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[Release]Inventory Safebox [C++ && Python]
Discussion on [Release]Inventory Safebox [C++ && Python] within the Metin2 PServer Guides & Strategies forum part of the Metin2 Private Server category.
11/17/2014, 22:27
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#1
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Join Date: Aug 2013
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#closerequest
#closerequest
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11/17/2014, 22:50
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#2
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Nice Thanks
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11/18/2014, 00:01
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#3
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Nice , Thx
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11/18/2014, 07:19
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#4
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Danke dafür :3
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11/18/2014, 08:32
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#5
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Sieht ganz cool aus.
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11/18/2014, 09:04
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#6
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Well, I don't really like the way that YMIR goes - to send a packet to the server that just sends a packet back with no information. You could just call the function of the interfaceModule "AskSafeboxPassword" and remove the check to be near of the safebox npc (which you've already done) so it will be faster and without unnecessary packets. For this you've to give the uiInventory a handle to the interfaceModule (just create a variable in the uiInventory called "self.interface" and refer this to the "self" variable in the interfaceModule after the interface creates the inventory) and call the "self.interface.AskSafeboxPassword()" function. This way that you told does work but it's not very nice..
Anyways, thanks for the release.
Kind Regards
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11/18/2014, 15:42
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#7
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copy&paste from m2dev i saw this system first on m2dev
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11/18/2014, 17:12
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#8
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Yes, my post.
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11/23/2014, 13:11
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#9
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Good think , its funny for no mor quest and move to NPC
But if i want to make another think there how to make that?
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11/23/2014, 20:43
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#10
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Can you release it again without C++?
- #'Xeron
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11/24/2014, 16:32
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#11
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Quote:
Originally Posted by #'Xeron
Can you release it again without C++?
- #'Xeron
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Client-Quest-Kommunikation, Button->ClickQuestBUtton->Quest->game.open_safebox()
gl
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11/24/2014, 17:23
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#12
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wild wild son
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Quote:
Originally Posted by xGr33n
Client-Quest-Kommunikation, Button->ClickQuestBUtton->Quest->game.open_safebox()
gl
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^
Da dasselbe bereits mit dem Itemshop vorimplementiert ist, bietet C++ wohl die bessere und sowieso elegantere Lösung, halte die C2Q-Kommunikation jedoch hier auch nicht für unangebracht.
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12/21/2014, 19:33
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#13
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#update
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12/21/2014, 21:05
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#14
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Looks nice thanks.
- Hausmeister Hardy
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