new effect realease ther you go litle help from me on make this 100% work
i dont whant tanks give the tanks to xCPx he have do the realase
original

1- download the etc

2 - put the files in
Source\ymir work\effect\etc
compile the files
PHP Code:
<File archivedPath="d:/ymir work/effect/etc/recuperation/drugup_green.mse" type="2"><![CDATA[Source\ymir work\effect\etc\recuperation\drugup_green.mse]]></File>
<File archivedPath="d:/ymir work/effect/etc/recuperation/drugup_purple.mse" type="2"><![CDATA[Source\ymir work\effect\etc\recuperation\drugup_purple.mse]]></File>
<File archivedPath="d:/ymir work/effect/etc/buff/buff_item1.mde" type="1"><![CDATA[Source\ymir work\effect\etc\buff\buff_item1.mde]]></File>
<File archivedPath="d:/ymir work/effect/etc/buff/buff_item1.mse" type="2"><![CDATA[Source\ymir work\effect\etc\buff\buff_item1.mse]]></File>
<File archivedPath="d:/ymir work/effect/etc/buff/buff_item2.mse" type="2"><![CDATA[Source\ymir work\effect\etc\buff\buff_item2.mse]]></File>
<File archivedPath="d:/ymir work/effect/etc/buff/buff_item3.mse" type="2"><![CDATA[Source\ymir work\effect\etc\buff\buff_item3.mse]]></File>
<File archivedPath="d:/ymir work/effect/etc/buff/candy1.dds" type="1"><![CDATA[Source\ymir work\effect\etc\buff\candy1.dds]]></File>
<File archivedPath="d:/ymir work/effect/etc/buff/happy_ring1.dds" type="1"><![CDATA[Source\ymir work\effect\etc\buff\happy_ring1.dds]]></File>
<File archivedPath="d:/ymir work/effect/etc/buff/item_buff1.dds" type="1"><![CDATA[Source\ymir work\effect\etc\buff\item_buff1.dds]]></File>
<File archivedPath="d:/ymir work/effect/etc/buff/light010.dds" type="1"><![CDATA[Source\ymir work\effect\etc\buff\light010.dds]]></File>
<File archivedPath="d:/ymir work/effect/etc/buff/light012.dds" type="1"><![CDATA[Source\ymir work\effect\etc\buff\light012.dds]]></File>
<File archivedPath="d:/ymir work/effect/etc/buff/light017.dds" type="1"><![CDATA[Source\ymir work\effect\etc\buff\light017.dds]]></File>
<File archivedPath="d:/ymir work/effect/etc/buff/light616.dds" type="1"><![CDATA[Source\ymir work\effect\etc\buff\light616.dds]]></File>
<File archivedPath="d:/ymir work/effect/etc/buff/ring1.dds" type="1"><![CDATA[Source\ymir work\effect\etc\buff\ring1.dds]]></File>
game.py
PHP Code:
def __ServerCommand_Build(self):
serverCommandList={
"buff1" : self.__buff1,
"buff2" : self.__buff2,
"buff3" : self.__buff3,
"pot1" : self.__pot1,
"pot2" : self.__pot2,
PHP Code:
def __buff1(self):
net.SendChatPacket("(buff1)")
def __buff2(self):
net.SendChatPacket("(buff2)")
def __buff3(self):
net.SendChatPacket("(buff3)")
def __pot1(self):
net.SendChatPacket("(pot1)")
def __pot2(self):
net.SendChatPacket("(pot2)")
PHP Code:
#########################################################################################
## Emoticon
EmoticonStr = "d:/ymir work/effect/etc/emoticon/"
BuffStr = "d:/ymir work/effect/etc/buff/"
chrmgr.RegisterEffect(chrmgr.EFFECT_EMOTICON+0, "", EmoticonStr+"sweat.mse")
net.RegisterEmoticonString("(Ȳ´ç)")
chrmgr.RegisterEffect(chrmgr.EFFECT_EMOTICON+1, "", EmoticonStr+"money.mse")
net.RegisterEmoticonString("(µ·)")
chrmgr.RegisterEffect(chrmgr.EFFECT_EMOTICON+2, "", EmoticonStr+"happy.mse")
net.RegisterEmoticonString("(±â»Ý)")
chrmgr.RegisterEffect(chrmgr.EFFECT_EMOTICON+3, "", EmoticonStr+"love_s.mse")
net.RegisterEmoticonString("(ÁÁ¾Æ)")
chrmgr.RegisterEffect(chrmgr.EFFECT_EMOTICON+4, "", EmoticonStr+"love_l.mse")
net.RegisterEmoticonString("(»ç¶û)")
chrmgr.RegisterEffect(chrmgr.EFFECT_EMOTICON+5, "", EmoticonStr+"angry.mse")
net.RegisterEmoticonString("(ºÐ³ë)")
chrmgr.RegisterEffect(chrmgr.EFFECT_EMOTICON+6, "", EmoticonStr+"aha.mse")
net.RegisterEmoticonString("(¾ÆÇÏ)")
chrmgr.RegisterEffect(chrmgr.EFFECT_EMOTICON+7, "", EmoticonStr+"gloom.mse")
net.RegisterEmoticonString("(¿ì¿ï)")
chrmgr.RegisterEffect(chrmgr.EFFECT_EMOTICON+8, "", EmoticonStr+"sorry.mse")
net.RegisterEmoticonString("(Á˼Û)")
chrmgr.RegisterEffect(chrmgr.EFFECT_EMOTICON+9, "", EmoticonStr+"!_mix_back.mse")
net.RegisterEmoticonString("(!)")
chrmgr.RegisterEffect(chrmgr.EFFECT_EMOTICON+10, "", EmoticonStr+"question.mse")
net.RegisterEmoticonString("(?)")
chrmgr.RegisterEffect(chrmgr.EFFECT_EMOTICON+11, "", EmoticonStr+"fish.mse")
net.RegisterEmoticonString("(fish)")
chrmgr.RegisterEffect(chrmgr.EFFECT_EMOTICON+12, "", BuffStr+"buff_item1.mse")
net.RegisterEmoticonString("(buff1)")
chrmgr.RegisterEffect(chrmgr.EFFECT_EMOTICON+13, "", BuffStr+"buff_item2.mse")
net.RegisterEmoticonString("(buff2)")
chrmgr.RegisterEffect(chrmgr.EFFECT_EMOTICON+14, "", BuffStr+"buff_item3.mse")
net.RegisterEmoticonString("(buff3)")
chrmgr.RegisterEffect(chrmgr.EFFECT_EMOTICON+15, "", "d:/ymir work/effect/etc/recuperation/drugup_green.mse")
net.RegisterEmoticonString("(pot1)")
chrmgr.RegisterEffect(chrmgr.EFFECT_EMOTICON+16, "", "d:/ymir work/effect/etc/recuperation/drugup_purple.mse")
net.RegisterEmoticonString("(pot2)")
## Emoticon
#########################################################################################
PHP Code:
def __SendChatPacket(self, text, type):
if text == "(buff1)":
return
elif text == "(buff2)":
return
elif text == "(buff3)":
return
elif text == "(pot1)":
return
elif text == "(pot2)":
return
elif net.IsChatInsultIn(text):
chat.AppendChat(chat.CHAT_TYPE_INFO, locale.CHAT_INSULT_STRING)
else:
net.SendChatPacket(text, type)
PHP Code:
quest potionuse begin
state start begin
when 27113.click or 27114.click or 27115.click begin
cmdchat("pot2")
end
when 27110.click or 27111.click or 27112.click begin
cmdchat("pot1")
end
end
end
PHP Code:
quest buffs begin
state start begin
when xxxxx.use begin
cmdchat("buff1")
end
when xxxxx.use begin
cmdchat("buff2")
end
when xxxxx.use begin
cmdchat("buff3")
end
end
end
PHP Code:
27110
27111
27112
27113
27114
27115
and the buffs items
dont forget give tanks to
for the old realease and to
for the cordenate jobDone have fun





