Have fun.
Open char_item.cpp
find this:
Code:
if (item1->EquipTo(this, bEquipCell))
item2->AddToCharacter(this, TItemPos(INVENTORY, bInvenCell));
else
sys_err("SwapItem cannot equip %s! item1 %s", item2->GetName(), item1->GetName());
Code:
if (item1->EquipTo(this, bEquipCell)) {
item2->AddToCharacter(this, TItemPos(INVENTORY, bInvenCell));
item2->ModifyPoints(false); //item_swap fix ds_aim
ComputePoints(); // item_swap fix ds_aim
} else {
sys_err("SwapItem cannot equip %s! item1 %s", item2->GetName(), item1->GetName());
}
If u like thanks button.
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