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[Release]New Kill-Gui design
Discussion on [Release]New Kill-Gui design within the Metin2 PServer Designs, Websites & Scripts forum part of the Metin2 Private Server category.
01/17/2013, 16:38
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#31
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Join Date: Apr 2012
Posts: 89
Received Thanks: 25
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very good. thx.
V4 Fix
PHP Code:
##START_KILLGUI
KillGuiBg = ui.AniImageBox()
KillGuiBg.AppendImage("d:/ymir work/ui/blue_killgui_interface.tga")
self.KillGuiBg = KillGuiBg
self.KillGuiBg.SetPosition(wndMgr.GetScreenWidth()-235,185)
self.KillBlauReich = ui.TextLine()
self.KillBlauReich.SetDefaultFontName()
self.KillBlauReich.SetPosition((wndMgr.GetScreenWidth()-345)+263, 460)
self.KillBlauReich.SetText("blue: ")
self.KillBlauReich.SetOutline()
self.KillGelbReich = ui.TextLine()
self.KillGelbReich.SetDefaultFontName()
self.KillGelbReich.SetPosition((wndMgr.GetScreenWidth()-345)+263, 356)
self.KillGelbReich.SetText("yellow: ")
self.KillGelbReich.SetOutline()
self.KillRotReich = ui.TextLine()
self.KillRotReich.SetDefaultFontName()
self.KillRotReich.SetPosition((wndMgr.GetScreenWidth()-345)+263, 244)
self.KillRotReich.SetText("red: ")
self.KillRotReich.SetOutline()
self.KillMob = ui.TextLine()
self.KillMob.SetDefaultFontName()
self.KillMob.SetPosition((wndMgr.GetScreenWidth()-345)+263, 572)
self.KillMob.SetText("monster: ")
self.KillMob.SetOutline()
##END_KILLGUI
İmage:
Quote:
Originally Posted by RODAROCK
here it is :
PHP Code:
##START_KILLGUI
KillGuiBg = ui.AniImageBox()
KillGuiBg.AppendImage("d:/ymir work/ui/blue_killgui_interface.tga")
self.KillGuiBg = KillGuiBg
self.KillGuiBg.SetPosition(wndMgr.GetScreenWidth()-235,185)
self.KillBlauReich = ui.TextLine()
self.KillBlauReich.SetDefaultFontName()
self.KillBlauReich.SetPosition((wndMgr.GetScreenWidth()-345)+310, 458)
self.KillBlauReich.SetText("blue: ")
self.KillBlauReich.SetOutline()
self.KillGelbReich = ui.TextLine()
self.KillGelbReich.SetDefaultFontName()
self.KillGelbReich.SetPosition((wndMgr.GetScreenWidth()-345)+310, 354)
self.KillGelbReich.SetText("yellow: ")
self.KillGelbReich.SetOutline()
self.KillRotReich = ui.TextLine()
self.KillRotReich.SetDefaultFontName()
self.KillRotReich.SetPosition((wndMgr.GetScreenWidth()-345)+310, 241)
self.KillRotReich.SetText("red: ")
self.KillRotReich.SetOutline()
self.KillMob = ui.TextLine()
self.KillMob.SetDefaultFontName()
self.KillMob.SetPosition((wndMgr.GetScreenWidth()-345)+316, 570)
self.KillMob.SetText("monster: ")
self.KillMob.SetOutline()
##END_KILLGUI
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NO.
here:
V4 Fix
PHP Code:
##START_KILLGUI
KillGuiBg = ui.AniImageBox()
KillGuiBg.AppendImage("d:/ymir work/ui/blue_killgui_interface.tga")
self.KillGuiBg = KillGuiBg
self.KillGuiBg.SetPosition(wndMgr.GetScreenWidth()-235,185)
self.KillBlauReich = ui.TextLine()
self.KillBlauReich.SetDefaultFontName()
self.KillBlauReich.SetPosition((wndMgr.GetScreenWidth()-345)+263, 460)
self.KillBlauReich.SetText("blue: ")
self.KillBlauReich.SetOutline()
self.KillGelbReich = ui.TextLine()
self.KillGelbReich.SetDefaultFontName()
self.KillGelbReich.SetPosition((wndMgr.GetScreenWidth()-345)+263, 356)
self.KillGelbReich.SetText("yellow: ")
self.KillGelbReich.SetOutline()
self.KillRotReich = ui.TextLine()
self.KillRotReich.SetDefaultFontName()
self.KillRotReich.SetPosition((wndMgr.GetScreenWidth()-345)+263, 244)
self.KillRotReich.SetText("red: ")
self.KillRotReich.SetOutline()
self.KillMob = ui.TextLine()
self.KillMob.SetDefaultFontName()
self.KillMob.SetPosition((wndMgr.GetScreenWidth()-345)+263, 572)
self.KillMob.SetText("monster: ")
self.KillMob.SetOutline()
##END_KILLGUI
İmage:
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01/17/2013, 20:52
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#32
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Join Date: Jul 2012
Posts: 5,520
Received Thanks: 1,350
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wow Nice thanks x3
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01/17/2013, 22:04
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#33
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Join Date: May 2012
Posts: 296
Received Thanks: 64
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ChaoSS its very nice, can i help you in Design?
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01/23/2013, 22:39
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#34
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Join Date: Jan 2013
Posts: 24
Received Thanks: 3
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thanks. Quest or something?
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01/24/2013, 18:41
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#35
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Join Date: Sep 2012
Posts: 127
Received Thanks: 12
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thank you , nice work
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02/07/2013, 17:03
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#36
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Join Date: Sep 2012
Posts: 16
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0207 18:03:15534 :: GRANNY: r:/granny/rt/granny_file_info.cpp(145): File has run-time type tag of 0x8000000f, which doesn't match this version of Granny (0x80000010). Automatic conversion will be attempted.
0207 18:03:20433 :: Traceback (most recent call last):
0207 18:03:20433 :: File "networkModule.py", line 231, in SetGamePhase
0207 18:03:20433 :: File "system.py", line 130, in __pack_import
0207 18:03:20433 :: File "
0207 18:03:20433 :: <string>
0207 18:03:20433 :: ", line
0207 18:03:20433 :: 167
0207 18:03:20433 ::
0207 18:03:20433 ::
0207 18:03:20433 :: self.quickSlotPageIndex = 0
0207 18:03:20433 ::
0207 18:03:20433 :: ^
0207 18:03:20433 :: SyntaxError
0207 18:03:20433 :: :
0207 18:03:20433 :: invalid syntax
0207 18:03:20433 ::
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02/07/2013, 17:54
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#37
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Join Date: Apr 2010
Posts: 69
Received Thanks: 34
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nice thanks.
have you the test desgin for download?
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02/07/2013, 20:05
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#38
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Join Date: Feb 2013
Posts: 55
Received Thanks: 11
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Wow thanks nice job..
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03/03/2013, 08:09
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#39
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Join Date: Dec 2012
Posts: 1
Received Thanks: 0
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Good joobs
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03/23/2013, 20:10
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#40
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Join Date: Mar 2013
Posts: 336
Received Thanks: 95
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pls help
0207 18:03:15534 :: GRANNY: r:/granny/rt/granny_file_info.cpp(145): File has run-time type tag of 0x8000000f, which doesn't match this version of Granny (0x80000010). Automatic conversion will be attempted.
0207 18:03:20433 :: Traceback (most recent call last):
0207 18:03:20433 :: File "networkModule.py", line 231, in SetGamePhase
0207 18:03:20433 :: File "system.py", line 130, in __pack_import
0207 18:03:20433 :: File "
0207 18:03:20433 :: <string>
0207 18:03:20433 :: ", line
0207 18:03:20433 :: 167
0207 18:03:20433 ::
0207 18:03:20433 ::
0207 18:03:20433 :: self.quickSlotPageIndex = 0
0207 18:03:20433 ::
0207 18:03:20433 :: ^
0207 18:03:20433 :: SyntaxError
0207 18:03:20433 :: :
0207 18:03:20433 :: invalid syntax
0207 18:03:20433 ::
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03/25/2013, 01:57
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#41
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Join Date: Oct 2012
Posts: 3,964
Received Thanks: 823
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good job 
@ständigen Kritiker: rechts oben X pls drücken - thx
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08/11/2013, 19:17
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#42
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Join Date: May 2011
Posts: 18
Received Thanks: 1
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was bringt das? bzw für was ist das gut?
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08/11/2013, 23:25
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#43
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Join Date: Jan 2012
Posts: 1,437
Received Thanks: 2,438
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Sieht gut aus
@asthra
Das ist ein Design für das Kill Guide.
Das Kill Guide ist einfach ein Zähler , der zählt wie viel Kills du gehmacht hast.
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08/13/2013, 12:48
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#44
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Join Date: Feb 2012
Posts: 17
Received Thanks: 15
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Can I have python code for v4?
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08/13/2013, 13:21
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#45
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elite*gold: 105
Join Date: Aug 2010
Posts: 1,031
Received Thanks: 2,560
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Quote:
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Originally Posted by milykot
Can I have python code for v4?
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Ofc, make it
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