I comes to show you a tuto young how to modify a texture of armor and to create your.
First of all download this :

He allows to convert the DDS in JPG, PNG, PSD etc....
Now let us cross in her left more interesting the setting-up of an armor.
The setting-up(presence) of armors take place in 5 stages.
First stage:
Depackez PC (to implant armure:Guerrier, Sura, Chamy and ninjette) and PC2 (to implant armor Guerriere, Tart, Shaman and Ninja.
Exemple:Implanter an armor Warrior, one depack PC = > ymir work / PC / warrior in the root you have DDS and corresponding Gr2 in texture of armors. Added you your DDS and Gr2. (Or just your DDS in case of setting-up(presence) of an armor using the basic texture of an armor already implanted, exemple:armure 66)
Thus I puts my DDS, I am going to name him warrior_4_2.dds
I publish my file XML before of repack so that textures is taken into account.
Second stage :
Depackez root, you have file xxx_w.msm and xxx_m.msm w=woman
And m=men.
I keep my example of above.
Thus I open warrior_m.msm with notepad ++
You go in line corresponding in armors thus Group ShapeData.
My armor being one 66 of a different color I resumes(takes back) the line corresponding to G66:
Code:
Group ShapeData16
{
SpecialPath "d:/ymir Work/pc/warrior/"
ShapeIndex 12
Model "warrior_4-1.GR2"
SourceSkin "warrior_4-1.dds"
TargetSkin "warrior_4-1.dds"
}
Code:
Group ShapeData28 <= Add 1 (the number does not have to be took)
{
ShapeIndex 23 <= Been worth 3 in him item_proto custome
Model "warrior_4-1.gr2" <= base Gr2
SourceSkin "warrior_4-1.dds" <= base DDS
TargetSkin "warrior_4_2.dds" <= DDS of the armor to be implanted
}
Code:
Group ShapeData
{
PathName "d:/ymir Work/pc/warrior/"
ShapeDataCount 44 <= +1 by news armor implanted
Group ShapeData00
{
You add lines in him item_proto customer. For me because it is one 66 I just have to change ID and been worth 3.
Code:
Group ShapeData28
{
ShapeIndex ===>23<===
Model "warrior_4-1.gr2"
SourceSkin "warrior_4-1.dds"
TargetSkin "warrior_4_2.dds"
}
The fourth stage:
Vous Depackez icone to put your news icone of armors if you put it news. Then you bring back lines in the itemlist (being in it locale_fr)
For my part I resumes the icone of 66 thus I copy lines and I just change the first one ID:
Code:
xx0 ARMOR icon/item/11290.tga xx1 ARMOR icon/item/11290.tga xx2 ARMOR icon/item/11290.tga xx3 ARMOR icon/item/11290.tga xx4 ARMOR icon/item/11290.tga xx5 ARMOR icon/item/11290.tga xx6 ARMOR icon/item/11290.tga xx7 ARMOR icon/item/11290.tga xx8 ARMOR icon/item/11290.tga xx9 ARMOR icon/item/11290.tga
The fifth part(party):
Make the query of your armor.
I recommend you software who have very practical for it and which facilitates you the spot:

Saddened for the faults me am invalid in Englishman.






