|
You last visited: Today at 14:28
Advertisement
[QUESTION]horse info / pferd informationen
Discussion on [QUESTION]horse info / pferd informationen within the Metin2 Private Server forum part of the Metin2 category.
10/15/2010, 02:54
|
#1
|
elite*gold: 0
Join Date: Jul 2010
Posts: 827
Received Thanks: 153
|
[QUESTION]horse info / pferd informationen
where do I find this in my server files? :
thankyou <3
|
|
|
10/15/2010, 03:20
|
#2
|
elite*gold: 130
Join Date: Feb 2010
Posts: 7,443
Received Thanks: 2,756
|
What is this?
|
|
|
10/15/2010, 04:38
|
#3
|
elite*gold: 0
Join Date: Jul 2010
Posts: 827
Received Thanks: 153
|
Quote:
Originally Posted by BeZz.
What is this?
|
This is what you get when you click your horse and press "Horse Information".. It shows the stamina and health of the horse.
|
|
|
10/16/2010, 11:49
|
#4
|
elite*gold: 0
Join Date: Jul 2010
Posts: 827
Received Thanks: 153
|
bumpz;>
|
|
|
10/16/2010, 13:14
|
#5
|
elite*gold: 0
Join Date: Dec 2009
Posts: 2,326
Received Thanks: 807
|
either in locale_big5 or
in a quest for it
|
|
|
10/16/2010, 23:51
|
#6
|
elite*gold: 0
Join Date: Jul 2010
Posts: 827
Received Thanks: 153
|
Quote:
Originally Posted by nizzle'
either in locale_big5 or
in a quest for it
|
I looked there...
I searched for ²{® and found nothing
|
|
|
10/18/2010, 23:54
|
#7
|
elite*gold: 0
Join Date: Jul 2010
Posts: 827
Received Thanks: 153
|
bumpbump
|
|
|
10/19/2010, 02:52
|
#8
|
elite*gold: 0
Join Date: Mar 2009
Posts: 64
Received Thanks: 22
|
its under /usr/profizocker94/game/share_data/locale/hongkong/quest
the file horse_menu.quest
correct me when this is wrong!
|
|
|
10/19/2010, 04:50
|
#9
|
elite*gold: 0
Join Date: Feb 2010
Posts: 7,221
Received Thanks: 6,758
|
^this is right,
any questions? write here.
but, don't push your threads please...
|
|
|
10/19/2010, 08:32
|
#10
|
elite*gold: 0
Join Date: Jul 2010
Posts: 827
Received Thanks: 153
|
Quote:
Originally Posted by GWZocker
its under /usr/profizocker94/game/share_data/locale/hongkong/quest
the file horse_menu.quest
correct me when this is wrong!
|
horse_menu.quest = wrong
horse_guard.quest
Code:
quest horse_guard begin
state start begin
when 20349.chat."Level Horse" begin
say_title("Stable Boy:")
say("")
say("Hello!")
say("Here you can level your horse.")
say("Each level will cost you 2kk.")
say("")
say_reward("Do you want to level your horse?")a
say("")
local s = select("Yes", "No")
if s == 1 then
say_title("Stable Boy:")
say("")
if pc.money>=2000000 then
pc.changemoney("-2000000")
horse.unride()
horse.advance()
horse.ride()
say("Your horse is now level "..(horse.get_level())..".")
say("")
elseif horse.get_level()>=21 then
say("Your horse has reached level 21.")
say("That's the maximum level.")
say("")
elseif pc.money<2000000 then
say("You don't have enough gold to level your horse.")
say("")
end
elseif s == 2 then
return
end
end
end
end
horse_menu.quest
Code:
quest horse_menu begin
state start begin
when 20030.click begin show_horse_menu() end
when 20101.click begin show_horse_menu() end
when 20102.click begin show_horse_menu() end
when 20103.click begin show_horse_menu() end
when 20104.click begin show_horse_menu() end
when 20105.click begin show_horse_menu() end
when 20106.click begin show_horse_menu() end
when 20107.click begin show_horse_menu() end
when 20108.click begin show_horse_menu() end
when 20109.click begin show_horse_menu() end
end
end
horse_revive.quest
Code:
quest horse_revive begin
state start begin
when 20349.chat."My horse died" with horse.get_grade()==3 and horse.is_dead() and pc.countitem("50059")<1 begin
say("Hello rider,")
say("when you don't feed your horse it dies.")
say("But here we can revive it.")
say("Go to the horse shop and buy the herb you need.")
if pc.countitem("50058")>=1 then
say("You have bought the wrong herb.")
elseif pc.countitem("50057")>=1 then
say("You have bought the wrong herb.")
end
end
when 20349.chat."My horse died" with horse.get_grade()==3 and horse.is_dead() and pc.countitem("50059")>=1 begin
say("Your horse is dead!")
wait()
say("[DELAY value=400]. . .[/DELAY]")
horse.summon()
wait()
say("I can revive your horse.")
say("Don't forget to feed your horse.")
if pc.countitem("50059")>=1 then
pc.removeitem("50059", 1)
horse.revive()
end
end
when 20349.chat."My horse died" with horse.get_grade()==2 and horse.is_dead() and pc.countitem("50058")<1 begin
say("Hello rider,")
say("when you don't feed your horse it dies.")
say("But here we can revive it.")
say("Go to the horse shop and buy the herb you need.")
if pc.countitem("50059")>=1 then
say("You have bought the wrong herb.")
elseif pc.countitem("50057")>=1 then
say("You have bought the wrong herb.")
end
end
when 20349.chat."My horse died" with horse.get_grade()==2 and horse.is_dead() and pc.countitem("50058")>=1 begin
say("Your horse is dead!")
wait()
say("I can revive your horse.")
say("Don't forget to feed your horse.")
horse.summon()
wait()
if pc.countitem("50058")>=1 then
pc.removeitem("50058", 1)
horse.revive()
end
end
when 20349.chat."My horse died" with horse.get_grade()==1 and horse.is_dead() and pc.countitem("50057")<1 begin
say("Hello rider,")
say("when you don't feed your horse it dies.")
say("But here we can revive it.")
say("Go to the horse shop and buy the herb you need.")
if pc.countitem("50059")>=1 then
say("You bought the wrong herb.")
elseif pc.countitem("50057")>=1 then
say("You bought the wrong herb.")
end
end
when 20349.chat."My horse died" with horse.get_grade()==1 and horse.is_dead() and pc.countitem("50057")>=1 begin
say("Your horse is dead.")
wait()
horse.summon()
wait()
say("I can revive your horse.")
say("Don't forget to feed your horse.")
if pc.countitem("50057")>=1 then
pc.removeitem("50057", 1)
horse.revive()
end
end
end
state __COMPLETE__ begin
when enter begin
q.done()
end
end
end
horse_ride.quest
Code:
quest horse_ride begin
state start begin
when 20349.chat."Dismount horse" with pc.level>=10 and pc.is_mount() begin
local msg = "Dismount horse?"
say(msg)
local s = select("Yes", "No")
if s==1 then
pc.unmount()
end
end
end
end
horse_summon.quest
Code:
quest horse_summon begin
state start begin
function get_horse_summon_prob_pct() local skill_level=pc.get_skill_level(131) if skill_level==1 then return 15 elseif skill_level==2 then return 20 elseif skill_level==3 then return 30 elseif skill_level==4 then return 40 elseif skill_level==5 then return 50 elseif skill_level==6 then return 60 elseif skill_level==7 then return 70 elseif skill_level==8 then return 80 elseif skill_level==9 then return 90 elseif skill_level>=10 then return 100 end return 10 end
when 20349.chat."Horse Sword." with horse.get_grade()==1 and pc.countitem("50051")<1 begin
say("So you need a Horse Sword?")
local b=select("Yes", "No")
if 1==b then
if pc.money>=10000 then
pc.changemoney(-10000)
say("Here is your new Horse Sword.")
pc.give_item2("50051", 1)
else
say("You lack teh gold.")
say_reward("Get teh 50000 gold!!")
end
elseif 2==b then
else
say("UNKNOWN BUTTON ["..b.."]")
end
end
when 20349.chat."Armed Horse Picture." with horse.get_grade()==2 and pc.countitem("50052")<1 begin
say("So you need an Armed Horse Picture?")
local b=select("Yes", "No")
if 1==b then
if pc.money>=50000 then
pc.changemoney(-50000)
say("Here is your new armed horse picture.")
pc.give_item2("50052", 1)
else
say("You lack teh gold.")
say_reward("Get teh 50000 gold!!")
end
elseif 2==b then
else
say("UNKNOWN BUTTON ["..b.."]")
end
end
when 20349.chat."Military Horse Painting." with horse.get_grade()==3 and pc.countitem("50053")<1 begin
say("So you need a Military Horse Painting?")
local b=select("Yes", "No")
if 1==b then
if pc.money>=100000 then
pc.changemoney(-100000)
say("Here is your new Military Horse Painting.")
pc.give_item2("50053", 1)
else
say("You lack teh gold.")
say_reward("Get teh 50000 gold!!")
end
elseif 2==b then
else
say("UNKNOWN BUTTON ["..b.."]")
end
end
when 50051.use with horse.get_grade()==0 begin
say("You dont have a Horse!")
end
when 50051.use with horse.get_grade()==1 begin
if pc.getsp()>=100 then
if number(1, 100)<=horse_summon.get_horse_summon_prob_pct() then
say("Your horse was called.")
say("")
horse.summon()
else
say("It has unfortunately not worked out")
say("to call your horse.")
say("Try again.")
end
pc.change_sp(-100)
else
say("You do not have enough mana")
say("to call your horse.")
say("You need 100 mana")
end
end
when 50051.use with horse.get_grade()==2 begin
say("You used the wrong horse picture.")
end
when 50051.use with horse.get_grade()==3 begin
say("You used the wrong horse picture.")
end
when 50052.use with horse.get_grade()==0 begin
say("You used the wrong horse picture.")
end
when 50052.use with horse.get_grade()==1 begin
say("You used the wrong horse picture.")
end
when 50052.use with horse.get_grade()==2 begin
if pc.getsp()>=200 then
if number(1, 100)<=horse_summon.get_horse_summon_prob_pct() then
say("Your horse was called.")
say("")
horse.summon()
else
say("It has unfortunately not worked out")
say("to call your horse.")
say("Try again.")
end
pc.change_sp(-200)
else
say("You do not have enough mana")
say("to call your horse.")
say("You need 200 mana")
end
end
when 50052.use with horse.get_grade()==3 begin
say("You used the wrong horse picture.")
end
when 50053.use with horse.get_grade()==0 begin
say("You used the wrong horse picture.")
end
when 50053.use with horse.get_grade()==1 begin
say("You used the wrong horse picture.")
end
when 50053.use with horse.get_grade()==2 begin
say("You used the wrong horse picture.")
end
when 50053.use with horse.get_grade()==3 begin
if pc.getsp()>=300 then
if number(1, 100)<=horse_summon.get_horse_summon_prob_pct() then
say("Your horse was called.")
say("")
horse.summon()
else
say("It has unfortunately not worked out")
say("to call your horse.")
say("Try again.")
end
pc.change_sp(-300)
else
say("You do not have enough mana")
say("to call your horse.")
say("You need 300 mana")
end
end
end
state __COMPLETE__ begin
when enter begin
q.done()
end
end
end
Quote:
Originally Posted by .SoNiice#
^this is right,
any questions? write here.
but, don't push your threads please...
|
If you haven't noticed I live in the USA and it's a very different time zone, so when I ask for something everyone is offline, by the time the people with answers login my question is on page 5 or something. I waited like 3 days for a bump so that can't be considered spam tyvm.
|
|
|
|
Similar Threads
|
Tausche Luxor Pferd gegen Tengal Pferd lvl 37
11/09/2010 - Last Chaos Trading - 4 Replies
Moin
Ich tausche mein weißes mit Herzen am Arsch glebendes Pferd lvl 37 gegen eins auf Tengal und geben noch 5kk dazu ;)
Wer will pls per PM oder hier Melden ^^
LG
|
Rsro Info (Question)
01/12/2010 - Silkroad Online - 3 Replies
Sorry if these have been answered but i couldnt find them
Just some basic info about rsro if anyone can help please answer:
1. What is the level cap?
2. I read that servers are busy, there not busy, there busy but you can log in easily etc... What are the actual servers like? Hours to log in?
3. Are they actually banning bots, or empty threats?
4. Do char names have to be in Russian? The only ones ive seen have been Russian
5. Rates - drops, exp etc... all the same as isro?
6. GM's...
|
[INFO/QUESTION] MLE WAS DETECTED IN GC phil.
09/10/2009 - Grand Chase - 8 Replies
An Emergency Maintanance wag made to block access of the new MLE ,
What should we do??
someone Help us. .
|
[Question] Sending job info to server.
08/18/2009 - CO2 Private Server - 2 Replies
Hey,
Using hybrid's rev 3:
case "@job":
{
byte NewJob = byte.Parse(args);
Client.Job = NewJob;
Client.Send(PacketBuilder.CharacterInfo(Client));
break;
|
DMap Info [Question]
08/08/2009 - CO2 Private Server - 12 Replies
I have a DMap Reader on my source. I want to check the access of some locations when a player drop an item, jump, walk, etc... But, if I load the DMap in an array, I have like 20mo of RAM used by one map. An other solution is to read the DMap when the player have to check the location but I don't want to kill my computer:rolleyes: The best solution, I think, is to load in memory the most used map like TC and for the other, check when the player use the map.
What is the best solution?
|
All times are GMT +2. The time now is 14:28.
|
|