quest multi_language_first begin
state start begin
when login with game.get_event_flag("language_system"..pc.get_name().."") == 0 begin
set_state(multi_language_0)
end
end
state multi_language_0 begin
when letter with game.get_event_flag("language_system"..pc.get_name().."") == 0 begin
send_letter("Multi-Language")
end
when button or info begin
say_title("Multi-Language:")
say("")
say("Bla..bla")
local language = select("English", "Italian", "Deutsch")
if language == 1 then
say_title("Multi-Language:")
say("")
say("Bla..bla")
say_reward("Very good, your base language is English!")
game.set_event_flag("language_system"..pc.get_name().."", 1)
set_state(end_multi_language_0)
return
end
if language == 2 then
say_title("Multi-Language:")
say("")
say("Bla..bla")
say_reward("Molto bene, la tua lingua di base è l'Inglese!")
game.set_event_flag("language_system"..pc.get_name().."", 2)
set_state(end_multi_language_0)
return
end
if language == 3 then
say_title("Multi-Language:")
say("")
say("Bla..bla")
say_reward("Sehr gut, ist Ihr Basis-Sprache Deutsch!")
game.set_event_flag("language_system"..pc.get_name().."", 3)
set_state(end_multi_language_0)
return
end
end
end
state end_multi_language_0 begin
end
end
Quest multi_language_after:
PHP Code:
quest multi_language_after begin
state start begin
when login or levelup with game.get_event_flag("language_system"..pc.get_name().."") == 1 or game.get_event_flag("language_system"..pc.get_name().."") == 2 or game.get_event_flag("language_system"..pc.get_name().."") == 3 begin
set_state(multi_language_1)
end
end
state multi_language_1 begin
when letter with game.get_event_flag("language_system"..pc.get_name().."") == 1 or game.get_event_flag("language_system"..pc.get_name().."") == 2 or game.get_event_flag("language_system"..pc.get_name().."") == 3 begin
send_letter("Reset Multi-Language")
end
when button or info begin
say_title("Multi-Language:")
say("")
say("Bla..bla")
local language = select("English", "Italian", "Deutsch")
if language == 1 then
say_title("Multi-Language:")
say("")
say("Bla..bla")
say_reward("Very good, your base language is English!")
game.set_event_flag("language_system"..pc.get_name().."", 1)
return
end
if language == 2 then
say_title("Multi-Language:")
say("")
say("Bla..bla")
say_reward("Molto bene, la tua lingua di base è l'Inglese!")
game.set_event_flag("language_system"..pc.get_name().."", 2)
return
end
if language == 3 then
say_title("Multi-Language:")
say("")
say("Bla..bla")
say_reward("Sehr gut, ist Ihr Basis-Sprache Deutsch!")
game.set_event_flag("language_system"..pc.get_name().."", 3)
return
end
end
end
end
Quest npc_blacksmith:
PHP Code:
quest blacksmith begin
state start begin
when 20016.chat."Information" with game.get_event_flag("language_system"..pc.get_name().."") == 1 begin
say_title("Blacksmith:")
say("")
say("Bla..bla -> ENGLISH")
end
when 20016.chat."Informazioni" with game.get_event_flag("language_system"..pc.get_name().."") == 2 begin
say_title("Fabbro:")
say("")
say("Bla..bla -> ITALIAN")
end
when 20016.chat."Information" with game.get_event_flag("language_system"..pc.get_name().."") == 3 begin
say_title("Fabbro:")
say("")
say("Bla..bla -> DEUTSCH")
end
end
end
About:
Quote:
This multi-language can be work only with the character !
There exist and a quest how put in account-> language :
1, 2 or 3 but is at a payment.
quest multi_language_first begin
state start begin
when login with game.get_event_flag("language_system"..pc.get_name().."") == 0 begin
set_state(multi_language_0)
end
end
state multi_language_0 begin
when letter with game.get_event_flag("language_system"..pc.get_name().."") == 0 begin
send_letter("Multi-Language")
end
when button or info begin
say_title("Multi-Language:")
say("")
say("Bla..bla")
local language = select("English", "Italian", "Deutsch")
if language == 1 then
say_title("Multi-Language:")
say("")
say("Bla..bla")
say_reward("Very good, your base language is English!")
game.set_event_flag("language_system"..pc.get_name().."", 1)
set_state(end_multi_language_0)
return
end
if language == 2 then
say_title("Multi-Language:")
say("")
say("Bla..bla")
say_reward("Molto bene, la tua lingua di base è l'Inglese!")
game.set_event_flag("language_system"..pc.get_name().."", 2)
set_state(end_multi_language_0)
return
end
if language == 3 then
say_title("Multi-Language:")
say("")
say("Bla..bla")
say_reward("Sehr gut, ihre Basis sprache ist Deutsch!")
game.set_event_flag("language_system"..pc.get_name().."", 3)
set_state(end_multi_language_0)
return
end
end
end
state end_multi_language_0 begin
end
PHP Code:
uest multi_language_after begin
state start begin
when login or levelup with game.get_event_flag("language_system"..pc.get_name().."") == 1 or game.get_event_flag("language_system"..pc.get_name().."") == 2 or game.get_event_flag("language_system"..pc.get_name().."") == 3 begin
set_state(multi_language_1)
end
end
state multi_language_1 begin
when letter with game.get_event_flag("language_system"..pc.get_name().."") == 1 or game.get_event_flag("language_system"..pc.get_name().."") == 2 or game.get_event_flag("language_system"..pc.get_name().."") == 3 begin
send_letter("Reset Multi-Language")
end
when button or info begin
say_title("Multi-Language:")
say("")
say("Bla..bla")
local language = select("English", "Italian", "Deutsch")
if language == 1 then
say_title("Multi-Language:")
say("")
say("Bla..bla")
say_reward("Very good, your base language is English!")
game.set_event_flag("language_system"..pc.get_name().."", 1)
return
end
if language == 2 then
say_title("Multi-Language:")
say("")
say("Bla..bla")
say_reward("Molto bene, la tua lingua di base è l'Inglese!")
game.set_event_flag("language_system"..pc.get_name().."", 2)
return
end
if language == 3 then
say_title("Multi-Language:")
say("")
say("Bla..bla")
say_reward("Sehr gut, ihre Basis sprache ist Deutsch!")
game.set_event_flag("language_system"..pc.get_name().."", 3)
return
end
end
end
end
Mysql on quest texts for premium. I don't think it's a good idea?
I would make something like:
dofile("blah/blah/blah/"..get_current_language()..".lang") where you define global variables (or constants)
BLACKSMITH_QUEST_TEXT = "Hello.[ENTER]I am the BlackSmith"
I will try that and i will post some results.
Mysql on quest texts for premium. I don't think it's a good idea?
I would make something like:
dofile("blah/blah/blah/"..get_current_language()..".lang") where you define global variables (or constants)
BLACKSMITH_QUEST_TEXT = "Hello.[ENTER]I am the BlackSmith"
I will try that and i will post some results.
In mysql it's better, and really do you want to make a file.lang with all say? o.O
what the **** you tall?
dofile = load
local get_current_language = input() (your name language)
dofile("blah/blah/blah/blah/"..get_current_language()..".lang") and now how define the text maybe use in .quest
local s = select("english.YES", "english.NO")
But is better to make 312139102931 requests on mysql just for sake of multi-languages?
get_current_language() will be a function that get de user selected language.
dofile will dinamically parse the lang file on runtime.
It was just an ideea.
But is better to make 312139102931 requests on mysql just for sake of multi-languages?
get_current_language() will be a function that get de user selected language.
dofile will dinamically parse the lang file on runtime.
It was just an ideea.
I don't think it's a good ideea...
you don't need to make 312139102931 requests it's need only 3 for account.
INSERT - put the language
UPDATE - change language
SELECT - load quest
And i don't see where is the problem if you load in mysql.
In what mode you load the account id if you don't use mysql or pc.setqf or game.set_event_flag?
[QUEST] Multi language - NEED! 03/05/2013 - Metin2 Private Server - 6 Replies When player start in game i need option to select:
German
English
Portuguese
And if player's choose german, NPC's start quest in the language german.
Ex. :
[Re quest]Shaiya Nemesis Multi-Client 12/21/2010 - Shaiya Hacks, Bots, Cheats & Exploits - 4 Replies Hi , I need shaiya nemesis mulit-client any one have one ?
language quest 04/26/2005 - General Gaming Discussion - 1 Replies This will work with any language quest. Get an item for a language quest, Giant Idol, Puzzle Box, Gnoll Totem etc.
1. Examine item (Do NOT accept)
2. Hand Item to another player
3. Click to accept
4. Get item back from player
5. Rinse and repeat.
You can get the full quest done for as many people as you want with 1 item.