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[Release]2013er Invoice Files unbugged - Wasn scheis rls?
Discussion on [Release]2013er Invoice Files unbugged - Wasn scheis rls? within the Metin2 PServer Guides & Strategies forum part of the Metin2 Private Server category.
07/05/2013, 14:54
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#256
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elite*gold: 0
Join Date: Dec 2009
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Ja weil gr33n meinte ja was wegen home in / umbenennen
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07/05/2013, 15:31
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#257
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elite*gold: 5
Join Date: Sep 2008
Posts: 241
Received Thanks: 113
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gib in der VM einfach mal
Code:
ln -s /usr/home /home
ein. DAS meint Gr33n xD
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07/05/2013, 15:43
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#258
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Join Date: Dec 2009
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Also nur das eingeben nicht in filezilla den Ordner umbenennen ?
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07/05/2013, 15:44
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#259
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elite*gold: 5
Join Date: Mar 2013
Posts: 1,986
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Da steht doch alles was du machen musst
cd /
mv home home_alt
reboot
cd /
ln -s /usr/home home
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07/05/2013, 15:47
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#260
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elite*gold: 0
Join Date: Dec 2009
Posts: 39
Received Thanks: 0
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Kann ich das auch machen wenn ich die tar hochgeladen habe auf den root ?
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07/05/2013, 17:55
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#261
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Join Date: Dec 2009
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Wenn ich die Dateien aufgespielt habe was muss ich den eingeben damit er die entpackt ?
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07/05/2013, 20:12
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#262
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elite*gold: 0
Join Date: Jun 2011
Posts: 60
Received Thanks: 10
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Vbox: 32bit
root
2013< This does not work
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07/05/2013, 22:31
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#263
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elite*gold: 10
Join Date: Jan 2013
Posts: 138
Received Thanks: 58
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hat mir jemand den download link vom Client :3?
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07/06/2013, 18:21
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#264
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elite*gold: 0
Join Date: Oct 2012
Posts: 3
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The guild war does not work does not send me to the map.
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07/06/2013, 20:09
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#265
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elite*gold: 0
Join Date: Oct 2012
Posts: 277
Received Thanks: 69
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da fehlt die Seelenstein quest... kann mir jemand eine bereitstellen bitte?
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07/06/2013, 22:47
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#266
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elite*gold: 0
Join Date: May 2011
Posts: 164
Received Thanks: 38
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Quote:
Originally Posted by SATunE
da fehlt die Seelenstein quest... kann mir jemand eine bereitstellen bitte? 
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Seelenstein Quest
Code:
quest training_grandmaster_skill begin
state start begin
when 50513.use begin
say_title ( "Seelenstein" )
if pc . get_skill_group ( ) == 0 then
say ( "§A¨S¦³¥ô¦ó¾·~." .. pc . get_skill_group ( ) )
return
end
if get_time ( ) < pc . getqf ( "next_time" ) then
if pc . is_skill_book_no_delay ( ) then
say ( "Hiermit kannst du eine" )
say ( "Fertigkeit perfektionieren." )
say ( "" )
wait ( )
say_title ( "Seelenstein" )
else
say ( "Du kannst erst morgen wieder" )
say ( "einen Seelenstein nutzen!" )
return
end
end
local result = training_grandmaster_skill . BuildGrandMasterSkillList ( pc . get_job ( ) , pc . get_skill_group ( ) )
local vnum_list = result [ 1 ]
local name_list = result [ 2 ]
if table . getn ( vnum_list ) == 0 then
say ( "Deine Fertigkeiten sind bereits perfekt!" )
return
end
say ( "Wähle eine Fertigkeit aus." )
say ( "" )
local menu_list = { }
table . foreach ( name_list , function ( i , name ) table . insert ( menu_list , name ) end )
table . insert ( menu_list , "Abbrechen" )
local s = select_table ( menu_list )
if table . getn ( menu_list ) == s then
return
end
local skill_name = name_list [ s ]
local skill_vnum = vnum_list [ s ]
local skill_level = pc . get_skill_level ( skill_vnum )
local cur_alignment = pc . get_real_alignment ( )
local need_alignment = 1000 + 500 * ( skill_level - 30 )
test_chat ( "²{¦bµ½´c: " .. cur_alignment )
test_chat ( "Benötigte Rangpunkte: " .. need_alignment )
local title = string . format ( "Fertigkeit perfektionieren:" , skill_name , skill_level - 30 + 1 )
say_title ( title )
say ( "Beim lesen des Seelensteins" )
say ( "verlierst du Rangpunkte! " )
say ( "" )
if cur_alignment < - 19000 + need_alignment then
say_reward ( "Leider hast du nicht genügend Rangpunkte " )
return
end
if cur_alignment < 0 then
say_reward ( string . format ( "Benötigte Rangpunkte: %d -> %d" , need_alignment , need_alignment * 2 ) )
need_alignment = need_alignment * 2
elseif cur_alignment < need_alignment then
say_reward ( string . format ( "Benötigte Rangpunkte: %d" , need_alignment ) )
else
say_reward ( string . format ( "Benötigte Rangpunkte: %d" , need_alignment ) )
end
say ( "" )
local s = select ( "Weiter" , "Abbrechen" )
if s == 2 then
return
end
if cur_alignment >= 0 and cur_alignment < need_alignment then
say_title ( string . format ( "Fertigkeit perfektionieren:" , title ) )
say ( "Es ist soweit!" )
say ( "Um zu trainieren," )
say ( "gib bitte ein: Trainieren" )
local s = input ( )
if s ~= "Trainieren" then
return
end
end
if get_time ( ) < pc . getqf ( "next_time" ) then
if pc . is_skill_book_no_delay ( ) then
pc . remove_skill_book_no_delay ( )
else
say ( "[°ª¯Åµ¥¯Å]§Þ¯àm¿ù»~: ¥ð®§¤¤" )
return
end
end
pc . setqf ( "next_time" , get_time ( ) + time_hour_to_sec ( number ( 8 , 12 ) ) )
if need_alignment > 0 then
if pc . learn_grand_master_skill ( skill_vnum ) then
pc . change_alignment ( - need_alignment )
say_title ( string . format ( "%s Erfolgreich!" , title ) )
if 40 == pc . get_skill_level ( skill_vnum ) then
say ( string . format ( "Herzlichen glückwunsch! =)" , skill_name ) )
else
say ( string . format ( "[°ª¯Åµ¥¯Å]mªº %s¬O %d µ¥¯Å." , skill_name , skill_level - 30 + 1 + 1 ) )
end
say ( "" )
say_reward ( "Perfektionieren erfolgreich!" )
say_reward ( string . format ( "Rangpunkte verloren: %d " , need_alignment ) )
say ( "" )
else
say_title ( string . format ( "%s Fehlgeschlagen!" , title ) )
say ( "Pech gehabt " )
say ( "" )
say_reward ( "Perfektionieren fehlgeschlagen!" )
say ( "" )
pc . change_alignment ( - number ( need_alignment / 3 , need_alignment / 2 ) )
end
end
item . remove ( )
end
function BuildGrandMasterSkillList(job, group)
GRAND_MASTER_SKILL_LEVEL = 30
PERFECT_MASTER_SKILL_LEVEL = 40
local skill_list = special.active_skill_list[job+1][group]
local ret_vnum_list = {}
local ret_name_list = {}
-- test_chat(string.format("job=%d, group=%d", job, group))
table.foreach(skill_list,
function(i, skill_vnum)
local skill_level = pc.get_skill_level(skill_vnum)
-- test_chat(string.format("[%d]=%d", skill_vnum, skill_level))
if skill_level >= GRAND_MASTER_SKILL_LEVEL and skill_level < PERFECT_MASTER_SKILL_LEVEL then
table.insert(ret_vnum_list, skill_vnum)
local name=locale.GM_SKILL_NAME_DICT[skill_vnum]
if name == nil then name=skill_vnum end
table.insert(ret_name_list, name)
end
end)
return {ret_vnum_list, ret_name_list}
--return {ret_vnum_list, ret_name_list}
end
end
end
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07/07/2013, 01:12
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#267
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elite*gold: 0
Join Date: Oct 2012
Posts: 277
Received Thanks: 69
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dankeschön, kannst du mir villeicht auch sagen wo in der quest die erfolgschance definiert ist?
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07/07/2013, 15:24
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#268
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elite*gold: 0
Join Date: Dec 2009
Posts: 39
Received Thanks: 0
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Hey hat jemand schon die skills von den betamobs endbuggt ?
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07/07/2013, 19:49
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#269
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elite*gold: 1
Join Date: Oct 2012
Posts: 214
Received Thanks: 14
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hat wer eine lösung gefunden das die boss monster fertigkeiten machen und man die auch sieht?
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07/07/2013, 19:55
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#270
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elite*gold: 0
Join Date: Oct 2012
Posts: 277
Received Thanks: 69
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SuFu eintippen und da sind genug HowTo´s wo beschrieben wird wie man das macht!
Kannst auch selbst entbuggen, sooooo schwer ist das nicht mit den HowTo´s
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