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pc.is_trade0 [CPP]
Discussion on pc.is_trade0 [CPP] within the Metin2 PServer Guides & Strategies forum part of the Metin2 Private Server category.
08/17/2015, 04:18
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#1
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Join Date: Aug 2015
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pc.is_trade0 [CPP]
Ich möchte heute eine Questfunktion releasen die abfragt ob der Spieler gerade handelt, wenn nicht -> false wenn doch -> true.
Code:
int pc_is_trade0(lua_State* L)
{
LPCHARACTER ch = CQuestManager::instance().GetCurrentCharacterPtr();
lua_pushboolean(L, ch->GetExchange()!=NULL);
return 1;
}
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08/17/2015, 08:25
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#2
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Join Date: Nov 2013
Posts: 2,891
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Nützlich, allerdings müsste man an der Stelle nicht erst den aktuellen character in ch ablegen.
Code:
int pc_is_trade0(lua_State* L)
{
lua_pushboolean(L, CQuestManager::instance().GetCurrentCharacterPtr()->GetExchange()!=NULL);
return 1;
}
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08/17/2015, 08:36
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#3
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Join Date: Mar 2012
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WTf , it's marty function from his source
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08/17/2015, 10:41
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#4
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Join Date: Jul 2010
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Das ist besser!
That is better!
PHP Code:
int pc_is_trade0(lua_State* L)
{
LPCHARACTER ch = CQuestManager::instance().GetCurrentCharacterPtr();
if (!ch)
{
sys_err("pc_is_trade0 FATALL ERROR : No Character Answer!");
lua_pushboolean(L, False);
return 1;
}
lua_pushboolean(L, ch->GetExchange()!=NULL);
return 1;
}
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08/17/2015, 10:44
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#5
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elite*gold: 83
Join Date: Nov 2013
Posts: 2,891
Received Thanks: 2,764
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Quote:
Originally Posted by .Risan.
Das ist besser!
That is better!
PHP Code:
int pc_is_trade0(lua_State* L)
{
LPCHARACTER ch = CQuestManager::instance().GetCurrentCharacterPtr();
if (!ch)
{
sys_err("pc_is_trade0 FATALL ERROR : No Character Answer!");
lua_pushboolean(L, False);
return 1;
}
lua_pushboolean(L, ch->GetExchange()!=NULL);
return 1;
}
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Beim Fehler würde nil eher passen, weil das in Lua bei jeglichen Fehlern zurückgegeben wird. Ansonsten sieht das schon deutlich besser aus
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08/17/2015, 14:14
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#6
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Join Date: Dec 2014
Posts: 1,018
Received Thanks: 499
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Quote:
Originally Posted by I'm Kaito!
Ich möchte heute eine Questfunktion releasen die abfragt ob der Spieler gerade handelt, wenn nicht -> false wenn doch -> true.
Code:
int pc_is_trade0(lua_State* L)
{
LPCHARACTER ch = CQuestManager::instance().GetCurrentCharacterPtr();
lua_pushboolean(L, ch->GetExchange()!=NULL);
return 1;
}
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Hast du nicht gelernt eigene Sachen zu releasen?
Was erhoffst du dir durch diesem Release, dass die Leute denken du kannst C++ ?
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08/17/2015, 14:35
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#7
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Join Date: Apr 2014
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egal wie es ist, es wurde jetzt released und ausserdem haben hier ja auch genug leute "ihre" varriante released.
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08/17/2015, 16:24
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#8
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elite*gold: 26
Join Date: Apr 2012
Posts: 23,017
Received Thanks: 3,061
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Quote:
Originally Posted by MrLibya
WTf , it's marty function from his source
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Hätte gern ein Statement diesbezüglich.
Bis dahin ist hier zu.
#closed
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