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[Release]Petgui + Quest [Levelbar]

Discussion on [Release]Petgui + Quest [Levelbar] within the Metin2 PServer Guides & Strategies forum part of the Metin2 Private Server category.

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Old 12/22/2012, 13:23   #31

 
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Quote:
Originally Posted by [Patrick] View Post
Wenn ich das Pet rufe erscheint zwar das GUI, aber das Pet erscheint nicht.
Hat jemand eine Idee?
Hab meine alte Pet.quest schon gelöscht..
  • Clientside die Pets fail
  • oder Dif' nicht gepatcht
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Old 12/22/2012, 13:46   #32
 
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..

funktioniert das nur für 1 pet?

bräuchte es für die 7 pets.

Weiß jemand was man abändern müsste?
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Old 12/22/2012, 13:47   #33
 
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I don't know who tricked you with this gui. How does gui sistem?
1) If you wan't maybe anny new icon for horse just add new grade horse lv 22-30 in affect shower.

or

2)So if you make a new command in game.py (ex.: pet_start and at line finish you must add affect image and position.)

For quest:

when ***.use begin
cmdchat("pet_start")
end

Your script is bad. If you must first have horse level 12, after you use pet your horse increase level 21.

Only children appreciate it.

I appreciate that you posted, but like all comments type (wow, good) do not understand anything.
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Old 12/22/2012, 14:06   #34

 
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Quote:
Originally Posted by XtremeZocker View Post
funktioniert das nur für 1 pet?

bräuchte es für die 7 pets.

Weiß jemand was man abändern müsste?
Bei jedem petlevel kommt ein neues Pet.
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Old 12/22/2012, 14:10   #35
 
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Quote:
1222 14:08:04936 ::
networkModule.py(line:194) SetSelectCharacterPhase
system.py(line:130) __pack_import
system.py(line:110) _process_result
introSelect.py(line:22) ?
system.py(line:130) __pack_import

networkModule.SetSelectCharacterPhase - exceptions.SyntaxError:invalid syntax (line 524)

1222 14:08:04936 :: ================================================== ================================================== ========
1222 14:08:04936 :: Abort!!!!

Help?
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Old 12/22/2012, 14:14   #36
 
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error comes from the last modified file line string 524
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Old 12/22/2012, 14:19   #37
 
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Originally Posted by MrHackuss View Post
Help?
FIXED

Now:

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Old 12/22/2012, 14:23   #38
 
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error line 2145 from the last modified file. Your implamented is wrong.
Take it from the beginning you better jump too many steps in implamented game.py .
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Old 12/22/2012, 14:29   #39

 
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Quote:
Originally Posted by MrHackuss View Post
FIXED

Now:

Make an Enter in the last line.
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Old 12/22/2012, 14:30   #40
 
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i know where is error but why it is? its syntax error so its problem with code

@Edit I add and its the same problem

Quote:
1222 14:21:05417 :: invalid idx 0
1222 14:21:11513 :: GRANNY: r:/granny/rt/granny_file_info.cpp(145): File has run-time type tag of 0x8000000f, which doesn't match this version of Granny (0x80000010). Automatic conversion will be attempted.
1222 14:21:11974 :: CEffectManager::RegisterEffect - LoadScript(locale/pl/effect/gm.mse) Error
1222 14:21:11974 :: CInstanceBase::RegisterEffect(eEftType=27, c_szEftAttachBone=Bip01, c_szEftName=locale/pl/effect/gm.mse, isCache=0) - Error
1222 14:22:16807 :: Traceback (most recent call last):

1222 14:22:16808 :: File "networkModule.py", line 231, in SetGamePhase

1222 14:22:16808 :: File "system.py", line 130, in __pack_import

1222 14:22:16808 :: File "
1222 14:22:16808 :: <string>
1222 14:22:16808 :: ", line
1222 14:22:16808 :: 2146
1222 14:22:16808 ::

1222 14:22:16808 ::
1222 14:22:16808 ::
1222 14:22:16808 ::

1222 14:22:16808 :: SyntaxError
1222 14:22:16808 :: :
1222 14:22:16808 :: invalid syntax
1222 14:22:16808 ::
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Old 12/22/2012, 14:31   #41

 
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i know where is error but why it is? its syntax error so its problem with code
Open the game.py, then make an enter in the very last line.
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Old 12/22/2012, 14:31   #42
 
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look at edit ;p
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Old 12/22/2012, 14:33   #43
 
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your error is at line 231 from the last modified file (i think game.py)

Show me this line
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Old 12/22/2012, 14:38   #44
 
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my game.py



password: game
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Old 12/22/2012, 14:42   #45
 
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Quote:
Originally Posted by MrHackuss View Post
my game.py



password: game
Add this:

Code:
# PET_GUI_END
after this

Code:
		self.PetExpBar.SetPercentage(PetProcentExp, 100)
Quote:
self.PetExpBar.SetPercentage(PetProcentExp, 100)
# PET_GUI_END
cancel line 2133 - 2146 and press 2x enter, save and run.
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