":106, "width":32, "height":32},
{"index":item.EQUIPMENT_BELT, "x":39, "y":106, "width":32, "height":32},
),
},
## Magazyn
{
"name" : "magazyn",
"type" : "button",
"x" : 118,
"y" : 148-35,
"tooltip_text" : "Lager",
"default_image" : "d:/ymir work/ui/game/TaskBar/Mall_Button_01.tga",
"over_image" : "d:/ymir work/ui/game/TaskBar/Mall_Button_02.tga",
"down_image" : "d:/ymir work/ui/game/TaskBar/Mall_Button_03.tga",
},
## CostumeButton
{
"name" : "CostumeButton",
"type" : "button",
"x" : 78,
"y" : 5,
"tooltip_text" : uiScriptLocale.COSTUME_TITLE,
"default_image" : "d:/ymir work/ui/game/taskbar/costume_Button_01.tga",
"over_image" : "d:/ymir work/ui/game/taskbar/costume_Button_02.tga",
"down_image" : "d:/ymir work/ui/game/taskbar/costume_Button_03.tga",
},
{
"name" : "Equipment_Tab_01",
"type" : "radio_button",
"x" : 86,
"y" : 161,
"default_image" : "d:/ymir work/ui/game/windows/tab_button_small_01.sub",
"over_image" : "d:/ymir work/ui/game/windows/tab_button_small_02.sub",
"down_image" : "d:/ymir work/ui/game/windows/tab_button_small_03.sub",
"children" :
(
{
"name" : "Equipment_Tab_01_Print",
"type" : "text",
"x" : 0,
"y" : 0,
"all_align" : "center",
"text" : "I",
},
),
},
{
"name" : "Equipment_Tab_02",
"type" : "radio_button",
"x" : 86 + 32,
"y" : 161,
"default_image" : "d:/ymir work/ui/game/windows/tab_button_small_01.sub",
"over_image" : "d:/ymir work/ui/game/windows/tab_button_small_02.sub",
"down_image" : "d:/ymir work/ui/game/windows/tab_button_small_03.sub",
"children" :
(
{
"name" : "Equipment_Tab_02_Print",
"type" : "text",
"x" : 0,
"y" : 0,
"all_align" : "center",
"text" : "II",
},
),
},
),
},
{
"name" : "Inventory_Tab_01",
"type" : "radio_button",
"x" : 8,
"y" : 33 + 191,
"default_image" : "d:/ymir work/ui/game/windows/tab_button_small_01.sub",
"over_image" : "d:/ymir work/ui/game/windows/tab_button_small_02.sub",
"down_image" : "d:/ymir work/ui/game/windows/tab_button_small_03.sub",
"tooltip_text" : uiScriptLocale.INVENTORY_PAGE_BUTTON_TOOLTIP_1,
"children" :
(
{
"name" : "Inventory_Tab_01_Print",
"type" : "text",
"x" : 0,
"y" : 0,
"all_align" : "center",
"text" : "I",
},
),
},
{
"name" : "Inventory_Tab_02",
"type" : "radio_button",
"x" : 8 + 32,
"y" : 33 + 191,
"default_image" : "d:/ymir work/ui/game/windows/tab_button_small_01.sub",
"over_image" : "d:/ymir work/ui/game/windows/tab_button_small_02.sub",
"down_image" : "d:/ymir work/ui/game/windows/tab_button_small_03.sub",
"tooltip_text" : uiScriptLocale.INVENTORY_PAGE_BUTTON_TOOLTIP_2,
"children" :
(
{
"name" : "Inventory_Tab_02_Print",
"type" : "text",
"x" : 0,
"y" : 0,
"all_align" : "center",
"text" : "II",
},
),
},
{
"name" : "Inventory_Tab_03",
"type" : "radio_button",
"x" : 8 + 32*2,
"y" : 33 + 191,
"default_image" : "d:/ymir work/ui/game/windows/tab_button_small_01.sub",
"over_image" : "d:/ymir work/ui/game/windows/tab_button_small_02.sub",
"down_image" : "d:/ymir work/ui/game/windows/tab_button_small_03.sub",
"tooltip_text" : uiScriptLocale.INVENTORY_PAGE_BUTTON_TOOLTIP_3,
"children" :
(
{
"name" : "Inventory_Tab_02_Print",
"type" : "text",
"x" : 0,
"y" : 0,
"all_align" : "center",
"text" : "III",
},
),
},
{
"name" : "Inventory_Tab_04",
"type" : "radio_button",
"x" : 8 + 32*3,
"y" : 33 + 191,
"default_image" : "d:/ymir work/ui/game/windows/tab_button_small_01.sub",
"over_image" : "d:/ymir work/ui/game/windows/tab_button_small_02.sub",
"down_image" : "d:/ymir work/ui/game/windows/tab_button_small_03.sub",
"tooltip_text" : uiScriptLocale.INVENTORY_PAGE_BUTTON_TOOLTIP_4,
"children" :
(
{
"name" : "Inventory_Tab_02_Print",
"type" : "text",
"x" : 0,
"y" : 0,
"all_align" : "center",
"text" : "IV",
},
),
},
{
"name" : "Inventory_Tab_05",
"type" : "radio_button",
"x" : 8 + 32*4,
"y" : 33 + 191,
"default_image" : "d:/ymir work/ui/game/windows/tab_button_small_01.sub",
"over_image" : "d:/ymir work/ui/game/windows/tab_button_small_02.sub",
"down_image" : "d:/ymir work/ui/game/windows/tab_button_small_03.sub",
"tooltip_text" : uiScriptLocale.INVENTORY_PAGE_BUTTON_TOOLTIP_5,
"children" :
(
{
"name" : "Inventory_Tab_02_Print",
"type" : "text",
"x" : 0,
"y" : 0,
"all_align" : "center",
"text" : "V",
},
),
},
## Item Slot
{
"name" : "ItemSlot",
"type" : "grid_table",
"x" : 8,
"y" : 246,
"start_index" : 0,
"x_count" : 5,
"y_count" : 9,
"x_step" : 32,
"y_step" : 32,
"image" : "d:/ymir work/ui/public/Slot_Base.sub"
},
{
"name":"Money_Slot",
"type":"button",
"x":8,
"y":45,
"horizontal_align":"center",
"vertical_align":"bottom",
"default_image" : "d:/ymir work/ui/public/parameter_slot_05.sub",
"over_image" : "d:/ymir work/ui/public/parameter_slot_05.sub",
"down_image" : "d:/ymir work/ui/public/parameter_slot_05.sub",
"children" :
(
{
"name" : "Money",
"type" : "text",
"x" : 2,
"y" : 2,
"horizontal_align" : "right",
"text_horizontal_align" : "right",
"text" : "123456789",
},
{
"name":"ikonnkandiajidj23",
"type" : "image",
"x":-18,
"y":2,
"image":"d:/ymir work/ui/game/windows/money_icon.sub",
},
),
},
{
"name":"IS_Slot",
"type":"button",
"x":8,
"y":25,
"horizontal_align":"center",
"vertical_align":"bottom",
"default_image" : "d:/ymir work/ui/public/parameter_slot_05.sub",
"over_image" : "d:/ymir work/ui/public/parameter_slot_05.sub",
"down_image" : "d:/ymir work/ui/public/parameter_slot_05.sub",
"children" :
(
{
"name":"Money_Icon2",
"type":"image",
"x":-18,
"y":2,
"image":"d:/ymir work/ui/game/windows/money_icon.sub",
},
{
"name" : "IS",
"type" : "text",
"x" : 2,
"y" : 2,
"horizontal_align" : "right",
"text_horizontal_align" : "right",
"text" : "",
},
),
},
),
},
),
}
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11/19/2016, 12:53
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#25
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elite*gold: 0
Join Date: Nov 2016
Posts: 23
Received Thanks: 7
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Good feature
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01/06/2017, 01:29
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#26
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elite*gold: 10
Join Date: Jul 2013
Posts: 93
Received Thanks: 416
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Code:
//@Replace function MinimierenInfoTable with:
def ReferencePages(self, token):
GetObject = self.GetChild
ar_ListObjects = [
GetObject("Defensiv"),GetObject("Schwert"),GetObject("Schwert_info"),GetObject("2Hand"),GetObject("2Hand_info"),GetObject("Dolch"),GetObject("Dolch_info"),GetObject("Pfeilwiderstand"),GetObject("Pfeilwiderstand_info"),GetObject("Glocke"),GetObject("Glocke_info"),GetObject("Faecher"),GetObject("Faecher_info"),GetObject("Magiewiederstand"),GetObject("Magiewiederstand_info"),GetObject("Giftwiederstand"),GetObject("Giftwiederstand_info"),GetObject("Krieger"),GetObject("Krieger_info"),GetObject("Ninja"),GetObject("Ninja_info"),GetObject("Sura"),GetObject("Sura_info"),GetObject("Schamane"),GetObject("Schamane_info"),GetObject("Offensive"),GetObject("Krit"),GetObject("Krit_info"),GetObject("DB"),GetObject("DB_info"),GetObject("DSS"),GetObject("DSS_info"),GetObject("FKS"),GetObject("FKS_info"),GetObject("Halbmenschen"),GetObject("Halbmenschen_info"),GetObject("Untote"),GetObject("Untote_info"),GetObject("Teufel"),GetObject("Teufel_info"),GetObject("KriegerO"),GetObject("KriegerO_info"),GetObject("NinjaO"),GetObject("NinjaO_info"),GetObject("SuraO"),GetObject("SuraO_info"),GetObject("SchamaneO"),GetObject("SchamaneO_info"),GetObject("SERVER_NAME")
]
for it in ar_ListObjects:
if token == 0:
it.Hide()
else:
it.Show()
def MinimierenInfoTable(self, arg):
if arg == True:
self.ReferencePages(0)
else:
self.ReferencePages(1)
//@Replace function ReloadBonus with:
def ReloadBonus(self):
ar_ListBonus = [ 69, 70, 71, 74, 72, 73, 77, 81, 59, 60, 61, 62, 40, 41, 122, 121, 43, 47, 48, 54, 55, 56, 57 ]
for it in range(1, len(ar_ListBonus) + 1):
self.GetChild("bonus_%d" % it).SetText(str(player.GetStatus(ar_ListBonus[it - 1])))
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01/06/2017, 11:21
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#27
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elite*gold: 0
Join Date: Aug 2012
Posts: 974
Received Thanks: 89
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can i show the list with all boni/name and value from boni?
i will switch :/
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08/20/2017, 16:29
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#28
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elite*gold: 0
Join Date: Dec 2016
Posts: 29
Received Thanks: 6
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Die Yanganzeige "snapt" nicht richtig nach dem Einlogen, Porten
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08/21/2017, 15:24
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#29
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elite*gold: 0
Join Date: Dec 2014
Posts: 106
Received Thanks: 16
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How To Fix
Quote:
1030 22:25:02829 :: Traceback (most recent call last):
1030 22:25:02830 :: File "uiInventory.py", line 742, in OnUpdate
1030 22:25:02831 :: File "uiInventory.py", line 441, in ReloadBonus
1030 22:25:02832 :: File "ui.py", line 2603, in GetChild
1030 22:25:02832 :: KeyError
1030 22:25:02832 :: :
1030 22:25:02832 :: bonus_1
1030 22:25:02832 ::
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Suchen nach def OnUpdate(self):
und die Zeile bzw die function löschen
Quote:
def OnUpdate(self):
self.ReloadBonus()
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Sucht nach def RefreshItemSlot(self):
und fügt unten das ein
Quote:
es muss so aussehen
Quote:
def RefreshItemSlot(self):
self.RefreshBagSlotWindow()
self.RefreshEquipSlotWindow()
self.ReloadBonus()
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Verpacken und fertig.
der Error wird nicht mehr auftauschen und eure Bonuspage reloaded von automatisch
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08/24/2017, 17:09
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#30
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elite*gold: 0
Join Date: May 2012
Posts: 210
Received Thanks: 199
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Quote:
Originally Posted by mq1n4
If you want 2x memory usage with len, no problem you can use what do you want.
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lmao. we aren't in 2005 anymore.
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https://www.virustotal.com/de/file/10c3f521699a89 902e3ae155f45219eb44857f9b9370868a12c06fafd008dbb1 /analysis/
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