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[SAMMELTHREAD] Game Source Changes

Discussion on [SAMMELTHREAD] Game Source Changes within the Metin2 PServer Guides & Strategies forum part of the Metin2 Private Server category.

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Old 01/02/2014, 21:40   #106
 
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Quote:
Originally Posted by .InyaProduction View Post
try the right port
I made a port scan so either there is nothing or all ports directly drop all packages (stealth)
Port 7120 is closed on 202.31.178.251.
Attached Images
File Type: jpg ip.jpg (18.9 KB, 189 views)
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Old 01/02/2014, 22:34   #107
 
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Quote:
Originally Posted by ƬheGame View Post
I made a port scan so either there is nothing or all ports directly drop all packages (stealth)
Port 7120 is closed on 202.31.178.251.
search for opend ports..
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Old 01/02/2014, 23:13   #108
 
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Can anyone help me? The gmake doensn't work... so i go to the src folder and type to the console "gmake" and: 2013asSF# gmake
gmake: *** No rule to make target `/usr/include/xlocale/_string.h', needed by `OBJDIR/BattleArena.o'. Stop.
2013asSF#
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Old 01/02/2014, 23:51   #109
 
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Quote:
Originally Posted by [LxR]Anti™ View Post
search for opend ports..
I scanned the whole port range every port is closed
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Old 01/02/2014, 23:59   #110
 
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Better to know as how to compile the game and what we have to change in the game is how to compile the binary. Compile the game is easy but the binary is hard.
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Old 01/03/2014, 00:07   #111
 
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Can you write to me a Ultra little tutorial of compileing the game?

Which files upload to my VPS?
What and how do I run?

It's my two questions.
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Old 01/03/2014, 00:08   #112
 
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Originally Posted by Sujino View Post
Better to know as how to compile the game and what we have to change in the game is how to compile the binary. Compile the game is easy but the binary is hard.
Binary sources is ****** up solution for VC8 is deleted
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Old 01/03/2014, 00:09   #113
 
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Quote:
Originally Posted by MatthewHun View Post
Can anyone help me? The gmake doensn't work... so i go to the src folder and type to the console "gmake" and: 2013asSF# gmake
gmake: *** No rule to make target `/usr/include/xlocale/_string.h', needed by `OBJDIR/BattleArena.o'. Stop.
2013asSF#
You have to update your freebsd sources.
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Old 01/03/2014, 00:39   #114
 
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Quote:
Originally Posted by 5203307a View Post
Binary sources is ****** up solution for VC8 is deleted
not true but at the end u get linking errors that i cant currently fix
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Old 01/03/2014, 00:44   #115
 
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Originally Posted by lolor2 View Post
not true but at the end u get linking errors that i cant currently fix
same problem 14/16 success 2 failed
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Old 01/03/2014, 00:59   #116
 
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Quote:
Originally Posted by ƬheGame View Post
same problem 14/16 success 2 failed
not same
15/16
sucess
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Old 01/03/2014, 01:09   #117
 
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Quote:
Originally Posted by Läuft bei uns View Post
You have to update your freebsd sources.
what do you mean ??
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Old 01/03/2014, 01:14   #118
 
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To compile the binary on VS10 u need to change some functions and their parameter´s
i just get 1 error left... and im still on it to fix it too!
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Old 01/03/2014, 02:00   #119
 
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Quote:
Originally Posted by Sujino View Post
To compile the binary on VS10 u need to change some functions and their parameter´s
i just get 1 error left... and im still on it to fix it too!
There´s just 1 error that is hard to fix.
Rest of it is more than just easy.
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Old 01/03/2014, 05:05   #120
 
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These are all found IP.

main.cpp
Code:
static const char* CheckServerList[] = { "202.31.178.251"};
passpod.cpp
Code:
snprintf( szTmp, sizeof(szTmp), "Host: %s\r\n", "218.99.6.103" );
m_sock = socket_connect( "218.99.6.103", 8080 );
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