Hi,
When i add the code to CGuildManager::CreateGuild which fixes sql injection players can create 2 guilds with the same name, are there any fix about it?
DWORD CGuildManager::CreateGuild(TGuildCreateParameter& gcp)
{
if (!gcp.master)
return 0;
if (!check_name(gcp.name))
{
gcp.master->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<길드> 길드 이름이 적합하지 않습니다."));
return 0;
}
static char __escape_name[GUILD_NAME_MAX_LEN * 2 + 1];
DBManager::instance().EscapeString(__escape_name, sizeof(__escape_name), static_cast<const char *>(gcp.name), sizeof(gcp.name));
std::auto_ptr<SQLMsg> pmsg(DBManager::instance().DirectQuery("SELECT COUNT(*) FROM guild%s WHERE name = '%s'",
get_table_postfix(), __escape_name));
if (pmsg->Get()->uiNumRows > 0)
{
MYSQL_ROW row = mysql_fetch_row(pmsg->Get()->pSQLResult);
if (!(row[0] && row[0][0] == '0'))
{
gcp.master->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<길드> 이미 같은 이름의 길드가 있습니다."));
return 0;
}
}
else
{
gcp.master->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<길드> 길드를 생성할 수 없습니다."));
return 0;
}
// new CGuild(gcp) queries guild tables and tell dbcache to notice other game servers.
// other game server calls CGuildManager::LoadGuild to load guild.
CGuild * pg = M2_NEW CGuild(gcp);
m_mapGuild.insert(std::make_pair(pg->GetID(), pg));
return pg->GetID();
}
Bug screen;