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[Release]Inventory Safebox [C++ && Python]

Discussion on [Release]Inventory Safebox [C++ && Python] within the Metin2 PServer Guides & Strategies forum part of the Metin2 Private Server category.

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Old   #1
 
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#closerequest

#closerequest
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Old 11/17/2014, 22:50   #2
 
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Nice Thanks
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Old 11/18/2014, 00:01   #3
 
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Nice , Thx
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Old 11/18/2014, 07:19   #4
 
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Danke dafür :3
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Old 11/18/2014, 08:32   #5
 
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Sieht ganz cool aus.
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Old 11/18/2014, 09:04   #6
 
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Well, I don't really like the way that YMIR goes - to send a packet to the server that just sends a packet back with no information. You could just call the function of the interfaceModule "AskSafeboxPassword" and remove the check to be near of the safebox npc (which you've already done) so it will be faster and without unnecessary packets. For this you've to give the uiInventory a handle to the interfaceModule (just create a variable in the uiInventory called "self.interface" and refer this to the "self" variable in the interfaceModule after the interface creates the inventory) and call the "self.interface.AskSafeboxPassword()" function. This way that you told does work but it's not very nice..
Anyways, thanks for the release.

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Old 11/18/2014, 15:42   #7
 
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copy&paste from m2dev i saw this system first on m2dev
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Old 11/18/2014, 17:12   #8
 
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Yes, my post.
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Old 11/23/2014, 13:11   #9
 
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Good think , its funny for no mor quest and move to NPC
But if i want to make another think there how to make that?
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Old 11/23/2014, 20:43   #10
 
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Can you release it again without C++?

- #'Xeron
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Old 11/24/2014, 16:32   #11
 
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Quote:
Originally Posted by #'Xeron View Post
Can you release it again without C++?

- #'Xeron
Client-Quest-Kommunikation, Button->ClickQuestBUtton->Quest->game.open_safebox()
gl
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Old 11/24/2014, 17:23   #12
wild wild son




 
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Quote:
Originally Posted by xGr33n View Post
Client-Quest-Kommunikation, Button->ClickQuestBUtton->Quest->game.open_safebox()
gl
^


Da dasselbe bereits mit dem Itemshop vorimplementiert ist, bietet C++ wohl die bessere und sowieso elegantere Lösung, halte die C2Q-Kommunikation jedoch hier auch nicht für unangebracht.
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Old 12/21/2014, 19:33   #13
 
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#update
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Old 12/21/2014, 21:05   #14


 
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Looks nice thanks.

- Hausmeister Hardy
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