I have noticed that many people do not know how to put name on a map!
I will teach how to do this now!
First we need a compiler! ->

Open the locale that is in the client folder pack
go to locale/de/ui/mapname put the image in this location and compress! Don't forget to put the image in xml exemple:
PHP Code:
<File archivedPath="d:/locale/de/ui/mapname/event1.tga" type="0"><![CDATA[Source\locale\de\ui\mapname\event1.tga ]]></File>
and with a notebook or notpadd+ ->

open the uimapnameshower
And now i give one exemple :
Code:
def __init__(self):
if locale.IsARABIC():
self.MAP_NAME_IMAGE = {
"metin2_map_a1" : LOCALE_PATH+"a1.tga",
"map_a2" : LOCALE_PATH+"a2.tga",
"season2/metin2_map_a2_1": LOCALE_PATH+"a2_2.tga",
"metin2_map_a3" : LOCALE_PATH+"a3.tga",
"metin2_map_b1" : LOCALE_PATH+"b1.tga",
"map_b2" : LOCALE_PATH+"b2.tga",
"metin2_map_b3" : LOCALE_PATH+"b3.tga",
"metin2_map_c1" : LOCALE_PATH+"c1.tga",
"map_c2" : LOCALE_PATH+"c2.tga",
"metin2_map_c3" : LOCALE_PATH+"c3.tga",
"metin2_map_deviltower1" : LOCALE_PATH+"devil1_title.tga",
"metin2_map_n_desert_01" : LOCALE_PATH+"desert1.tga",
"season2/metin2_map_n_desert_02": LOCALE_PATH+"desert2.tga",
"metin2_map_n_flame_01" : LOCALE_PATH+"frame1.tga",
"season2/metin2_map_n_flame_02": LOCALE_PATH+"frame2.tga",
"metin2_map_milgyo" : LOCALE_PATH+"milgyo.tga",
"season2/metin2_map_milgyo_a": LOCALE_PATH+"milgyo2.TGA",
"metin2_map_monkeydungeon" : LOCALE_PATH+"monkey1.tga",
"metin2_map_monkeydungeon_02" : LOCALE_PATH+"monkey2.tga",
"metin2_map_monkeydungeon_03" : LOCALE_PATH+"monkey3.tga",
"metin2_map_guild_01" : LOCALE_PATH+"guild1.tga",
"metin2_map_guild_02" : LOCALE_PATH+"guild2.tga",
"metin2_map_guild_03" : LOCALE_PATH+"guild3.tga",
"season2/metin2_map_skipia_dungeon_01": LOCALE_PATH+"skipia.tga",
"season2/metin2_map_skipia_dungeon_02": LOCALE_PATH+"skipia.tga",
"map_n_snowm_01" : LOCALE_PATH+"snow1.tga",
"season2/map_n_snowm_02": LOCALE_PATH+"snow2.tga",
"metin2_map_spiderdungeon" : LOCALE_PATH+"spider1.tga",
"metin2_map_trent" : LOCALE_PATH+"trent.tga",
"metin2_map_trent02" : LOCALE_PATH+"trent02.tga",
"season2/metin2_map_trent_a": LOCALE_PATH+"trent_a.tga",
"season2/metin2_map_trent02_a": LOCALE_PATH+"trent02_a.tga",
"metin2_map_dd" : LOCALE_PATH+"devil_basement.tga",
"metin2_map_devilsCatacomb" : LOCALE_PATH+"devil_basement.tga",
"metin2_map_dd" : LOCALE_PATH+"devil_basement.tga",
[COLOR="Red"]"metin2_map_event1" : LOCALE_PATH+"event1.tga",[/COLOR]
"season1/metin2_map_WL_01" : LOCALE_PATH+"wl.tga",
"season1/metin2_map_nusluck01": LOCALE_PATH+"nusluck.tga",
}
else:
self.MAP_NAME_IMAGE = {
"metin2_map_a1" : LOCALE_PATH+"a1.tga",
"map_a2" : LOCALE_PATH+"a2.tga",
"metin2_map_a3" : LOCALE_PATH+"a3.tga",
"metin2_map_b1" : LOCALE_PATH+"b1.tga",
"map_b2" : LOCALE_PATH+"b2.tga",
"metin2_map_b3" : LOCALE_PATH+"b3.tga",
"metin2_map_c1" : LOCALE_PATH+"c1.tga",
"map_c2" : LOCALE_PATH+"c2.tga",
"metin2_map_c3" : LOCALE_PATH+"c3.tga",
"map_n_snowm_01" : LOCALE_PATH+"snow1.tga",
"metin2_map_deviltower1" : LOCALE_PATH+"devil1_title.tga",
"metin2_map_n_flame_01" : LOCALE_PATH+"frame1.tga",
"metin2_map_n_desert_01" : LOCALE_PATH+"desert1.tga",
"metin2_map_milgyo" : LOCALE_PATH+"milgyo.tga",
"metin2_map_monkeydungeon" : LOCALE_PATH+"monkey1.tga",
"metin2_map_monkeydungeon_02" : LOCALE_PATH+"monkey2.tga",
"metin2_map_monkeydungeon_03" : LOCALE_PATH+"monkey3.tga",
"metin2_map_guild_01" : LOCALE_PATH+"guild1.tga",
"metin2_map_guild_02" : LOCALE_PATH+"guild2.tga",
"metin2_map_guild_03" : LOCALE_PATH+"guild3.tga",
"metin2_map_trent" : LOCALE_PATH+"trent.tga",
"metin2_map_trent02" : LOCALE_PATH+"trent02.tga",
"season2/map_n_snowm_02": LOCALE_PATH+"snow2.tga",
"season2/metin2_map_a2_1": LOCALE_PATH+"a2_2.tga",
"season2/metin2_map_n_desert_02": LOCALE_PATH+"desert2.tga",
"season2/metin2_map_n_flame_02": LOCALE_PATH+"frame2.tga",
"season2/metin2_map_milgyo_a": LOCALE_PATH+"milgyo2.TGA",
"season2/metin2_map_trent_a": LOCALE_PATH+"trent_a.tga",
"season2/metin2_map_trent02_a": LOCALE_PATH+"trent02_a.tga",
"season2/metin2_map_skipia_dungeon_01": LOCALE_PATH+"skipia.tga",
"season2/metin2_map_skipia_dungeon_02": LOCALE_PATH+"skipia.tga",
"metin2_map_devilsCatacomb" : LOCALE_PATH+"devil_basement.tga",
[COLOR="red"]"metin2_map_event1" : LOCALE_PATH+"event1.tga",[/COLOR]
}
And here is "metin2_map_event1" : LOCALE_PATH+"event1.tga",
It's where you should put the map name and the name of the image!
done this you compress the root and enter the game and go to the new map and you see the name of the map! =)
Hope you enjoyed!






