its write_note quest for remember.
its :
PHP Code:
--------------------------------------------
-- Write_Note Quest
-- By TheDest.
--------------------------------------------
quest write_note begin
state start begin
when 20094.chat."Write Your Note" with not pc.is_novice() begin
say_title(mob_name(20094).."")
say("When you login to game;")
say("That note come to the window!")
say("Write note for remember :")
say("")
say("")
----"12345678901234567890123456789012345678901234567890"|
local msg = input()
game.set_event_flag("note_"..name,1) -- note_event
global.setvarchar("note1_"..name,msg) -- note_save
end
when login with game.get_event_flag("note_"..pc.get_name()) == 1 begin
say("You have a remember message!")
say_title("Your remember message is that:")
say("Note : "..global_getvarchar("note1_"..pc.get_name())) -- show_note.save
end
end
end
PHP Code:
--------------------------------------------
-- Write_Note Quest
-- By TheDest.
--------------------------------------------
quest write_note begin
state start begin
when 20094.chat."Write Your Note" with game.get_event_flag("just1_"..pc.get_name())==0 begin
say_title(mob_name(20094).."")
say("When you login to game;")
say("That note come to the window!")
say("Write note for remember :")
say("")
say("")
----"12345678901234567890123456789012345678901234567890"|
local msg = input()
game.set_event_flag("note_"..name,1) -- note_event
global.setvarchar("note1_"..name,msg) -- note_save
game.set_event_flag("just1_",..name,1)
end --
when login with game.get_event_flag("note_"..pc.get_name()) == 1 begin
say("You have a remember message!")
say_title("Your remember message is that:")
say("Note : "..global_getvarchar("note1_"..pc.get_name())) -- show_note.save
end --
end --
end --





