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[Release]Modding Armor

Discussion on [Release]Modding Armor within the Metin2 PServer Guides & Strategies forum part of the Metin2 Private Server category.

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Old   #1
 
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[Release]Modding Armor

Hello,

I comes to show you a tuto young how to modify a texture of armor and to create your.

First of all download this :

He allows to convert the DDS in JPG, PNG, PSD etc....

Now let us cross in her left more interesting the setting-up of an armor.

The setting-up(presence) of armors take place in 5 stages.

First stage:

Depackez PC (to implant armure:Guerrier, Sura, Chamy and ninjette) and PC2 (to implant armor Guerriere, Tart, Shaman and Ninja.

Exemple:Implanter an armor Warrior, one depack PC = > ymir work / PC / warrior in the root you have DDS and corresponding Gr2 in texture of armors. Added you your DDS and Gr2. (Or just your DDS in case of setting-up(presence) of an armor using the basic texture of an armor already implanted, exemple:armure 66)

Thus I puts my DDS, I am going to name him warrior_4_2.dds
I publish my file XML before of repack so that textures is taken into account.

Second stage :

Depackez root, you have file xxx_w.msm and xxx_m.msm w=woman
And m=men.
I keep my example of above.
Thus I open warrior_m.msm with notepad ++

You go in line corresponding in armors thus Group ShapeData.
My armor being one 66 of a different color I resumes(takes back) the line corresponding to G66:

Code:
Group ShapeData16
    {    
        SpecialPath            "d:/ymir Work/pc/warrior/"
        ShapeIndex            12
        Model                "warrior_4-1.GR2"
        SourceSkin            "warrior_4-1.dds"
        TargetSkin            "warrior_4-1.dds"
    }
I copy her and stick on the end and I edit him for my new armor:

Code:
Group ShapeData28 <= Add 1 (the number does not have to be took)
    {
        ShapeIndex            23 <= Been worth 3 in him item_proto custome
        Model                "warrior_4-1.gr2" <= base Gr2
        SourceSkin            "warrior_4-1.dds"    <= base DDS
        TargetSkin            "warrior_4_2.dds" <= DDS of the armor to be implanted
    }
Then you go back up at the top of lines corresponding to armors:

Code:
Group ShapeData
{
    PathName    "d:/ymir Work/pc/warrior/"

    ShapeDataCount            44 <= +1 by news armor implanted
    Group ShapeData00
    {
The third stage:

You add lines in him item_proto customer. For me because it is one 66 I just have to change ID and been worth 3.

Code:
Group ShapeData28
    {
        ShapeIndex            ===>23<===
        Model                "warrior_4-1.gr2"
        SourceSkin            "warrior_4-1.dds"    
        TargetSkin            "warrior_4_2.dds"
    }
23 is thus the value to put in value3 of him item_proto customer.

The fourth stage:

Vous Depackez icone to put your news icone of armors if you put it news. Then you bring back lines in the itemlist (being in it locale_fr)
For my part I resumes the icone of 66 thus I copy lines and I just change the first one ID:

Code:
xx0    ARMOR    icon/item/11290.tga
xx1    ARMOR    icon/item/11290.tga
xx2    ARMOR    icon/item/11290.tga
xx3    ARMOR    icon/item/11290.tga
xx4    ARMOR    icon/item/11290.tga
xx5    ARMOR    icon/item/11290.tga
xx6    ARMOR    icon/item/11290.tga
xx7    ARMOR    icon/item/11290.tga
xx8    ARMOR    icon/item/11290.tga
xx9    ARMOR    icon/item/11290.tga
Xx corresponds to ID of my new armor.

The fifth part(party):

Make the query of your armor.
I recommend you software who have very practical for it and which facilitates you the spot:

Saddened for the faults me am invalid in Englishman.
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Old 04/05/2011, 21:17   #2
 
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Very usefull. Thanks.
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Old 04/05/2011, 21:32   #3
 
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Very nices.

I think this is very helpful for persons who wold like learn modding

Sorry about me english, I'm a german :P


Quote:
1. Ist das keine gemoddete Rüssi sondern eine neue Rüstung
2. 1 Post, keine Screens und kein Vt! Trauen Tube ich dem nicht...
Du must ihm ja auch nicht groß trauen, aber du ahst recht, ein virentest wäre nett
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Old 04/05/2011, 21:32   #4
 
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Of nothing tutoriel fellow man how to make a beautiful armor with a simple Photoshop
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Old 04/05/2011, 22:52   #5
 
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wie es aussieht gibt es kein virus also clean



hier ist nen bild von den itemprote proramm

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Old 04/05/2011, 23:13   #6
 
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Thank you cCcVaTaNcCc I modify the tutoriel in the fur and so that you can have a clear tuto and in image
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Old 04/06/2011, 15:29   #7
 
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the dds converter ist **** because, that make chrome at all the armor, also on the hands or other of the skin.

Mfg EYvil

PS: an die deutschen; skin heißt Haut
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Old 04/06/2011, 21:10   #8
 
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I made the tuto according to my knowledge.

I always have to proceed so.

But for DDS converteur best is to convert in size PSD his moin abyss the image.
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Old 04/06/2011, 23:38   #9
 
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der erste der es geschafft hat ein Richtiges tut in epvp zu machen wie man neue Rüstungen einfügt
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Old 04/09/2011, 00:48   #10
 
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up
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Old 04/16/2011, 01:29   #11
 
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I shall share certain design of armor made by me.
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Old 04/16/2011, 02:01   #12
 
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sehr nice thx
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Old 04/16/2011, 02:49   #13
 
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Of nothing all the pleasure is for me ^^
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Old 08/27/2011, 11:55   #14
 
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Hello, nice work! But i have a question...I extracted my armor, i painted it with Photoshop C3 and then i name it shaman_1-6.dds... Then i make the icons, item list, item proto (client side+server side) and i extracted root to edit the shaman_w.msm. I found the 66lvl armor..
shaman_1-1.dds and then i copy it and paste it down like this:
Group ShapeData34
{
ShapeIndex 12
Model "shaman_4-1.gr2"
SourceSkin "shaman_4-1.dds"
TargetSkin "shaman_4-6.dds"
}
and i don't understoud exactly what to write in "ShapeIndex" so i leave it
how it was..Now my problem is that when i open the game, it show me the armor in my inventory, and when i wear it, it give me the stats (eg the HP etc..) but i cant see it...Like this->

Please Tell me what i should do! Thanks!
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Old 08/27/2011, 12:02   #15
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Quote:
Originally Posted by EYvil View Post
the dds converter ist **** because, that make chrome at all the armor, also on the hands or other of the skin.

Mfg EYvil

PS: an die deutschen; skin heißt Haut
^this

Gibt besseres & ist nicht das beste.
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