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[Release]New Kill-Gui design
Discussion on [Release]New Kill-Gui design within the Metin2 PServer Designs, Websites & Scripts forum part of the Metin2 Private Server category.
01/17/2013, 16:38
#31
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very good. thx.
V4 Fix
PHP Code:
##START_KILLGUI
KillGuiBg = ui . AniImageBox ()
KillGuiBg . AppendImage ( "d:/ymir work/ui/blue_killgui_interface.tga" )
self . KillGuiBg = KillGuiBg
self . KillGuiBg . SetPosition ( wndMgr . GetScreenWidth ()- 235 , 185 )
self . KillBlauReich = ui . TextLine ()
self . KillBlauReich . SetDefaultFontName ()
self . KillBlauReich . SetPosition (( wndMgr . GetScreenWidth ()- 345 )+ 263 , 460 )
self . KillBlauReich . SetText ( "blue: " )
self . KillBlauReich . SetOutline ()
self . KillGelbReich = ui . TextLine ()
self . KillGelbReich . SetDefaultFontName ()
self . KillGelbReich . SetPosition (( wndMgr . GetScreenWidth ()- 345 )+ 263 , 356 )
self . KillGelbReich . SetText ( "yellow: " )
self . KillGelbReich . SetOutline ()
self . KillRotReich = ui . TextLine ()
self . KillRotReich . SetDefaultFontName ()
self . KillRotReich . SetPosition (( wndMgr . GetScreenWidth ()- 345 )+ 263 , 244 )
self . KillRotReich . SetText ( "red: " )
self . KillRotReich . SetOutline ()
self . KillMob = ui . TextLine ()
self . KillMob . SetDefaultFontName ()
self . KillMob . SetPosition (( wndMgr . GetScreenWidth ()- 345 )+ 263 , 572 )
self . KillMob . SetText ( "monster: " )
self . KillMob . SetOutline ()
##END_KILLGUI
İmage:
Quote:
Originally Posted by
RODAROCK
here it is :
PHP Code:
##START_KILLGUI
KillGuiBg = ui . AniImageBox ()
KillGuiBg . AppendImage ( "d:/ymir work/ui/blue_killgui_interface.tga" )
self . KillGuiBg = KillGuiBg
self . KillGuiBg . SetPosition ( wndMgr . GetScreenWidth ()- 235 , 185 )
self . KillBlauReich = ui . TextLine ()
self . KillBlauReich . SetDefaultFontName ()
self . KillBlauReich . SetPosition (( wndMgr . GetScreenWidth ()- 345 )+ 310 , 458 )
self . KillBlauReich . SetText ( "blue: " )
self . KillBlauReich . SetOutline ()
self . KillGelbReich = ui . TextLine ()
self . KillGelbReich . SetDefaultFontName ()
self . KillGelbReich . SetPosition (( wndMgr . GetScreenWidth ()- 345 )+ 310 , 354 )
self . KillGelbReich . SetText ( "yellow: " )
self . KillGelbReich . SetOutline ()
self . KillRotReich = ui . TextLine ()
self . KillRotReich . SetDefaultFontName ()
self . KillRotReich . SetPosition (( wndMgr . GetScreenWidth ()- 345 )+ 310 , 241 )
self . KillRotReich . SetText ( "red: " )
self . KillRotReich . SetOutline ()
self . KillMob = ui . TextLine ()
self . KillMob . SetDefaultFontName ()
self . KillMob . SetPosition (( wndMgr . GetScreenWidth ()- 345 )+ 316 , 570 )
self . KillMob . SetText ( "monster: " )
self . KillMob . SetOutline ()
##END_KILLGUI
NO.
here:
V4 Fix
PHP Code:
##START_KILLGUI
KillGuiBg = ui . AniImageBox ()
KillGuiBg . AppendImage ( "d:/ymir work/ui/blue_killgui_interface.tga" )
self . KillGuiBg = KillGuiBg
self . KillGuiBg . SetPosition ( wndMgr . GetScreenWidth ()- 235 , 185 )
self . KillBlauReich = ui . TextLine ()
self . KillBlauReich . SetDefaultFontName ()
self . KillBlauReich . SetPosition (( wndMgr . GetScreenWidth ()- 345 )+ 263 , 460 )
self . KillBlauReich . SetText ( "blue: " )
self . KillBlauReich . SetOutline ()
self . KillGelbReich = ui . TextLine ()
self . KillGelbReich . SetDefaultFontName ()
self . KillGelbReich . SetPosition (( wndMgr . GetScreenWidth ()- 345 )+ 263 , 356 )
self . KillGelbReich . SetText ( "yellow: " )
self . KillGelbReich . SetOutline ()
self . KillRotReich = ui . TextLine ()
self . KillRotReich . SetDefaultFontName ()
self . KillRotReich . SetPosition (( wndMgr . GetScreenWidth ()- 345 )+ 263 , 244 )
self . KillRotReich . SetText ( "red: " )
self . KillRotReich . SetOutline ()
self . KillMob = ui . TextLine ()
self . KillMob . SetDefaultFontName ()
self . KillMob . SetPosition (( wndMgr . GetScreenWidth ()- 345 )+ 263 , 572 )
self . KillMob . SetText ( "monster: " )
self . KillMob . SetOutline ()
##END_KILLGUI
İmage:
01/17/2013, 20:52
#32
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wow Nice thanks x3
01/17/2013, 22:04
#33
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ChaoSS its very nice, can i help you in Design?
01/23/2013, 22:39
#34
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thanks. Quest or something?
01/24/2013, 18:41
#35
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thank you , nice work
02/07/2013, 17:03
#36
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0207 18:03:15534 :: GRANNY: r:/granny/rt/granny_file_info.cpp(145): File has run-time type tag of 0x8000000f, which doesn't match this version of Granny (0x80000010). Automatic conversion will be attempted.
0207 18:03:20433 :: Traceback (most recent call last):
0207 18:03:20433 :: File "networkModule.py", line 231, in SetGamePhase
0207 18:03:20433 :: File "system.py", line 130, in __pack_import
0207 18:03:20433 :: File "
0207 18:03:20433 :: <string>
0207 18:03:20433 :: ", line
0207 18:03:20433 :: 167
0207 18:03:20433 ::
0207 18:03:20433 ::
0207 18:03:20433 :: self.quickSlotPageIndex = 0
0207 18:03:20433 ::
0207 18:03:20433 :: ^
0207 18:03:20433 :: SyntaxError
0207 18:03:20433 :: :
0207 18:03:20433 :: invalid syntax
0207 18:03:20433 ::
02/07/2013, 17:54
#37
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nice thanks.
have you the test desgin for download?
02/07/2013, 20:05
#38
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Wow thanks nice job..
03/03/2013, 08:09
#39
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Good joobs
03/23/2013, 20:10
#40
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pls help
0207 18:03:15534 :: GRANNY: r:/granny/rt/granny_file_info.cpp(145): File has run-time type tag of 0x8000000f, which doesn't match this version of Granny (0x80000010). Automatic conversion will be attempted.
0207 18:03:20433 :: Traceback (most recent call last):
0207 18:03:20433 :: File "networkModule.py", line 231, in SetGamePhase
0207 18:03:20433 :: File "system.py", line 130, in __pack_import
0207 18:03:20433 :: File "
0207 18:03:20433 :: <string>
0207 18:03:20433 :: ", line
0207 18:03:20433 :: 167
0207 18:03:20433 ::
0207 18:03:20433 ::
0207 18:03:20433 :: self.quickSlotPageIndex = 0
0207 18:03:20433 ::
0207 18:03:20433 :: ^
0207 18:03:20433 :: SyntaxError
0207 18:03:20433 :: :
0207 18:03:20433 :: invalid syntax
0207 18:03:20433 ::
03/25/2013, 01:57
#41
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good job
@ständigen Kritiker: rechts oben
X pls drücken - thx
08/11/2013, 19:17
#42
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was bringt das? bzw für was ist das gut?
08/11/2013, 23:25
#43
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Sieht gut aus
@asthra
Das ist ein Design für das Kill Guide.
Das Kill Guide ist einfach ein Zähler , der zählt wie viel Kills du gehmacht hast.
08/13/2013, 12:48
#44
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Can I have python code for v4?
08/13/2013, 13:21
#45
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Quote:
Originally Posted by milykot
Can I have python code for v4?
Ofc, make it
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