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[PYHTON]Event Report System
Discussion on [PYHTON]Event Report System within the Metin2 PServer Guides & Strategies forum part of the Metin2 Private Server category.
06/18/2016, 23:36
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#1
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elite*gold: 0
Join Date: May 2015
Posts: 13
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[PYHTON]Event Report System
constinfo.py open
add
game.py open
game.py uppermost add
Code:
class Component:
def Button(self, parent, buttonName, tooltipText, x, y, func, UpVisual, OverVisual, DownVisual):
button = ui.Button()
if parent != None:
button.SetParent(parent)
button.SetPosition(x, y)
button.SetUpVisual(UpVisual)
button.SetOverVisual(OverVisual)
button.SetDownVisual(DownVisual)
button.SetText(buttonName)
button.SetToolTipText(tooltipText)
button.Show()
button.SetEvent(func)
return button
def ToggleButton(self, parent, buttonName, tooltipText, x, y, funcUp, funcDown, UpVisual, OverVisual, DownVisual):
button = ui.ToggleButton()
if parent != None:
button.SetParent(parent)
button.SetPosition(x, y)
button.SetUpVisual(UpVisual)
button.SetOverVisual(OverVisual)
button.SetDownVisual(DownVisual)
button.SetText(buttonName)
button.SetToolTipText(tooltipText)
button.Show()
button.SetToggleUpEvent(funcUp)
button.SetToggleDownEvent(funcDown)
return button
def EditLine(self, parent, editlineText, x, y, width, heigh, max):
SlotBar = ui.SlotBar()
if parent != None:
SlotBar.SetParent(parent)
SlotBar.SetSize(width, heigh)
SlotBar.SetPosition(x, y)
SlotBar.Show()
Value = ui.EditLine()
Value.SetParent(SlotBar)
Value.SetSize(width, heigh)
Value.SetPosition(1, 1)
Value.SetMax(max)
Value.SetLimitWidth(width)
Value.SetMultiLine()
Value.SetText(editlineText)
Value.Show()
return SlotBar, Value
def EditLine2(self, parent, editlineText, x, y, width, heigh, max):
SlotBar = ui.SlotBar()
if parent != None:
SlotBar.SetParent(parent)
SlotBar.SetSize(width, heigh)
SlotBar.SetPosition(x, y)
SlotBar.Show()
Value = ui.EditLine()
Value.SetParent(SlotBar)
Value.SetSize(width, heigh)
Value.SetPosition(2, 2)
Value.SetMax(210)
Value.SetLimitWidth(width)
Value.SetMultiLine()
Value.SetText(editlineText)
Value.Show()
return SlotBar, Value
def TextLine(self, parent, textlineText, x, y, color):
textline = ui.TextLine()
if parent != None:
textline.SetParent(parent)
textline.SetPosition(x, y)
if color != None:
textline.SetFontColor(color[0], color[1], color[2])
textline.SetText(textlineText)
textline.Show()
return textline
def RGB(self, r, g, b):
return (r*255, g*255, b*255)
def SliderBar(self, parent, sliderPos, func, x, y):
Slider = ui.SliderBar()
if parent != None:
Slider.SetParent(parent)
Slider.SetPosition(x, y)
Slider.SetSliderPos(sliderPos / 100)
Slider.Show()
Slider.SetEvent(func)
return Slider
def ExpandedImage(self, parent, x, y, img):
image = ui.ExpandedImageBox()
if parent != None:
image.SetParent(parent)
image.SetPosition(x, y)
image.LoadImage(img)
image.Show()
return image
def ComboBox(self, parent, text, x, y, width):
combo = ui.ComboBox()
if parent != None:
combo.SetParent(parent)
combo.SetPosition(x, y)
combo.SetSize(width, 15)
combo.SetCurrentItem(text)
combo.Show()
return combo
def ThinBoard(self, parent, moveable, x, y, width, heigh, center):
thin = ui.ThinBoard()
if parent != None:
thin.SetParent(parent)
if moveable == TRUE:
thin.AddFlag('movable')
thin.AddFlag('float')
thin.SetSize(width, heigh)
thin.SetPosition(x, y)
if center == TRUE:
thin.SetCenterPosition()
thin.Show()
return thin
def Gauge(self, parent, width, color, x, y):
gauge = ui.Gauge()
if parent != None:
gauge.SetParent(parent)
gauge.SetPosition(x, y)
gauge.MakeGauge(width, color)
gauge.Show()
return gauge
def ListBoxEx(self, parent, x, y, width, heigh):
bar = ui.Bar()
if parent != None:
bar.SetParent(parent)
bar.SetPosition(x, y)
bar.SetSize(width, heigh)
bar.SetColor(0x77000000)
bar.Show()
ListBox=ui.ListBoxEx()
ListBox.SetParent(bar)
ListBox.SetPosition(0, 0)
ListBox.SetSize(width, heigh)
ListBox.Show()
scroll = ui.ScrollBar()
scroll.SetParent(ListBox)
scroll.SetPosition(width-15, 0)
scroll.SetScrollBarSize(heigh)
scroll.Show()
ListBox.SetScrollBar(scroll)
return bar, ListBox
search
Code:
def Open(self):
app.SetFrameSkip(1)
self.SetSize(wndMgr.GetScreenWidth(), wndMgr.GetScreenHeight())
under add
Code:
self.karaca425eventac = ui.Button()
self.karaca425eventac.SetPosition(700, 30)
self.karaca425eventac.SetUpVisual("d:/ymir work/ui/public/middle_button_01.sub")
self.karaca425eventac.SetOverVisual("d:/ymir work/ui/public/middle_button_02.sub")
self.karaca425eventac.SetDownVisual("d:/ymir work/ui/public/middle_button_03.sub")
self.karaca425eventac.SetText("Event Bilgi")
self.karaca425eventac.SetEvent(ui.__mem_func__(self.__karaca425event))
self.karaca425eventac.Show()
self.karaca425eventkapat = ui.Button()
self.karaca425eventkapat.SetPosition(700, 30)
self.karaca425eventkapat.SetUpVisual("d:/ymir work/ui/public/middle_button_01.sub")
self.karaca425eventkapat.SetOverVisual("d:/ymir work/ui/public/middle_button_02.sub")
self.karaca425eventkapat.SetDownVisual("d:/ymir work/ui/public/middle_button_03.sub")
self.karaca425eventkapat.SetText("Kapat")
self.karaca425eventkapat.SetEvent(ui.__mem_func__(self.__karaca425event))
self.karaca425eventkapat.Hide()
self.karaca425event = ui.BoardWithTitleBar()
self.karaca425event.SetSize(200, 220)
self.karaca425event.SetPosition(630, 45)
self.karaca425event.AddFlag('float')
self.karaca425event.SetTitleName("Event Bilgi Sistemi")
self.karaca425event.Hide()
self.comp2 = Component()
self.text = self.comp2.TextLine(self.karaca425event, 'Tarih', 25, 34, self.comp2.RGB(255, 255, 0))
self.text2 = self.comp2.TextLine(self.karaca425event, 'Event İsmi', 140, 34, self.comp2.RGB(255, 255, 0))
self.text3 = self.comp2.TextLine(self.karaca425event, 'Saat', 87, 34, self.comp2.RGB(255, 255, 0))
self.text4 = self.comp2.TextLine(self.karaca425event, 'Pazartesi', 19, 64, self.comp2.RGB(255, 0, 0))
self.text5 = self.comp2.TextLine(self.karaca425event, 'Salı', 19, 94, self.comp2.RGB(255, 0, 0))
self.text6 = self.comp2.TextLine(self.karaca425event, 'Çarşamba', 19, 124, self.comp2.RGB(255, 0, 0))
self.text7 = self.comp2.TextLine(self.karaca425event, 'Perşembe', 19, 154, self.comp2.RGB(255, 0, 0))
self.text8 = self.comp2.TextLine(self.karaca425event, 'Cuma', 19, 184, self.comp2.RGB(255, 0, 0))
self.saat1 = self.comp2.TextLine(self.karaca425event, '15:00-16:00', 79, 64, self.comp2.RGB(245, 245, 220))
self.saat2 = self.comp2.TextLine(self.karaca425event, '17:00-18:00', 79, 94, self.comp2.RGB(245, 245, 220))
self.saat3 = self.comp2.TextLine(self.karaca425event, '13:00-14:00', 79, 124, self.comp2.RGB(245, 245, 220))
self.saat4 = self.comp2.TextLine(self.karaca425event, '19:00-20:00', 79, 154, self.comp2.RGB(245, 245, 220))
self.saat5 = self.comp2.TextLine(self.karaca425event, '19:00-20:00', 79, 184, self.comp2.RGB(245, 245, 220))
self.resim1 = self.comp2.ExpandedImage(self.karaca425event, 145, 54, 'karaca425/ayisigi.tga')
self.resim2 = self.comp2.ExpandedImage(self.karaca425event, 145, 84, 'karaca425/corap.tga')
self.resim3 = self.comp2.ExpandedImage(self.karaca425event, 145, 114, 'karaca425/top.tga')
self.resim4 = self.comp2.ExpandedImage(self.karaca425event, 145, 144, 'karaca425/yumurta.tga')
self.resim5 = self.comp2.ExpandedImage(self.karaca425event, 145, 174, 'karaca425/simit.tga')
game.py last add
Code:
def __karaca425event(self):
if constInfo.karaca425event == 0:
constInfo.karaca425event = 1
self.karaca425event.Show()
else:
constInfo.karaca425event = 0
self.karaca425event.Hide()
ui.py open
search
Code:
self.ButtonText.SetText(text)
under add
Code:
def GetText(self):
if not self.ButtonText:
return# ""
return self.ButtonText.GetText()
karaca425 folder root.eix add.
System İmage;
Link;
Alternative;
Virüstotal;
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06/19/2016, 00:31
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#2
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elite*gold: 0
Join Date: Apr 2015
Posts: 428
Received Thanks: 361
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that's so useless ... equal, you're using two buttons to simulate changing text fields, that's reachable by resetting your text again ^^. However, there would be more flexibilty by adding variables of positions. Adapt your own py script inside the includes and import it.
And when declaring your position by variables you're able to use
PHP Code:
wndMgr.GetScreenWidth() wndMgr.GetScreenHeight()
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06/19/2016, 01:58
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#3
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elite*gold: 0
Join Date: May 2015
Posts: 13
Received Thanks: 9
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Quote:
Originally Posted by #Metho
that's so useless ... equal, you're using two buttons to simulate changing text fields, that's reachable by resetting your text again ^^. However, there would be more flexibilty by adding variables of positions. Adapt your own py script inside the includes and import it.
And when declaring your position by variables you're able to use
PHP Code:
wndMgr.GetScreenWidth() wndMgr.GetScreenHeight()
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thank you offer for
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06/19/2016, 07:00
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#4
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elite*gold: 0
Join Date: Sep 2013
Posts: 56
Received Thanks: 15
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0619 06:52:14367 :: Traceback (most recent call last):
0619 06:52:14367 :: File "uiPhaseCurtain.py", line 61, in OnUpdate
0619 06:52:14367 :: File "networkModule.py", line 150, in __ChangePhaseWindow
0619 06:52:14367 :: File "game.py", line 192, in Open
0619 06:52:14367 :: NameError
0619 06:52:14367 :: :
0619 06:52:14367 :: global name 'Component' is not defined
0619 06:52:14367 ::
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06/19/2016, 07:25
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#5
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elite*gold: 0
Join Date: May 2015
Posts: 13
Received Thanks: 9
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Quote:
Originally Posted by AmerigoMendosa
0619 06:52:14367 :: Traceback (most recent call last):
0619 06:52:14367 :: File "uiPhaseCurtain.py", line 61, in OnUpdate
0619 06:52:14367 :: File "networkModule.py", line 150, in __ChangePhaseWindow
0619 06:52:14367 :: File "game.py", line 192, in Open
0619 06:52:14367 :: NameError
0619 06:52:14367 :: :
0619 06:52:14367 :: global name 'Component' is not defined
0619 06:52:14367 ::
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game.py uppermost add
Code:
class Component:
def Button(self, parent, buttonName, tooltipText, x, y, func, UpVisual, OverVisual, DownVisual):
button = ui.Button()
if parent != None:
button.SetParent(parent)
button.SetPosition(x, y)
button.SetUpVisual(UpVisual)
button.SetOverVisual(OverVisual)
button.SetDownVisual(DownVisual)
button.SetText(buttonName)
button.SetToolTipText(tooltipText)
button.Show()
button.SetEvent(func)
return button
def ToggleButton(self, parent, buttonName, tooltipText, x, y, funcUp, funcDown, UpVisual, OverVisual, DownVisual):
button = ui.ToggleButton()
if parent != None:
button.SetParent(parent)
button.SetPosition(x, y)
button.SetUpVisual(UpVisual)
button.SetOverVisual(OverVisual)
button.SetDownVisual(DownVisual)
button.SetText(buttonName)
button.SetToolTipText(tooltipText)
button.Show()
button.SetToggleUpEvent(funcUp)
button.SetToggleDownEvent(funcDown)
return button
def EditLine(self, parent, editlineText, x, y, width, heigh, max):
SlotBar = ui.SlotBar()
if parent != None:
SlotBar.SetParent(parent)
SlotBar.SetSize(width, heigh)
SlotBar.SetPosition(x, y)
SlotBar.Show()
Value = ui.EditLine()
Value.SetParent(SlotBar)
Value.SetSize(width, heigh)
Value.SetPosition(1, 1)
Value.SetMax(max)
Value.SetLimitWidth(width)
Value.SetMultiLine()
Value.SetText(editlineText)
Value.Show()
return SlotBar, Value
def EditLine2(self, parent, editlineText, x, y, width, heigh, max):
SlotBar = ui.SlotBar()
if parent != None:
SlotBar.SetParent(parent)
SlotBar.SetSize(width, heigh)
SlotBar.SetPosition(x, y)
SlotBar.Show()
Value = ui.EditLine()
Value.SetParent(SlotBar)
Value.SetSize(width, heigh)
Value.SetPosition(2, 2)
Value.SetMax(210)
Value.SetLimitWidth(width)
Value.SetMultiLine()
Value.SetText(editlineText)
Value.Show()
return SlotBar, Value
def TextLine(self, parent, textlineText, x, y, color):
textline = ui.TextLine()
if parent != None:
textline.SetParent(parent)
textline.SetPosition(x, y)
if color != None:
textline.SetFontColor(color[0], color[1], color[2])
textline.SetText(textlineText)
textline.Show()
return textline
def RGB(self, r, g, b):
return (r*255, g*255, b*255)
def SliderBar(self, parent, sliderPos, func, x, y):
Slider = ui.SliderBar()
if parent != None:
Slider.SetParent(parent)
Slider.SetPosition(x, y)
Slider.SetSliderPos(sliderPos / 100)
Slider.Show()
Slider.SetEvent(func)
return Slider
def ExpandedImage(self, parent, x, y, img):
image = ui.ExpandedImageBox()
if parent != None:
image.SetParent(parent)
image.SetPosition(x, y)
image.LoadImage(img)
image.Show()
return image
def ComboBox(self, parent, text, x, y, width):
combo = ui.ComboBox()
if parent != None:
combo.SetParent(parent)
combo.SetPosition(x, y)
combo.SetSize(width, 15)
combo.SetCurrentItem(text)
combo.Show()
return combo
def ThinBoard(self, parent, moveable, x, y, width, heigh, center):
thin = ui.ThinBoard()
if parent != None:
thin.SetParent(parent)
if moveable == TRUE:
thin.AddFlag('movable')
thin.AddFlag('float')
thin.SetSize(width, heigh)
thin.SetPosition(x, y)
if center == TRUE:
thin.SetCenterPosition()
thin.Show()
return thin
def Gauge(self, parent, width, color, x, y):
gauge = ui.Gauge()
if parent != None:
gauge.SetParent(parent)
gauge.SetPosition(x, y)
gauge.MakeGauge(width, color)
gauge.Show()
return gauge
def ListBoxEx(self, parent, x, y, width, heigh):
bar = ui.Bar()
if parent != None:
bar.SetParent(parent)
bar.SetPosition(x, y)
bar.SetSize(width, heigh)
bar.SetColor(0x77000000)
bar.Show()
ListBox=ui.ListBoxEx()
ListBox.SetParent(bar)
ListBox.SetPosition(0, 0)
ListBox.SetSize(width, heigh)
ListBox.Show()
scroll = ui.ScrollBar()
scroll.SetParent(ListBox)
scroll.SetPosition(width-15, 0)
scroll.SetScrollBarSize(heigh)
scroll.Show()
ListBox.SetScrollBar(scroll)
return bar, ListBox
renewed subject
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06/19/2016, 10:20
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#6
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elite*gold: 0
Join Date: Sep 2013
Posts: 56
Received Thanks: 15
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client syserr
Code:
0619 10:06:12945 :: Traceback (most recent call last):
0619 10:06:12945 :: File "networkModule.py", line 247, in SetGamePhase
0619 10:06:12946 :: File "game.py", line 137, in __init__
0619 10:06:12946 :: AttributeError
0619 10:06:12946 :: :
0619 10:06:12946 :: 'GameWindow' object has no attribute '_GameWindow__SetQuickSlotMode'
0619 10:06:12946 ::
constinfo.py
Code:
# Felszerelés cserél panel
FAST_PAGE = 1
FAST_EQUIP = 0
# Felszerelés cserélő panel
karaca425event = 0
# constant
HIGH_PRICE = 500000
MIDDLE_PRICE = 50000
ERROR_METIN_STONE = 28960
SUB2_LOADING_ENABLE = 1
EXPANDED_COMBO_ENABLE = 1
CONVERT_EMPIRE_LANGUAGE_ENABLE = 1
USE_ITEM_WEAPON_TABLE_ATTACK_BONUS = 0
ADD_DEF_BONUS_ENABLE = 1
LOGIN_COUNT_LIMIT_ENABLE = 0
game.py
Code:
import os
import app
import dbg
import grp
import item
import background
import chr
import chrmgr
import player
import snd
import chat
import textTail
import snd
import net
import effect
import wndMgr
import fly
import systemSetting
import quest
import guild
import skill
import messenger
import localeInfo
import constInfo
import exchange
import ime
import ui
import uiCommon
import uiPhaseCurtain
import uiMapNameShower
import uiAffectShower
import uiPlayerGauge
import uiCharacter
import uiTarget
import uiHabilidades
import uiHealth
import event
import uibonus
import uiswitch
import uiRoulette
import mounting
import itemchance
import uiteleport
# PRIVATE_SHOP_PRICE_LIST
import uiPrivateShopBuilder
# END_OF_PRIVATE_SHOP_PRICE_LIST
import mouseModule
import consoleModule
import localeInfo
import playerSettingModule
import interfaceModule
import musicInfo
import debugInfo
import stringCommander
import constInfo
from _weakref import proxy
# TEXTTAIL_LIVINGTIME_CONTROL
#if localeInfo.IsJAPAN():
# app.SetTextTailLivingTime(8.0)
# END_OF_TEXTTAIL_LIVINGTIME_CONTROL
# SCREENSHOT_CWDSAVE
SCREENSHOT_CWDSAVE = False
SCREENSHOT_DIR = None
if localeInfo.IsEUROPE():
SCREENSHOT_CWDSAVE = True
if localeInfo.IsCIBN10():
SCREENSHOT_CWDSAVE = False
SCREENSHOT_DIR = "YT2W"
cameraDistance = 1550.0
cameraPitch = 27.0
cameraRotation = 0.0
cameraHeight = 100.0
testAlignment = 0
BPisLoaded = 0
class GameWindow(ui.ScriptWindow):
def __init__(self, stream):
ui.ScriptWindow.__init__(self, "GAME")
self.SetWindowName("game")
net.SetPhaseWindow(net.PHASE_WINDOW_GAME, self)
player.SetGameWindow(self)
self.quickSlotPageIndex = 0
self.lastPKModeSendedTime = 0
self.pressNumber = None
self.guildWarQuestionDialog = None
self.interface = None
self.targetBoard = None
self.console = None
self.mapNameShower = None
self.affectShower = None
self.playerGauge = None
self.stream=stream
self.interface = interfaceModule.Interface()
self.interface.MakeInterface()
self.interface.ShowDefaultWindows()
self.curtain = uiPhaseCurtain.PhaseCurtain()
self.curtain.speed = 0.03
self.curtain.Hide()
self.targetBoard = uiTarget.TargetBoard()
self.targetBoard.SetWhisperEvent(ui.__mem_func__(self.interface.OpenWhisperDialog))
self.targetBoard.Hide()
self.console = consoleModule.ConsoleWindow()
self.console.BindGameClass(self)
self.console.SetConsoleSize(wndMgr.GetScreenWidth(), 200)
self.console.Hide()
self.mapNameShower = uiMapNameShower.MapNameShower()
self.affectShower = uiAffectShower.AffectShower()
self.playerGauge = uiPlayerGauge.PlayerGauge(self)
self.playerGauge.Hide()
self.habis = uiHabilidades.Habilidades()
self.habis.Close()
#wj 2014.1.2. ESCĹ°¸¦ ´©¸¦ ˝Ă żěĽ±ŔűŔ¸·Î DropQuestionDialog¸¦ ˛ôµµ·Ď ¸¸µéľú´Ů. ÇĎÁö¸¸ ĂłŔ˝żˇ itemDropQuestionDialog°ˇ Ľ±ľđµÇľî ŔÖÁö ľĘľĆ ERROR°ˇ ąß»ýÇĎż© initżˇĽ* Ľ±ľđ°ú µż˝Ăżˇ ĂʱâČ* ˝ĂĹ´.
self.itemDropQuestionDialog = None
self.__SetQuickSlotMode()
self.__ServerCommand_Build()
self.__ProcessPreservedServerCommand()
# Roulette
self.Roulette = uiRoulette.RouletteWindow()
# Roulette
# MountSystem
constInfo.MountSystem["GUI"] = mounting.MountWindow()
# MountSystem
# STONEWHEEL
self.wndItemChance = itemchance.ItemChance()
# STONEWHEEL
# TELEPORT
self.teleport = uiteleport.TeleportWindow()
# TELEPORT
class Component:
def Button(self, parent, buttonName, tooltipText, x, y, func, UpVisual, OverVisual, DownVisual):
button = ui.Button()
if parent != None:
button.SetParent(parent)
button.SetPosition(x, y)
button.SetUpVisual(UpVisual)
button.SetOverVisual(OverVisual)
button.SetDownVisual(DownVisual)
button.SetText(buttonName)
button.SetToolTipText(tooltipText)
button.Show()
button.SetEvent(func)
return button
def ToggleButton(self, parent, buttonName, tooltipText, x, y, funcUp, funcDown, UpVisual, OverVisual, DownVisual):
button = ui.ToggleButton()
if parent != None:
button.SetParent(parent)
button.SetPosition(x, y)
button.SetUpVisual(UpVisual)
button.SetOverVisual(OverVisual)
button.SetDownVisual(DownVisual)
button.SetText(buttonName)
button.SetToolTipText(tooltipText)
button.Show()
button.SetToggleUpEvent(funcUp)
button.SetToggleDownEvent(funcDown)
return button
def EditLine(self, parent, editlineText, x, y, width, heigh, max):
SlotBar = ui.SlotBar()
if parent != None:
SlotBar.SetParent(parent)
SlotBar.SetSize(width, heigh)
SlotBar.SetPosition(x, y)
SlotBar.Show()
Value = ui.EditLine()
Value.SetParent(SlotBar)
Value.SetSize(width, heigh)
Value.SetPosition(1, 1)
Value.SetMax(max)
Value.SetLimitWidth(width)
Value.SetMultiLine()
Value.SetText(editlineText)
Value.Show()
return SlotBar, Value
def EditLine2(self, parent, editlineText, x, y, width, heigh, max):
SlotBar = ui.SlotBar()
if parent != None:
SlotBar.SetParent(parent)
SlotBar.SetSize(width, heigh)
SlotBar.SetPosition(x, y)
SlotBar.Show()
Value = ui.EditLine()
Value.SetParent(SlotBar)
Value.SetSize(width, heigh)
Value.SetPosition(2, 2)
Value.SetMax(210)
Value.SetLimitWidth(width)
Value.SetMultiLine()
Value.SetText(editlineText)
Value.Show()
return SlotBar, Value
def TextLine(self, parent, textlineText, x, y, color):
textline = ui.TextLine()
if parent != None:
textline.SetParent(parent)
textline.SetPosition(x, y)
if color != None:
textline.SetFontColor(color[0], color[1], color[2])
textline.SetText(textlineText)
textline.Show()
return textline
def RGB(self, r, g, b):
return (r*255, g*255, b*255)
def SliderBar(self, parent, sliderPos, func, x, y):
Slider = ui.SliderBar()
if parent != None:
Slider.SetParent(parent)
Slider.SetPosition(x, y)
Slider.SetSliderPos(sliderPos / 100)
Slider.Show()
Slider.SetEvent(func)
return Slider
def ExpandedImage(self, parent, x, y, img):
image = ui.ExpandedImageBox()
if parent != None:
image.SetParent(parent)
image.SetPosition(x, y)
image.LoadImage(img)
image.Show()
return image
def ComboBox(self, parent, text, x, y, width):
combo = ui.ComboBox()
if parent != None:
combo.SetParent(parent)
combo.SetPosition(x, y)
combo.SetSize(width, 15)
combo.SetCurrentItem(text)
combo.Show()
return combo
def ThinBoard(self, parent, moveable, x, y, width, heigh, center):
thin = ui.ThinBoard()
if parent != None:
thin.SetParent(parent)
if moveable == TRUE:
thin.AddFlag('movable')
thin.AddFlag('float')
thin.SetSize(width, heigh)
thin.SetPosition(x, y)
if center == TRUE:
thin.SetCenterPosition()
thin.Show()
return thin
def Gauge(self, parent, width, color, x, y):
gauge = ui.Gauge()
if parent != None:
gauge.SetParent(parent)
gauge.SetPosition(x, y)
gauge.MakeGauge(width, color)
gauge.Show()
return gauge
def ListBoxEx(self, parent, x, y, width, heigh):
bar = ui.Bar()
if parent != None:
bar.SetParent(parent)
bar.SetPosition(x, y)
bar.SetSize(width, heigh)
bar.SetColor(0x77000000)
bar.Show()
ListBox=ui.ListBoxEx()
ListBox.SetParent(bar)
ListBox.SetPosition(0, 0)
ListBox.SetSize(width, heigh)
ListBox.Show()
scroll = ui.ScrollBar()
scroll.SetParent(ListBox)
scroll.SetPosition(width-15, 0)
scroll.SetScrollBarSize(heigh)
scroll.Show()
ListBox.SetScrollBar(scroll)
return bar, ListBox
def __del__(self):
player.SetGameWindow(0)
net.ClearPhaseWindow(net.PHASE_WINDOW_GAME, self)
ui.ScriptWindow.__del__(self)
def Open(self):
app.SetFrameSkip(1)
self.SetSize(wndMgr.GetScreenWidth(), wndMgr.GetScreenHeight())
self.karaca425eventac = ui.Button()
self.karaca425eventac.SetPosition(700, 30)
self.karaca425eventac.SetUpVisual("d:/ymir work/ui/public/middle_button_01.sub")
self.karaca425eventac.SetOverVisual("d:/ymir work/ui/public/middle_button_02.sub")
self.karaca425eventac.SetDownVisual("d:/ymir work/ui/public/middle_button_03.sub")
self.karaca425eventac.SetText("Fix eventek")
self.karaca425eventac.SetEvent(ui.__mem_func__(self.__karaca425event))
self.karaca425eventac.Show()
self.karaca425eventkapat = ui.Button()
self.karaca425eventkapat.SetPosition(700, 30)
self.karaca425eventkapat.SetUpVisual("d:/ymir work/ui/public/middle_button_01.sub")
self.karaca425eventkapat.SetOverVisual("d:/ymir work/ui/public/middle_button_02.sub")
self.karaca425eventkapat.SetDownVisual("d:/ymir work/ui/public/middle_button_03.sub")
self.karaca425eventkapat.SetText("Kapat")
self.karaca425eventkapat.SetEvent(ui.__mem_func__(self.__karaca425event))
self.karaca425eventkapat.Hide()
self.karaca425event = ui.BoardWithTitleBar()
self.karaca425event.SetSize(200, 220)
self.karaca425event.SetPosition(630, 45)
self.karaca425event.AddFlag('float')
self.karaca425event.SetTitleName("Állandó eventek")
self.karaca425event.Hide()
self.comp2 = Component()
self.text = self.comp2.TextLine(self.karaca425event, 'Nap', 25, 34, self.comp2.RGB(255, 255, 0))
self.text2 = self.comp2.TextLine(self.karaca425event, 'Event neve', 140, 34, self.comp2.RGB(255, 255, 0))
self.text3 = self.comp2.TextLine(self.karaca425event, 'Óra', 87, 34, self.comp2.RGB(255, 255, 0))
self.text4 = self.comp2.TextLine(self.karaca425event, 'Hétfő', 19, 64, self.comp2.RGB(255, 0, 0))
self.text5 = self.comp2.TextLine(self.karaca425event, 'Kedd', 19, 94, self.comp2.RGB(255, 0, 0))
self.text6 = self.comp2.TextLine(self.karaca425event, 'Szerda', 19, 124, self.comp2.RGB(255, 0, 0))
self.text7 = self.comp2.TextLine(self.karaca425event, 'Csütörtök', 19, 154, self.comp2.RGB(255, 0, 0))
self.text8 = self.comp2.TextLine(self.karaca425event, 'Péntek', 19, 184, self.comp2.RGB(255, 0, 0))
self.saat1 = self.comp2.TextLine(self.karaca425event, '15:00-16:00', 79, 64, self.comp2.RGB(245, 245, 220))
self.saat2 = self.comp2.TextLine(self.karaca425event, '17:00-18:00', 79, 94, self.comp2.RGB(245, 245, 220))
self.saat3 = self.comp2.TextLine(self.karaca425event, '13:00-14:00', 79, 124, self.comp2.RGB(245, 245, 220))
self.saat4 = self.comp2.TextLine(self.karaca425event, '19:00-20:00', 79, 154, self.comp2.RGB(245, 245, 220))
self.saat5 = self.comp2.TextLine(self.karaca425event, '19:00-20:00', 79, 184, self.comp2.RGB(245, 245, 220))
self.resim1 = self.comp2.ExpandedImage(self.karaca425event, 145, 54, 'karaca425/ayisigi.tga')
self.resim2 = self.comp2.ExpandedImage(self.karaca425event, 145, 84, 'karaca425/corap.tga')
self.resim3 = self.comp2.ExpandedImage(self.karaca425event, 145, 114, 'karaca425/top.tga')
self.resim4 = self.comp2.ExpandedImage(self.karaca425event, 145, 144, 'karaca425/yumurta.tga')
self.resim5 = self.comp2.ExpandedImage(self.karaca425event, 145, 174, 'karaca425/simit.tga')
self.quickSlotPageIndex = 0
self.PickingCharacterIndex = -1
self.PickingItemIndex = -1
self.consoleEnable = False
self.isShowDebugInfo = False
self.ShowNameFlag = False
self.enableXMasBoom = False
self.startTimeXMasBoom = 0.0
self.indexXMasBoom = 0
global cameraDistance, cameraPitch, cameraRotation, cameraHeight
app.SetCamera(cameraDistance, cameraPitch, cameraRotation, cameraHeight)
constInfo.SET_DEFAULT_CAMERA_MAX_DISTANCE()
constInfo.SET_DEFAULT_CHRNAME_COLOR()
constInfo.SET_DEFAULT_FOG_LEVEL()
constInfo.SET_DEFAULT_CONVERT_EMPIRE_LANGUAGE_ENABLE()
constInfo.SET_DEFAULT_USE_ITEM_WEAPON_TABLE_ATTACK_BONUS()
constInfo.SET_DEFAULT_USE_SKILL_EFFECT_ENABLE()
# TWO_HANDED_WEAPON_ATTACK_SPEED_UP
constInfo.SET_TWO_HANDED_WEAPON_ATT_SPEED_DECREASE_VALUE()
# END_OF_TWO_HANDED_WEAPON_ATTACK_SPEED_UP
import event
event.SetLeftTimeString(localeInfo.UI_LEFT_TIME)
textTail.EnablePKTitle(constInfo.PVPMODE_ENABLE)
if constInfo.PVPMODE_TEST_ENABLE:
self.testPKMode = ui.TextLine()
self.testPKMode.SetFontName(localeInfo.UI_DEF_FONT)
self.testPKMode.SetPosition(0, 15)
self.testPKMode.SetWindowHorizontalAlignCenter()
self.testPKMode.SetHorizontalAlignCenter()
self.testPKMode.SetFeather()
self.testPKMode.SetOutline()
self.testPKMode.Show()
self.testAlignment = ui.TextLine()
self.testAlignment.SetFontName(localeInfo.UI_DEF_FONT)
self.testAlignment.SetPosition(0, 35)
self.testAlignment.SetWindowHorizontalAlignCenter()
self.testAlignment.SetHorizontalAlignCenter()
self.testAlignment.SetFeather()
self.testAlignment.SetOutline()
self.testAlignment.Show()
self.__BuildKeyDict()
self.__BuildDebugInfo()
# PRIVATE_SHOP_PRICE_LIST
uiPrivateShopBuilder.Clear()
# END_OF_PRIVATE_SHOP_PRICE_LIST
# UNKNOWN_UPDATE
exchange.InitTrading()
# END_OF_UNKNOWN_UPDATE
if debugInfo.IsDebugMode():
self.ToggleDebugInfo()
## Sound
snd.SetMusicVolume(systemSetting.GetMusicVolume()*net.GetFieldMusicVolume())
snd.SetSoundVolume(systemSetting.GetSoundVolume())
netFieldMusicFileName = net.GetFieldMusicFileName()
if netFieldMusicFileName:
snd.FadeInMusic("BGM/" + netFieldMusicFileName)
elif musicInfo.fieldMusic != "":
snd.FadeInMusic("BGM/" + musicInfo.fieldMusic)
self.__SetQuickSlotMode()
self.__SelectQuickPage(self.quickSlotPageIndex)
self.SetFocus()
self.Show()
app.ShowCursor()
net.SendEnterGamePacket()
# START_GAME_ERROR_EXIT
try:
self.StartGame()
except:
import exception
exception.Abort("GameWindow.Open")
# END_OF_START_GAME_ERROR_EXIT
# NPC°ˇ ĹĄşę˝Ă˝şĹŰŔ¸·Î ¸¸µé Ľö ŔÖ´Â ľĆŔĚĹ۵éŔÇ ¸ń·ĎŔ» Äł˝Ě
# ex) cubeInformation[20383] = [ {"rewordVNUM": 72723, "rewordCount": 1, "materialInfo": "101,1&102,2", "price": 999 }, ... ]
self.cubeInformation = {}
self.currentCubeNPC = 0
def Close(self):
self.Hide()
global cameraDistance, cameraPitch, cameraRotation, cameraHeight
(cameraDistance, cameraPitch, cameraRotation, cameraHeight) = app.GetCamera()
if musicInfo.fieldMusic != "":
snd.FadeOutMusic("BGM/"+ musicInfo.fieldMusic)
self.onPressKeyDict = None
self.onClickKeyDict = None
chat.Close()
snd.StopAllSound()
grp.InitScreenEffect()
chr.Destroy()
textTail.Clear()
quest.Clear()
background.Destroy()
guild.Destroy()
messenger.Destroy()
skill.ClearSkillData()
wndMgr.Unlock()
mouseModule.mouseController.DeattachObject()
if self.guildWarQuestionDialog:
self.guildWarQuestionDialog.Close()
self.guildNameBoard = None
self.partyRequestQuestionDialog = None
self.partyInviteQuestionDialog = None
self.guildInviteQuestionDialog = None
self.guildWarQuestionDialog = None
self.messengerAddFriendQuestion = None
# UNKNOWN_UPDATE
self.itemDropQuestionDialog = None
# END_OF_UNKNOWN_UPDATE
# QUEST_CONFIRM
self.confirmDialog = None
# END_OF_QUEST_CONFIRM
self.PrintCoord = None
self.FrameRate = None
self.Pitch = None
self.Splat = None
self.TextureNum = None
self.ObjectNum = None
self.ViewDistance = None
self.PrintMousePos = None
self.ClearDictionary()
self.playerGauge = None
self.mapNameShower = None
self.affectShower = None
if self.console:
self.console.BindGameClass(0)
self.console.Close()
self.console=None
if self.targetBoard:
self.targetBoard.Destroy()
self.targetBoard = None
if self.interface:
self.interface.HideAllWindows()
self.interface.Close()
self.interface=None
player.ClearSkillDict()
player.ResetCameraRotation()
self.KillFocus()
app.HideCursor()
# MountSystem
if constInfo.MountSystem["GUI"].IsShow():
constInfo.MountSystem["GUI"].Open()
# MountSystem
# STONEWHEEL
if self.wndItemChance.IsShow():
self.wndItemChance.Open()
# STONEWHEEL
print "---------------------------------------------------------------------------- CLOSE GAME WINDOW"
def __BuildKeyDict(self):
onPressKeyDict = {}
##PressKey ´Â ´©¸Ł°í ŔÖ´Â µżľČ °čĽÓ ŔűżëµÇ´Â Ĺ°ŔĚ´Ů.
## ĽýŔÚ ´ÜĂŕĹ° Äü˝˝·Ôżˇ ŔĚżëµČ´Ů.(ŔĚČÄ ĽýŔڵ鵵 Äü ˝˝·Ôżë żąľŕ)
## F12 ´Â Ŭ¶ó µđąö±×żë Ĺ°Ŕ̹ǷΠľ˛Áö ľĘ´Â °Ô ÁÁ´Ů.
onPressKeyDict[app.DIK_1] = lambda : self.__PressNumKey(1)
onPressKeyDict[app.DIK_2] = lambda : self.__PressNumKey(2)
onPressKeyDict[app.DIK_3] = lambda : self.__PressNumKey(3)
onPressKeyDict[app.DIK_4] = lambda : self.__PressNumKey(4)
onPressKeyDict[app.DIK_5] = lambda : self.__PressNumKey(5)
onPressKeyDict[app.DIK_6] = lambda : self.__PressNumKey(6)
onPressKeyDict[app.DIK_7] = lambda : self.__PressNumKey(7)
onPressKeyDict[app.DIK_8] = lambda : self.__PressNumKey(8)
onPressKeyDict[app.DIK_9] = lambda : self.__PressNumKey(9)
onPressKeyDict[app.DIK_F1] = lambda : self.__PressQuickSlot(4)
onPressKeyDict[app.DIK_F2] = lambda : self.__PressQuickSlot(5)
onPressKeyDict[app.DIK_F3] = lambda : self.__PressQuickSlot(6)
onPressKeyDict[app.DIK_F4] = lambda : self.__PressQuickSlot(7)
onPressKeyDict[app.DIK_F5] = lambda : self.__quikeqchange()
onPressKeyDict[app.DIK_F6] = lambda : self.__Switcher()
onPressKeyDict[app.DIK_F7] = lambda : self.__BonusDialog()
onPressKeyDict[app.DIK_F8] = lambda : self.__SarkanyRulett()
onPressKeyDict[app.DIK_F11] = lambda : self.__ElrejtesManager()
onPressKeyDict[app.DIK_LALT] = lambda : self.ShowName()
onPressKeyDict[app.DIK_LCONTROL] = lambda : self.ShowMouseImage()
onPressKeyDict[app.DIK_SYSRQ] = lambda : self.SaveScreen()
onPressKeyDict[app.DIK_SPACE] = lambda : self.StartAttack()
#Äł¸ŻĹÍ Ŕ̵żĹ°
onPressKeyDict[app.DIK_UP] = lambda : self.MoveUp()
onPressKeyDict[app.DIK_DOWN] = lambda : self.MoveDown()
onPressKeyDict[app.DIK_LEFT] = lambda : self.MoveLeft()
onPressKeyDict[app.DIK_RIGHT] = lambda : self.MoveRight()
onPressKeyDict[app.DIK_W] = lambda : self.MoveUp()
onPressKeyDict[app.DIK_S] = lambda : self.MoveDown()
onPressKeyDict[app.DIK_A] = lambda : self.MoveLeft()
onPressKeyDict[app.DIK_D] = lambda : self.MoveRight()
onPressKeyDict[app.DIK_P] = lambda : self.teleport.Open()
onPressKeyDict[app.DIK_E] = lambda: app.RotateCamera(app.CAMERA_TO_POSITIVE)
onPressKeyDict[app.DIK_R] = lambda: app.ZoomCamera(app.CAMERA_TO_NEGATIVE)
#onPressKeyDict[app.DIK_F] = lambda: app.ZoomCamera(app.CAMERA_TO_POSITIVE)
onPressKeyDict[app.DIK_T] = lambda: app.PitchCamera(app.CAMERA_TO_NEGATIVE)
onPressKeyDict[app.DIK_G] = self.__PressGKey
onPressKeyDict[app.DIK_Q] = self.__PressQKey
onPressKeyDict[app.DIK_NUMPAD9] = lambda: app.MovieResetCamera()
onPressKeyDict[app.DIK_NUMPAD4] = lambda: app.MovieRotateCamera(app.CAMERA_TO_NEGATIVE)
onPressKeyDict[app.DIK_NUMPAD6] = lambda: app.MovieRotateCamera(app.CAMERA_TO_POSITIVE)
onPressKeyDict[app.DIK_PGUP] = lambda: app.MovieZoomCamera(app.CAMERA_TO_NEGATIVE)
onPressKeyDict[app.DIK_PGDN] = lambda: app.MovieZoomCamera(app.CAMERA_TO_POSITIVE)
onPressKeyDict[app.DIK_NUMPAD8] = lambda: app.MoviePitchCamera(app.CAMERA_TO_NEGATIVE)
onPressKeyDict[app.DIK_NUMPAD2] = lambda: app.MoviePitchCamera(app.CAMERA_TO_POSITIVE)
onPressKeyDict[app.DIK_GRAVE] = lambda : self.PickUpItem()
onPressKeyDict[app.DIK_Z] = lambda : self.PickUpItem()
onPressKeyDict[app.DIK_C] = lambda state = "STATUS": self.interface.ToggleCharacterWindow(state)
onPressKeyDict[app.DIK_V] = lambda state = "SKILL": self.interface.ToggleCharacterWindow(state)
#onPressKeyDict[app.DIK_B] = lambda state = "EMOTICON": self.interface.ToggleCharacterWindow(state)
onPressKeyDict[app.DIK_N] = lambda state = "QUEST": self.interface.ToggleCharacterWindow(state)
onPressKeyDict[app.DIK_I] = lambda : self.interface.ToggleInventoryWindow()
onPressKeyDict[app.DIK_O] = lambda : self.interface.ToggleDragonSoulWindowWithNoInfo()
onPressKeyDict[app.DIK_M] = lambda : self.interface.PressMKey()
#onPressKeyDict[app.DIK_H] = lambda : self.interface.OpenHelpWindow()
onPressKeyDict[app.DIK_ADD] = lambda : self.interface.MiniMapScaleUp()
onPressKeyDict[app.DIK_SUBTRACT] = lambda : self.interface.MiniMapScaleDown()
onPressKeyDict[app.DIK_L] = lambda : self.interface.ToggleChatLogWindow()
onPressKeyDict[app.DIK_COMMA] = lambda : self.ShowConsole() # "`" key
onPressKeyDict[app.DIK_LSHIFT] = lambda : self.__SetQuickPageMode()
onPressKeyDict[app.DIK_J] = lambda : self.__PressJKey()
onPressKeyDict[app.DIK_H] = lambda : self.__PressHKey()
onPressKeyDict[app.DIK_B] = lambda : self.__PressBKey()
onPressKeyDict[app.DIK_F] = lambda : self.__PressFKey()
# CUBE_TEST
#onPressKeyDict[app.DIK_K] = lambda : self.interface.OpenCubeWindow()
# CUBE_TEST_END
self.onPressKeyDict = onPressKeyDict
onClickKeyDict = {}
onClickKeyDict[app.DIK_UP] = lambda : self.StopUp()
onClickKeyDict[app.DIK_DOWN] = lambda : self.StopDown()
onClickKeyDict[app.DIK_LEFT] = lambda : self.StopLeft()
onClickKeyDict[app.DIK_RIGHT] = lambda : self.StopRight()
onClickKeyDict[app.DIK_SPACE] = lambda : self.EndAttack()
onClickKeyDict[app.DIK_W] = lambda : self.StopUp()
onClickKeyDict[app.DIK_S] = lambda : self.StopDown()
onClickKeyDict[app.DIK_A] = lambda : self.StopLeft()
onClickKeyDict[app.DIK_D] = lambda : self.StopRight()
onClickKeyDict[app.DIK_Q] = lambda: app.RotateCamera(app.CAMERA_STOP)
onClickKeyDict[app.DIK_E] = lambda: app.RotateCamera(app.CAMERA_STOP)
onClickKeyDict[app.DIK_R] = lambda: app.ZoomCamera(app.CAMERA_STOP)
onClickKeyDict[app.DIK_F] = lambda: app.ZoomCamera(app.CAMERA_STOP)
onClickKeyDict[app.DIK_T] = lambda: app.PitchCamera(app.CAMERA_STOP)
onClickKeyDict[app.DIK_G] = lambda: self.__ReleaseGKey()
onClickKeyDict[app.DIK_NUMPAD4] = lambda: app.MovieRotateCamera(app.CAMERA_STOP)
onClickKeyDict[app.DIK_NUMPAD6] = lambda: app.MovieRotateCamera(app.CAMERA_STOP)
onClickKeyDict[app.DIK_PGUP] = lambda: app.MovieZoomCamera(app.CAMERA_STOP)
onClickKeyDict[app.DIK_PGDN] = lambda: app.MovieZoomCamera(app.CAMERA_STOP)
onClickKeyDict[app.DIK_NUMPAD8] = lambda: app.MoviePitchCamera(app.CAMERA_STOP)
onClickKeyDict[app.DIK_NUMPAD2] = lambda: app.MoviePitchCamera(app.CAMERA_STOP)
onClickKeyDict[app.DIK_LALT] = lambda: self.HideName()
onClickKeyDict[app.DIK_LCONTROL] = lambda: self.HideMouseImage()
onClickKeyDict[app.DIK_LSHIFT] = lambda: self.__SetQuickSlotMode()
#if constInfo.PVPMODE_ACCELKEY_ENABLE:
# onClickKeyDict[app.DIK_B] = lambda: self.ChangePKMode()
self.onClickKeyDict=onClickKeyDict
# Bónusz forgató panel
def __Switcher(self):
import uiswitch
self.wndSwitch = uiswitch.Switcher()
self.wndSwitch.Show()
# Bónusz forgató panel
# DRAGONROULETTE
def __SarkanyRulett(self):
self.Roulette.Open()
# DRAGONROULETTE
# Felszerelés cseréló panel
def __quikeqchange(self):
import uifastequip
self.uuifastequipDlg = uifastequip.changeequip()
self.uuifastequipDlg.Show()
# Felszerelés cseréló panel
def __PressNumKey(self,num):
if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
if num >= 1 and num <= 9:
if(chrmgr.IsPossibleEmoticon(-1)):
chrmgr.SetEmoticon(-1,int(num)-1)
net.SendEmoticon(int(num)-1)
else:
if num >= 1 and num <= 4:
self.pressNumber(num-1)
def __ClickBKey(self):
if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
return
else:
if constInfo.PVPMODE_ACCELKEY_ENABLE:
self.ChangePKMode()
def __PressJKey(self):
if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
if player.IsMountingHorse():
net.SendChatPacket("/unmount")
else:
#net.SendChatPacket("/user_horse_ride")
if not uiPrivateShopBuilder.IsBuildingPrivateShop():
for i in xrange(player.INVENTORY_PAGE_SIZE):
if player.GetItemIndex(i) in (71114, 71116, 71118, 71120):
net.SendItemUsePacket(i)
break
def __PressHKey(self):
if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
net.SendChatPacket("/user_horse_ride")
else:
self.interface.OpenHelpWindow()
def __PressBKey(self):
if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
net.SendChatPacket("/user_horse_back")
else:
state = "EMOTICON"
self.interface.ToggleCharacterWindow(state)
def __PressFKey(self):
if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
net.SendChatPacket("/user_horse_feed")
else:
app.ZoomCamera(app.CAMERA_TO_POSITIVE)
def __PressGKey(self):
if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
net.SendChatPacket("/ride")
else:
if self.ShowNameFlag:
self.interface.ToggleGuildWindow()
else:
app.PitchCamera(app.CAMERA_TO_POSITIVE)
def __ReleaseGKey(self):
app.PitchCamera(app.CAMERA_STOP)
def __PressQKey(self):
if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
if 0==interfaceModule.IsQBHide:
interfaceModule.IsQBHide = 1
self.interface.HideAllQuestButton()
else:
interfaceModule.IsQBHide = 0
self.interface.ShowAllQuestButton()
else:
app.RotateCamera(app.CAMERA_TO_NEGATIVE)
def __SetQuickSlotMode(self):
self.pressNumber=ui.__mem_func__(self.__PressQuickSlot)
def __SetQuickPageMode(self):
self.pressNumber=ui.__mem_func__(self.__SelectQuickPage)
def __PressQuickSlot(self, localSlotIndex):
if localSlotIndex == 7 and app.IsPressed(app.DIK_LALT):
app.Exit()
else:
if localeInfo.IsARABIC():
if 0 <= localSlotIndex and localSlotIndex < 4:
player.RequestUseLocalQuickSlot(3-localSlotIndex)
else:
player.RequestUseLocalQuickSlot(11-localSlotIndex)
else:
player.RequestUseLocalQuickSlot(localSlotIndex)
def __SelectQuickPage(self, pageIndex):
self.quickSlotPageIndex = pageIndex
player.SetQuickPage(pageIndex)
def ToggleDebugInfo(self):
self.isShowDebugInfo = not self.isShowDebugInfo
if self.isShowDebugInfo:
self.PrintCoord.Show()
self.FrameRate.Show()
self.Pitch.Show()
self.Splat.Show()
self.TextureNum.Show()
self.ObjectNum.Show()
self.ViewDistance.Show()
self.PrintMousePos.Show()
else:
self.PrintCoord.Hide()
self.FrameRate.Hide()
self.Pitch.Hide()
self.Splat.Hide()
self.TextureNum.Hide()
self.ObjectNum.Hide()
self.ViewDistance.Hide()
self.PrintMousePos.Hide()
def __BuildDebugInfo(self):
## Character Position Coordinate
self.PrintCoord = ui.TextLine()
self.PrintCoord.SetFontName(localeInfo.UI_DEF_FONT)
self.PrintCoord.SetPosition(wndMgr.GetScreenWidth() - 270, 0)
## Frame Rate
self.FrameRate = ui.TextLine()
self.FrameRate.SetFontName(localeInfo.UI_DEF_FONT)
self.FrameRate.SetPosition(wndMgr.GetScreenWidth() - 270, 20)
## Camera Pitch
self.Pitch = ui.TextLine()
self.Pitch.SetFontName(localeInfo.UI_DEF_FONT)
self.Pitch.SetPosition(wndMgr.GetScreenWidth() - 270, 40)
## Splat
self.Splat = ui.TextLine()
self.Splat.SetFontName(localeInfo.UI_DEF_FONT)
self.Splat.SetPosition(wndMgr.GetScreenWidth() - 270, 60)
##
self.PrintMousePos = ui.TextLine()
self.PrintMousePos.SetFontName(localeInfo.UI_DEF_FONT)
self.PrintMousePos.SetPosition(wndMgr.GetScreenWidth() - 270, 80)
# TextureNum
self.TextureNum = ui.TextLine()
self.TextureNum.SetFontName(localeInfo.UI_DEF_FONT)
self.TextureNum.SetPosition(wndMgr.GetScreenWidth() - 270, 100)
# żŔşęÁ§Ć® ±×¸®´Â °łĽö
self.ObjectNum = ui.TextLine()
self.ObjectNum.SetFontName(localeInfo.UI_DEF_FONT)
self.ObjectNum.SetPosition(wndMgr.GetScreenWidth() - 270, 120)
# ˝Ăľß°Ĺ¸®
self.ViewDistance = ui.TextLine()
self.ViewDistance.SetFontName(localeInfo.UI_DEF_FONT)
self.ViewDistance.SetPosition(0, 0)
def __NotifyError(self, msg):
chat.AppendChat(chat.CHAT_TYPE_INFO, msg)
def ChangePKMode(self):
if not app.IsPressed(app.DIK_LCONTROL):
return
if player.GetStatus(player.LEVEL)<constInfo.PVPMODE_PROTECTED_LEVEL:
self.__NotifyError(localeInfo.OPTION_PVPMODE_PROTECT % (constInfo.PVPMODE_PROTECTED_LEVEL))
return
curTime = app.GetTime()
if curTime - self.lastPKModeSendedTime < constInfo.PVPMODE_ACCELKEY_DELAY:
return
self.lastPKModeSendedTime = curTime
curPKMode = player.GetPKMode()
nextPKMode = curPKMode + 1
if nextPKMode == player.PK_MODE_PROTECT:
if 0 == player.GetGuildID():
chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.OPTION_PVPMODE_CANNOT_SET_GUILD_MODE)
nextPKMode = 0
else:
nextPKMode = player.PK_MODE_GUILD
elif nextPKMode == player.PK_MODE_MAX_NUM:
nextPKMode = 0
net.SendChatPacket("/PKMode " + str(nextPKMode))
print "/PKMode " + str(nextPKMode)
def OnChangePKMode(self):
self.interface.OnChangePKMode()
try:
self.__NotifyError(localeInfo.OPTION_PVPMODE_MESSAGE_DICT[player.GetPKMode()])
except KeyError:
print "UNKNOWN PVPMode[%d]" % (player.GetPKMode())
if constInfo.PVPMODE_TEST_ENABLE:
curPKMode = player.GetPKMode()
alignment, grade = chr.testGetPKData()
self.pkModeNameDict = { 0 : "PEACE", 1 : "REVENGE", 2 : "FREE", 3 : "PROTECT", }
self.testPKMode.SetText("Current PK Mode : " + self.pkModeNameDict.get(curPKMode, "UNKNOWN"))
self.testAlignment.SetText("Current Alignment : " + str(alignment) + " (" + localeInfo.TITLE_NAME_LIST[grade] + ")")
###############################################################################################
###############################################################################################
## Game Callback Functions
# Start
def StartGame(self):
self.RefreshInventory()
self.RefreshEquipment()
self.RefreshCharacter()
self.RefreshSkill()
# Refresh
def CheckGameButton(self):
if self.interface:
self.interface.CheckGameButton()
def RefreshAlignment(self):
self.interface.RefreshAlignment()
def RefreshStatus(self):
self.CheckGameButton()
if self.interface:
self.interface.RefreshStatus()
if self.playerGauge:
self.playerGauge.RefreshGauge()
def RefreshStamina(self):
self.interface.RefreshStamina()
def RefreshSkill(self):
self.CheckGameButton()
if self.interface:
self.interface.RefreshSkill()
def RefreshQuest(self):
self.interface.RefreshQuest()
def RefreshMessenger(self):
self.interface.RefreshMessenger()
def RefreshGuildInfoPage(self):
self.interface.RefreshGuildInfoPage()
def RefreshGuildBoardPage(self):
self.interface.RefreshGuildBoardPage()
def RefreshGuildMemberPage(self):
self.interface.RefreshGuildMemberPage()
def RefreshGuildMemberPageGradeComboBox(self):
self.interface.RefreshGuildMemberPageGradeComboBox()
def RefreshGuildSkillPage(self):
self.interface.RefreshGuildSkillPage()
def RefreshGuildGradePage(self):
self.interface.RefreshGuildGradePage()
def RefreshMobile(self):
if self.interface:
self.interface.RefreshMobile()
def OnMobileAuthority(self):
self.interface.OnMobileAuthority()
def OnBlockMode(self, mode):
self.interface.OnBlockMode(mode)
def OpenQuestWindow(self, skin, idx):
if constInfo.CApiSetHide == 1:
net.SendQuestInputStringPacket(str(constInfo.SendString))
constInfo.CApiSetHide = 0
return
if constInfo.INPUT_IGNORE == 1:
return
else:
self.interface.OpenQuestWindow(skin, idx)
def Teleport(self, getString):
if getString.find("index") != -1:
self.teleport.UpdateIndex(int(getString.split("x")[1]))
else:
constInfo.SendString = str(self.teleport.SendToServer)
constInfo.CApiSetHide = 1
def AskGuildName(self):
guildNameBoard = uiCommon.InputDialog()
guildNameBoard.SetTitle(localeInfo.GUILD_NAME)
guildNameBoard.SetAcceptEvent(ui.__mem_func__(self.ConfirmGuildName))
guildNameBoard.SetCancelEvent(ui.__mem_func__(self.CancelGuildName))
guildNameBoard.Open()
self.guildNameBoard = guildNameBoard
def ConfirmGuildName(self):
guildName = self.guildNameBoard.GetText()
if not guildName:
return
if net.IsInsultIn(guildName):
self.PopupMessage(localeInfo.GUILD_CREATE_ERROR_INSULT_NAME)
return
net.SendAnswerMakeGuildPacket(guildName)
self.guildNameBoard.Close()
self.guildNameBoard = None
return True
def CancelGuildName(self):
self.guildNameBoard.Close()
self.guildNameBoard = None
return True
## Refine
def PopupMessage(self, msg):
self.stream.popupWindow.Close()
self.stream.popupWindow.Open(msg, 0, localeInfo.UI_OK)
def OpenRefineDialog(self, targetItemPos, nextGradeItemVnum, cost, prob, type=0):
self.interface.OpenRefineDialog(targetItemPos, nextGradeItemVnum, cost, prob, type)
def AppendMaterialToRefineDialog(self, vnum, count):
self.interface.AppendMaterialToRefineDialog(vnum, count)
def RunUseSkillEvent(self, slotIndex, coolTime):
self.interface.OnUseSkill(slotIndex, coolTime)
def ClearAffects(self):
self.affectShower.ClearAffects()
def SetAffect(self, affect):
self.affectShower.SetAffect(affect)
def ResetAffect(self, affect):
self.affectShower.ResetAffect(affect)
# UNKNOWN_UPDATE
def BINARY_NEW_AddAffect(self, type, pointIdx, value, duration):
self.affectShower.BINARY_NEW_AddAffect(type, pointIdx, value, duration)
if chr.NEW_AFFECT_DRAGON_SOUL_DECK1 == type or chr.NEW_AFFECT_DRAGON_SOUL_DECK2 == type:
self.interface.DragonSoulActivate(type - chr.NEW_AFFECT_DRAGON_SOUL_DECK1)
elif chr.NEW_AFFECT_DRAGON_SOUL_QUALIFIED == type:
self.BINARY_DragonSoulGiveQuilification()
def BINARY_NEW_RemoveAffect(self, type, pointIdx):
self.affectShower.BINARY_NEW_RemoveAffect(type, pointIdx)
if chr.NEW_AFFECT_DRAGON_SOUL_DECK1 == type or chr.NEW_AFFECT_DRAGON_SOUL_DECK2 == type:
self.interface.DragonSoulDeactivate()
# END_OF_UNKNOWN_UPDATE
def ActivateSkillSlot(self, slotIndex):
if self.interface:
self.interface.OnActivateSkill(slotIndex)
def DeactivateSkillSlot(self, slotIndex):
if self.interface:
self.interface.OnDeactivateSkill(slotIndex)
def RefreshEquipment(self):
if self.interface:
self.interface.RefreshInventory()
def RefreshInventory(self):
if self.interface:
self.interface.RefreshInventory()
def RefreshCharacter(self):
if self.interface:
self.interface.RefreshCharacter()
def OnGameOver(self):
self.CloseTargetBoard()
self.OpenRestartDialog()
def OpenRestartDialog(self):
self.interface.OpenRestartDialog()
def ChangeCurrentSkill(self, skillSlotNumber):
self.interface.OnChangeCurrentSkill(skillSlotNumber)
## TargetBoard
def SetPCTargetBoard(self, vid, name):
self.targetBoard.Open(vid, name)
if app.IsPressed(app.DIK_LCONTROL):
if not player.IsSameEmpire(vid):
return
if player.IsMainCharacterIndex(vid):
return
elif chr.INSTANCE_TYPE_BUILDING == chr.GetInstanceType(vid):
return
self.interface.OpenWhisperDialog(name)
def RefreshTargetBoardByVID(self, vid):
self.targetBoard.RefreshByVID(vid)
def RefreshTargetBoardByName(self, name):
self.targetBoard.RefreshByName(name)
def __RefreshTargetBoard(self):
self.targetBoard.Refresh()
def SetHPTargetBoard(self, vid, hpPercentage):
if vid != self.targetBoard.GetTargetVID():
self.targetBoard.ResetTargetBoard()
self.targetBoard.SetEnemyVID(vid)
self.targetBoard.SetHP(hpPercentage)
self.targetBoard.Show()
def CloseTargetBoardIfDifferent(self, vid):
if vid != self.targetBoard.GetTargetVID():
self.targetBoard.Close()
def CloseTargetBoard(self):
self.targetBoard.Close()
## View Equipment
def OpenEquipmentDialog(self, vid):
self.interface.OpenEquipmentDialog(vid)
def SetEquipmentDialogItem(self, vid, slotIndex, vnum, count):
self.interface.SetEquipmentDialogItem(vid, slotIndex, vnum, count)
def SetEquipmentDialogSocket(self, vid, slotIndex, socketIndex, value):
self.interface.SetEquipmentDialogSocket(vid, slotIndex, socketIndex, value)
def SetEquipmentDialogAttr(self, vid, slotIndex, attrIndex, type, value):
self.interface.SetEquipmentDialogAttr(vid, slotIndex, attrIndex, type, value)
# SHOW_LOCAL_MAP_NAME
def ShowMapName(self, mapName, x, y):
if self.mapNameShower:
self.mapNameShower.ShowMapName(mapName, x, y)
if self.interface:
self.interface.SetMapName(mapName)
# END_OF_SHOW_LOCAL_MAP_NAME
def BINARY_OpenAtlasWindow(self):
self.interface.BINARY_OpenAtlasWindow()
## Chat
# Kereskedelmi ablak
def OnRecvWhisper(self, mode, name, line):
if line.find("xxbanasinifiniverxx") != -1:
race = net.GetMainActorRace()
if not guild.IsGuildEnable():
net.SendWhisperPacket(name, "xxbuyursinifimkardesimxx"+str(race)+"xx"+"Nincs céhben.xx"+str(player.GetStatus(player.LEVEL))+"xx")
else:
net.SendWhisperPacket(name, "xxbuyursinifimkardesimxx"+str(race)+"xx"+str(player.GetGuildName())+"xx"+str(player.GetStatus(player.LEVEL))+"xx")
return
if line.find("xxbuyursinifimkardesimxx") != -1:
constInfo.ticsinif = int(line.split("xx")[2])
constInfo.ticlonca = line.split("xx")[3]
constInfo.ticlevel = line.split("xx")[4]
return
# Kereskedelmi ablak
if mode == chat.WHISPER_TYPE_GM:
self.interface.RegisterGameMasterName(name)
chat.AppendWhisper(mode, name, line)
self.interface.RecvWhisper(name)
def OnRecvWhisperSystemMessage(self, mode, name, line):
chat.AppendWhisper(chat.WHISPER_TYPE_SYSTEM, name, line)
self.interface.RecvWhisper(name)
def OnRecvWhisperError(self, mode, name, line):
if localeInfo.WHISPER_ERROR.has_key(mode):
chat.AppendWhisper(chat.WHISPER_TYPE_SYSTEM, name, localeInfo.WHISPER_ERROR[mode](name))
else:
chat.AppendWhisper(chat.WHISPER_TYPE_SYSTEM, name, "Whisper Unknown Error(mode=%d, name=%s)" % (mode, name))
self.interface.RecvWhisper(name)
def RecvWhisper(self, name):
self.interface.RecvWhisper(name)
def OnPickMoney(self, money):
if constInfo.Yang == 1:
chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.GAME_PICK_MONEY % (money))
else:
return
def OnShopError(self, type):
try:
self.PopupMessage(localeInfo.SHOP_ERROR_DICT[type])
except KeyError:
self.PopupMessage(localeInfo.SHOP_ERROR_UNKNOWN % (type))
def OnSafeBoxError(self):
self.PopupMessage(localeInfo.SAFEBOX_ERROR)
def OnFishingSuccess(self, isFish, fishName):
chat.AppendChatWithDelay(chat.CHAT_TYPE_INFO, localeInfo.FISHING_SUCCESS(isFish, fishName), 2000)
# ADD_FISHING_MESSAGE
def OnFishingNotifyUnknown(self):
chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.FISHING_UNKNOWN)
def OnFishingWrongPlace(self):
chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.FISHING_WRONG_PLACE)
# END_OF_ADD_FISHING_MESSAGE
def OnFishingNotify(self, isFish, fishName):
chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.FISHING_NOTIFY(isFish, fishName))
def OnFishingFailure(self):
chat.AppendChatWithDelay(chat.CHAT_TYPE_INFO, localeInfo.FISHING_FAILURE, 2000)
def OnCannotPickItem(self):
chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.GAME_CANNOT_PICK_ITEM)
# MINING
def OnCannotMining(self):
chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.GAME_CANNOT_MINING)
# END_OF_MINING
def OnCannotUseSkill(self, vid, type):
if localeInfo.USE_SKILL_ERROR_TAIL_DICT.has_key(type):
textTail.RegisterInfoTail(vid, localeInfo.USE_SKILL_ERROR_TAIL_DICT[type])
if localeInfo.USE_SKILL_ERROR_CHAT_DICT.has_key(type):
chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.USE_SKILL_ERROR_CHAT_DICT[type])
def OnCannotShotError(self, vid, type):
textTail.RegisterInfoTail(vid, localeInfo.SHOT_ERROR_TAIL_DICT.get(type, localeInfo.SHOT_ERROR_UNKNOWN % (type)))
## PointReset
def StartPointReset(self):
self.interface.OpenPointResetDialog()
## Shop
def StartShop(self, vid):
self.interface.OpenShopDialog(vid)
def EndShop(self):
self.interface.CloseShopDialog()
def RefreshShop(self):
self.interface.RefreshShopDialog()
def SetShopSellingPrice(self, Price):
pass
## Exchange
def StartExchange(self):
self.interface.StartExchange()
def EndExchange(self):
self.interface.EndExchange()
def RefreshExchange(self):
self.interface.RefreshExchange()
## Party
def RecvPartyInviteQuestion(self, leaderVID, leaderName):
partyInviteQuestionDialog = uiCommon.QuestionDialog()
partyInviteQuestionDialog.SetText(leaderName + localeInfo.PARTY_DO_YOU_JOIN)
partyInviteQuestionDialog.SetAcceptEvent(lambda arg=True: self.AnswerPartyInvite(arg))
partyInviteQuestionDialog.SetCancelEvent(lambda arg=False: self.AnswerPartyInvite(arg))
partyInviteQuestionDialog.Open()
partyInviteQuestionDialog.partyLeaderVID = leaderVID
self.partyInviteQuestionDialog = partyInviteQuestionDialog
def AnswerPartyInvite(self, answer):
if not self.partyInviteQuestionDialog:
return
partyLeaderVID = self.partyInviteQuestionDialog.partyLeaderVID
distance = player.GetCharacterDistance(partyLeaderVID)
if distance < 0.0 or distance > 5000:
answer = False
net.SendPartyInviteAnswerPacket(partyLeaderVID, answer)
self.partyInviteQuestionDialog.Close()
self.partyInviteQuestionDialog = None
def AddPartyMember(self, pid, name):
self.interface.AddPartyMember(pid, name)
def UpdatePartyMemberInfo(self, pid):
self.interface.UpdatePartyMemberInfo(pid)
def RemovePartyMember(self, pid):
self.interface.RemovePartyMember(pid)
self.__RefreshTargetBoard()
def LinkPartyMember(self, pid, vid):
self.interface.LinkPartyMember(pid, vid)
def UnlinkPartyMember(self, pid):
self.interface.UnlinkPartyMember(pid)
def UnlinkAllPartyMember(self):
self.interface.UnlinkAllPartyMember()
def ExitParty(self):
self.interface.ExitParty()
self.RefreshTargetBoardByVID(self.targetBoard.GetTargetVID())
def ChangePartyParameter(self, distributionMode):
self.interface.ChangePartyParameter(distributionMode)
## Messenger
def OnMessengerAddFriendQuestion(self, name):
messengerAddFriendQuestion = uiCommon.QuestionDialog2()
messengerAddFriendQuestion.SetText1(localeInfo.MESSENGER_DO_YOU_ACCEPT_ADD_FRIEND_1 % (name))
messengerAddFriendQuestion.SetText2(localeInfo.MESSENGER_DO_YOU_ACCEPT_ADD_FRIEND_2)
messengerAddFriendQuestion.SetAcceptEvent(ui.__mem_func__(self.OnAcceptAddFriend))
messengerAddFriendQuestion.SetCancelEvent(ui.__mem_func__(self.OnDenyAddFriend))
messengerAddFriendQuestion.Open()
messengerAddFriendQuestion.name = name
self.messengerAddFriendQuestion = messengerAddFriendQuestion
def OnAcceptAddFriend(self):
name = self.messengerAddFriendQuestion.name
net.SendChatPacket("/messenger_auth y " + name)
self.OnCloseAddFriendQuestionDialog()
return True
def OnDenyAddFriend(self):
name = self.messengerAddFriendQuestion.name
net.SendChatPacket("/messenger_auth n " + name)
self.OnCloseAddFriendQuestionDialog()
return True
def OnCloseAddFriendQuestionDialog(self):
self.messengerAddFriendQuestion.Close()
self.messengerAddFriendQuestion = None
return True
## SafeBox
def OpenSafeboxWindow(self, size):
self.interface.OpenSafeboxWindow(size)
def RefreshSafebox(self):
self.interface.RefreshSafebox()
def RefreshSafeboxMoney(self):
self.interface.RefreshSafeboxMoney()
# ITEM_MALL
def OpenMallWindow(self, size):
self.interface.OpenMallWindow(size)
def RefreshMall(self):
self.interface.RefreshMall()
# END_OF_ITEM_MALL
## Guild
def RecvGuildInviteQuestion(self, guildID, guildName):
guildInviteQuestionDialog = uiCommon.QuestionDialog()
guildInviteQuestionDialog.SetText(guildName + localeInfo.GUILD_DO_YOU_JOIN)
guildInviteQuestionDialog.SetAcceptEvent(lambda arg=True: self.AnswerGuildInvite(arg))
guildInviteQuestionDialog.SetCancelEvent(lambda arg=False: self.AnswerGuildInvite(arg))
guildInviteQuestionDialog.Open()
guildInviteQuestionDialog.guildID = guildID
self.guildInviteQuestionDialog = guildInviteQuestionDialog
def AnswerGuildInvite(self, answer):
if not self.guildInviteQuestionDialog:
return
guildLeaderVID = self.guildInviteQuestionDialog.guildID
net.SendGuildInviteAnswerPacket(guildLeaderVID, answer)
self.guildInviteQuestionDialog.Close()
self.guildInviteQuestionDialog = None
def DeleteGuild(self):
self.interface.DeleteGuild()
## Clock
def ShowClock(self, second):
self.interface.ShowClock(second)
def HideClock(self):
self.interface.HideClock()
## Emotion
def BINARY_ActEmotion(self, emotionIndex):
if self.interface.wndCharacter:
self.interface.wndCharacter.ActEmotion(emotionIndex)
###############################################################################################
###############################################################################################
## Keyboard Functions
def CheckFocus(self):
if False == self.IsFocus():
if True == self.interface.IsOpenChat():
self.interface.ToggleChat()
self.SetFocus()
def SaveScreen(self):
print "save screen"
# SCREENSHOT_CWDSAVE
if SCREENSHOT_CWDSAVE:
if not os.path.exists(os.getcwd()+os.sep+"screenshot"):
os.mkdir(os.getcwd()+os.sep+"screenshot")
(succeeded, name) = grp.SaveScreenShotToPath(os.getcwd()+os.sep+"screenshot"+os.sep)
elif SCREENSHOT_DIR:
(succeeded, name) = grp.SaveScreenShot(SCREENSHOT_DIR)
else:
(succeeded, name) = grp.SaveScreenShot()
# END_OF_SCREENSHOT_CWDSAVE
if succeeded:
pass
"""
chat.AppendChat(chat.CHAT_TYPE_INFO, name + localeInfo.SCREENSHOT_SAVE1)
chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.SCREENSHOT_SAVE2)
"""
else:
chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.SCREENSHOT_SAVE_FAILURE)
def ShowConsole(self):
if debugInfo.IsDebugMode() or True == self.consoleEnable:
player.EndKeyWalkingImmediately()
self.console.OpenWindow()
def ShowName(self):
self.ShowNameFlag = True
self.playerGauge.EnableShowAlways()
player.SetQuickPage(self.quickSlotPageIndex+1)
# ADD_ALWAYS_SHOW_NAME
def __IsShowName(self):
if systemSetting.IsAlwaysShowName():
return True
if self.ShowNameFlag:
return True
return False
# END_OF_ADD_ALWAYS_SHOW_NAME
def HideName(self):
self.ShowNameFlag = False
self.playerGauge.DisableShowAlways()
player.SetQuickPage(self.quickSlotPageIndex)
def ShowMouseImage(self):
self.interface.ShowMouseImage()
def HideMouseImage(self):
self.interface.HideMouseImage()
def StartAttack(self):
player.SetAttackKeyState(True)
def EndAttack(self):
player.SetAttackKeyState(False)
def MoveUp(self):
player.SetSingleDIKKeyState(app.DIK_UP, True)
def MoveDown(self):
player.SetSingleDIKKeyState(app.DIK_DOWN, True)
def MoveLeft(self):
player.SetSingleDIKKeyState(app.DIK_LEFT, True)
def MoveRight(self):
player.SetSingleDIKKeyState(app.DIK_RIGHT, True)
def StopUp(self):
player.SetSingleDIKKeyState(app.DIK_UP, False)
def StopDown(self):
player.SetSingleDIKKeyState(app.DIK_DOWN, False)
def StopLeft(self):
player.SetSingleDIKKeyState(app.DIK_LEFT, False)
def StopRight(self):
player.SetSingleDIKKeyState(app.DIK_RIGHT, False)
def PickUpItem(self):
player.PickCloseItem()
###############################################################################################
###############################################################################################
## Event Handler
def OnKeyDown(self, key):
if self.interface.wndWeb and self.interface.wndWeb.IsShow():
return
if key == app.DIK_ESC:
self.RequestDropItem(False)
constInfo.SET_ITEM_QUESTION_DIALOG_STATUS(0)
try:
self.onPressKeyDict[key]()
except KeyError:
pass
except:
raise
return True
def OnKeyUp(self, key):
try:
self.onClickKeyDict[key]()
except KeyError:
pass
except:
raise
return True
def OnMouseLeftButtonDown(self):
if self.interface.BUILD_OnMouseLeftButtonDown():
return
if mouseModule.mouseController.isAttached():
self.CheckFocus()
else:
hyperlink = ui.GetHyperlink()
if hyperlink:
return
else:
self.CheckFocus()
player.SetMouseState(player.MBT_LEFT, player.MBS_PRESS);
return True
def OnMouseLeftButtonUp(self):
if self.interface.BUILD_OnMouseLeftButtonUp():
return
if mouseModule.mouseController.isAttached():
attachedType = mouseModule.mouseController.GetAttachedType()
attachedItemIndex = mouseModule.mouseController.GetAttachedItemIndex()
attachedItemSlotPos = mouseModule.mouseController.GetAttachedSlotNumber()
attachedItemCount = mouseModule.mouseController.GetAttachedItemCount()
## QuickSlot
if player.SLOT_TYPE_QUICK_SLOT == attachedType:
player.RequestDeleteGlobalQuickSlot(attachedItemSlotPos)
## Inventory
elif player.SLOT_TYPE_INVENTORY == attachedType:
if player.ITEM_MONEY == attachedItemIndex:
self.__PutMoney(attachedType, attachedItemCount, self.PickingCharacterIndex)
else:
self.__PutItem(attachedType, attachedItemIndex, attachedItemSlotPos, attachedItemCount, self.PickingCharacterIndex)
## DragonSoul
elif player.SLOT_TYPE_DRAGON_SOUL_INVENTORY == attachedType:
self.__PutItem(attachedType, attachedItemIndex, attachedItemSlotPos, attachedItemCount, self.PickingCharacterIndex)
mouseModule.mouseController.DeattachObject()
else:
hyperlink = ui.GetHyperlink()
if hyperlink:
if app.IsPressed(app.DIK_LALT):
link = chat.GetLinkFromHyperlink(hyperlink)
ime.PasteString(link)
else:
self.interface.MakeHyperlinkTooltip(hyperlink)
return
else:
player.SetMouseState(player.MBT_LEFT, player.MBS_CLICK)
#player.EndMouseWalking()
return True
def __PutItem(self, attachedType, attachedItemIndex, attachedItemSlotPos, attachedItemCount, dstChrID):
if player.SLOT_TYPE_INVENTORY == attachedType or player.SLOT_TYPE_DRAGON_SOUL_INVENTORY == attachedType:
attachedInvenType = player.SlotTypeToInvenType(attachedType)
if True == chr.HasInstance(self.PickingCharacterIndex) and player.GetMainCharacterIndex() != dstChrID:
if player.IsEquipmentSlot(attachedItemSlotPos) and player.SLOT_TYPE_DRAGON_SOUL_INVENTORY != attachedType:
self.stream.popupWindow.Close()
self.stream.popupWindow.Open(localeInfo.EXCHANGE_FAILURE_EQUIP_ITEM, 0, localeInfo.UI_OK)
else:
if chr.IsNPC(dstChrID):
net.SendGiveItemPacket(dstChrID, attachedInvenType, attachedItemSlotPos, attachedItemCount)
else:
net.SendExchangeStartPacket(dstChrID)
net.SendExchangeItemAddPacket(attachedInvenType, attachedItemSlotPos, 0)
else:
self.__DropItem(attachedType, attachedItemIndex, attachedItemSlotPos, attachedItemCount)
def __PutMoney(self, attachedType, attachedMoney, dstChrID):
if True == chr.HasInstance(dstChrID) and player.GetMainCharacterIndex() != dstChrID:
net.SendExchangeStartPacket(dstChrID)
net.SendExchangeElkAddPacket(attachedMoney)
else:
self.__DropMoney(attachedType, attachedMoney)
def __DropMoney(self, attachedType, attachedMoney):
# PRIVATESHOP_DISABLE_ITEM_DROP - °łŔλóÁˇ ż*°í ŔÖ´Â µżľČ ľĆŔĚĹŰ ąö¸˛ ąćÁö
if uiPrivateShopBuilder.IsBuildingPrivateShop():
chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.DROP_ITEM_FAILURE_PRIVATE_SHOP)
return
# END_OF_PRIVATESHOP_DISABLE_ITEM_DROP
if attachedMoney>=1000:
self.stream.popupWindow.Close()
self.stream.popupWindow.Open(localeInfo.DROP_MONEY_FAILURE_1000_OVER, 0, localeInfo.UI_OK)
return
itemDropQuestionDialog = uiCommon.QuestionDialog()
itemDropQuestionDialog.SetText(localeInfo.DO_YOU_DROP_MONEY % (attachedMoney))
itemDropQuestionDialog.SetAcceptEvent(lambda arg=True: self.RequestDropItem(arg))
itemDropQuestionDialog.SetCancelEvent(lambda arg=False: self.RequestDropItem(arg))
itemDropQuestionDialog.Open()
itemDropQuestionDialog.dropType = attachedType
itemDropQuestionDialog.dropCount = attachedMoney
itemDropQuestionDialog.dropNumber = player.ITEM_MONEY
self.itemDropQuestionDialog = itemDropQuestionDialog
def __DropItem(self, attachedType, attachedItemIndex, attachedItemSlotPos, attachedItemCount):
# PRIVATESHOP_DISABLE_ITEM_DROP - °łŔλóÁˇ ż*°í ŔÖ´Â µżľČ ľĆŔĚĹŰ ąö¸˛ ąćÁö
if uiPrivateShopBuilder.IsBuildingPrivateShop():
chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.DROP_ITEM_FAILURE_PRIVATE_SHOP)
return
# END_OF_PRIVATESHOP_DISABLE_ITEM_DROP
if player.SLOT_TYPE_INVENTORY == attachedType and player.IsEquipmentSlot(attachedItemSlotPos):
self.stream.popupWindow.Close()
self.stream.popupWindow.Open(localeInfo.DROP_ITEM_FAILURE_EQUIP_ITEM, 0, localeInfo.UI_OK)
else:
if player.SLOT_TYPE_INVENTORY == attachedType:
dropItemIndex = player.GetItemIndex(attachedItemSlotPos)
item.SelectItem(dropItemIndex)
dropItemName = item.GetItemName()
dropItemType = item.GetItemType()
dropItemSubType = item.GetItemSubType()
## Question Text
questionText = localeInfo.HOW_MANY_ITEM_DO_YOU_DROP(dropItemName, attachedItemCount)
elif player.SLOT_TYPE_DRAGON_SOUL_INVENTORY == attachedType:
dropItemIndex = player.GetItemIndex(player.DRAGON_SOUL_INVENTORY, attachedItemSlotPos)
item.SelectItem(dropItemIndex)
dropItemName = item.GetItemName()
dropItemType = item.GetItemType()
dropItemSubType = item.GetItemSubType()
## Question Text
questionText = localeInfo.HOW_MANY_ITEM_DO_YOU_DROP(dropItemName, attachedItemCount)
## Dialog
itemDropQuestionDialog = uiCommon.QuestionDialog()
itemDropQuestionDialog.SetText(questionText)
itemDropQuestionDialog.SetAcceptEvent(lambda arg=True: self.RequestDropItem(arg))
itemDropQuestionDialog.SetCancelEvent(lambda arg=False: self.RequestDropItem(arg))
itemDropQuestionDialog.Open()
itemDropQuestionDialog.dropType = attachedType
itemDropQuestionDialog.dropNumber = attachedItemSlotPos
itemDropQuestionDialog.dropCount = attachedItemCount
self.itemDropQuestionDialog = itemDropQuestionDialog
constInfo.SET_ITEM_QUESTION_DIALOG_STATUS(1)
## Dialog_Equipments
if dropItemType in [1, 2] and dropItemSubType in range(7) or dropItemType == 28 and dropItemSubType in [0, 1]:
itemDropQuestionDialog = uiCommon.EquipmentDropQuestion()
itemDropQuestionDialog.SetAcceptEvent(lambda arg=TRUE: self.RequestDropItem(arg))
itemDropQuestionDialog.SetCancelEvent(lambda arg=FALSE: self.RequestDropItem(arg))
itemDropQuestionDialog.dropType = attachedType
itemDropQuestionDialog.dropNumber = attachedItemSlotPos
itemDropQuestionDialog.dropCount = attachedItemCount
itemDropQuestionDialog.Open(attachedItemSlotPos)
self.itemDropQuestionDialog = itemDropQuestionDialog
## Dialog_Items
else:
itemDropQuestionDialog = uiCommon.QuestionDialog()
itemDropQuestionDialog.SetText(questionText)
itemDropQuestionDialog.SetAcceptEvent(lambda arg=True: self.RequestDropItem(arg))
itemDropQuestionDialog.SetCancelEvent(lambda arg=False: self.RequestDropItem(arg))
itemDropQuestionDialog.Open()
itemDropQuestionDialog.dropType = attachedType
itemDropQuestionDialog.dropNumber = attachedItemSlotPos
itemDropQuestionDialog.dropCount = attachedItemCount
self.itemDropQuestionDialog = itemDropQuestionDialog
constInfo.SET_ITEM_QUESTION_DIALOG_STATUS(1)
def RequestDropItem(self, answer):
if not self.itemDropQuestionDialog:
return
if answer:
dropType = self.itemDropQuestionDialog.dropType
dropCount = self.itemDropQuestionDialog.dropCount
dropNumber = self.itemDropQuestionDialog.dropNumber
if player.SLOT_TYPE_INVENTORY == dropType:
if dropNumber == player.ITEM_MONEY:
net.SendGoldDropPacketNew(dropCount)
snd.PlaySound("sound/ui/money.wav")
else:
# PRIVATESHOP_DISABLE_ITEM_DROP
self.__SendDropItemPacket(dropNumber, dropCount)
# END_OF_PRIVATESHOP_DISABLE_ITEM_DROP
elif player.SLOT_TYPE_DRAGON_SOUL_INVENTORY == dropType:
# PRIVATESHOP_DISABLE_ITEM_DROP
self.__SendDropItemPacket(dropNumber, dropCount, player.DRAGON_SOUL_INVENTORY)
# END_OF_PRIVATESHOP_DISABLE_ITEM_DROP
self.itemDropQuestionDialog.Close()
self.itemDropQuestionDialog = None
constInfo.SET_ITEM_QUESTION_DIALOG_STATUS(0)
# PRIVATESHOP_DISABLE_ITEM_DROP
def __SendDropItemPacket(self, itemVNum, itemCount, itemInvenType = player.INVENTORY):
if uiPrivateShopBuilder.IsBuildingPrivateShop():
chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.DROP_ITEM_FAILURE_PRIVATE_SHOP)
return
net.SendItemDropPacketNew(itemInvenType, itemVNum, itemCount)
# END_OF_PRIVATESHOP_DISABLE_ITEM_DROP
def OnMouseRightButtonDown(self):
self.CheckFocus()
if True == mouseModule.mouseController.isAttached():
mouseModule.mouseController.DeattachObject()
else:
player.SetMouseState(player.MBT_RIGHT, player.MBS_PRESS)
return True
def OnMouseRightButtonUp(self):
if True == mouseModule.mouseController.isAttached():
return True
player.SetMouseState(player.MBT_RIGHT, player.MBS_CLICK)
return True
def OnMouseMiddleButtonDown(self):
player.SetMouseMiddleButtonState(player.MBS_PRESS)
def OnMouseMiddleButtonUp(self):
player.SetMouseMiddleButtonState(player.MBS_CLICK)
def OnUpdate(self):
app.UpdateGame()
if self.mapNameShower.IsShow():
self.mapNameShower.Update()
if self.isShowDebugInfo:
self.UpdateDebugInfo()
if self.enableXMasBoom:
self.__XMasBoom_Update()
self.interface.BUILD_OnUpdate()
def UpdateDebugInfo(self):
#
# Äł¸ŻĹÍ ÁÂÇĄ ą× FPS Ăâ·Â
(x, y, z) = player.GetMainCharacterPosition()
nUpdateTime = app.GetUpdateTime()
nUpdateFPS = app.GetUpdateFPS()
nRenderFPS = app.GetRenderFPS()
nFaceCount = app.GetFaceCount()
fFaceSpeed = app.GetFaceSpeed()
nST=background.GetRenderShadowTime()
(fAveRT, nCurRT) = app.GetRenderTime()
(iNum, fFogStart, fFogEnd, fFarCilp) = background.GetDistanceSetInfo()
(iPatch, iSplat, fSplatRatio, sTextureNum) = background.GetRenderedSplatNum()
if iPatch == 0:
iPatch = 1
#(dwRenderedThing, dwRenderedCRC) = background.GetRenderedGraphicThingInstanceNum()
self.PrintCoord.SetText("Coordinate: %.2f %.2f %.2f ATM: %d" % (x, y, z, app.GetAvailableTextureMemory()/(1024*1024)))
xMouse, yMouse = wndMgr.GetMousePosition()
self.PrintMousePos.SetText("MousePosition: %d %d" % (xMouse, yMouse))
self.FrameRate.SetText("UFPS: %3d UT: %3d FS %.2f" % (nUpdateFPS, nUpdateTime, fFaceSpeed))
if fAveRT>1.0:
self.Pitch.SetText("RFPS: %3d RT:%.2f(%3d) FC: %d(%.2f) " % (nRenderFPS, fAveRT, nCurRT, nFaceCount, nFaceCount/fAveRT))
self.Splat.SetText("PATCH: %d SPLAT: %d BAD(%.2f)" % (iPatch, iSplat, fSplatRatio))
#self.Pitch.SetText("Pitch: %.2f" % (app.GetCameraPitch())
#self.TextureNum.SetText("TN : %s" % (sTextureNum))
#self.ObjectNum.SetText("GTI : %d, CRC : %d" % (dwRenderedThing, dwRenderedCRC))
self.ViewDistance.SetText("Num : %d, FS : %f, FE : %f, FC : %f" % (iNum, fFogStart, fFogEnd, fFarCilp))
def OnRender(self):
app.RenderGame()
if self.console.Console.collision:
background.RenderCollision()
chr.RenderCollision()
(x, y) = app.GetCursorPosition()
########################
# Picking
########################
textTail.UpdateAllTextTail()
if True == wndMgr.IsPickedWindow(self.hWnd):
self.PickingCharacterIndex = chr.Pick()
if -1 != self.PickingCharacterIndex:
textTail.ShowCharacterTextTail(self.PickingCharacterIndex)
if 0 != self.targetBoard.GetTargetVID():
textTail.ShowCharacterTextTail(self.targetBoard.GetTargetVID())
# ADD_ALWAYS_SHOW_NAME
if not self.__IsShowName():
self.PickingItemIndex = item.Pick()
if -1 != self.PickingItemIndex:
textTail.ShowItemTextTail(self.PickingItemIndex)
# END_OF_ADD_ALWAYS_SHOW_NAME
## Show all name in the range
# ADD_ALWAYS_SHOW_NAME
if self.__IsShowName():
textTail.ShowAllTextTail()
self.PickingItemIndex = textTail.Pick(x, y)
# END_OF_ADD_ALWAYS_SHOW_NAME
textTail.UpdateShowingTextTail()
textTail.ArrangeTextTail()
if -1 != self.PickingItemIndex:
textTail.SelectItemName(self.PickingItemIndex)
grp.PopState()
grp.SetInterfaceRenderState()
textTail.Render()
textTail.HideAllTextTail()
def OnPressEscapeKey(self):
if app.TARGET == app.GetCursor():
app.SetCursor(app.NORMAL)
elif True == mouseModule.mouseController.isAttached():
mouseModule.mouseController.DeattachObject()
else:
self.interface.OpenSystemDialog()
return True
def OnIMEReturn(self):
if app.IsPressed(app.DIK_LSHIFT):
self.interface.OpenWhisperDialogWithoutTarget()
else:
self.interface.ToggleChat()
return True
def OnPressExitKey(self):
self.interface.ToggleSystemDialog()
return True
## BINARY CALLBACK
######################################################################################
# WEDDING
def BINARY_LoverInfo(self, name, lovePoint):
if self.interface.wndMessenger:
self.interface.wndMessenger.OnAddLover(name, lovePoint)
if self.affectShower:
self.affectShower.SetLoverInfo(name, lovePoint)
def BINARY_UpdateLovePoint(self, lovePoint):
if self.interface.wndMessenger:
self.interface.wndMessenger.OnUpdateLovePoint(lovePoint)
if self.affectShower:
self.affectShower.OnUpdateLovePoint(lovePoint)
# END_OF_WEDDING
# QUEST_CONFIRM
def BINARY_OnQuestConfirm(self, msg, timeout, pid):
confirmDialog = uiCommon.QuestionDialogWithTimeLimit()
confirmDialog.Open(msg, timeout)
confirmDialog.SetAcceptEvent(lambda answer=True, pid=pid: net.SendQuestConfirmPacket(answer, pid) or self.confirmDialog.Hide())
confirmDialog.SetCancelEvent(lambda answer=False, pid=pid: net.SendQuestConfirmPacket(answer, pid) or self.confirmDialog.Hide())
self.confirmDialog = confirmDialog
# END_OF_QUEST_CONFIRM
# GIFT command
def Gift_Show(self):
self.interface.ShowGift()
# CUBE
def BINARY_Cube_Open(self, npcVNUM):
self.currentCubeNPC = npcVNUM
self.interface.OpenCubeWindow()
if npcVNUM not in self.cubeInformation:
net.SendChatPacket("/cube r_info")
else:
cubeInfoList = self.cubeInformation[npcVNUM]
i = 0
for cubeInfo in cubeInfoList:
self.interface.wndCube.AddCubeResultItem(cubeInfo["vnum"], cubeInfo["count"])
j = 0
for materialList in cubeInfo["materialList"]:
for materialInfo in materialList:
itemVnum, itemCount = materialInfo
self.interface.wndCube.AddMaterialInfo(i, j, itemVnum, itemCount)
j = j + 1
i = i + 1
self.interface.wndCube.Refresh()
def BINARY_Cube_Close(self):
self.interface.CloseCubeWindow()
# Á¦ŔŰżˇ ÇĘżäÇŃ °ńµĺ, żą»óµÇ´Â żĎĽşÇ°ŔÇ VNUM°ú °łĽö Á¤ş¸ update
def BINARY_Cube_UpdateInfo(self, gold, itemVnum, count):
self.interface.UpdateCubeInfo(gold, itemVnum, count)
def BINARY_Cube_Succeed(self, itemVnum, count):
print "ĹĄşę Á¦ŔŰ Ľş°ř"
self.interface.SucceedCubeWork(itemVnum, count)
pass
def BINARY_Cube_Failed(self):
print "ĹĄşę Á¦ŔŰ ˝ÇĆĐ"
self.interface.FailedCubeWork()
pass
def BINARY_Cube_ResultList(self, npcVNUM, listText):
# ResultList Text Format : 72723,1/72725,1/72730.1/50001,5 ŔĚ·±˝ÄŔ¸·Î "/" ą®ŔÚ·Î ±¸şĐµČ ¸®˝şĆ®¸¦ ÁÜ
#print listText
if npcVNUM == 0:
npcVNUM = self.currentCubeNPC
self.cubeInformation[npcVNUM] = []
try:
for eachInfoText in listText.split("/"):
eachInfo = eachInfoText.split(",")
itemVnum = int(eachInfo[0])
itemCount = int(eachInfo[1])
self.cubeInformation[npcVNUM].append({"vnum": itemVnum, "count": itemCount})
self.interface.wndCube.AddCubeResultItem(itemVnum, itemCount)
resultCount = len(self.cubeInformation[npcVNUM])
requestCount = 7
modCount = resultCount % requestCount
splitCount = resultCount / requestCount
for i in xrange(splitCount):
#print("/cube r_info %d %d" % (i * requestCount, requestCount))
net.SendChatPacket("/cube r_info %d %d" % (i * requestCount, requestCount))
if 0 < modCount:
#print("/cube r_info %d %d" % (splitCount * requestCount, modCount))
net.SendChatPacket("/cube r_info %d %d" % (splitCount * requestCount, modCount))
except RuntimeError, msg:
dbg.TraceError(msg)
return 0
pass
def BINARY_Cube_MaterialInfo(self, startIndex, listCount, listText):
# Material Text Format : 125,1|126,2|127,2|123,5&555,5&555,4/120000
try:
#print listText
if 3 > len(listText):
dbg.TraceError("Wrong Cube Material Infomation")
return 0
eachResultList = listText.split("@")
cubeInfo = self.cubeInformation[self.currentCubeNPC]
itemIndex = 0
for eachResultText in eachResultList:
cubeInfo[startIndex + itemIndex]["materialList"] = [[], [], [], [], []]
materialList = cubeInfo[startIndex + itemIndex]["materialList"]
gold = 0
splitResult = eachResultText.split("/")
if 1 < len(splitResult):
gold = int(splitResult[1])
#print "splitResult : ", splitResult
eachMaterialList = splitResult[0].split("&")
i = 0
for eachMaterialText in eachMaterialList:
complicatedList = eachMaterialText.split("|")
if 0 < len(complicatedList):
for complicatedText in complicatedList:
(itemVnum, itemCount) = complicatedText.split(",")
itemVnum = int(itemVnum)
itemCount = int(itemCount)
self.interface.wndCube.AddMaterialInfo(itemIndex + startIndex, i, itemVnum, itemCount)
materialList[i].append((itemVnum, itemCount))
else:
itemVnum, itemCount = eachMaterialText.split(",")
itemVnum = int(itemVnum)
itemCount = int(itemCount)
self.interface.wndCube.AddMaterialInfo(itemIndex + startIndex, i, itemVnum, itemCount)
materialList[i].append((itemVnum, itemCount))
i = i + 1
itemIndex = itemIndex + 1
self.interface.wndCube.Refresh()
except RuntimeError, msg:
dbg.TraceError(msg)
return 0
pass
# END_OF_CUBE
# żëČĄĽ®
def BINARY_Highlight_Item(self, inven_type, inven_pos):
self.interface.Highligt_Item(inven_type, inven_pos)
def BINARY_DragonSoulGiveQuilification(self):
self.interface.DragonSoulGiveQuilification()
def BINARY_DragonSoulRefineWindow_Open(self):
self.interface.OpenDragonSoulRefineWindow()
def BINARY_DragonSoulRefineWindow_RefineFail(self, reason, inven_type, inven_pos):
self.interface.FailDragonSoulRefine(reason, inven_type, inven_pos)
def BINARY_DragonSoulRefineWindow_RefineSucceed(self, inven_type, inven_pos):
self.interface.SucceedDragonSoulRefine(inven_type, inven_pos)
# END of DRAGON SOUL REFINE WINDOW
def BINARY_SetBigMessage(self, message):
self.interface.bigBoard.SetTip(message)
def BINARY_SetTipMessage(self, message):
self.interface.tipBoard.SetTip(message)
def BINARY_AppendNotifyMessage(self, type):
if not type in localeInfo.NOTIFY_MESSAGE:
return
chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.NOTIFY_MESSAGE[type])
def BINARY_Guild_EnterGuildArea(self, areaID):
self.interface.BULID_EnterGuildArea(areaID)
def BINARY_Guild_ExitGuildArea(self, areaID):
self.interface.BULID_ExitGuildArea(areaID)
def BINARY_GuildWar_OnSendDeclare(self, guildID):
pass
def BINARY_GuildWar_OnRecvDeclare(self, guildID, warType):
mainCharacterName = player.GetMainCharacterName()
masterName = guild.GetGuildMasterName()
if mainCharacterName == masterName:
self.__GuildWar_OpenAskDialog(guildID, warType)
def BINARY_GuildWar_OnRecvPoint(self, gainGuildID, opponentGuildID, point):
self.interface.OnRecvGuildWarPoint(gainGuildID, opponentGuildID, point)
def BINARY_GuildWar_OnStart(self, guildSelf, guildOpp):
self.interface.OnStartGuildWar(guildSelf, guildOpp)
def BINARY_GuildWar_OnEnd(self, guildSelf, guildOpp):
self.interface.OnEndGuildWar(guildSelf, guildOpp)
def BINARY_BettingGuildWar_SetObserverMode(self, isEnable):
self.interface.BINARY_SetObserverMode(isEnable)
def BINARY_BettingGuildWar_UpdateObserverCount(self, observerCount):
self.interface.wndMiniMap.UpdateObserverCount(observerCount)
def __GuildWar_UpdateMemberCount(self, guildID1, memberCount1, guildID2, memberCount2, observerCount):
guildID1 = int(guildID1)
guildID2 = int(guildID2)
memberCount1 = int(memberCount1)
memberCount2 = int(memberCount2)
observerCount = int(observerCount)
self.interface.UpdateMemberCount(guildID1, memberCount1, guildID2, memberCount2)
self.interface.wndMiniMap.UpdateObserverCount(observerCount)
def __GuildWar_OpenAskDialog(self, guildID, warType):
guildName = guild.GetGuildName(guildID)
# REMOVED_GUILD_BUG_FIX
if "Noname" == guildName:
return
# END_OF_REMOVED_GUILD_BUG_FIX
import uiGuild
questionDialog = uiGuild.AcceptGuildWarDialog()
questionDialog.SAFE_SetAcceptEvent(self.__GuildWar_OnAccept)
questionDialog.SAFE_SetCancelEvent(self.__GuildWar_OnDecline)
questionDialog.Open(guildName, warType)
self.guildWarQuestionDialog = questionDialog
def __GuildWar_CloseAskDialog(self):
self.guildWarQuestionDialog.Close()
self.guildWarQuestionDialog = None
def __GuildWar_OnAccept(self):
guildName = self.guildWarQuestionDialog.GetGuildName()
net.SendChatPacket("/war " + guildName)
self.__GuildWar_CloseAskDialog()
return 1
def __GuildWar_OnDecline(self):
guildName = self.guildWarQuestionDialog.GetGuildName()
net.SendChatPacket("/nowar " + guildName)
self.__GuildWar_CloseAskDialog()
return 1
## BINARY CALLBACK
######################################################################################
def __ServerCommand_Build(self):
serverCommandList={
"ConsoleEnable" : self.__Console_Enable,
"DayMode" : self.__DayMode_Update,
"PRESERVE_DayMode" : self.__PRESERVE_DayMode_Update,
"CloseRestartWindow" : self.__RestartDialog_Close,
"OpenPrivateShop" : self.__PrivateShop_Open,
"PartyHealReady" : self.PartyHealReady,
"ShowMeSafeboxPassword" : self.AskSafeboxPassword,
"CloseSafebox" : self.CommandCloseSafebox,
# ITEM_MALL
"CloseMall" : self.CommandCloseMall,
"ShowMeMallPassword" : self.AskMallPassword,
"item_mall" : self.__ItemMall_Open,
# END_OF_ITEM_MALL
# DRAGONROULETTE Start
"uiRoulette" : self.__uiRoulette,
# DRAGONROULETTE End
# HABILIDADES
"HABILIDADES" : self.__Habilidades,
# END_OF_HABILIDADES
"input_start" : self.__InputOn,
"input_end" : self.__InputOff,
"input_value" : self.__InputValue,
# ELLENFÉL HP
"pvp_elet" : self.__White,
"super_quest" : self.__World,
# ELLENFÉL HP END
# MountSystem
"MountSystem" : self.__MountSystem,
# MountSystem
# STONEWHEEL
"STONEWHEEL" : self.__StoneWheel,
"SzerencseOpen_index" : self.__SzerencseOpen,
# STONEWHEEL
# TELEPORT
"Teleport" : self.Teleport,
# TELEPORT
"RefineSuceeded" : self.RefineSuceededMessage,
"RefineFailed" : self.RefineFailedMessage,
"xmas_snow" : self.__XMasSnow_Enable,
"xmas_boom" : self.__XMasBoom_Enable,
"xmas_song" : self.__XMasSong_Enable,
"xmas_tree" : self.__XMasTree_Enable,
"newyear_boom" : self.__XMasBoom_Enable,
"PartyRequest" : self.__PartyRequestQuestion,
"PartyRequestDenied" : self.__PartyRequestDenied,
"horse_state" : self.__Horse_UpdateState,
"hide_horse_state" : self.__Horse_HideState,
"WarUC" : self.__GuildWar_UpdateMemberCount,
"test_server" : self.__EnableTestServerFlag,
"mall" : self.__InGameShop_Show,
"BINARY_Update_Coins" : self.Binary_Update_Coins,
# WEDDING
"lover_login" : self.__LoginLover,
"lover_logout" : self.__LogoutLover,
"lover_near" : self.__LoverNear,
"lover_far" : self.__LoverFar,
"lover_divorce" : self.__LoverDivorce,
"PlayMusic" : self.__PlayMusic,
# END_OF_WEDDING
# PRIVATE_SHOP_PRICE_LIST
"MyShopPriceList" : self.__PrivateShop_PriceList,
# END_OF_PRIVATE_SHOP_PRICE_LIST
# TEAM_LIST
"SetTeamOnline" : self.__TeamLogin,
"SetTeamOffline" : self.__TeamLogout,
# TEAM_LIST
}
self.serverCommander=stringCommander.Analyzer()
for serverCommandItem in serverCommandList.items():
self.serverCommander.SAFE_RegisterCallBack(
serverCommandItem[0], serverCommandItem[1]
)
# TEAM_LIST
def __TeamLogin(self, name):
if self.interface.wndMessenger:
self.interface.wndMessenger.OnLogin(2, name)
def __TeamLogout(self, name):
if self.interface.wndMessenger:
self.interface.wndMessenger.OnLogout(2, name)
# TEAM_LIST
def BINARY_ServerCommand_Run(self, line):
#dbg.TraceError(line)
try:
#print " BINARY_ServerCommand_Run", line
return self.serverCommander.Run(line)
except RuntimeError, msg:
dbg.TraceError(msg)
return 0
def __ProcessPreservedServerCommand(self):
try:
command = net.GetPreservedServerCommand()
while command:
print " __ProcessPreservedServerCommand", command
self.serverCommander.Run(command)
command = net.GetPreservedServerCommand()
except RuntimeError, msg:
dbg.TraceError(msg)
return 0
def PartyHealReady(self):
self.interface.PartyHealReady()
def AskSafeboxPassword(self):
self.interface.AskSafeboxPassword()
# ITEM_MALL
def AskMallPassword(self):
self.interface.AskMallPassword()
def __ItemMall_Open(self):
self.interface.OpenItemMall();
def CommandCloseMall(self):
self.interface.CommandCloseMall()
# END_OF_ITEM_MALL
def RefineSuceededMessage(self):
snd.PlaySound("sound/ui/make_soket.wav")
self.PopupMessage(localeInfo.REFINE_SUCCESS)
def RefineFailedMessage(self):
snd.PlaySound("sound/ui/jaeryun_fail.wav")
self.PopupMessage(localeInfo.REFINE_FAILURE)
def CommandCloseSafebox(self):
self.interface.CommandCloseSafebox()
# PRIVATE_SHOP_PRICE_LIST
def __PrivateShop_PriceList(self, itemVNum, itemPrice):
uiPrivateShopBuilder.SetPrivateShopItemPrice(itemVNum, itemPrice)
# END_OF_PRIVATE_SHOP_PRICE_LIST
def __Horse_HideState(self):
self.affectShower.SetHorseState(0, 0, 0)
def __Horse_UpdateState(self, level, health, battery):
self.affectShower.SetHorseState(int(level), int(health), int(battery))
def __IsXMasMap(self):
mapDict = ( "metin2_map_n_flame_01",
"metin2_map_n_desert_01",
"metin2_map_spiderdungeon",
"metin2_map_deviltower1", )
if background.GetCurrentMapName() in mapDict:
return False
return True
def __XMasSnow_Enable(self, mode):
self.__XMasSong_Enable(mode)
if "1"==mode:
if not self.__IsXMasMap():
return
print "XMAS_SNOW ON"
background.EnableSnow(1)
else:
print "XMAS_SNOW OFF"
background.EnableSnow(0)
def __XMasBoom_Enable(self, mode):
if "1"==mode:
if not self.__IsXMasMap():
return
print "XMAS_BOOM ON"
self.__DayMode_Update("dark")
self.enableXMasBoom = True
self.startTimeXMasBoom = app.GetTime()
else:
print "XMAS_BOOM OFF"
self.__DayMode_Update("light")
self.enableXMasBoom = False
def __XMasTree_Enable(self, grade):
print "XMAS_TREE ", grade
background.SetXMasTree(int(grade))
def __XMasSong_Enable(self, mode):
if "1"==mode:
print "XMAS_SONG ON"
XMAS_BGM = "xmas.mp3"
if app.IsExistFile("BGM/" + XMAS_BGM)==1:
if musicInfo.fieldMusic != "":
snd.FadeOutMusic("BGM/" + musicInfo.fieldMusic)
musicInfo.fieldMusic=XMAS_BGM
snd.FadeInMusic("BGM/" + musicInfo.fieldMusic)
else:
print "XMAS_SONG OFF"
if musicInfo.fieldMusic != "":
snd.FadeOutMusic("BGM/" + musicInfo.fieldMusic)
musicInfo.fieldMusic=musicInfo.METIN2THEMA
snd.FadeInMusic("BGM/" + musicInfo.fieldMusic)
def __RestartDialog_Close(self):
self.interface.CloseRestartDialog()
def __Console_Enable(self):
constInfo.CONSOLE_ENABLE = True
self.consoleEnable = True
app.EnableSpecialCameraMode()
ui.EnablePaste(True)
## PrivateShop
def __PrivateShop_Open(self):
self.interface.OpenPrivateShopInputNameDialog()
def BINARY_PrivateShop_Appear(self, vid, text):
self.interface.AppearPrivateShop(vid, text)
def BINARY_PrivateShop_Disappear(self, vid):
self.interface.DisappearPrivateShop(vid)
## DayMode
def __PRESERVE_DayMode_Update(self, mode):
if "light"==mode:
background.SetEnvironmentData(0)
elif "dark"==mode:
if not self.__IsXMasMap():
return
background.RegisterEnvironmentData(1, constInfo.ENVIRONMENT_NIGHT)
background.SetEnvironmentData(1)
def __DayMode_Update(self, mode):
if "light"==mode:
self.curtain.SAFE_FadeOut(self.__DayMode_OnCompleteChangeToLight)
elif "dark"==mode:
if not self.__IsXMasMap():
return
self.curtain.SAFE_FadeOut(self.__DayMode_OnCompleteChangeToDark)
def __DayMode_OnCompleteChangeToLight(self):
background.SetEnvironmentData(0)
self.curtain.FadeIn()
def __DayMode_OnCompleteChangeToDark(self):
background.RegisterEnvironmentData(1, constInfo.ENVIRONMENT_NIGHT)
background.SetEnvironmentData(1)
self.curtain.FadeIn()
## XMasBoom
def __XMasBoom_Update(self):
self.BOOM_DATA_LIST = ( (2, 5), (5, 2), (7, 3), (10, 3), (20, 5) )
if self.indexXMasBoom >= len(self.BOOM_DATA_LIST):
return
boomTime = self.BOOM_DATA_LIST[self.indexXMasBoom][0]
boomCount = self.BOOM_DATA_LIST[self.indexXMasBoom][1]
if app.GetTime() - self.startTimeXMasBoom > boomTime:
self.indexXMasBoom += 1
for i in xrange(boomCount):
self.__XMasBoom_Boom()
def __XMasBoom_Boom(self):
x, y, z = player.GetMainCharacterPosition()
randX = app.GetRandom(-150, 150)
randY = app.GetRandom(-150, 150)
snd.PlaySound3D(x+randX, -y+randY, z, "sound/common/etc/salute.mp3")
def __PartyRequestQuestion(self, vid):
vid = int(vid)
partyRequestQuestionDialog = uiCommon.QuestionDialog()
partyRequestQuestionDialog.SetText(chr.GetNameByVID(vid) + localeInfo.PARTY_DO_YOU_ACCEPT)
partyRequestQuestionDialog.SetAcceptText(localeInfo.UI_ACCEPT)
partyRequestQuestionDialog.SetCancelText(localeInfo.UI_DENY)
partyRequestQuestionDialog.SetAcceptEvent(lambda arg=True: self.__AnswerPartyRequest(arg))
partyRequestQuestionDialog.SetCancelEvent(lambda arg=False: self.__AnswerPartyRequest(arg))
partyRequestQuestionDialog.Open()
partyRequestQuestionDialog.vid = vid
self.partyRequestQuestionDialog = partyRequestQuestionDialog
def __AnswerPartyRequest(self, answer):
if not self.partyRequestQuestionDialog:
return
vid = self.partyRequestQuestionDialog.vid
if answer:
net.SendChatPacket("/party_request_accept " + str(vid))
else:
net.SendChatPacket("/party_request_deny " + str(vid))
self.partyRequestQuestionDialog.Close()
self.partyRequestQuestionDialog = None
def __PartyRequestDenied(self):
self.PopupMessage(localeInfo.PARTY_REQUEST_DENIED)
def __EnableTestServerFlag(self):
app.EnableTestServerFlag()
def __InGameShop_Show(self, url):
if constInfo.IN_GAME_SHOP_ENABLE:
self.interface.OpenWebWindow(url)
# Elrejtés F11
def __ElrejtesManager(self):
if constInfo.elrejtes == 0:
self.interface.HideAllWindows()
self.interface.HideAllQuestButton() # Quest tekercsek
self.interface.wndGameButton.Hide() # Game Button (Skill, Status)
self.affectShower.Hide() # Bal felső sarokban lévő bónuszok
chat.AppendChat(chat.CHAT_TYPE_INFO, "Tálca & minimap elrejtés: bekapcsolva")
constInfo.elrejtes = 1
elif constInfo.elrejtes == 1:
self.interface.ShowAllQuestButton() # Quest tekercsek
self.interface.wndGameButton.Show() # Game Button (Skill, Status)
self.affectShower.Show() # Bal felső sarokban lévő bónuszok
self.interface.wndTaskBar.Show()
self.interface.wndChat.Show()
self.interface.wndMiniMap.Show()
try: self.interface.wndEnergyBar.Show()
except: pass
chat.AppendChat(chat.CHAT_TYPE_INFO, "Tálca & minimap elrejtés: kikapcsolva")
constInfo.elrejtes = 0
# Elrejtés F11
# WEDDING
def __LoginLover(self):
if self.interface.wndMessenger:
self.interface.wndMessenger.OnLoginLover()
def __LogoutLover(self):
if self.interface.wndMessenger:
self.interface.wndMessenger.OnLogoutLover()
if self.affectShower:
self.affectShower.HideLoverState()
def __LoverNear(self):
if self.affectShower:
self.affectShower.ShowLoverState()
def __LoverFar(self):
if self.affectShower:
self.affectShower.HideLoverState()
def __LoverDivorce(self):
if self.interface.wndMessenger:
self.interface.wndMessenger.ClearLoverInfo()
if self.affectShower:
self.affectShower.ClearLoverState()
def __PlayMusic(self, flag, filename):
flag = int(flag)
if flag:
snd.FadeOutAllMusic()
musicInfo.SaveLastPlayFieldMusic()
snd.FadeInMusic("BGM/" + filename)
else:
snd.FadeOutAllMusic()
musicInfo.LoadLastPlayFieldMusic()
snd.FadeInMusic("BGM/" + musicInfo.fieldMusic)
# END_OF_WEDDING
# BÓNUSZDIALOG
def __BonusDialog(self):
self.firewall = uibonus.BonusPage()
if constInfo.bonusdialog == 0:
constInfo.bonusdialog = 1
self.firewall.Show()
chat.AppendChat(chat.CHAT_TYPE_INFO, "[INFÓ]: A bónusz táblázat sikeresen megnyitva. [Elérhető: F7 gombbal]")
elif constInfo.bonusdialog == 1:
constInfo.bonusdialog = 0
self.firewall.Hide()
# BÓNUSZDIALOG
# ELLENFÉL HP
def __White(self, data):
dane = data.split("|")
constInfo.PLAYER_NAME = str(dane[0])
constInfo.PLAYER_HP = int(dane[1])
constInfo.PLAYER_MAX_HP = int(dane[2])
constInfo.PLAYER_SP = int(dane[3])
constInfo.PLAYER_MAX_SP = int(dane[4])
def __World(self, id):
constInfo.STHX = int(id)
# ELLENFÉL HP END
# HABILIDADES
def __Habilidades(self, cmd):
shang = cmd.split("|")
if shang[0] == "RAZA":
self.habis.Open(int(shang[1]))
elif shang[0] == "GRUPO":
net.SendQuestInputStringPacket(str(constInfo.Habilidades["HABSTR"]))
constInfo.Habilidades["HABSTR"] = ""
elif shang[0] == "QID":
constInfo.Habilidades["qid"] = int(shang[1])
# END_HABILIDADES
# DRAGONROULETTE
def __uiRoulette(self, info):
CMD = info.split("/")
if CMD[0]=="index":
constInfo.uiRoulette["index"] = int(CMD[1])
elif CMD[0]=="gui":
constInfo.uiRoulette["kugel"] = int(CMD[1])
constInfo.uiRoulette["max_points"] = int(CMD[2])
constInfo.uiRoulette["points"] = int(CMD[3])
# DRAGONROULETTE
# MountSystem
def __MountSystem(self, info, i=0):
if info=="Item":
if i!=0:
constInfo.MountSystem["index"] = int(i)
constInfo.MountSystem["GUI"].Open()
elif info=="Input":
net.SendQuestInputStringPacket(str(constInfo.MountSystem["CMD"]))
# MountSystem
# STONEWHEEL
def __StoneWheel(self, getInfo):
CMD = getInfo.split("/")
if CMD[0]=="config":
string = CMD[1].split("|")
constInfo.STONEWHEEL_BY_KILROY[0] = (int(string[0]))
constInfo.STONEWHEEL_BY_KILROY[1] = (int(string[1]))
self.wndItemChance.SetToVars(string[2].split("#"), 1)
elif CMD[0]=="input":
net.SendQuestInputStringPacket(str(constInfo.STONEWHEEL_BY_KILROY[2]))
elif CMD[0]=="setrand":
self.wndItemChance.SetToVars(CMD[1].split("#"), 2)
elif CMD[0]=="yangstatus":
self.wndItemChance.YangAnswerFromServer(int(CMD[1]))
def __SzerencseOpen(self):
self.wndItemChance.Open()
# STONEWHEEL
def __karaca425event(self):
if constInfo.karaca425event == 0:
constInfo.karaca425event = 1
self.karaca425event.Show()
else:
constInfo.karaca425event = 0
self.karaca425event.Hide()
def Binary_Update_Coins(self,coins):
self.wndMds.SetText(str(coins))
def __InputOff(self):
constInfo.INPUT_IGNORE = 0
def __InputOn(self):
constInfo.INPUT_IGNORE = 1
def __InputValue(self):
net.SendQuestInputStringPacket(str(constInfo.VID))
ui.py
Code:
def SetText(self, text, height = 4):
if not self.ButtonText:
textLine = TextLine()
textLine.SetParent(self)
textLine.SetPosition(self.GetWidth()/2, self.GetHeight()/2)
textLine.SetVerticalAlignCenter()
textLine.SetHorizontalAlignCenter()
textLine.Show()
self.ButtonText = textLine
self.ButtonText.SetText(text)
def GetText(self):
if not self.ButtonText:
return# ""
return self.ButtonText.GetText()
def SetFormToolTipText(self, type, text, x, y):
if not self.ToolTipText:
toolTip=createToolTipWindowDict[type]()
toolTip.SetParent(self)
toolTip.SetSize(0, 0)
toolTip.SetHorizontalAlignCenter()
toolTip.SetOutline()
toolTip.Hide()
toolTip.SetPosition(x + self.GetWidth()/2, y)
self.ToolTipText=toolTip
self.ToolTipText.SetText(text)
|
|
|
06/19/2016, 21:23
|
#7
|
elite*gold: 0
Join Date: May 2015
Posts: 13
Received Thanks: 9
|
Quote:
Originally Posted by AmerigoMendosa
client syserr
Code:
0619 10:06:12945 :: Traceback (most recent call last):
0619 10:06:12945 :: File "networkModule.py", line 247, in SetGamePhase
0619 10:06:12946 :: File "game.py", line 137, in __init__
0619 10:06:12946 :: AttributeError
0619 10:06:12946 :: :
0619 10:06:12946 :: 'GameWindow' object has no attribute '_GameWindow__SetQuickSlotMode'
0619 10:06:12946 ::
constinfo.py
Code:
# Felszerelés cserél panel
FAST_PAGE = 1
FAST_EQUIP = 0
# Felszerelés cserélő panel
karaca425event = 0
# constant
HIGH_PRICE = 500000
MIDDLE_PRICE = 50000
ERROR_METIN_STONE = 28960
SUB2_LOADING_ENABLE = 1
EXPANDED_COMBO_ENABLE = 1
CONVERT_EMPIRE_LANGUAGE_ENABLE = 1
USE_ITEM_WEAPON_TABLE_ATTACK_BONUS = 0
ADD_DEF_BONUS_ENABLE = 1
LOGIN_COUNT_LIMIT_ENABLE = 0
game.py
Code:
import os
import app
import dbg
import grp
import item
import background
import chr
import chrmgr
import player
import snd
import chat
import textTail
import snd
import net
import effect
import wndMgr
import fly
import systemSetting
import quest
import guild
import skill
import messenger
import localeInfo
import constInfo
import exchange
import ime
import ui
import uiCommon
import uiPhaseCurtain
import uiMapNameShower
import uiAffectShower
import uiPlayerGauge
import uiCharacter
import uiTarget
import uiHabilidades
import uiHealth
import event
import uibonus
import uiswitch
import uiRoulette
import mounting
import itemchance
import uiteleport
# PRIVATE_SHOP_PRICE_LIST
import uiPrivateShopBuilder
# END_OF_PRIVATE_SHOP_PRICE_LIST
import mouseModule
import consoleModule
import localeInfo
import playerSettingModule
import interfaceModule
import musicInfo
import debugInfo
import stringCommander
import constInfo
from _weakref import proxy
# TEXTTAIL_LIVINGTIME_CONTROL
#if localeInfo.IsJAPAN():
# app.SetTextTailLivingTime(8.0)
# END_OF_TEXTTAIL_LIVINGTIME_CONTROL
# SCREENSHOT_CWDSAVE
SCREENSHOT_CWDSAVE = False
SCREENSHOT_DIR = None
if localeInfo.IsEUROPE():
SCREENSHOT_CWDSAVE = True
if localeInfo.IsCIBN10():
SCREENSHOT_CWDSAVE = False
SCREENSHOT_DIR = "YT2W"
cameraDistance = 1550.0
cameraPitch = 27.0
cameraRotation = 0.0
cameraHeight = 100.0
testAlignment = 0
BPisLoaded = 0
class GameWindow(ui.ScriptWindow):
def __init__(self, stream):
ui.ScriptWindow.__init__(self, "GAME")
self.SetWindowName("game")
net.SetPhaseWindow(net.PHASE_WINDOW_GAME, self)
player.SetGameWindow(self)
self.quickSlotPageIndex = 0
self.lastPKModeSendedTime = 0
self.pressNumber = None
self.guildWarQuestionDialog = None
self.interface = None
self.targetBoard = None
self.console = None
self.mapNameShower = None
self.affectShower = None
self.playerGauge = None
self.stream=stream
self.interface = interfaceModule.Interface()
self.interface.MakeInterface()
self.interface.ShowDefaultWindows()
self.curtain = uiPhaseCurtain.PhaseCurtain()
self.curtain.speed = 0.03
self.curtain.Hide()
self.targetBoard = uiTarget.TargetBoard()
self.targetBoard.SetWhisperEvent(ui.__mem_func__(self.interface.OpenWhisperDialog))
self.targetBoard.Hide()
self.console = consoleModule.ConsoleWindow()
self.console.BindGameClass(self)
self.console.SetConsoleSize(wndMgr.GetScreenWidth(), 200)
self.console.Hide()
self.mapNameShower = uiMapNameShower.MapNameShower()
self.affectShower = uiAffectShower.AffectShower()
self.playerGauge = uiPlayerGauge.PlayerGauge(self)
self.playerGauge.Hide()
self.habis = uiHabilidades.Habilidades()
self.habis.Close()
#wj 2014.1.2. ESCĹ°¸¦ ´©¸¦ ˝Ă żěĽ±ŔűŔ¸·Î DropQuestionDialog¸¦ ˛ôµµ·Ď ¸¸µéľú´Ů. ÇĎÁö¸¸ ĂłŔ˝żˇ itemDropQuestionDialog°ˇ Ľ±ľđµÇľî ŔÖÁö ľĘľĆ ERROR°ˇ ąß»ýÇĎż© initżˇĽ* Ľ±ľđ°ú µż˝Ăżˇ ĂʱâČ* ˝ĂĹ´.
self.itemDropQuestionDialog = None
self.__SetQuickSlotMode()
self.__ServerCommand_Build()
self.__ProcessPreservedServerCommand()
# Roulette
self.Roulette = uiRoulette.RouletteWindow()
# Roulette
# MountSystem
constInfo.MountSystem["GUI"] = mounting.MountWindow()
# MountSystem
# STONEWHEEL
self.wndItemChance = itemchance.ItemChance()
# STONEWHEEL
# TELEPORT
self.teleport = uiteleport.TeleportWindow()
# TELEPORT
class Component:
def Button(self, parent, buttonName, tooltipText, x, y, func, UpVisual, OverVisual, DownVisual):
button = ui.Button()
if parent != None:
button.SetParent(parent)
button.SetPosition(x, y)
button.SetUpVisual(UpVisual)
button.SetOverVisual(OverVisual)
button.SetDownVisual(DownVisual)
button.SetText(buttonName)
button.SetToolTipText(tooltipText)
button.Show()
button.SetEvent(func)
return button
def ToggleButton(self, parent, buttonName, tooltipText, x, y, funcUp, funcDown, UpVisual, OverVisual, DownVisual):
button = ui.ToggleButton()
if parent != None:
button.SetParent(parent)
button.SetPosition(x, y)
button.SetUpVisual(UpVisual)
button.SetOverVisual(OverVisual)
button.SetDownVisual(DownVisual)
button.SetText(buttonName)
button.SetToolTipText(tooltipText)
button.Show()
button.SetToggleUpEvent(funcUp)
button.SetToggleDownEvent(funcDown)
return button
def EditLine(self, parent, editlineText, x, y, width, heigh, max):
SlotBar = ui.SlotBar()
if parent != None:
SlotBar.SetParent(parent)
SlotBar.SetSize(width, heigh)
SlotBar.SetPosition(x, y)
SlotBar.Show()
Value = ui.EditLine()
Value.SetParent(SlotBar)
Value.SetSize(width, heigh)
Value.SetPosition(1, 1)
Value.SetMax(max)
Value.SetLimitWidth(width)
Value.SetMultiLine()
Value.SetText(editlineText)
Value.Show()
return SlotBar, Value
def EditLine2(self, parent, editlineText, x, y, width, heigh, max):
SlotBar = ui.SlotBar()
if parent != None:
SlotBar.SetParent(parent)
SlotBar.SetSize(width, heigh)
SlotBar.SetPosition(x, y)
SlotBar.Show()
Value = ui.EditLine()
Value.SetParent(SlotBar)
Value.SetSize(width, heigh)
Value.SetPosition(2, 2)
Value.SetMax(210)
Value.SetLimitWidth(width)
Value.SetMultiLine()
Value.SetText(editlineText)
Value.Show()
return SlotBar, Value
def TextLine(self, parent, textlineText, x, y, color):
textline = ui.TextLine()
if parent != None:
textline.SetParent(parent)
textline.SetPosition(x, y)
if color != None:
textline.SetFontColor(color[0], color[1], color[2])
textline.SetText(textlineText)
textline.Show()
return textline
def RGB(self, r, g, b):
return (r*255, g*255, b*255)
def SliderBar(self, parent, sliderPos, func, x, y):
Slider = ui.SliderBar()
if parent != None:
Slider.SetParent(parent)
Slider.SetPosition(x, y)
Slider.SetSliderPos(sliderPos / 100)
Slider.Show()
Slider.SetEvent(func)
return Slider
def ExpandedImage(self, parent, x, y, img):
image = ui.ExpandedImageBox()
if parent != None:
image.SetParent(parent)
image.SetPosition(x, y)
image.LoadImage(img)
image.Show()
return image
def ComboBox(self, parent, text, x, y, width):
combo = ui.ComboBox()
if parent != None:
combo.SetParent(parent)
combo.SetPosition(x, y)
combo.SetSize(width, 15)
combo.SetCurrentItem(text)
combo.Show()
return combo
def ThinBoard(self, parent, moveable, x, y, width, heigh, center):
thin = ui.ThinBoard()
if parent != None:
thin.SetParent(parent)
if moveable == TRUE:
thin.AddFlag('movable')
thin.AddFlag('float')
thin.SetSize(width, heigh)
thin.SetPosition(x, y)
if center == TRUE:
thin.SetCenterPosition()
thin.Show()
return thin
def Gauge(self, parent, width, color, x, y):
gauge = ui.Gauge()
if parent != None:
gauge.SetParent(parent)
gauge.SetPosition(x, y)
gauge.MakeGauge(width, color)
gauge.Show()
return gauge
def ListBoxEx(self, parent, x, y, width, heigh):
bar = ui.Bar()
if parent != None:
bar.SetParent(parent)
bar.SetPosition(x, y)
bar.SetSize(width, heigh)
bar.SetColor(0x77000000)
bar.Show()
ListBox=ui.ListBoxEx()
ListBox.SetParent(bar)
ListBox.SetPosition(0, 0)
ListBox.SetSize(width, heigh)
ListBox.Show()
scroll = ui.ScrollBar()
scroll.SetParent(ListBox)
scroll.SetPosition(width-15, 0)
scroll.SetScrollBarSize(heigh)
scroll.Show()
ListBox.SetScrollBar(scroll)
return bar, ListBox
def __del__(self):
player.SetGameWindow(0)
net.ClearPhaseWindow(net.PHASE_WINDOW_GAME, self)
ui.ScriptWindow.__del__(self)
def Open(self):
app.SetFrameSkip(1)
self.SetSize(wndMgr.GetScreenWidth(), wndMgr.GetScreenHeight())
self.karaca425eventac = ui.Button()
self.karaca425eventac.SetPosition(700, 30)
self.karaca425eventac.SetUpVisual("d:/ymir work/ui/public/middle_button_01.sub")
self.karaca425eventac.SetOverVisual("d:/ymir work/ui/public/middle_button_02.sub")
self.karaca425eventac.SetDownVisual("d:/ymir work/ui/public/middle_button_03.sub")
self.karaca425eventac.SetText("Fix eventek")
self.karaca425eventac.SetEvent(ui.__mem_func__(self.__karaca425event))
self.karaca425eventac.Show()
self.karaca425eventkapat = ui.Button()
self.karaca425eventkapat.SetPosition(700, 30)
self.karaca425eventkapat.SetUpVisual("d:/ymir work/ui/public/middle_button_01.sub")
self.karaca425eventkapat.SetOverVisual("d:/ymir work/ui/public/middle_button_02.sub")
self.karaca425eventkapat.SetDownVisual("d:/ymir work/ui/public/middle_button_03.sub")
self.karaca425eventkapat.SetText("Kapat")
self.karaca425eventkapat.SetEvent(ui.__mem_func__(self.__karaca425event))
self.karaca425eventkapat.Hide()
self.karaca425event = ui.BoardWithTitleBar()
self.karaca425event.SetSize(200, 220)
self.karaca425event.SetPosition(630, 45)
self.karaca425event.AddFlag('float')
self.karaca425event.SetTitleName("Állandó eventek")
self.karaca425event.Hide()
self.comp2 = Component()
self.text = self.comp2.TextLine(self.karaca425event, 'Nap', 25, 34, self.comp2.RGB(255, 255, 0))
self.text2 = self.comp2.TextLine(self.karaca425event, 'Event neve', 140, 34, self.comp2.RGB(255, 255, 0))
self.text3 = self.comp2.TextLine(self.karaca425event, 'Óra', 87, 34, self.comp2.RGB(255, 255, 0))
self.text4 = self.comp2.TextLine(self.karaca425event, 'Hétfő', 19, 64, self.comp2.RGB(255, 0, 0))
self.text5 = self.comp2.TextLine(self.karaca425event, 'Kedd', 19, 94, self.comp2.RGB(255, 0, 0))
self.text6 = self.comp2.TextLine(self.karaca425event, 'Szerda', 19, 124, self.comp2.RGB(255, 0, 0))
self.text7 = self.comp2.TextLine(self.karaca425event, 'Csütörtök', 19, 154, self.comp2.RGB(255, 0, 0))
self.text8 = self.comp2.TextLine(self.karaca425event, 'Péntek', 19, 184, self.comp2.RGB(255, 0, 0))
self.saat1 = self.comp2.TextLine(self.karaca425event, '15:00-16:00', 79, 64, self.comp2.RGB(245, 245, 220))
self.saat2 = self.comp2.TextLine(self.karaca425event, '17:00-18:00', 79, 94, self.comp2.RGB(245, 245, 220))
self.saat3 = self.comp2.TextLine(self.karaca425event, '13:00-14:00', 79, 124, self.comp2.RGB(245, 245, 220))
self.saat4 = self.comp2.TextLine(self.karaca425event, '19:00-20:00', 79, 154, self.comp2.RGB(245, 245, 220))
self.saat5 = self.comp2.TextLine(self.karaca425event, '19:00-20:00', 79, 184, self.comp2.RGB(245, 245, 220))
self.resim1 = self.comp2.ExpandedImage(self.karaca425event, 145, 54, 'karaca425/ayisigi.tga')
self.resim2 = self.comp2.ExpandedImage(self.karaca425event, 145, 84, 'karaca425/corap.tga')
self.resim3 = self.comp2.ExpandedImage(self.karaca425event, 145, 114, 'karaca425/top.tga')
self.resim4 = self.comp2.ExpandedImage(self.karaca425event, 145, 144, 'karaca425/yumurta.tga')
self.resim5 = self.comp2.ExpandedImage(self.karaca425event, 145, 174, 'karaca425/simit.tga')
self.quickSlotPageIndex = 0
self.PickingCharacterIndex = -1
self.PickingItemIndex = -1
self.consoleEnable = False
self.isShowDebugInfo = False
self.ShowNameFlag = False
self.enableXMasBoom = False
self.startTimeXMasBoom = 0.0
self.indexXMasBoom = 0
global cameraDistance, cameraPitch, cameraRotation, cameraHeight
app.SetCamera(cameraDistance, cameraPitch, cameraRotation, cameraHeight)
constInfo.SET_DEFAULT_CAMERA_MAX_DISTANCE()
constInfo.SET_DEFAULT_CHRNAME_COLOR()
constInfo.SET_DEFAULT_FOG_LEVEL()
constInfo.SET_DEFAULT_CONVERT_EMPIRE_LANGUAGE_ENABLE()
constInfo.SET_DEFAULT_USE_ITEM_WEAPON_TABLE_ATTACK_BONUS()
constInfo.SET_DEFAULT_USE_SKILL_EFFECT_ENABLE()
# TWO_HANDED_WEAPON_ATTACK_SPEED_UP
constInfo.SET_TWO_HANDED_WEAPON_ATT_SPEED_DECREASE_VALUE()
# END_OF_TWO_HANDED_WEAPON_ATTACK_SPEED_UP
import event
event.SetLeftTimeString(localeInfo.UI_LEFT_TIME)
textTail.EnablePKTitle(constInfo.PVPMODE_ENABLE)
if constInfo.PVPMODE_TEST_ENABLE:
self.testPKMode = ui.TextLine()
self.testPKMode.SetFontName(localeInfo.UI_DEF_FONT)
self.testPKMode.SetPosition(0, 15)
self.testPKMode.SetWindowHorizontalAlignCenter()
self.testPKMode.SetHorizontalAlignCenter()
self.testPKMode.SetFeather()
self.testPKMode.SetOutline()
self.testPKMode.Show()
self.testAlignment = ui.TextLine()
self.testAlignment.SetFontName(localeInfo.UI_DEF_FONT)
self.testAlignment.SetPosition(0, 35)
self.testAlignment.SetWindowHorizontalAlignCenter()
self.testAlignment.SetHorizontalAlignCenter()
self.testAlignment.SetFeather()
self.testAlignment.SetOutline()
self.testAlignment.Show()
self.__BuildKeyDict()
self.__BuildDebugInfo()
# PRIVATE_SHOP_PRICE_LIST
uiPrivateShopBuilder.Clear()
# END_OF_PRIVATE_SHOP_PRICE_LIST
# UNKNOWN_UPDATE
exchange.InitTrading()
# END_OF_UNKNOWN_UPDATE
if debugInfo.IsDebugMode():
self.ToggleDebugInfo()
## Sound
snd.SetMusicVolume(systemSetting.GetMusicVolume()*net.GetFieldMusicVolume())
snd.SetSoundVolume(systemSetting.GetSoundVolume())
netFieldMusicFileName = net.GetFieldMusicFileName()
if netFieldMusicFileName:
snd.FadeInMusic("BGM/" + netFieldMusicFileName)
elif musicInfo.fieldMusic != "":
snd.FadeInMusic("BGM/" + musicInfo.fieldMusic)
self.__SetQuickSlotMode()
self.__SelectQuickPage(self.quickSlotPageIndex)
self.SetFocus()
self.Show()
app.ShowCursor()
net.SendEnterGamePacket()
# START_GAME_ERROR_EXIT
try:
self.StartGame()
except:
import exception
exception.Abort("GameWindow.Open")
# END_OF_START_GAME_ERROR_EXIT
# NPC°ˇ ĹĄşę˝Ă˝şĹŰŔ¸·Î ¸¸µé Ľö ŔÖ´Â ľĆŔĚĹ۵éŔÇ ¸ń·ĎŔ» Äł˝Ě
# ex) cubeInformation[20383] = [ {"rewordVNUM": 72723, "rewordCount": 1, "materialInfo": "101,1&102,2", "price": 999 }, ... ]
self.cubeInformation = {}
self.currentCubeNPC = 0
def Close(self):
self.Hide()
global cameraDistance, cameraPitch, cameraRotation, cameraHeight
(cameraDistance, cameraPitch, cameraRotation, cameraHeight) = app.GetCamera()
if musicInfo.fieldMusic != "":
snd.FadeOutMusic("BGM/"+ musicInfo.fieldMusic)
self.onPressKeyDict = None
self.onClickKeyDict = None
chat.Close()
snd.StopAllSound()
grp.InitScreenEffect()
chr.Destroy()
textTail.Clear()
quest.Clear()
background.Destroy()
guild.Destroy()
messenger.Destroy()
skill.ClearSkillData()
wndMgr.Unlock()
mouseModule.mouseController.DeattachObject()
if self.guildWarQuestionDialog:
self.guildWarQuestionDialog.Close()
self.guildNameBoard = None
self.partyRequestQuestionDialog = None
self.partyInviteQuestionDialog = None
self.guildInviteQuestionDialog = None
self.guildWarQuestionDialog = None
self.messengerAddFriendQuestion = None
# UNKNOWN_UPDATE
self.itemDropQuestionDialog = None
# END_OF_UNKNOWN_UPDATE
# QUEST_CONFIRM
self.confirmDialog = None
# END_OF_QUEST_CONFIRM
self.PrintCoord = None
self.FrameRate = None
self.Pitch = None
self.Splat = None
self.TextureNum = None
self.ObjectNum = None
self.ViewDistance = None
self.PrintMousePos = None
self.ClearDictionary()
self.playerGauge = None
self.mapNameShower = None
self.affectShower = None
if self.console:
self.console.BindGameClass(0)
self.console.Close()
self.console=None
if self.targetBoard:
self.targetBoard.Destroy()
self.targetBoard = None
if self.interface:
self.interface.HideAllWindows()
self.interface.Close()
self.interface=None
player.ClearSkillDict()
player.ResetCameraRotation()
self.KillFocus()
app.HideCursor()
# MountSystem
if constInfo.MountSystem["GUI"].IsShow():
constInfo.MountSystem["GUI"].Open()
# MountSystem
# STONEWHEEL
if self.wndItemChance.IsShow():
self.wndItemChance.Open()
# STONEWHEEL
print "---------------------------------------------------------------------------- CLOSE GAME WINDOW"
def __BuildKeyDict(self):
onPressKeyDict = {}
##PressKey ´Â ´©¸Ł°í ŔÖ´Â µżľČ °čĽÓ ŔűżëµÇ´Â Ĺ°ŔĚ´Ů.
## ĽýŔÚ ´ÜĂŕĹ° Äü˝˝·Ôżˇ ŔĚżëµČ´Ů.(ŔĚČÄ ĽýŔڵ鵵 Äü ˝˝·Ôżë żąľŕ)
## F12 ´Â Ŭ¶ó µđąö±×żë Ĺ°Ŕ̹ǷΠľ˛Áö ľĘ´Â °Ô ÁÁ´Ů.
onPressKeyDict[app.DIK_1] = lambda : self.__PressNumKey(1)
onPressKeyDict[app.DIK_2] = lambda : self.__PressNumKey(2)
onPressKeyDict[app.DIK_3] = lambda : self.__PressNumKey(3)
onPressKeyDict[app.DIK_4] = lambda : self.__PressNumKey(4)
onPressKeyDict[app.DIK_5] = lambda : self.__PressNumKey(5)
onPressKeyDict[app.DIK_6] = lambda : self.__PressNumKey(6)
onPressKeyDict[app.DIK_7] = lambda : self.__PressNumKey(7)
onPressKeyDict[app.DIK_8] = lambda : self.__PressNumKey(8)
onPressKeyDict[app.DIK_9] = lambda : self.__PressNumKey(9)
onPressKeyDict[app.DIK_F1] = lambda : self.__PressQuickSlot(4)
onPressKeyDict[app.DIK_F2] = lambda : self.__PressQuickSlot(5)
onPressKeyDict[app.DIK_F3] = lambda : self.__PressQuickSlot(6)
onPressKeyDict[app.DIK_F4] = lambda : self.__PressQuickSlot(7)
onPressKeyDict[app.DIK_F5] = lambda : self.__quikeqchange()
onPressKeyDict[app.DIK_F6] = lambda : self.__Switcher()
onPressKeyDict[app.DIK_F7] = lambda : self.__BonusDialog()
onPressKeyDict[app.DIK_F8] = lambda : self.__SarkanyRulett()
onPressKeyDict[app.DIK_F11] = lambda : self.__ElrejtesManager()
onPressKeyDict[app.DIK_LALT] = lambda : self.ShowName()
onPressKeyDict[app.DIK_LCONTROL] = lambda : self.ShowMouseImage()
onPressKeyDict[app.DIK_SYSRQ] = lambda : self.SaveScreen()
onPressKeyDict[app.DIK_SPACE] = lambda : self.StartAttack()
#Äł¸ŻĹÍ Ŕ̵żĹ°
onPressKeyDict[app.DIK_UP] = lambda : self.MoveUp()
onPressKeyDict[app.DIK_DOWN] = lambda : self.MoveDown()
onPressKeyDict[app.DIK_LEFT] = lambda : self.MoveLeft()
onPressKeyDict[app.DIK_RIGHT] = lambda : self.MoveRight()
onPressKeyDict[app.DIK_W] = lambda : self.MoveUp()
onPressKeyDict[app.DIK_S] = lambda : self.MoveDown()
onPressKeyDict[app.DIK_A] = lambda : self.MoveLeft()
onPressKeyDict[app.DIK_D] = lambda : self.MoveRight()
onPressKeyDict[app.DIK_P] = lambda : self.teleport.Open()
onPressKeyDict[app.DIK_E] = lambda: app.RotateCamera(app.CAMERA_TO_POSITIVE)
onPressKeyDict[app.DIK_R] = lambda: app.ZoomCamera(app.CAMERA_TO_NEGATIVE)
#onPressKeyDict[app.DIK_F] = lambda: app.ZoomCamera(app.CAMERA_TO_POSITIVE)
onPressKeyDict[app.DIK_T] = lambda: app.PitchCamera(app.CAMERA_TO_NEGATIVE)
onPressKeyDict[app.DIK_G] = self.__PressGKey
onPressKeyDict[app.DIK_Q] = self.__PressQKey
onPressKeyDict[app.DIK_NUMPAD9] = lambda: app.MovieResetCamera()
onPressKeyDict[app.DIK_NUMPAD4] = lambda: app.MovieRotateCamera(app.CAMERA_TO_NEGATIVE)
onPressKeyDict[app.DIK_NUMPAD6] = lambda: app.MovieRotateCamera(app.CAMERA_TO_POSITIVE)
onPressKeyDict[app.DIK_PGUP] = lambda: app.MovieZoomCamera(app.CAMERA_TO_NEGATIVE)
onPressKeyDict[app.DIK_PGDN] = lambda: app.MovieZoomCamera(app.CAMERA_TO_POSITIVE)
onPressKeyDict[app.DIK_NUMPAD8] = lambda: app.MoviePitchCamera(app.CAMERA_TO_NEGATIVE)
onPressKeyDict[app.DIK_NUMPAD2] = lambda: app.MoviePitchCamera(app.CAMERA_TO_POSITIVE)
onPressKeyDict[app.DIK_GRAVE] = lambda : self.PickUpItem()
onPressKeyDict[app.DIK_Z] = lambda : self.PickUpItem()
onPressKeyDict[app.DIK_C] = lambda state = "STATUS": self.interface.ToggleCharacterWindow(state)
onPressKeyDict[app.DIK_V] = lambda state = "SKILL": self.interface.ToggleCharacterWindow(state)
#onPressKeyDict[app.DIK_B] = lambda state = "EMOTICON": self.interface.ToggleCharacterWindow(state)
onPressKeyDict[app.DIK_N] = lambda state = "QUEST": self.interface.ToggleCharacterWindow(state)
onPressKeyDict[app.DIK_I] = lambda : self.interface.ToggleInventoryWindow()
onPressKeyDict[app.DIK_O] = lambda : self.interface.ToggleDragonSoulWindowWithNoInfo()
onPressKeyDict[app.DIK_M] = lambda : self.interface.PressMKey()
#onPressKeyDict[app.DIK_H] = lambda : self.interface.OpenHelpWindow()
onPressKeyDict[app.DIK_ADD] = lambda : self.interface.MiniMapScaleUp()
onPressKeyDict[app.DIK_SUBTRACT] = lambda : self.interface.MiniMapScaleDown()
onPressKeyDict[app.DIK_L] = lambda : self.interface.ToggleChatLogWindow()
onPressKeyDict[app.DIK_COMMA] = lambda : self.ShowConsole() # "`" key
onPressKeyDict[app.DIK_LSHIFT] = lambda : self.__SetQuickPageMode()
onPressKeyDict[app.DIK_J] = lambda : self.__PressJKey()
onPressKeyDict[app.DIK_H] = lambda : self.__PressHKey()
onPressKeyDict[app.DIK_B] = lambda : self.__PressBKey()
onPressKeyDict[app.DIK_F] = lambda : self.__PressFKey()
# CUBE_TEST
#onPressKeyDict[app.DIK_K] = lambda : self.interface.OpenCubeWindow()
# CUBE_TEST_END
self.onPressKeyDict = onPressKeyDict
onClickKeyDict = {}
onClickKeyDict[app.DIK_UP] = lambda : self.StopUp()
onClickKeyDict[app.DIK_DOWN] = lambda : self.StopDown()
onClickKeyDict[app.DIK_LEFT] = lambda : self.StopLeft()
onClickKeyDict[app.DIK_RIGHT] = lambda : self.StopRight()
onClickKeyDict[app.DIK_SPACE] = lambda : self.EndAttack()
onClickKeyDict[app.DIK_W] = lambda : self.StopUp()
onClickKeyDict[app.DIK_S] = lambda : self.StopDown()
onClickKeyDict[app.DIK_A] = lambda : self.StopLeft()
onClickKeyDict[app.DIK_D] = lambda : self.StopRight()
onClickKeyDict[app.DIK_Q] = lambda: app.RotateCamera(app.CAMERA_STOP)
onClickKeyDict[app.DIK_E] = lambda: app.RotateCamera(app.CAMERA_STOP)
onClickKeyDict[app.DIK_R] = lambda: app.ZoomCamera(app.CAMERA_STOP)
onClickKeyDict[app.DIK_F] = lambda: app.ZoomCamera(app.CAMERA_STOP)
onClickKeyDict[app.DIK_T] = lambda: app.PitchCamera(app.CAMERA_STOP)
onClickKeyDict[app.DIK_G] = lambda: self.__ReleaseGKey()
onClickKeyDict[app.DIK_NUMPAD4] = lambda: app.MovieRotateCamera(app.CAMERA_STOP)
onClickKeyDict[app.DIK_NUMPAD6] = lambda: app.MovieRotateCamera(app.CAMERA_STOP)
onClickKeyDict[app.DIK_PGUP] = lambda: app.MovieZoomCamera(app.CAMERA_STOP)
onClickKeyDict[app.DIK_PGDN] = lambda: app.MovieZoomCamera(app.CAMERA_STOP)
onClickKeyDict[app.DIK_NUMPAD8] = lambda: app.MoviePitchCamera(app.CAMERA_STOP)
onClickKeyDict[app.DIK_NUMPAD2] = lambda: app.MoviePitchCamera(app.CAMERA_STOP)
onClickKeyDict[app.DIK_LALT] = lambda: self.HideName()
onClickKeyDict[app.DIK_LCONTROL] = lambda: self.HideMouseImage()
onClickKeyDict[app.DIK_LSHIFT] = lambda: self.__SetQuickSlotMode()
#if constInfo.PVPMODE_ACCELKEY_ENABLE:
# onClickKeyDict[app.DIK_B] = lambda: self.ChangePKMode()
self.onClickKeyDict=onClickKeyDict
# Bónusz forgató panel
def __Switcher(self):
import uiswitch
self.wndSwitch = uiswitch.Switcher()
self.wndSwitch.Show()
# Bónusz forgató panel
# DRAGONROULETTE
def __SarkanyRulett(self):
self.Roulette.Open()
# DRAGONROULETTE
# Felszerelés cseréló panel
def __quikeqchange(self):
import uifastequip
self.uuifastequipDlg = uifastequip.changeequip()
self.uuifastequipDlg.Show()
# Felszerelés cseréló panel
def __PressNumKey(self,num):
if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
if num >= 1 and num <= 9:
if(chrmgr.IsPossibleEmoticon(-1)):
chrmgr.SetEmoticon(-1,int(num)-1)
net.SendEmoticon(int(num)-1)
else:
if num >= 1 and num <= 4:
self.pressNumber(num-1)
def __ClickBKey(self):
if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
return
else:
if constInfo.PVPMODE_ACCELKEY_ENABLE:
self.ChangePKMode()
def __PressJKey(self):
if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
if player.IsMountingHorse():
net.SendChatPacket("/unmount")
else:
#net.SendChatPacket("/user_horse_ride")
if not uiPrivateShopBuilder.IsBuildingPrivateShop():
for i in xrange(player.INVENTORY_PAGE_SIZE):
if player.GetItemIndex(i) in (71114, 71116, 71118, 71120):
net.SendItemUsePacket(i)
break
def __PressHKey(self):
if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
net.SendChatPacket("/user_horse_ride")
else:
self.interface.OpenHelpWindow()
def __PressBKey(self):
if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
net.SendChatPacket("/user_horse_back")
else:
state = "EMOTICON"
self.interface.ToggleCharacterWindow(state)
def __PressFKey(self):
if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
net.SendChatPacket("/user_horse_feed")
else:
app.ZoomCamera(app.CAMERA_TO_POSITIVE)
def __PressGKey(self):
if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
net.SendChatPacket("/ride")
else:
if self.ShowNameFlag:
self.interface.ToggleGuildWindow()
else:
app.PitchCamera(app.CAMERA_TO_POSITIVE)
def __ReleaseGKey(self):
app.PitchCamera(app.CAMERA_STOP)
def __PressQKey(self):
if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
if 0==interfaceModule.IsQBHide:
interfaceModule.IsQBHide = 1
self.interface.HideAllQuestButton()
else:
interfaceModule.IsQBHide = 0
self.interface.ShowAllQuestButton()
else:
app.RotateCamera(app.CAMERA_TO_NEGATIVE)
def __SetQuickSlotMode(self):
self.pressNumber=ui.__mem_func__(self.__PressQuickSlot)
def __SetQuickPageMode(self):
self.pressNumber=ui.__mem_func__(self.__SelectQuickPage)
def __PressQuickSlot(self, localSlotIndex):
if localSlotIndex == 7 and app.IsPressed(app.DIK_LALT):
app.Exit()
else:
if localeInfo.IsARABIC():
if 0 <= localSlotIndex and localSlotIndex < 4:
player.RequestUseLocalQuickSlot(3-localSlotIndex)
else:
player.RequestUseLocalQuickSlot(11-localSlotIndex)
else:
player.RequestUseLocalQuickSlot(localSlotIndex)
def __SelectQuickPage(self, pageIndex):
self.quickSlotPageIndex = pageIndex
player.SetQuickPage(pageIndex)
def ToggleDebugInfo(self):
self.isShowDebugInfo = not self.isShowDebugInfo
if self.isShowDebugInfo:
self.PrintCoord.Show()
self.FrameRate.Show()
self.Pitch.Show()
self.Splat.Show()
self.TextureNum.Show()
self.ObjectNum.Show()
self.ViewDistance.Show()
self.PrintMousePos.Show()
else:
self.PrintCoord.Hide()
self.FrameRate.Hide()
self.Pitch.Hide()
self.Splat.Hide()
self.TextureNum.Hide()
self.ObjectNum.Hide()
self.ViewDistance.Hide()
self.PrintMousePos.Hide()
def __BuildDebugInfo(self):
## Character Position Coordinate
self.PrintCoord = ui.TextLine()
self.PrintCoord.SetFontName(localeInfo.UI_DEF_FONT)
self.PrintCoord.SetPosition(wndMgr.GetScreenWidth() - 270, 0)
## Frame Rate
self.FrameRate = ui.TextLine()
self.FrameRate.SetFontName(localeInfo.UI_DEF_FONT)
self.FrameRate.SetPosition(wndMgr.GetScreenWidth() - 270, 20)
## Camera Pitch
self.Pitch = ui.TextLine()
self.Pitch.SetFontName(localeInfo.UI_DEF_FONT)
self.Pitch.SetPosition(wndMgr.GetScreenWidth() - 270, 40)
## Splat
self.Splat = ui.TextLine()
self.Splat.SetFontName(localeInfo.UI_DEF_FONT)
self.Splat.SetPosition(wndMgr.GetScreenWidth() - 270, 60)
##
self.PrintMousePos = ui.TextLine()
self.PrintMousePos.SetFontName(localeInfo.UI_DEF_FONT)
self.PrintMousePos.SetPosition(wndMgr.GetScreenWidth() - 270, 80)
# TextureNum
self.TextureNum = ui.TextLine()
self.TextureNum.SetFontName(localeInfo.UI_DEF_FONT)
self.TextureNum.SetPosition(wndMgr.GetScreenWidth() - 270, 100)
# żŔşęÁ§Ć® ±×¸®´Â °łĽö
self.ObjectNum = ui.TextLine()
self.ObjectNum.SetFontName(localeInfo.UI_DEF_FONT)
self.ObjectNum.SetPosition(wndMgr.GetScreenWidth() - 270, 120)
# ˝Ăľß°Ĺ¸®
self.ViewDistance = ui.TextLine()
self.ViewDistance.SetFontName(localeInfo.UI_DEF_FONT)
self.ViewDistance.SetPosition(0, 0)
def __NotifyError(self, msg):
chat.AppendChat(chat.CHAT_TYPE_INFO, msg)
def ChangePKMode(self):
if not app.IsPressed(app.DIK_LCONTROL):
return
if player.GetStatus(player.LEVEL)<constInfo.PVPMODE_PROTECTED_LEVEL:
self.__NotifyError(localeInfo.OPTION_PVPMODE_PROTECT % (constInfo.PVPMODE_PROTECTED_LEVEL))
return
curTime = app.GetTime()
if curTime - self.lastPKModeSendedTime < constInfo.PVPMODE_ACCELKEY_DELAY:
return
self.lastPKModeSendedTime = curTime
curPKMode = player.GetPKMode()
nextPKMode = curPKMode + 1
if nextPKMode == player.PK_MODE_PROTECT:
if 0 == player.GetGuildID():
chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.OPTION_PVPMODE_CANNOT_SET_GUILD_MODE)
nextPKMode = 0
else:
nextPKMode = player.PK_MODE_GUILD
elif nextPKMode == player.PK_MODE_MAX_NUM:
nextPKMode = 0
net.SendChatPacket("/PKMode " + str(nextPKMode))
print "/PKMode " + str(nextPKMode)
def OnChangePKMode(self):
self.interface.OnChangePKMode()
try:
self.__NotifyError(localeInfo.OPTION_PVPMODE_MESSAGE_DICT[player.GetPKMode()])
except KeyError:
print "UNKNOWN PVPMode[%d]" % (player.GetPKMode())
if constInfo.PVPMODE_TEST_ENABLE:
curPKMode = player.GetPKMode()
alignment, grade = chr.testGetPKData()
self.pkModeNameDict = { 0 : "PEACE", 1 : "REVENGE", 2 : "FREE", 3 : "PROTECT", }
self.testPKMode.SetText("Current PK Mode : " + self.pkModeNameDict.get(curPKMode, "UNKNOWN"))
self.testAlignment.SetText("Current Alignment : " + str(alignment) + " (" + localeInfo.TITLE_NAME_LIST[grade] + ")")
###############################################################################################
###############################################################################################
## Game Callback Functions
# Start
def StartGame(self):
self.RefreshInventory()
self.RefreshEquipment()
self.RefreshCharacter()
self.RefreshSkill()
# Refresh
def CheckGameButton(self):
if self.interface:
self.interface.CheckGameButton()
def RefreshAlignment(self):
self.interface.RefreshAlignment()
def RefreshStatus(self):
self.CheckGameButton()
if self.interface:
self.interface.RefreshStatus()
if self.playerGauge:
self.playerGauge.RefreshGauge()
def RefreshStamina(self):
self.interface.RefreshStamina()
def RefreshSkill(self):
self.CheckGameButton()
if self.interface:
self.interface.RefreshSkill()
def RefreshQuest(self):
self.interface.RefreshQuest()
def RefreshMessenger(self):
self.interface.RefreshMessenger()
def RefreshGuildInfoPage(self):
self.interface.RefreshGuildInfoPage()
def RefreshGuildBoardPage(self):
self.interface.RefreshGuildBoardPage()
def RefreshGuildMemberPage(self):
self.interface.RefreshGuildMemberPage()
def RefreshGuildMemberPageGradeComboBox(self):
self.interface.RefreshGuildMemberPageGradeComboBox()
def RefreshGuildSkillPage(self):
self.interface.RefreshGuildSkillPage()
def RefreshGuildGradePage(self):
self.interface.RefreshGuildGradePage()
def RefreshMobile(self):
if self.interface:
self.interface.RefreshMobile()
def OnMobileAuthority(self):
self.interface.OnMobileAuthority()
def OnBlockMode(self, mode):
self.interface.OnBlockMode(mode)
def OpenQuestWindow(self, skin, idx):
if constInfo.CApiSetHide == 1:
net.SendQuestInputStringPacket(str(constInfo.SendString))
constInfo.CApiSetHide = 0
return
if constInfo.INPUT_IGNORE == 1:
return
else:
self.interface.OpenQuestWindow(skin, idx)
def Teleport(self, getString):
if getString.find("index") != -1:
self.teleport.UpdateIndex(int(getString.split("x")[1]))
else:
constInfo.SendString = str(self.teleport.SendToServer)
constInfo.CApiSetHide = 1
def AskGuildName(self):
guildNameBoard = uiCommon.InputDialog()
guildNameBoard.SetTitle(localeInfo.GUILD_NAME)
guildNameBoard.SetAcceptEvent(ui.__mem_func__(self.ConfirmGuildName))
guildNameBoard.SetCancelEvent(ui.__mem_func__(self.CancelGuildName))
guildNameBoard.Open()
self.guildNameBoard = guildNameBoard
def ConfirmGuildName(self):
guildName = self.guildNameBoard.GetText()
if not guildName:
return
if net.IsInsultIn(guildName):
self.PopupMessage(localeInfo.GUILD_CREATE_ERROR_INSULT_NAME)
return
net.SendAnswerMakeGuildPacket(guildName)
self.guildNameBoard.Close()
self.guildNameBoard = None
return True
def CancelGuildName(self):
self.guildNameBoard.Close()
self.guildNameBoard = None
return True
## Refine
def PopupMessage(self, msg):
self.stream.popupWindow.Close()
self.stream.popupWindow.Open(msg, 0, localeInfo.UI_OK)
def OpenRefineDialog(self, targetItemPos, nextGradeItemVnum, cost, prob, type=0):
self.interface.OpenRefineDialog(targetItemPos, nextGradeItemVnum, cost, prob, type)
def AppendMaterialToRefineDialog(self, vnum, count):
self.interface.AppendMaterialToRefineDialog(vnum, count)
def RunUseSkillEvent(self, slotIndex, coolTime):
self.interface.OnUseSkill(slotIndex, coolTime)
def ClearAffects(self):
self.affectShower.ClearAffects()
def SetAffect(self, affect):
self.affectShower.SetAffect(affect)
def ResetAffect(self, affect):
self.affectShower.ResetAffect(affect)
# UNKNOWN_UPDATE
def BINARY_NEW_AddAffect(self, type, pointIdx, value, duration):
self.affectShower.BINARY_NEW_AddAffect(type, pointIdx, value, duration)
if chr.NEW_AFFECT_DRAGON_SOUL_DECK1 == type or chr.NEW_AFFECT_DRAGON_SOUL_DECK2 == type:
self.interface.DragonSoulActivate(type - chr.NEW_AFFECT_DRAGON_SOUL_DECK1)
elif chr.NEW_AFFECT_DRAGON_SOUL_QUALIFIED == type:
self.BINARY_DragonSoulGiveQuilification()
def BINARY_NEW_RemoveAffect(self, type, pointIdx):
self.affectShower.BINARY_NEW_RemoveAffect(type, pointIdx)
if chr.NEW_AFFECT_DRAGON_SOUL_DECK1 == type or chr.NEW_AFFECT_DRAGON_SOUL_DECK2 == type:
self.interface.DragonSoulDeactivate()
# END_OF_UNKNOWN_UPDATE
def ActivateSkillSlot(self, slotIndex):
if self.interface:
self.interface.OnActivateSkill(slotIndex)
def DeactivateSkillSlot(self, slotIndex):
if self.interface:
self.interface.OnDeactivateSkill(slotIndex)
def RefreshEquipment(self):
if self.interface:
self.interface.RefreshInventory()
def RefreshInventory(self):
if self.interface:
self.interface.RefreshInventory()
def RefreshCharacter(self):
if self.interface:
self.interface.RefreshCharacter()
def OnGameOver(self):
self.CloseTargetBoard()
self.OpenRestartDialog()
def OpenRestartDialog(self):
self.interface.OpenRestartDialog()
def ChangeCurrentSkill(self, skillSlotNumber):
self.interface.OnChangeCurrentSkill(skillSlotNumber)
## TargetBoard
def SetPCTargetBoard(self, vid, name):
self.targetBoard.Open(vid, name)
if app.IsPressed(app.DIK_LCONTROL):
if not player.IsSameEmpire(vid):
return
if player.IsMainCharacterIndex(vid):
return
elif chr.INSTANCE_TYPE_BUILDING == chr.GetInstanceType(vid):
return
self.interface.OpenWhisperDialog(name)
def RefreshTargetBoardByVID(self, vid):
self.targetBoard.RefreshByVID(vid)
def RefreshTargetBoardByName(self, name):
self.targetBoard.RefreshByName(name)
def __RefreshTargetBoard(self):
self.targetBoard.Refresh()
def SetHPTargetBoard(self, vid, hpPercentage):
if vid != self.targetBoard.GetTargetVID():
self.targetBoard.ResetTargetBoard()
self.targetBoard.SetEnemyVID(vid)
self.targetBoard.SetHP(hpPercentage)
self.targetBoard.Show()
def CloseTargetBoardIfDifferent(self, vid):
if vid != self.targetBoard.GetTargetVID():
self.targetBoard.Close()
def CloseTargetBoard(self):
self.targetBoard.Close()
## View Equipment
def OpenEquipmentDialog(self, vid):
self.interface.OpenEquipmentDialog(vid)
def SetEquipmentDialogItem(self, vid, slotIndex, vnum, count):
self.interface.SetEquipmentDialogItem(vid, slotIndex, vnum, count)
def SetEquipmentDialogSocket(self, vid, slotIndex, socketIndex, value):
self.interface.SetEquipmentDialogSocket(vid, slotIndex, socketIndex, value)
def SetEquipmentDialogAttr(self, vid, slotIndex, attrIndex, type, value):
self.interface.SetEquipmentDialogAttr(vid, slotIndex, attrIndex, type, value)
# SHOW_LOCAL_MAP_NAME
def ShowMapName(self, mapName, x, y):
if self.mapNameShower:
self.mapNameShower.ShowMapName(mapName, x, y)
if self.interface:
self.interface.SetMapName(mapName)
# END_OF_SHOW_LOCAL_MAP_NAME
def BINARY_OpenAtlasWindow(self):
self.interface.BINARY_OpenAtlasWindow()
## Chat
# Kereskedelmi ablak
def OnRecvWhisper(self, mode, name, line):
if line.find("xxbanasinifiniverxx") != -1:
race = net.GetMainActorRace()
if not guild.IsGuildEnable():
net.SendWhisperPacket(name, "xxbuyursinifimkardesimxx"+str(race)+"xx"+"Nincs céhben.xx"+str(player.GetStatus(player.LEVEL))+"xx")
else:
net.SendWhisperPacket(name, "xxbuyursinifimkardesimxx"+str(race)+"xx"+str(player.GetGuildName())+"xx"+str(player.GetStatus(player.LEVEL))+"xx")
return
if line.find("xxbuyursinifimkardesimxx") != -1:
constInfo.ticsinif = int(line.split("xx")[2])
constInfo.ticlonca = line.split("xx")[3]
constInfo.ticlevel = line.split("xx")[4]
return
# Kereskedelmi ablak
if mode == chat.WHISPER_TYPE_GM:
self.interface.RegisterGameMasterName(name)
chat.AppendWhisper(mode, name, line)
self.interface.RecvWhisper(name)
def OnRecvWhisperSystemMessage(self, mode, name, line):
chat.AppendWhisper(chat.WHISPER_TYPE_SYSTEM, name, line)
self.interface.RecvWhisper(name)
def OnRecvWhisperError(self, mode, name, line):
if localeInfo.WHISPER_ERROR.has_key(mode):
chat.AppendWhisper(chat.WHISPER_TYPE_SYSTEM, name, localeInfo.WHISPER_ERROR[mode](name))
else:
chat.AppendWhisper(chat.WHISPER_TYPE_SYSTEM, name, "Whisper Unknown Error(mode=%d, name=%s)" % (mode, name))
self.interface.RecvWhisper(name)
def RecvWhisper(self, name):
self.interface.RecvWhisper(name)
def OnPickMoney(self, money):
if constInfo.Yang == 1:
chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.GAME_PICK_MONEY % (money))
else:
return
def OnShopError(self, type):
try:
self.PopupMessage(localeInfo.SHOP_ERROR_DICT[type])
except KeyError:
self.PopupMessage(localeInfo.SHOP_ERROR_UNKNOWN % (type))
def OnSafeBoxError(self):
self.PopupMessage(localeInfo.SAFEBOX_ERROR)
def OnFishingSuccess(self, isFish, fishName):
chat.AppendChatWithDelay(chat.CHAT_TYPE_INFO, localeInfo.FISHING_SUCCESS(isFish, fishName), 2000)
# ADD_FISHING_MESSAGE
def OnFishingNotifyUnknown(self):
chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.FISHING_UNKNOWN)
def OnFishingWrongPlace(self):
chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.FISHING_WRONG_PLACE)
# END_OF_ADD_FISHING_MESSAGE
def OnFishingNotify(self, isFish, fishName):
chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.FISHING_NOTIFY(isFish, fishName))
def OnFishingFailure(self):
chat.AppendChatWithDelay(chat.CHAT_TYPE_INFO, localeInfo.FISHING_FAILURE, 2000)
def OnCannotPickItem(self):
chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.GAME_CANNOT_PICK_ITEM)
# MINING
def OnCannotMining(self):
chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.GAME_CANNOT_MINING)
# END_OF_MINING
def OnCannotUseSkill(self, vid, type):
if localeInfo.USE_SKILL_ERROR_TAIL_DICT.has_key(type):
textTail.RegisterInfoTail(vid, localeInfo.USE_SKILL_ERROR_TAIL_DICT[type])
if localeInfo.USE_SKILL_ERROR_CHAT_DICT.has_key(type):
chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.USE_SKILL_ERROR_CHAT_DICT[type])
def OnCannotShotError(self, vid, type):
textTail.RegisterInfoTail(vid, localeInfo.SHOT_ERROR_TAIL_DICT.get(type, localeInfo.SHOT_ERROR_UNKNOWN % (type)))
## PointReset
def StartPointReset(self):
self.interface.OpenPointResetDialog()
## Shop
def StartShop(self, vid):
self.interface.OpenShopDialog(vid)
def EndShop(self):
self.interface.CloseShopDialog()
def RefreshShop(self):
self.interface.RefreshShopDialog()
def SetShopSellingPrice(self, Price):
pass
## Exchange
def StartExchange(self):
self.interface.StartExchange()
def EndExchange(self):
self.interface.EndExchange()
def RefreshExchange(self):
self.interface.RefreshExchange()
## Party
def RecvPartyInviteQuestion(self, leaderVID, leaderName):
partyInviteQuestionDialog = uiCommon.QuestionDialog()
partyInviteQuestionDialog.SetText(leaderName + localeInfo.PARTY_DO_YOU_JOIN)
partyInviteQuestionDialog.SetAcceptEvent(lambda arg=True: self.AnswerPartyInvite(arg))
partyInviteQuestionDialog.SetCancelEvent(lambda arg=False: self.AnswerPartyInvite(arg))
partyInviteQuestionDialog.Open()
partyInviteQuestionDialog.partyLeaderVID = leaderVID
self.partyInviteQuestionDialog = partyInviteQuestionDialog
def AnswerPartyInvite(self, answer):
if not self.partyInviteQuestionDialog:
return
partyLeaderVID = self.partyInviteQuestionDialog.partyLeaderVID
distance = player.GetCharacterDistance(partyLeaderVID)
if distance < 0.0 or distance > 5000:
answer = False
net.SendPartyInviteAnswerPacket(partyLeaderVID, answer)
self.partyInviteQuestionDialog.Close()
self.partyInviteQuestionDialog = None
def AddPartyMember(self, pid, name):
self.interface.AddPartyMember(pid, name)
def UpdatePartyMemberInfo(self, pid):
self.interface.UpdatePartyMemberInfo(pid)
def RemovePartyMember(self, pid):
self.interface.RemovePartyMember(pid)
self.__RefreshTargetBoard()
def LinkPartyMember(self, pid, vid):
self.interface.LinkPartyMember(pid, vid)
def UnlinkPartyMember(self, pid):
self.interface.UnlinkPartyMember(pid)
def UnlinkAllPartyMember(self):
self.interface.UnlinkAllPartyMember()
def ExitParty(self):
self.interface.ExitParty()
self.RefreshTargetBoardByVID(self.targetBoard.GetTargetVID())
def ChangePartyParameter(self, distributionMode):
self.interface.ChangePartyParameter(distributionMode)
## Messenger
def OnMessengerAddFriendQuestion(self, name):
messengerAddFriendQuestion = uiCommon.QuestionDialog2()
messengerAddFriendQuestion.SetText1(localeInfo.MESSENGER_DO_YOU_ACCEPT_ADD_FRIEND_1 % (name))
messengerAddFriendQuestion.SetText2(localeInfo.MESSENGER_DO_YOU_ACCEPT_ADD_FRIEND_2)
messengerAddFriendQuestion.SetAcceptEvent(ui.__mem_func__(self.OnAcceptAddFriend))
messengerAddFriendQuestion.SetCancelEvent(ui.__mem_func__(self.OnDenyAddFriend))
messengerAddFriendQuestion.Open()
messengerAddFriendQuestion.name = name
self.messengerAddFriendQuestion = messengerAddFriendQuestion
def OnAcceptAddFriend(self):
name = self.messengerAddFriendQuestion.name
net.SendChatPacket("/messenger_auth y " + name)
self.OnCloseAddFriendQuestionDialog()
return True
def OnDenyAddFriend(self):
name = self.messengerAddFriendQuestion.name
net.SendChatPacket("/messenger_auth n " + name)
self.OnCloseAddFriendQuestionDialog()
return True
def OnCloseAddFriendQuestionDialog(self):
self.messengerAddFriendQuestion.Close()
self.messengerAddFriendQuestion = None
return True
## SafeBox
def OpenSafeboxWindow(self, size):
self.interface.OpenSafeboxWindow(size)
def RefreshSafebox(self):
self.interface.RefreshSafebox()
def RefreshSafeboxMoney(self):
self.interface.RefreshSafeboxMoney()
# ITEM_MALL
def OpenMallWindow(self, size):
self.interface.OpenMallWindow(size)
def RefreshMall(self):
self.interface.RefreshMall()
# END_OF_ITEM_MALL
## Guild
def RecvGuildInviteQuestion(self, guildID, guildName):
guildInviteQuestionDialog = uiCommon.QuestionDialog()
guildInviteQuestionDialog.SetText(guildName + localeInfo.GUILD_DO_YOU_JOIN)
guildInviteQuestionDialog.SetAcceptEvent(lambda arg=True: self.AnswerGuildInvite(arg))
guildInviteQuestionDialog.SetCancelEvent(lambda arg=False: self.AnswerGuildInvite(arg))
guildInviteQuestionDialog.Open()
guildInviteQuestionDialog.guildID = guildID
self.guildInviteQuestionDialog = guildInviteQuestionDialog
def AnswerGuildInvite(self, answer):
if not self.guildInviteQuestionDialog:
return
guildLeaderVID = self.guildInviteQuestionDialog.guildID
net.SendGuildInviteAnswerPacket(guildLeaderVID, answer)
self.guildInviteQuestionDialog.Close()
self.guildInviteQuestionDialog = None
def DeleteGuild(self):
self.interface.DeleteGuild()
## Clock
def ShowClock(self, second):
self.interface.ShowClock(second)
def HideClock(self):
self.interface.HideClock()
## Emotion
def BINARY_ActEmotion(self, emotionIndex):
if self.interface.wndCharacter:
self.interface.wndCharacter.ActEmotion(emotionIndex)
###############################################################################################
###############################################################################################
## Keyboard Functions
def CheckFocus(self):
if False == self.IsFocus():
if True == self.interface.IsOpenChat():
self.interface.ToggleChat()
self.SetFocus()
def SaveScreen(self):
print "save screen"
# SCREENSHOT_CWDSAVE
if SCREENSHOT_CWDSAVE:
if not os.path.exists(os.getcwd()+os.sep+"screenshot"):
os.mkdir(os.getcwd()+os.sep+"screenshot")
(succeeded, name) = grp.SaveScreenShotToPath(os.getcwd()+os.sep+"screenshot"+os.sep)
elif SCREENSHOT_DIR:
(succeeded, name) = grp.SaveScreenShot(SCREENSHOT_DIR)
else:
(succeeded, name) = grp.SaveScreenShot()
# END_OF_SCREENSHOT_CWDSAVE
if succeeded:
pass
"""
chat.AppendChat(chat.CHAT_TYPE_INFO, name + localeInfo.SCREENSHOT_SAVE1)
chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.SCREENSHOT_SAVE2)
"""
else:
chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.SCREENSHOT_SAVE_FAILURE)
def ShowConsole(self):
if debugInfo.IsDebugMode() or True == self.consoleEnable:
player.EndKeyWalkingImmediately()
self.console.OpenWindow()
def ShowName(self):
self.ShowNameFlag = True
self.playerGauge.EnableShowAlways()
player.SetQuickPage(self.quickSlotPageIndex+1)
# ADD_ALWAYS_SHOW_NAME
def __IsShowName(self):
if systemSetting.IsAlwaysShowName():
return True
if self.ShowNameFlag:
return True
return False
# END_OF_ADD_ALWAYS_SHOW_NAME
def HideName(self):
self.ShowNameFlag = False
self.playerGauge.DisableShowAlways()
player.SetQuickPage(self.quickSlotPageIndex)
def ShowMouseImage(self):
self.interface.ShowMouseImage()
def HideMouseImage(self):
self.interface.HideMouseImage()
def StartAttack(self):
player.SetAttackKeyState(True)
def EndAttack(self):
player.SetAttackKeyState(False)
def MoveUp(self):
player.SetSingleDIKKeyState(app.DIK_UP, True)
def MoveDown(self):
player.SetSingleDIKKeyState(app.DIK_DOWN, True)
def MoveLeft(self):
player.SetSingleDIKKeyState(app.DIK_LEFT, True)
def MoveRight(self):
player.SetSingleDIKKeyState(app.DIK_RIGHT, True)
def StopUp(self):
player.SetSingleDIKKeyState(app.DIK_UP, False)
def StopDown(self):
player.SetSingleDIKKeyState(app.DIK_DOWN, False)
def StopLeft(self):
player.SetSingleDIKKeyState(app.DIK_LEFT, False)
def StopRight(self):
player.SetSingleDIKKeyState(app.DIK_RIGHT, False)
def PickUpItem(self):
player.PickCloseItem()
###############################################################################################
###############################################################################################
## Event Handler
def OnKeyDown(self, key):
if self.interface.wndWeb and self.interface.wndWeb.IsShow():
return
if key == app.DIK_ESC:
self.RequestDropItem(False)
constInfo.SET_ITEM_QUESTION_DIALOG_STATUS(0)
try:
self.onPressKeyDict[key]()
except KeyError:
pass
except:
raise
return True
def OnKeyUp(self, key):
try:
self.onClickKeyDict[key]()
except KeyError:
pass
except:
raise
return True
def OnMouseLeftButtonDown(self):
if self.interface.BUILD_OnMouseLeftButtonDown():
return
if mouseModule.mouseController.isAttached():
self.CheckFocus()
else:
hyperlink = ui.GetHyperlink()
if hyperlink:
return
else:
self.CheckFocus()
player.SetMouseState(player.MBT_LEFT, player.MBS_PRESS);
return True
def OnMouseLeftButtonUp(self):
if self.interface.BUILD_OnMouseLeftButtonUp():
return
if mouseModule.mouseController.isAttached():
attachedType = mouseModule.mouseController.GetAttachedType()
attachedItemIndex = mouseModule.mouseController.GetAttachedItemIndex()
attachedItemSlotPos = mouseModule.mouseController.GetAttachedSlotNumber()
attachedItemCount = mouseModule.mouseController.GetAttachedItemCount()
## QuickSlot
if player.SLOT_TYPE_QUICK_SLOT == attachedType:
player.RequestDeleteGlobalQuickSlot(attachedItemSlotPos)
## Inventory
elif player.SLOT_TYPE_INVENTORY == attachedType:
if player.ITEM_MONEY == attachedItemIndex:
self.__PutMoney(attachedType, attachedItemCount, self.PickingCharacterIndex)
else:
self.__PutItem(attachedType, attachedItemIndex, attachedItemSlotPos, attachedItemCount, self.PickingCharacterIndex)
## DragonSoul
elif player.SLOT_TYPE_DRAGON_SOUL_INVENTORY == attachedType:
self.__PutItem(attachedType, attachedItemIndex, attachedItemSlotPos, attachedItemCount, self.PickingCharacterIndex)
mouseModule.mouseController.DeattachObject()
else:
hyperlink = ui.GetHyperlink()
if hyperlink:
if app.IsPressed(app.DIK_LALT):
link = chat.GetLinkFromHyperlink(hyperlink)
ime.PasteString(link)
else:
self.interface.MakeHyperlinkTooltip(hyperlink)
return
else:
player.SetMouseState(player.MBT_LEFT, player.MBS_CLICK)
#player.EndMouseWalking()
return True
def __PutItem(self, attachedType, attachedItemIndex, attachedItemSlotPos, attachedItemCount, dstChrID):
if player.SLOT_TYPE_INVENTORY == attachedType or player.SLOT_TYPE_DRAGON_SOUL_INVENTORY == attachedType:
attachedInvenType = player.SlotTypeToInvenType(attachedType)
if True == chr.HasInstance(self.PickingCharacterIndex) and player.GetMainCharacterIndex() != dstChrID:
if player.IsEquipmentSlot(attachedItemSlotPos) and player.SLOT_TYPE_DRAGON_SOUL_INVENTORY != attachedType:
self.stream.popupWindow.Close()
self.stream.popupWindow.Open(localeInfo.EXCHANGE_FAILURE_EQUIP_ITEM, 0, localeInfo.UI_OK)
else:
if chr.IsNPC(dstChrID):
net.SendGiveItemPacket(dstChrID, attachedInvenType, attachedItemSlotPos, attachedItemCount)
else:
net.SendExchangeStartPacket(dstChrID)
net.SendExchangeItemAddPacket(attachedInvenType, attachedItemSlotPos, 0)
else:
self.__DropItem(attachedType, attachedItemIndex, attachedItemSlotPos, attachedItemCount)
def __PutMoney(self, attachedType, attachedMoney, dstChrID):
if True == chr.HasInstance(dstChrID) and player.GetMainCharacterIndex() != dstChrID:
net.SendExchangeStartPacket(dstChrID)
net.SendExchangeElkAddPacket(attachedMoney)
else:
self.__DropMoney(attachedType, attachedMoney)
def __DropMoney(self, attachedType, attachedMoney):
# PRIVATESHOP_DISABLE_ITEM_DROP - °łŔλóÁˇ ż*°í ŔÖ´Â µżľČ ľĆŔĚĹŰ ąö¸˛ ąćÁö
if uiPrivateShopBuilder.IsBuildingPrivateShop():
chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.DROP_ITEM_FAILURE_PRIVATE_SHOP)
return
# END_OF_PRIVATESHOP_DISABLE_ITEM_DROP
if attachedMoney>=1000:
self.stream.popupWindow.Close()
self.stream.popupWindow.Open(localeInfo.DROP_MONEY_FAILURE_1000_OVER, 0, localeInfo.UI_OK)
return
itemDropQuestionDialog = uiCommon.QuestionDialog()
itemDropQuestionDialog.SetText(localeInfo.DO_YOU_DROP_MONEY % (attachedMoney))
itemDropQuestionDialog.SetAcceptEvent(lambda arg=True: self.RequestDropItem(arg))
itemDropQuestionDialog.SetCancelEvent(lambda arg=False: self.RequestDropItem(arg))
itemDropQuestionDialog.Open()
itemDropQuestionDialog.dropType = attachedType
itemDropQuestionDialog.dropCount = attachedMoney
itemDropQuestionDialog.dropNumber = player.ITEM_MONEY
self.itemDropQuestionDialog = itemDropQuestionDialog
def __DropItem(self, attachedType, attachedItemIndex, attachedItemSlotPos, attachedItemCount):
# PRIVATESHOP_DISABLE_ITEM_DROP - °łŔλóÁˇ ż*°í ŔÖ´Â µżľČ ľĆŔĚĹŰ ąö¸˛ ąćÁö
if uiPrivateShopBuilder.IsBuildingPrivateShop():
chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.DROP_ITEM_FAILURE_PRIVATE_SHOP)
return
# END_OF_PRIVATESHOP_DISABLE_ITEM_DROP
if player.SLOT_TYPE_INVENTORY == attachedType and player.IsEquipmentSlot(attachedItemSlotPos):
self.stream.popupWindow.Close()
self.stream.popupWindow.Open(localeInfo.DROP_ITEM_FAILURE_EQUIP_ITEM, 0, localeInfo.UI_OK)
else:
if player.SLOT_TYPE_INVENTORY == attachedType:
dropItemIndex = player.GetItemIndex(attachedItemSlotPos)
item.SelectItem(dropItemIndex)
dropItemName = item.GetItemName()
dropItemType = item.GetItemType()
dropItemSubType = item.GetItemSubType()
## Question Text
questionText = localeInfo.HOW_MANY_ITEM_DO_YOU_DROP(dropItemName, attachedItemCount)
elif player.SLOT_TYPE_DRAGON_SOUL_INVENTORY == attachedType:
dropItemIndex = player.GetItemIndex(player.DRAGON_SOUL_INVENTORY, attachedItemSlotPos)
item.SelectItem(dropItemIndex)
dropItemName = item.GetItemName()
dropItemType = item.GetItemType()
dropItemSubType = item.GetItemSubType()
## Question Text
questionText = localeInfo.HOW_MANY_ITEM_DO_YOU_DROP(dropItemName, attachedItemCount)
## Dialog
itemDropQuestionDialog = uiCommon.QuestionDialog()
itemDropQuestionDialog.SetText(questionText)
itemDropQuestionDialog.SetAcceptEvent(lambda arg=True: self.RequestDropItem(arg))
itemDropQuestionDialog.SetCancelEvent(lambda arg=False: self.RequestDropItem(arg))
itemDropQuestionDialog.Open()
itemDropQuestionDialog.dropType = attachedType
itemDropQuestionDialog.dropNumber = attachedItemSlotPos
itemDropQuestionDialog.dropCount = attachedItemCount
self.itemDropQuestionDialog = itemDropQuestionDialog
constInfo.SET_ITEM_QUESTION_DIALOG_STATUS(1)
## Dialog_Equipments
if dropItemType in [1, 2] and dropItemSubType in range(7) or dropItemType == 28 and dropItemSubType in [0, 1]:
itemDropQuestionDialog = uiCommon.EquipmentDropQuestion()
itemDropQuestionDialog.SetAcceptEvent(lambda arg=TRUE: self.RequestDropItem(arg))
itemDropQuestionDialog.SetCancelEvent(lambda arg=FALSE: self.RequestDropItem(arg))
itemDropQuestionDialog.dropType = attachedType
itemDropQuestionDialog.dropNumber = attachedItemSlotPos
itemDropQuestionDialog.dropCount = attachedItemCount
itemDropQuestionDialog.Open(attachedItemSlotPos)
self.itemDropQuestionDialog = itemDropQuestionDialog
## Dialog_Items
else:
itemDropQuestionDialog = uiCommon.QuestionDialog()
itemDropQuestionDialog.SetText(questionText)
itemDropQuestionDialog.SetAcceptEvent(lambda arg=True: self.RequestDropItem(arg))
itemDropQuestionDialog.SetCancelEvent(lambda arg=False: self.RequestDropItem(arg))
itemDropQuestionDialog.Open()
itemDropQuestionDialog.dropType = attachedType
itemDropQuestionDialog.dropNumber = attachedItemSlotPos
itemDropQuestionDialog.dropCount = attachedItemCount
self.itemDropQuestionDialog = itemDropQuestionDialog
constInfo.SET_ITEM_QUESTION_DIALOG_STATUS(1)
def RequestDropItem(self, answer):
if not self.itemDropQuestionDialog:
return
if answer:
dropType = self.itemDropQuestionDialog.dropType
dropCount = self.itemDropQuestionDialog.dropCount
dropNumber = self.itemDropQuestionDialog.dropNumber
if player.SLOT_TYPE_INVENTORY == dropType:
if dropNumber == player.ITEM_MONEY:
net.SendGoldDropPacketNew(dropCount)
snd.PlaySound("sound/ui/money.wav")
else:
# PRIVATESHOP_DISABLE_ITEM_DROP
self.__SendDropItemPacket(dropNumber, dropCount)
# END_OF_PRIVATESHOP_DISABLE_ITEM_DROP
elif player.SLOT_TYPE_DRAGON_SOUL_INVENTORY == dropType:
# PRIVATESHOP_DISABLE_ITEM_DROP
self.__SendDropItemPacket(dropNumber, dropCount, player.DRAGON_SOUL_INVENTORY)
# END_OF_PRIVATESHOP_DISABLE_ITEM_DROP
self.itemDropQuestionDialog.Close()
self.itemDropQuestionDialog = None
constInfo.SET_ITEM_QUESTION_DIALOG_STATUS(0)
# PRIVATESHOP_DISABLE_ITEM_DROP
def __SendDropItemPacket(self, itemVNum, itemCount, itemInvenType = player.INVENTORY):
if uiPrivateShopBuilder.IsBuildingPrivateShop():
chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.DROP_ITEM_FAILURE_PRIVATE_SHOP)
return
net.SendItemDropPacketNew(itemInvenType, itemVNum, itemCount)
# END_OF_PRIVATESHOP_DISABLE_ITEM_DROP
def OnMouseRightButtonDown(self):
self.CheckFocus()
if True == mouseModule.mouseController.isAttached():
mouseModule.mouseController.DeattachObject()
else:
player.SetMouseState(player.MBT_RIGHT, player.MBS_PRESS)
return True
def OnMouseRightButtonUp(self):
if True == mouseModule.mouseController.isAttached():
return True
player.SetMouseState(player.MBT_RIGHT, player.MBS_CLICK)
return True
def OnMouseMiddleButtonDown(self):
player.SetMouseMiddleButtonState(player.MBS_PRESS)
def OnMouseMiddleButtonUp(self):
player.SetMouseMiddleButtonState(player.MBS_CLICK)
def OnUpdate(self):
app.UpdateGame()
if self.mapNameShower.IsShow():
self.mapNameShower.Update()
if self.isShowDebugInfo:
self.UpdateDebugInfo()
if self.enableXMasBoom:
self.__XMasBoom_Update()
self.interface.BUILD_OnUpdate()
def UpdateDebugInfo(self):
#
# Äł¸ŻĹÍ ÁÂÇĄ ą× FPS Ăâ·Â
(x, y, z) = player.GetMainCharacterPosition()
nUpdateTime = app.GetUpdateTime()
nUpdateFPS = app.GetUpdateFPS()
nRenderFPS = app.GetRenderFPS()
nFaceCount = app.GetFaceCount()
fFaceSpeed = app.GetFaceSpeed()
nST=background.GetRenderShadowTime()
(fAveRT, nCurRT) = app.GetRenderTime()
(iNum, fFogStart, fFogEnd, fFarCilp) = background.GetDistanceSetInfo()
(iPatch, iSplat, fSplatRatio, sTextureNum) = background.GetRenderedSplatNum()
if iPatch == 0:
iPatch = 1
#(dwRenderedThing, dwRenderedCRC) = background.GetRenderedGraphicThingInstanceNum()
self.PrintCoord.SetText("Coordinate: %.2f %.2f %.2f ATM: %d" % (x, y, z, app.GetAvailableTextureMemory()/(1024*1024)))
xMouse, yMouse = wndMgr.GetMousePosition()
self.PrintMousePos.SetText("MousePosition: %d %d" % (xMouse, yMouse))
self.FrameRate.SetText("UFPS: %3d UT: %3d FS %.2f" % (nUpdateFPS, nUpdateTime, fFaceSpeed))
if fAveRT>1.0:
self.Pitch.SetText("RFPS: %3d RT:%.2f(%3d) FC: %d(%.2f) " % (nRenderFPS, fAveRT, nCurRT, nFaceCount, nFaceCount/fAveRT))
self.Splat.SetText("PATCH: %d SPLAT: %d BAD(%.2f)" % (iPatch, iSplat, fSplatRatio))
#self.Pitch.SetText("Pitch: %.2f" % (app.GetCameraPitch())
#self.TextureNum.SetText("TN : %s" % (sTextureNum))
#self.ObjectNum.SetText("GTI : %d, CRC : %d" % (dwRenderedThing, dwRenderedCRC))
self.ViewDistance.SetText("Num : %d, FS : %f, FE : %f, FC : %f" % (iNum, fFogStart, fFogEnd, fFarCilp))
def OnRender(self):
app.RenderGame()
if self.console.Console.collision:
background.RenderCollision()
chr.RenderCollision()
(x, y) = app.GetCursorPosition()
########################
# Picking
########################
textTail.UpdateAllTextTail()
if True == wndMgr.IsPickedWindow(self.hWnd):
self.PickingCharacterIndex = chr.Pick()
if -1 != self.PickingCharacterIndex:
textTail.ShowCharacterTextTail(self.PickingCharacterIndex)
if 0 != self.targetBoard.GetTargetVID():
textTail.ShowCharacterTextTail(self.targetBoard.GetTargetVID())
# ADD_ALWAYS_SHOW_NAME
if not self.__IsShowName():
self.PickingItemIndex = item.Pick()
if -1 != self.PickingItemIndex:
textTail.ShowItemTextTail(self.PickingItemIndex)
# END_OF_ADD_ALWAYS_SHOW_NAME
## Show all name in the range
# ADD_ALWAYS_SHOW_NAME
if self.__IsShowName():
textTail.ShowAllTextTail()
self.PickingItemIndex = textTail.Pick(x, y)
# END_OF_ADD_ALWAYS_SHOW_NAME
textTail.UpdateShowingTextTail()
textTail.ArrangeTextTail()
if -1 != self.PickingItemIndex:
textTail.SelectItemName(self.PickingItemIndex)
grp.PopState()
grp.SetInterfaceRenderState()
textTail.Render()
textTail.HideAllTextTail()
def OnPressEscapeKey(self):
if app.TARGET == app.GetCursor():
app.SetCursor(app.NORMAL)
elif True == mouseModule.mouseController.isAttached():
mouseModule.mouseController.DeattachObject()
else:
self.interface.OpenSystemDialog()
return True
def OnIMEReturn(self):
if app.IsPressed(app.DIK_LSHIFT):
self.interface.OpenWhisperDialogWithoutTarget()
else:
self.interface.ToggleChat()
return True
def OnPressExitKey(self):
self.interface.ToggleSystemDialog()
return True
## BINARY CALLBACK
######################################################################################
# WEDDING
def BINARY_LoverInfo(self, name, lovePoint):
if self.interface.wndMessenger:
self.interface.wndMessenger.OnAddLover(name, lovePoint)
if self.affectShower:
self.affectShower.SetLoverInfo(name, lovePoint)
def BINARY_UpdateLovePoint(self, lovePoint):
if self.interface.wndMessenger:
self.interface.wndMessenger.OnUpdateLovePoint(lovePoint)
if self.affectShower:
self.affectShower.OnUpdateLovePoint(lovePoint)
# END_OF_WEDDING
# QUEST_CONFIRM
def BINARY_OnQuestConfirm(self, msg, timeout, pid):
confirmDialog = uiCommon.QuestionDialogWithTimeLimit()
confirmDialog.Open(msg, timeout)
confirmDialog.SetAcceptEvent(lambda answer=True, pid=pid: net.SendQuestConfirmPacket(answer, pid) or self.confirmDialog.Hide())
confirmDialog.SetCancelEvent(lambda answer=False, pid=pid: net.SendQuestConfirmPacket(answer, pid) or self.confirmDialog.Hide())
self.confirmDialog = confirmDialog
# END_OF_QUEST_CONFIRM
# GIFT command
def Gift_Show(self):
self.interface.ShowGift()
# CUBE
def BINARY_Cube_Open(self, npcVNUM):
self.currentCubeNPC = npcVNUM
self.interface.OpenCubeWindow()
if npcVNUM not in self.cubeInformation:
net.SendChatPacket("/cube r_info")
else:
cubeInfoList = self.cubeInformation[npcVNUM]
i = 0
for cubeInfo in cubeInfoList:
self.interface.wndCube.AddCubeResultItem(cubeInfo["vnum"], cubeInfo["count"])
j = 0
for materialList in cubeInfo["materialList"]:
for materialInfo in materialList:
itemVnum, itemCount = materialInfo
self.interface.wndCube.AddMaterialInfo(i, j, itemVnum, itemCount)
j = j + 1
i = i + 1
self.interface.wndCube.Refresh()
def BINARY_Cube_Close(self):
self.interface.CloseCubeWindow()
# Á¦ŔŰżˇ ÇĘżäÇŃ °ńµĺ, żą»óµÇ´Â żĎĽşÇ°ŔÇ VNUM°ú °łĽö Á¤ş¸ update
def BINARY_Cube_UpdateInfo(self, gold, itemVnum, count):
self.interface.UpdateCubeInfo(gold, itemVnum, count)
def BINARY_Cube_Succeed(self, itemVnum, count):
print "ĹĄşę Á¦ŔŰ Ľş°ř"
self.interface.SucceedCubeWork(itemVnum, count)
pass
def BINARY_Cube_Failed(self):
print "ĹĄşę Á¦ŔŰ ˝ÇĆĐ"
self.interface.FailedCubeWork()
pass
def BINARY_Cube_ResultList(self, npcVNUM, listText):
# ResultList Text Format : 72723,1/72725,1/72730.1/50001,5 ŔĚ·±˝ÄŔ¸·Î "/" ą®ŔÚ·Î ±¸şĐµČ ¸®˝şĆ®¸¦ ÁÜ
#print listText
if npcVNUM == 0:
npcVNUM = self.currentCubeNPC
self.cubeInformation[npcVNUM] = []
try:
for eachInfoText in listText.split("/"):
eachInfo = eachInfoText.split(",")
itemVnum = int(eachInfo[0])
itemCount = int(eachInfo[1])
self.cubeInformation[npcVNUM].append({"vnum": itemVnum, "count": itemCount})
self.interface.wndCube.AddCubeResultItem(itemVnum, itemCount)
resultCount = len(self.cubeInformation[npcVNUM])
requestCount = 7
modCount = resultCount % requestCount
splitCount = resultCount / requestCount
for i in xrange(splitCount):
#print("/cube r_info %d %d" % (i * requestCount, requestCount))
net.SendChatPacket("/cube r_info %d %d" % (i * requestCount, requestCount))
if 0 < modCount:
#print("/cube r_info %d %d" % (splitCount * requestCount, modCount))
net.SendChatPacket("/cube r_info %d %d" % (splitCount * requestCount, modCount))
except RuntimeError, msg:
dbg.TraceError(msg)
return 0
pass
def BINARY_Cube_MaterialInfo(self, startIndex, listCount, listText):
# Material Text Format : 125,1|126,2|127,2|123,5&555,5&555,4/120000
try:
#print listText
if 3 > len(listText):
dbg.TraceError("Wrong Cube Material Infomation")
return 0
eachResultList = listText.split("@")
cubeInfo = self.cubeInformation[self.currentCubeNPC]
itemIndex = 0
for eachResultText in eachResultList:
cubeInfo[startIndex + itemIndex]["materialList"] = [[], [], [], [], []]
materialList = cubeInfo[startIndex + itemIndex]["materialList"]
gold = 0
splitResult = eachResultText.split("/")
if 1 < len(splitResult):
gold = int(splitResult[1])
#print "splitResult : ", splitResult
eachMaterialList = splitResult[0].split("&")
i = 0
for eachMaterialText in eachMaterialList:
complicatedList = eachMaterialText.split("|")
if 0 < len(complicatedList):
for complicatedText in complicatedList:
(itemVnum, itemCount) = complicatedText.split(",")
itemVnum = int(itemVnum)
itemCount = int(itemCount)
self.interface.wndCube.AddMaterialInfo(itemIndex + startIndex, i, itemVnum, itemCount)
materialList[i].append((itemVnum, itemCount))
else:
itemVnum, itemCount = eachMaterialText.split(",")
itemVnum = int(itemVnum)
itemCount = int(itemCount)
self.interface.wndCube.AddMaterialInfo(itemIndex + startIndex, i, itemVnum, itemCount)
materialList[i].append((itemVnum, itemCount))
i = i + 1
itemIndex = itemIndex + 1
self.interface.wndCube.Refresh()
except RuntimeError, msg:
dbg.TraceError(msg)
return 0
pass
# END_OF_CUBE
# żëČĄĽ®
def BINARY_Highlight_Item(self, inven_type, inven_pos):
self.interface.Highligt_Item(inven_type, inven_pos)
def BINARY_DragonSoulGiveQuilification(self):
self.interface.DragonSoulGiveQuilification()
def BINARY_DragonSoulRefineWindow_Open(self):
self.interface.OpenDragonSoulRefineWindow()
def BINARY_DragonSoulRefineWindow_RefineFail(self, reason, inven_type, inven_pos):
self.interface.FailDragonSoulRefine(reason, inven_type, inven_pos)
def BINARY_DragonSoulRefineWindow_RefineSucceed(self, inven_type, inven_pos):
self.interface.SucceedDragonSoulRefine(inven_type, inven_pos)
# END of DRAGON SOUL REFINE WINDOW
def BINARY_SetBigMessage(self, message):
self.interface.bigBoard.SetTip(message)
def BINARY_SetTipMessage(self, message):
self.interface.tipBoard.SetTip(message)
def BINARY_AppendNotifyMessage(self, type):
if not type in localeInfo.NOTIFY_MESSAGE:
return
chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.NOTIFY_MESSAGE[type])
def BINARY_Guild_EnterGuildArea(self, areaID):
self.interface.BULID_EnterGuildArea(areaID)
def BINARY_Guild_ExitGuildArea(self, areaID):
self.interface.BULID_ExitGuildArea(areaID)
def BINARY_GuildWar_OnSendDeclare(self, guildID):
pass
def BINARY_GuildWar_OnRecvDeclare(self, guildID, warType):
mainCharacterName = player.GetMainCharacterName()
masterName = guild.GetGuildMasterName()
if mainCharacterName == masterName:
self.__GuildWar_OpenAskDialog(guildID, warType)
def BINARY_GuildWar_OnRecvPoint(self, gainGuildID, opponentGuildID, point):
self.interface.OnRecvGuildWarPoint(gainGuildID, opponentGuildID, point)
def BINARY_GuildWar_OnStart(self, guildSelf, guildOpp):
self.interface.OnStartGuildWar(guildSelf, guildOpp)
def BINARY_GuildWar_OnEnd(self, guildSelf, guildOpp):
self.interface.OnEndGuildWar(guildSelf, guildOpp)
def BINARY_BettingGuildWar_SetObserverMode(self, isEnable):
self.interface.BINARY_SetObserverMode(isEnable)
def BINARY_BettingGuildWar_UpdateObserverCount(self, observerCount):
self.interface.wndMiniMap.UpdateObserverCount(observerCount)
def __GuildWar_UpdateMemberCount(self, guildID1, memberCount1, guildID2, memberCount2, observerCount):
guildID1 = int(guildID1)
guildID2 = int(guildID2)
memberCount1 = int(memberCount1)
memberCount2 = int(memberCount2)
observerCount = int(observerCount)
self.interface.UpdateMemberCount(guildID1, memberCount1, guildID2, memberCount2)
self.interface.wndMiniMap.UpdateObserverCount(observerCount)
def __GuildWar_OpenAskDialog(self, guildID, warType):
guildName = guild.GetGuildName(guildID)
# REMOVED_GUILD_BUG_FIX
if "Noname" == guildName:
return
# END_OF_REMOVED_GUILD_BUG_FIX
import uiGuild
questionDialog = uiGuild.AcceptGuildWarDialog()
questionDialog.SAFE_SetAcceptEvent(self.__GuildWar_OnAccept)
questionDialog.SAFE_SetCancelEvent(self.__GuildWar_OnDecline)
questionDialog.Open(guildName, warType)
self.guildWarQuestionDialog = questionDialog
def __GuildWar_CloseAskDialog(self):
self.guildWarQuestionDialog.Close()
self.guildWarQuestionDialog = None
def __GuildWar_OnAccept(self):
guildName = self.guildWarQuestionDialog.GetGuildName()
net.SendChatPacket("/war " + guildName)
self.__GuildWar_CloseAskDialog()
return 1
def __GuildWar_OnDecline(self):
guildName = self.guildWarQuestionDialog.GetGuildName()
net.SendChatPacket("/nowar " + guildName)
self.__GuildWar_CloseAskDialog()
return 1
## BINARY CALLBACK
######################################################################################
def __ServerCommand_Build(self):
serverCommandList={
"ConsoleEnable" : self.__Console_Enable,
"DayMode" : self.__DayMode_Update,
"PRESERVE_DayMode" : self.__PRESERVE_DayMode_Update,
"CloseRestartWindow" : self.__RestartDialog_Close,
"OpenPrivateShop" : self.__PrivateShop_Open,
"PartyHealReady" : self.PartyHealReady,
"ShowMeSafeboxPassword" : self.AskSafeboxPassword,
"CloseSafebox" : self.CommandCloseSafebox,
# ITEM_MALL
"CloseMall" : self.CommandCloseMall,
"ShowMeMallPassword" : self.AskMallPassword,
"item_mall" : self.__ItemMall_Open,
# END_OF_ITEM_MALL
# DRAGONROULETTE Start
"uiRoulette" : self.__uiRoulette,
# DRAGONROULETTE End
# HABILIDADES
"HABILIDADES" : self.__Habilidades,
# END_OF_HABILIDADES
"input_start" : self.__InputOn,
"input_end" : self.__InputOff,
"input_value" : self.__InputValue,
# ELLENFÉL HP
"pvp_elet" : self.__White,
"super_quest" : self.__World,
# ELLENFÉL HP END
# MountSystem
"MountSystem" : self.__MountSystem,
# MountSystem
# STONEWHEEL
"STONEWHEEL" : self.__StoneWheel,
"SzerencseOpen_index" : self.__SzerencseOpen,
# STONEWHEEL
# TELEPORT
"Teleport" : self.Teleport,
# TELEPORT
"RefineSuceeded" : self.RefineSuceededMessage,
"RefineFailed" : self.RefineFailedMessage,
"xmas_snow" : self.__XMasSnow_Enable,
"xmas_boom" : self.__XMasBoom_Enable,
"xmas_song" : self.__XMasSong_Enable,
"xmas_tree" : self.__XMasTree_Enable,
"newyear_boom" : self.__XMasBoom_Enable,
"PartyRequest" : self.__PartyRequestQuestion,
"PartyRequestDenied" : self.__PartyRequestDenied,
"horse_state" : self.__Horse_UpdateState,
"hide_horse_state" : self.__Horse_HideState,
"WarUC" : self.__GuildWar_UpdateMemberCount,
"test_server" : self.__EnableTestServerFlag,
"mall" : self.__InGameShop_Show,
"BINARY_Update_Coins" : self.Binary_Update_Coins,
# WEDDING
"lover_login" : self.__LoginLover,
"lover_logout" : self.__LogoutLover,
"lover_near" : self.__LoverNear,
"lover_far" : self.__LoverFar,
"lover_divorce" : self.__LoverDivorce,
"PlayMusic" : self.__PlayMusic,
# END_OF_WEDDING
# PRIVATE_SHOP_PRICE_LIST
"MyShopPriceList" : self.__PrivateShop_PriceList,
# END_OF_PRIVATE_SHOP_PRICE_LIST
# TEAM_LIST
"SetTeamOnline" : self.__TeamLogin,
"SetTeamOffline" : self.__TeamLogout,
# TEAM_LIST
}
self.serverCommander=stringCommander.Analyzer()
for serverCommandItem in serverCommandList.items():
self.serverCommander.SAFE_RegisterCallBack(
serverCommandItem[0], serverCommandItem[1]
)
# TEAM_LIST
def __TeamLogin(self, name):
if self.interface.wndMessenger:
self.interface.wndMessenger.OnLogin(2, name)
def __TeamLogout(self, name):
if self.interface.wndMessenger:
self.interface.wndMessenger.OnLogout(2, name)
# TEAM_LIST
def BINARY_ServerCommand_Run(self, line):
#dbg.TraceError(line)
try:
#print " BINARY_ServerCommand_Run", line
return self.serverCommander.Run(line)
except RuntimeError, msg:
dbg.TraceError(msg)
return 0
def __ProcessPreservedServerCommand(self):
try:
command = net.GetPreservedServerCommand()
while command:
print " __ProcessPreservedServerCommand", command
self.serverCommander.Run(command)
command = net.GetPreservedServerCommand()
except RuntimeError, msg:
dbg.TraceError(msg)
return 0
def PartyHealReady(self):
self.interface.PartyHealReady()
def AskSafeboxPassword(self):
self.interface.AskSafeboxPassword()
# ITEM_MALL
def AskMallPassword(self):
self.interface.AskMallPassword()
def __ItemMall_Open(self):
self.interface.OpenItemMall();
def CommandCloseMall(self):
self.interface.CommandCloseMall()
# END_OF_ITEM_MALL
def RefineSuceededMessage(self):
snd.PlaySound("sound/ui/make_soket.wav")
self.PopupMessage(localeInfo.REFINE_SUCCESS)
def RefineFailedMessage(self):
snd.PlaySound("sound/ui/jaeryun_fail.wav")
self.PopupMessage(localeInfo.REFINE_FAILURE)
def CommandCloseSafebox(self):
self.interface.CommandCloseSafebox()
# PRIVATE_SHOP_PRICE_LIST
def __PrivateShop_PriceList(self, itemVNum, itemPrice):
uiPrivateShopBuilder.SetPrivateShopItemPrice(itemVNum, itemPrice)
# END_OF_PRIVATE_SHOP_PRICE_LIST
def __Horse_HideState(self):
self.affectShower.SetHorseState(0, 0, 0)
def __Horse_UpdateState(self, level, health, battery):
self.affectShower.SetHorseState(int(level), int(health), int(battery))
def __IsXMasMap(self):
mapDict = ( "metin2_map_n_flame_01",
"metin2_map_n_desert_01",
"metin2_map_spiderdungeon",
"metin2_map_deviltower1", )
if background.GetCurrentMapName() in mapDict:
return False
return True
def __XMasSnow_Enable(self, mode):
self.__XMasSong_Enable(mode)
if "1"==mode:
if not self.__IsXMasMap():
return
print "XMAS_SNOW ON"
background.EnableSnow(1)
else:
print "XMAS_SNOW OFF"
background.EnableSnow(0)
def __XMasBoom_Enable(self, mode):
if "1"==mode:
if not self.__IsXMasMap():
return
print "XMAS_BOOM ON"
self.__DayMode_Update("dark")
self.enableXMasBoom = True
self.startTimeXMasBoom = app.GetTime()
else:
print "XMAS_BOOM OFF"
self.__DayMode_Update("light")
self.enableXMasBoom = False
def __XMasTree_Enable(self, grade):
print "XMAS_TREE ", grade
background.SetXMasTree(int(grade))
def __XMasSong_Enable(self, mode):
if "1"==mode:
print "XMAS_SONG ON"
XMAS_BGM = "xmas.mp3"
if app.IsExistFile("BGM/" + XMAS_BGM)==1:
if musicInfo.fieldMusic != "":
snd.FadeOutMusic("BGM/" + musicInfo.fieldMusic)
musicInfo.fieldMusic=XMAS_BGM
snd.FadeInMusic("BGM/" + musicInfo.fieldMusic)
else:
print "XMAS_SONG OFF"
if musicInfo.fieldMusic != "":
snd.FadeOutMusic("BGM/" + musicInfo.fieldMusic)
musicInfo.fieldMusic=musicInfo.METIN2THEMA
snd.FadeInMusic("BGM/" + musicInfo.fieldMusic)
def __RestartDialog_Close(self):
self.interface.CloseRestartDialog()
def __Console_Enable(self):
constInfo.CONSOLE_ENABLE = True
self.consoleEnable = True
app.EnableSpecialCameraMode()
ui.EnablePaste(True)
## PrivateShop
def __PrivateShop_Open(self):
self.interface.OpenPrivateShopInputNameDialog()
def BINARY_PrivateShop_Appear(self, vid, text):
self.interface.AppearPrivateShop(vid, text)
def BINARY_PrivateShop_Disappear(self, vid):
self.interface.DisappearPrivateShop(vid)
## DayMode
def __PRESERVE_DayMode_Update(self, mode):
if "light"==mode:
background.SetEnvironmentData(0)
elif "dark"==mode:
if not self.__IsXMasMap():
return
background.RegisterEnvironmentData(1, constInfo.ENVIRONMENT_NIGHT)
background.SetEnvironmentData(1)
def __DayMode_Update(self, mode):
if "light"==mode:
self.curtain.SAFE_FadeOut(self.__DayMode_OnCompleteChangeToLight)
elif "dark"==mode:
if not self.__IsXMasMap():
return
self.curtain.SAFE_FadeOut(self.__DayMode_OnCompleteChangeToDark)
def __DayMode_OnCompleteChangeToLight(self):
background.SetEnvironmentData(0)
self.curtain.FadeIn()
def __DayMode_OnCompleteChangeToDark(self):
background.RegisterEnvironmentData(1, constInfo.ENVIRONMENT_NIGHT)
background.SetEnvironmentData(1)
self.curtain.FadeIn()
## XMasBoom
def __XMasBoom_Update(self):
self.BOOM_DATA_LIST = ( (2, 5), (5, 2), (7, 3), (10, 3), (20, 5) )
if self.indexXMasBoom >= len(self.BOOM_DATA_LIST):
return
boomTime = self.BOOM_DATA_LIST[self.indexXMasBoom][0]
boomCount = self.BOOM_DATA_LIST[self.indexXMasBoom][1]
if app.GetTime() - self.startTimeXMasBoom > boomTime:
self.indexXMasBoom += 1
for i in xrange(boomCount):
self.__XMasBoom_Boom()
def __XMasBoom_Boom(self):
x, y, z = player.GetMainCharacterPosition()
randX = app.GetRandom(-150, 150)
randY = app.GetRandom(-150, 150)
snd.PlaySound3D(x+randX, -y+randY, z, "sound/common/etc/salute.mp3")
def __PartyRequestQuestion(self, vid):
vid = int(vid)
partyRequestQuestionDialog = uiCommon.QuestionDialog()
partyRequestQuestionDialog.SetText(chr.GetNameByVID(vid) + localeInfo.PARTY_DO_YOU_ACCEPT)
partyRequestQuestionDialog.SetAcceptText(localeInfo.UI_ACCEPT)
partyRequestQuestionDialog.SetCancelText(localeInfo.UI_DENY)
partyRequestQuestionDialog.SetAcceptEvent(lambda arg=True: self.__AnswerPartyRequest(arg))
partyRequestQuestionDialog.SetCancelEvent(lambda arg=False: self.__AnswerPartyRequest(arg))
partyRequestQuestionDialog.Open()
partyRequestQuestionDialog.vid = vid
self.partyRequestQuestionDialog = partyRequestQuestionDialog
def __AnswerPartyRequest(self, answer):
if not self.partyRequestQuestionDialog:
return
vid = self.partyRequestQuestionDialog.vid
if answer:
net.SendChatPacket("/party_request_accept " + str(vid))
else:
net.SendChatPacket("/party_request_deny " + str(vid))
self.partyRequestQuestionDialog.Close()
self.partyRequestQuestionDialog = None
def __PartyRequestDenied(self):
self.PopupMessage(localeInfo.PARTY_REQUEST_DENIED)
def __EnableTestServerFlag(self):
app.EnableTestServerFlag()
def __InGameShop_Show(self, url):
if constInfo.IN_GAME_SHOP_ENABLE:
self.interface.OpenWebWindow(url)
# Elrejtés F11
def __ElrejtesManager(self):
if constInfo.elrejtes == 0:
self.interface.HideAllWindows()
self.interface.HideAllQuestButton() # Quest tekercsek
self.interface.wndGameButton.Hide() # Game Button (Skill, Status)
self.affectShower.Hide() # Bal felső sarokban lévő bónuszok
chat.AppendChat(chat.CHAT_TYPE_INFO, "Tálca & minimap elrejtés: bekapcsolva")
constInfo.elrejtes = 1
elif constInfo.elrejtes == 1:
self.interface.ShowAllQuestButton() # Quest tekercsek
self.interface.wndGameButton.Show() # Game Button (Skill, Status)
self.affectShower.Show() # Bal felső sarokban lévő bónuszok
self.interface.wndTaskBar.Show()
self.interface.wndChat.Show()
self.interface.wndMiniMap.Show()
try: self.interface.wndEnergyBar.Show()
except: pass
chat.AppendChat(chat.CHAT_TYPE_INFO, "Tálca & minimap elrejtés: kikapcsolva")
constInfo.elrejtes = 0
# Elrejtés F11
# WEDDING
def __LoginLover(self):
if self.interface.wndMessenger:
self.interface.wndMessenger.OnLoginLover()
def __LogoutLover(self):
if self.interface.wndMessenger:
self.interface.wndMessenger.OnLogoutLover()
if self.affectShower:
self.affectShower.HideLoverState()
def __LoverNear(self):
if self.affectShower:
self.affectShower.ShowLoverState()
def __LoverFar(self):
if self.affectShower:
self.affectShower.HideLoverState()
def __LoverDivorce(self):
if self.interface.wndMessenger:
self.interface.wndMessenger.ClearLoverInfo()
if self.affectShower:
self.affectShower.ClearLoverState()
def __PlayMusic(self, flag, filename):
flag = int(flag)
if flag:
snd.FadeOutAllMusic()
musicInfo.SaveLastPlayFieldMusic()
snd.FadeInMusic("BGM/" + filename)
else:
snd.FadeOutAllMusic()
musicInfo.LoadLastPlayFieldMusic()
snd.FadeInMusic("BGM/" + musicInfo.fieldMusic)
# END_OF_WEDDING
# BÓNUSZDIALOG
def __BonusDialog(self):
self.firewall = uibonus.BonusPage()
if constInfo.bonusdialog == 0:
constInfo.bonusdialog = 1
self.firewall.Show()
chat.AppendChat(chat.CHAT_TYPE_INFO, "[INFÓ]: A bónusz táblázat sikeresen megnyitva. [Elérhető: F7 gombbal]")
elif constInfo.bonusdialog == 1:
constInfo.bonusdialog = 0
self.firewall.Hide()
# BÓNUSZDIALOG
# ELLENFÉL HP
def __White(self, data):
dane = data.split("|")
constInfo.PLAYER_NAME = str(dane[0])
constInfo.PLAYER_HP = int(dane[1])
constInfo.PLAYER_MAX_HP = int(dane[2])
constInfo.PLAYER_SP = int(dane[3])
constInfo.PLAYER_MAX_SP = int(dane[4])
def __World(self, id):
constInfo.STHX = int(id)
# ELLENFÉL HP END
# HABILIDADES
def __Habilidades(self, cmd):
shang = cmd.split("|")
if shang[0] == "RAZA":
self.habis.Open(int(shang[1]))
elif shang[0] == "GRUPO":
net.SendQuestInputStringPacket(str(constInfo.Habilidades["HABSTR"]))
constInfo.Habilidades["HABSTR"] = ""
elif shang[0] == "QID":
constInfo.Habilidades["qid"] = int(shang[1])
# END_HABILIDADES
# DRAGONROULETTE
def __uiRoulette(self, info):
CMD = info.split("/")
if CMD[0]=="index":
constInfo.uiRoulette["index"] = int(CMD[1])
elif CMD[0]=="gui":
constInfo.uiRoulette["kugel"] = int(CMD[1])
constInfo.uiRoulette["max_points"] = int(CMD[2])
constInfo.uiRoulette["points"] = int(CMD[3])
# DRAGONROULETTE
# MountSystem
def __MountSystem(self, info, i=0):
if info=="Item":
if i!=0:
constInfo.MountSystem["index"] = int(i)
constInfo.MountSystem["GUI"].Open()
elif info=="Input":
net.SendQuestInputStringPacket(str(constInfo.MountSystem["CMD"]))
# MountSystem
# STONEWHEEL
def __StoneWheel(self, getInfo):
CMD = getInfo.split("/")
if CMD[0]=="config":
string = CMD[1].split("|")
constInfo.STONEWHEEL_BY_KILROY[0] = (int(string[0]))
constInfo.STONEWHEEL_BY_KILROY[1] = (int(string[1]))
self.wndItemChance.SetToVars(string[2].split("#"), 1)
elif CMD[0]=="input":
net.SendQuestInputStringPacket(str(constInfo.STONEWHEEL_BY_KILROY[2]))
elif CMD[0]=="setrand":
self.wndItemChance.SetToVars(CMD[1].split("#"), 2)
elif CMD[0]=="yangstatus":
self.wndItemChance.YangAnswerFromServer(int(CMD[1]))
def __SzerencseOpen(self):
self.wndItemChance.Open()
# STONEWHEEL
def __karaca425event(self):
if constInfo.karaca425event == 0:
constInfo.karaca425event = 1
self.karaca425event.Show()
else:
constInfo.karaca425event = 0
self.karaca425event.Hide()
def Binary_Update_Coins(self,coins):
self.wndMds.SetText(str(coins))
def __InputOff(self):
constInfo.INPUT_IGNORE = 0
def __InputOn(self):
constInfo.INPUT_IGNORE = 1
def __InputValue(self):
net.SendQuestInputStringPacket(str(constInfo.VID))
ui.py
Code:
def SetText(self, text, height = 4):
if not self.ButtonText:
textLine = TextLine()
textLine.SetParent(self)
textLine.SetPosition(self.GetWidth()/2, self.GetHeight()/2)
textLine.SetVerticalAlignCenter()
textLine.SetHorizontalAlignCenter()
textLine.Show()
self.ButtonText = textLine
self.ButtonText.SetText(text)
def GetText(self):
if not self.ButtonText:
return# ""
return self.ButtonText.GetText()
def SetFormToolTipText(self, type, text, x, y):
if not self.ToolTipText:
toolTip=createToolTipWindowDict[type]()
toolTip.SetParent(self)
toolTip.SetSize(0, 0)
toolTip.SetHorizontalAlignCenter()
toolTip.SetOutline()
toolTip.Hide()
toolTip.SetPosition(x + self.GetWidth()/2, y)
self.ToolTipText=toolTip
self.ToolTipText.SetText(text)
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06/19/2016, 23:09
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#8
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elite*gold: 10
Join Date: Jul 2013
Posts: 93
Received Thanks: 416
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Bro why fuck file game with 150 lines unnecessary?
PHP Code:
class Component: def TextLine(self, parent, textlineText, x, y, color): textline = TextLine() if parent != None: textline.SetParent(parent) textline.SetPosition(x, y) if color != None: textline.SetFontColor(color[0], color[1], color[2]) textline.SetText(textlineText) textline.Show() return textline def ExpandedImage(self, parent, x, y, img): image = ExpandedImageBox() if parent != None: image.SetParent(parent) image.SetPosition(x, y) image.LoadImage(img) image.Show() return image
PHP Code:
self.comp2 = ui.Component()
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06/20/2016, 00:45
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#9
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elite*gold: 0
Join Date: May 2015
Posts: 13
Received Thanks: 9
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Quote:
Originally Posted by [SGA]Vegas
Bro why fuck file game with 150 lines unnecessary?
PHP Code:
class Component: def TextLine(self, parent, textlineText, x, y, color): textline = TextLine() if parent != None: textline.SetParent(parent) textline.SetPosition(x, y) if color != None: textline.SetFontColor(color[0], color[1], color[2]) textline.SetText(textlineText) textline.Show() return textline def ExpandedImage(self, parent, x, y, img): image = ExpandedImageBox() if parent != None: image.SetParent(parent) image.SetPosition(x, y) image.LoadImage(img) image.Show() return image
PHP Code:
self.comp2 = ui.Component()
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For those who want to improve
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06/20/2016, 07:18
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#10
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elite*gold: 0
Join Date: Sep 2013
Posts: 56
Received Thanks: 15
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thank you
A képet a Képfeltöltés.hu tárolja.
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06/20/2016, 11:48
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#11
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elite*gold: 0
Join Date: May 2015
Posts: 13
Received Thanks: 9
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Quote:
Originally Posted by AmerigoMendosa
thank you
A képet a Képfeltöltés.hu tárolja.
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You're welcome.
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06/22/2016, 19:04
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#12
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elite*gold: 0
Join Date: May 2015
Posts: 13
Received Thanks: 9
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Actual
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06/24/2016, 14:22
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#13
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elite*gold: 0
Join Date: Sep 2014
Posts: 14
Received Thanks: 3
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thank you verımac ok x c bfdbdf cgd
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