Quote:
Originally Posted by EvgeIIIA55russ
Нет, я хочу изменить название кости в клиенте, что бы использовать новый скелет 
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Could you please write in english?
You can edit the attachment in to .msm files in /root/ in your Client:
Code:
Group AttachingData00
{
AttachingDataType 1
isAttaching 0
AttachingModelIndex 0
AttachingBoneName "Bip01"
CollisionType 1
SphereDataCount 1
Group SphereData00
{
Radius 40.000000
Position 0.000000 0.000000 100.000000
}
}
You can also change the name of the bones with 3ds max.
But than you will have to change them everywere also in the animations etc.