|
You last visited: Today at 10:41
Advertisement
Height
Discussion on Height within the Metin2 Private Server forum part of the Metin2 category.
08/21/2010, 15:15
|
#1
|
elite*gold: 5
Join Date: Jul 2010
Posts: 654
Received Thanks: 144
|
Height
huhu,
ich hab wieder mal ein Problem
ich bin Photoshop anfänger, vll weiß ich es deswegen nicht
aber wenn ich in der height datei den farbton um 1% änder is das ja schon ein großer unterschied...
kann ich iwi auch weniger als einen % verändern?
|
|
|
08/21/2010, 15:35
|
#2
|
elite*gold: 65
Join Date: Aug 2010
Posts: 1,365
Received Thanks: 561
|
Häää was ist los?
Sry aber kannst du dich mal genauer ausdrücken vll. hilft dir dann auch wer.
Lg
|
|
|
08/21/2010, 15:44
|
#3
|
elite*gold: 0
Join Date: Jul 2010
Posts: 378
Received Thanks: 99
|
Falsche Section
|
|
|
08/21/2010, 15:47
|
#4
|
elite*gold: 5
Join Date: Jul 2010
Posts: 654
Received Thanks: 144
|
nop, da es um die height datei einer metinmap geht nicht...
also
die farbtöne machen ja die höhen
allerdings, wenn ich den ton um einen prozent änder, is das schon n bisschen viel...
gibt es ne möglichkeit eine senkung bzw steigerung geringfügieger als einen prozent zu machn`?
|
|
|
 |
Similar Threads
|
Height Map Editor
01/04/2012 - Metin2 PServer Guides & Strategies - 18 Replies
Hey found randomly a Metin2 Height Map Editor.
Hme is a 2D program, used for creating, manipulating and viewing height maps.
A height map is a 2D representation of a 3D terrain. Each 'color' represents a height.
Anyway, if you are reading this page, I assume you do have a good idea about what height maps really are, so I won't go in further details explaining it.
Point is, so far, I never seen a GOOD terrain editor. Most of them are 3D editors, and that doesn't give you a feeling of...
|
height.raw editor
07/18/2010 - Metin2 Private Server - 2 Replies
hey leute gibt es schon einen height.raw editor wen hat hat vll einer einen download link Lg
|
Calculating Height, Z axis
06/07/2010 - Kal Online - 36 Replies
Yo yo,
Any of you got experiences with implementing correct moving system in Kal by packets?
What is the best way to calculate it correctly?
I am doing like that.
Calculating step in X axis and Y axis. Then calculate Z step like that.
MoveZ = CurrentPlayerZ - GetHeight(CurrentPlayerX+MoveX, CurrentPlayerY+MoveY);
Ofcourse its not complete thinking as every step must be reversed by multiplying it by -1. Calculated CoordZ must be multiplyed by 10.
Given X and Y arguments to GetHeight...
|
Jump height
05/02/2008 - WoW Exploits, Hacks, Tools & Macros - 30 Replies
Jump height is stored here:
.rdata:008D6080 flt_8D6080 dd -7.9555473 ; DATA XREF: sub_75EDA0:loc_75EDFFr
Lower values will make you jump higher.
Address currently isn't being watched by warden.
Similar to the gravity hack but not quite the same thing. Have fun.
|
Jump to any height, anywhere
03/19/2006 - WoW Exploits, Hacks, Tools & Macros - 40 Replies
/script Logout();
/script CancelLogout();
/script Jump();
Macro it, spam it, use it with caution.
|
All times are GMT +1. The time now is 10:43.
|
|