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[RLS]mob drop item Quest

Discussion on [RLS]mob drop item Quest within the Metin2 PServer Guides & Strategies forum part of the Metin2 Private Server category.

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Old   #1
 
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[RLS]mob drop item Quest

Hello
this simple Kill quest

Features :
-- you can start - stop item drop ingame
-- drop item with owner name

quest :
PHP Code:
----                 anOS 2013     Skype:mt2pro    
                       quest anOS_kill_system begin
                state start begin
                     when kill begin
            local STATUS 
game.get_event_flag("anOS_STAT")
            if 
STATUS == 1 then
            
if npc.is_pc() then
            
else
            
local random_number math.random(1,50)
            if 
random_number == 1 then
            game
.drop_item_with_ownership(299)    
                        
end
            end
            
else
            
end
            end
            when 20095.chat
." GM : drop system CP " with pc.is_gm() begin
            local STATUS 
game.get_event_flag("anOS_STAT")
            if 
STATUS == 0 then
            say
(" welcome in drop system CP ")
            
say("  ")
            
say(" drop system isn't active now!  ")
            
say(" do you want to active it? ")
            
local s select(" yes "," no ")
            if 
== 1 then
            syschat
(" Drop system has been active ")
            
game.set_event_flag("anOS_STAT",1)
            
end
            
elseif STATUS == 1 then
            say
(" welcome in drop system CP  ")
            
say("  ")
            
say(" drop system is active now ")
            
say(" do you want to stop it? ")
            
local ss select(" yes "," no")
            if 
ss == 1 then
            syschat
(" drop has been stop! ")
            
game.set_event_flag("anOS_STAT",0)
            
end
               end
                  end
                     end
                        end 
Sorry for my bad English !!
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Old 10/30/2013, 22:44   #2
 
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Bad quest, sorry
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Old 10/30/2013, 22:55   #3
 
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Awesome, thanks!!!
The code is very nice.

Its short like hell.
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Old 10/31/2013, 00:53   #4
 
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Your Code looks like ****.
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Old 10/31/2013, 05:31   #5
 
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Guten Tag ich "Drop" auch den ganzen Tag Packets.

Die NSA
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Old 10/31/2013, 10:34   #6


 
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PHP Code:
            end
               end
                  end
                     end
                        end 
Is the best!
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Old 10/31/2013, 16:40   #7
 
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Fail Quest`?
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Old 10/31/2013, 16:47   #8
 
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what the problem in my quest ?

it work very well!
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Old 10/31/2013, 17:47   #9
 
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... Augenkrebs...

PHP Code:
quest anOS_kill_system begin
    state start begin
        when kill begin
            
if game.get_event_flag("anOS_STAT") == and  not npc.is_pc() then
                
if math.random(1,50) == 1 then    
                    game
.drop_item_with_ownership(299)    
                
end
            
            end
        end
        when 20095.chat
." GM : drop system CP " with pc.is_gm() begin
            local STATUS 
game.get_event_flag("anOS_STAT")
            if 
STATUS == 0 then
                say
(" welcome in drop system CP ")
                
say("  ")
                
say(" drop system isn't active now!  ")
                
say(" do you want to active it? ")
                if 
select(" yes "," no ") == 1 then
                syschat
(" Drop system has been active ")
                    
game.set_event_flag("anOS_STAT",1)
                
end
            
elseif STATUS == 1 then
                say
(" welcome in drop system CP  ")
                
say("  ")
                
say(" drop system is active now ")
                
say(" do you want to stop it? ")
                if 
select(" yes "," no") == 1 then
                    syschat
(" drop has been stop! ")
                    
game.set_event_flag("anOS_STAT",0)
                
end
            end
        end
    end
end 
Sieht sauberer aus.. und vorallem kürzer!
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Old 10/31/2013, 20:49   #10
 
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Quote:
Originally Posted by .Risan. View Post
... Augenkrebs...

PHP Code:
quest anOS_kill_system begin
    state start begin
        when kill begin
            
if game.get_event_flag("anOS_STAT") == and  not npc.is_pc() then
                
if math.random(1,50) == 1 then    
                    game
.drop_item_with_ownership(299)    
                
end
            
            end
        end
        when 20095.chat
." GM : drop system CP " with pc.is_gm() begin
            local STATUS 
game.get_event_flag("anOS_STAT")
            if 
STATUS == 0 then
                say
(" welcome in drop system CP ")
                
say("  ")
                
say(" drop system isn't active now!  ")
                
say(" do you want to active it? ")
                if 
select(" yes "," no ") == 1 then
                syschat
(" Drop system has been active ")
                    
game.set_event_flag("anOS_STAT",1)
                
end
            
elseif STATUS == 1 then
                say
(" welcome in drop system CP  ")
                
say("  ")
                
say(" drop system is active now ")
                
say(" do you want to stop it? ")
                if 
select(" yes "," no") == 1 then
                    syschat
(" drop has been stop! ")
                    
game.set_event_flag("anOS_STAT",0)
                
end
            end
        end
    end
end 
Sieht sauberer aus.. und vorallem kürzer!
PHP Code:
quest anOS_kill_system begin
    state start begin
        when kill begin
            
if game.get_event_flag("anOS_STAT") == and not npc.is_pc() then
                
if math.random(1,50) == 1 then    
                    game
.drop_item_with_ownership(299)    
                
end
            end
        end
        when 20095.chat
." GM : drop system CP " with pc.is_gm() begin
            local STATUS 
game.get_event_flag("anOS_STAT")
            
say('Welcome to the drop system CP[ENTER]dropsystem is '..({'activated','deactivated'})[STATUS+1])
            if 
select(({'activate','deactivate'})[STATUS+1],'Abbrechen') == 2 then return end
            
if STATUS == 0 then
                syschat
'Drop system has been activated'
                
game.set_event_flag("anOS_STAT",1)
            elseif 
STATUS == 1 then
                syschat
'Drop system has been deactivated'
                
game.set_event_flag("anOS_STAT",0)
            
end
        end
    end
end 
nun bsit du wieder dran.
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Old 10/31/2013, 21:10   #11
 
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...
Challange accept...

quest anOS_kill_system begin
state start begin
when kill with game.get_event_flag("anOS_STAT") == 1 and not npc.is_pc() and math.random(1,50) == 1 begin game.drop_item_with_ownership(299) end
when 20095.chat." GM : drop system CP " with pc.is_gm() begin
local STATUS = game.get_event_flag("anOS_STAT")
say('Welcome to the drop system CP[ENTER]dropsystem is '..({'activated','deactivated'})[STATUS+1])
if select(({'activate','deactivate'})[STATUS+1],'Abbrechen') == 2 then return end
if STATUS == 0 then
syschat'Drop system has been activated'
game.set_event_flag("anOS_STAT",1)
elseif STATUS == 1 then
syschat'Drop system has been deactivated'
game.set_event_flag("anOS_STAT",0)
end
end
end
end
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Old 10/31/2013, 22:01   #12
 
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Quote:
Originally Posted by .Risan. View Post
...
Challange accept...

quest anOS_kill_system begin
state start begin
when kill with game.get_event_flag("anOS_STAT") == 1 and not npc.is_pc() and math.random(1,50) == 1 begin game.drop_item_with_ownership(299) end
when 20095.chat." GM : drop system CP " with pc.is_gm() begin
local STATUS = game.get_event_flag("anOS_STAT")
say('Welcome to the drop system CP[ENTER]dropsystem is '..({'activated','deactivated'})[STATUS+1])
if select(({'activate','deactivate'})[STATUS+1],'Abbrechen') == 2 then return end
if STATUS == 0 then
syschat'Drop system has been activated'
game.set_event_flag("anOS_STAT",1)
elseif STATUS == 1 then
syschat'Drop system has been deactivated'
game.set_event_flag("anOS_STAT",0)
end
end
end
end
PHP Code:
quest anOS_kill_system begin
    state start begin
        when kill with game
.get_event_flag("anOS_STAT") == and not npc.is_pc() and math.random(1,50) == 1 begin game.drop_item_with_ownership(299end
        when 20095.chat
." GM : drop system CP " with pc.is_gm() begin
            local STATUS 
game.get_event_flag("anOS_STAT")+1
            local tab 
= {0,1,'has been activated','has been deactivated'}
            
say('Welcome to the drop system CP[ENTER]dropsystem is '..({'activated','deactivated'})[STATUS])
            if 
select(({'deactivate','activate'})[STATUS],'Abbrechen') == 2 then return end
            syschat
(tab[STATUS+2])
            
game.set_event_flag("anOS_STAT",tab[STATUS])
            
end
        end
    end
end 
Du bist.
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Old 10/31/2013, 22:13   #13
 
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Kürzer gehts nimmer... Aber nun checkt das kein normalo mehr xD
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Old 10/31/2013, 22:25   #14
 
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Was hier los?
Macht ihr ein Wettbewerb wer die die Quest am kürztesten schreiben kann ?
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Old 10/31/2013, 22:29   #15
 
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Quote:
Originally Posted by .Risan. View Post
Kürzer gehts nimmer... Aber nun checkt das kein normalo mehr xD
challange accept

PHP Code:
quest anOS_kill_system begin 
    state start begin 
        when kill with game
.get_event_flag("anOS_STAT") ==and  not npc.is_pc() and math.random(1,50) == 1 begin 
            game
.drop_item_with_ownership(299)
        
end 
        when 20095.chat
."GM : drop system CP " with pc.is_gm() begin 
            say
("welcome in drop system CP[ENTER]drop system is "..({'active','deactivate','Close'})[game.get_event_flag("anOS_STAT")==and or 1].."d now!")
            
local s select(unpack({'active','deactivate','Close'}));
            
game.set_event_flag("anOS_STAT",(s==and game.get_event_flag("anOS_STAT")or s==and or s)) 
            
syschat(s~=and "Drop system has been "..({'active','deactivate','Close'})[s]..'d'or''
        
end
    end
end 
blubb
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