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[DIF] MAP_ALLOW extended.

Discussion on [DIF] MAP_ALLOW extended. within the Metin2 PServer Guides & Strategies forum part of the Metin2 Private Server category.

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Old 02/19/2012, 21:50   #16
 
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OMFG! Thanks a lot!!
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Old 02/19/2012, 22:01   #17
 
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you are the best!

thanks, dude!

regards antimask
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Old 02/19/2012, 22:40   #18
 
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Du bist mein neuer Gott
Vielen dank das du es pub machst

MfG
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Old 02/19/2012, 22:49   #19

 
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omg, wegen 2 Bytes so'ne Show.
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Old 02/19/2012, 23:05   #20
 
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und wie viele maps sind dann möglich oder soll das mehr als 32 dann eine unbegrenzte zahl heißen ?
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Old 02/19/2012, 23:09   #21
 
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Nice one i will use this Dif, but in regulare it isn't good
to take more than 32 Maps for one Core ...
Better make a Device other Core and change the configs there
Speak Core99 Core 1 - 3 and Core61_1 etc
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Old 02/19/2012, 23:30   #22
 
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Niice weiter so
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Old 02/19/2012, 23:34   #23
 
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Quote:
Originally Posted by IgorGlock View Post
omg, wegen 2 Bytes so'ne Show.
Wieso denn 2? es ist doch nur eins was geändert wird.

And from just looking at the diff I guess that the byte contains the maximum map count. So with this offset you more likely can change the MAP_ALLOW limit to any value storable in one byte (0-255).

However, this hype is just an overreaction.
In productive mode I wouldn't even assign 20 maps to one core, especially not the main ones (a1, a3, b1, b3, c1, c3 etc).
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Old 02/20/2012, 07:50   #24
 
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someone could give me the dif patcher plz ?
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Old 02/20/2012, 09:22   #25
 
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This is my Dif-Patcher by iMer and then edited by me:
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Old 02/20/2012, 09:59   #26
 
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very thx
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Old 02/20/2012, 10:28   #27
 
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YEAH! Thank u!!!!
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Old 02/20/2012, 10:36   #28
 
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thank you very much.

I hope that it will be tested in roots with a large amount of players.

thank you again.
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Old 02/25/2012, 14:21   #29
 
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is ok to have more than 32 maps on a core?

???
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Old 02/25/2012, 17:02   #30
 
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Quote:
Originally Posted by idoleast View Post
is ok to have more than 32 maps on a core?

???
You should better not do it.
There has been a clue about that when the developers chose to limit the amount of maps per core.

You should rather setup a new core and distribute the most visited maps over all your cores to create a balance.

I myself wouldn't even assign more than 15 maps to one core if not really needed.
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