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Teleport Quest

Discussion on Teleport Quest within the Metin2 Private Server forum part of the Metin2 category.

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Old   #1
 
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Join Date: Jan 2022
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Teleport Quest

Hi, hab derzeit 2 Teleport Quests:

Bei der hier, hab ich keine Kategorien:
Code:
-- File: teleport.quest
-- Creation date: 20 October 2016
-- Author: Marius(Exygo)
-- Version: 0.1

quest teleport begin
	state __FUNC__ begin
		function translations()
			return
			{
				["TITLE"] = string.format("%s",item_name(item.vnum)),
				["LEVEL_IS_TO_LOW"] = "Your level is too low for %s",
				["LEVEL_IS_TO_HIGH"] = "Your level is too high for %s",
				["NOT_ENOUGH_YANG"] = "You need %s Yang for %s",
				["NO_ITEM"] = "You need this item for %s",
				["COOLDOWN_NOT_FINISHED"] = "You need to wait %ss to warp again in %s",
			}
			-- ####### HERE YOU CAN TRANSLATE THE ERROR MESSAGE #######
		end

		function settings()
			return
			{
				{
					"Orc valley", -- map name
					2560, -- globalX (get this from locale/xx/map/map_n_threeway/settings.txt without 00 at the end)
					6656, -- globalY (get this from locale/xx/map/map_n_threeway/settings.txt without 00 at the end)
					{1461,83}, -- {localX,localY}, -- Shinsoo
					{144,743}, -- {localX,localY}, -- Chunjo
					{653,1424}, -- {localX,localY}, -- Jinno
					{1,0}, -- {min entry level,max entry level},
					0, -- min yang req
					{0,0}, -- {item vnum,item count}, -- item req for entry
					10, -- entry cooldown for map (seconds)
				},
				{
					"Test", -- map name
					2560, -- globalX (get this from locale/xx/map/map_n_threeway/settings.txt without 00 at the end)
					6656, -- globalY (get this from locale/xx/map/map_n_threeway/settings.txt without 00 at the end)
					{1461,83}, -- {localX,localY}, -- Shinsoo
					{144,743}, -- {localX,localY}, -- Chunjo
					{653,1424}, -- {localX,localY}, -- Jinno
					{1,0}, -- {min entry level,max entry level},
					0, -- min yang req
					{0,0}, -- {item vnum,item count}, -- item req for entry
					10, -- entry cooldown for map (seconds)
				},
				{
					"Orc 543alley", -- map name
					2560, -- globalX (get this from locale/xx/map/map_n_threeway/settings.txt without 00 at the end)
					6656, -- globalY (get this from locale/xx/map/map_n_threeway/settings.txt without 00 at the end)
					{1461,83}, -- {localX,localY}, -- Shinsoo
					{144,743}, -- {localX,localY}, -- Chunjo
					{653,1424}, -- {localX,localY}, -- Jinno
					{1,0}, -- {min entry level,max entry level},
					0, -- min yang req
					{0,0}, -- {item vnum,item count}, -- item req for entry
					10, -- entry cooldown for map (seconds)
				},
				{
					"T34543t", -- map name
					2560, -- globalX (get this from locale/xx/map/map_n_threeway/settings.txt without 00 at the end)
					6656, -- globalY (get this from locale/xx/map/map_n_threeway/settings.txt without 00 at the end)
					{1461,83}, -- {localX,localY}, -- Shinsoo
					{144,743}, -- {localX,localY}, -- Chunjo
					{653,1424}, -- {localX,localY}, -- Jinno
					{1,0}, -- {min entry level,max entry level},
					0, -- min yang req
					{0,0}, -- {item vnum,item count}, -- item req for entry
					10, -- entry cooldown for map (seconds)
				},
				{
					"3434y", -- map name
					2560, -- globalX (get this from locale/xx/map/map_n_threeway/settings.txt without 00 at the end)
					6656, -- globalY (get this from locale/xx/map/map_n_threeway/settings.txt without 00 at the end)
					{1461,83}, -- {localX,localY}, -- Shinsoo
					{144,743}, -- {localX,localY}, -- Chunjo
					{653,1424}, -- {localX,localY}, -- Jinno
					{1,0}, -- {min entry level,max entry level},
					0, -- min yang req
					{0,0}, -- {item vnum,item count}, -- item req for entry
					10, -- entry cooldown for map (seconds)
				},
				{
					"T234234t", -- map name
					2560, -- globalX (get this from locale/xx/map/map_n_threeway/settings.txt without 00 at the end)
					6656, -- globalY (get this from locale/xx/map/map_n_threeway/settings.txt without 00 at the end)
					{1461,83}, -- {localX,localY}, -- Shinsoo
					{144,743}, -- {localX,localY}, -- Chunjo
					{653,1424}, -- {localX,localY}, -- Jinno
					{1,0}, -- {min entry level,max entry level},
					0, -- min yang req
					{0,0}, -- {item vnum,item count}, -- item req for entry
					10, -- entry cooldown for map (seconds)
				},
				{
					"O5345lley", -- map name
					2560, -- globalX (get this from locale/xx/map/map_n_threeway/settings.txt without 00 at the end)
					6656, -- globalY (get this from locale/xx/map/map_n_threeway/settings.txt without 00 at the end)
					{1461,83}, -- {localX,localY}, -- Shinsoo
					{144,743}, -- {localX,localY}, -- Chunjo
					{653,1424}, -- {localX,localY}, -- Jinno
					{1,0}, -- {min entry level,max entry level},
					0, -- min yang req
					{0,0}, -- {item vnum,item count}, -- item req for entry
					10, -- entry cooldown for map (seconds)
				},
				{
					"Te34534st", -- map name
					2560, -- globalX (get this from locale/xx/map/map_n_threeway/settings.txt without 00 at the end)
					6656, -- globalY (get this from locale/xx/map/map_n_threeway/settings.txt without 00 at the end)
					{1461,83}, -- {localX,localY}, -- Shinsoo
					{144,743}, -- {localX,localY}, -- Chunjo
					{653,1424}, -- {localX,localY}, -- Jinno
					{1,0}, -- {min entry level,max entry level},
					0, -- min yang req
					{0,0}, -- {item vnum,item count}, -- item req for entry
					10, -- entry cooldown for map (seconds)
				},
			}
			-- ####### HERE YOU CAN ADD MORE MAPS #######
		end

		function get_local_pos(l1,l2,l3)
			local tempE = {}
			table.insert(tempE,l1)
			table.insert(tempE,l2)
			table.insert(tempE,l3)
			local e = pc.get_empire()
			return tempE[e]
		end

		function hasLevel(lvl)
			local ret = 0
			local level = pc.get_level()
			local minLvl = lvl[1]
			local maxLvl = lvl[2]

			if level > maxLvl and maxLvl != 0 then
				ret = 2
			end

			if level < minLvl then
				ret = 1
			end

			return ret
		end

		function hasYang(req)
			local yang = pc.get_money()
			if yang < req then
				return false
			end
			return true
		end

		function hasItem(itm)
			local i = itm[1]
			local c = itm[2]

			if i == 0 then return true end

			if pc.count_item(i) >= c then
				return true
			end
			return false
		end

		function display_go_back()
			local b = select("Go back","Nope")

			if b == 2 then return end
			if b == 1 then
				local translations = teleport.translations()
				local settings = teleport.settings()
				teleport.display_list(settings,translations)
			end
		end

		function display_list(tab,translations)
			-- indexes
			local mpN = 1 -- name of the map
			local glX = 2 -- global x pos
			local glY = 3 -- global y pos
			local lc1 = 4 -- local shinsoo pos
			local lc2 = 5 -- local chunjo pos
			local lc3 = 6 -- local jinno pos
			local lvl = 7 -- level req
			local yng = 8 -- yang req
			local itm = 9 -- item req
			local cd = 10 -- cooldown time seconds
			--

			local settings = tab
			local mapNames = {}

			for i in settings do table.insert(mapNames,settings[i][mpN]) end -- put the map names in table
			table.insert(mapNames,"close") -- insert the close button

			local s = select_table(mapNames)
			if s == table.getn(mapNames) then
				return
			else
				glX = settings[s][glX]
				glY = settings[s][glY]
				lc1 = settings[s][lc1]
				lc2 = settings[s][lc2]
				lc3 = settings[s][lc3]
				lvl = settings[s][lvl]
				yng = settings[s][yng]
				itm = settings[s][itm]
				cd = settings[s][cd]
				local hasLvl = teleport.hasLevel(lvl)
				local hasYang = teleport.hasYang(yng)
				local hasItem = teleport.hasItem(itm)
				local lPos = teleport.get_local_pos(lc1,lc2,lc3)

				if hasLvl == 1 then
					say_title(translations["TITLE"])
					say_reward(string.format(translations["LEVEL_IS_TO_LOW"],settings[s][mpN]))
					teleport.display_go_back()
					return
				elseif hasLvl == 2 then
					say_title(translations["TITLE"])
					say_reward(string.format(translations["LEVEL_IS_TO_HIGH"],settings[s][mpN]))
					teleport.display_go_back()
					return
				end

				if hasYang == false then
					say_title(translations["TITLE"])
					say_reward(string.format(translations["NOT_ENOUGH_YANG"],yng,settings[s][mpN]))
					teleport.display_go_back()
					return
				end

				if hasItem == false then
					say_title(translations["TITLE"])
					say_reward(string.format(translations["NO_ITEM"],settings[s][mpN]))
					say_item_vnum(itm[1])
					teleport.display_go_back()
					return
				end

				local cooldown = pc.getqf(string.format("teleport_cooldown_%s",s))
				if get_time() < cooldown then
					say_title(translations["TITLE"])
					say_reward(string.format(translations["COOLDOWN_NOT_FINISHED"],cooldown-get_time(),settings[s][mpN])) -- function for time format(nicer time) is not included in this quest, it displays just seconds
					teleport.display_go_back()
					return
				end

				pc.warp((glX + lPos[1] )* 100, (glY + lPos[2]) * 100)
				if cd != 0 then
					pc.setqf(string.format("teleport_cooldown_%s",s),get_time()+cd)
				end
			end
		end
	end

	state start begin
		when 70007.use or 20377.click begin
			local translations = teleport.translations()
			local settings = teleport.settings()

			teleport.display_list(settings,translations)
		end
	end
end
und bei dieser hier, sind gehen die Kategorien über das Fenster hinaus und wechselt erst ab der 9. Kategorie zum 2. Fenster:

Code:
--[[
    Inizializes:
        The 'Warp' class.
]]
Warp = {};
--[[
    Returns:
        The full warp config.
    Structure:
        [section_key] = {
            ["section"] = "The section name", 
            ["data"] = {
                {["name"] = "The name of the first map", ["warp"] = {[1] = {x_shinsoo, y_shinsoo}, [2] = {x_chunjo, y_chunjo}, [3] = {x_jinno, y_jinno}}, ["price"] = the warp cost, ["min_level"] = the minimum level to enter the map, ["max_level"] = the maximum level to enter the map},
                {["name"] = "The name of the second map", ["warp"] = {[1] = {x_shinsoo, y_shinsoo}, [2] = {x_chunjo, y_chunjo}, [3] = {x_jinno, y_jinno}}, ["price"] = the warp cost, ["min_level"] = the minimum level to enter the map, ["max_level"] = the maximum level to enter the map},
                ..
            }
        },
]]
Warp.GetConfig = function()
    local config = {
        [1] = {
            ["section"] = "Gelbes Reich", 
            ["data"] = {
                {["name"] = "Chunjo: Joan (Map 1)",            ["warp"] = {[1] = {["x"] = 604,  ["y"] = 1700}, [2] = {["x"] = 604,  ["y"] = 1700}, [3] = {["x"] = 604,  ["y"] = 1700}}, ["price"] = 1000, ["min_level"] = 1, ["max_level"] = 500},
                {["name"] = "Chunjo: Bokjung (Map 2)",         ["warp"] = {[1] = {["x"] = 1424, ["y"] = 2399}, [2] = {["x"] = 1424, ["y"] = 2399}, [3] = {["x"] = 1424, ["y"] = 2399}}, ["price"] = 1000, ["min_level"] = 1, ["max_level"] = 500},
                {["name"] = "Chunjo: Waryong (1. Gildenzone)", ["warp"] = {[1] = {["x"] = 2219, ["y"] = 93},   [2] = {["x"] = 2219, ["y"] = 93},   [3] = {["x"] = 2219, ["y"] = 93}},   ["price"] = 1000, ["min_level"] = 1, ["max_level"] = 500},
                {["name"] = "Chunjo: Songpa (2. Gildenzone)",  ["warp"] = {[1] = {["x"] = 6144, ["y"] = 3840}, [2] = {["x"] = 6144, ["y"] = 3840}, [3] = {["x"] = 6144, ["y"] = 3840}}, ["price"] = 1000, ["min_level"] = 1, ["max_level"] = 500},
                {["name"] = "Kolonie (Lykaner Startgebiet)",   ["warp"] = {[1] = {["x"] = 0000, ["y"] = 0000}, [2] = {["x"] = 0000, ["y"] = 0000}, [3] = {["x"] = 0000, ["y"] = 0000}}, ["price"] = 1000, ["min_level"] = 1, ["max_level"] = 500}
            }
        },
        [1] = {
            ["section"] = "Baues Reich", 
            ["data"] = {

                {["name"] = "Jinno: Pyungmoo",                ["warp"] = {[1] = {["x"] = 9529, ["y"] = 2687}, [2] = {["x"] = 9529, ["y"] = 2687}, [3] = {["x"] = 9529, ["y"] = 2687}}, ["price"] = 1000, ["min_level"] = 1, ["max_level"] = 500},
                {["name"] = "Jinno: Bakra",                   ["warp"] = {[1] = {["x"] = 8669, ["y"] = 2447}, [2] = {["x"] = 8669, ["y"] = 2447}, [3] = {["x"] = 8669, ["y"] = 2447}}, ["price"] = 1000, ["min_level"] = 1, ["max_level"] = 500},
                {["name"] = "Jinno: Imha (1. Gildenzone)",    ["warp"] = {[1] = {["x"] = 2718, ["y"] = 130},  [2] = {["x"] = 2718, ["y"] = 130},  [3] = {["x"] = 2718, ["y"] = 130}},  ["price"] = 1000, ["min_level"] = 1, ["max_level"] = 500},
                {["name"] = "Jinno: Daeyami (2. Gildenzone)", ["warp"] = {[1] = {["x"] = 2560, ["y"] = 8192}, [2] = {["x"] = 2560, ["y"] = 8192}, [3] = {["x"] = 2560, ["y"] = 8192}}, ["price"] = 1000, ["min_level"] = 1, ["max_level"] = 500},
                {["name"] = "Kolonie (Lykaner Startgebiet)",  ["warp"] = {[1] = {["x"] = 0000, ["y"] = 0000}, [2] = {["x"] = 0000, ["y"] = 0000}, [3] = {["x"] = 0000, ["y"] = 0000}}, ["price"] = 1000, ["min_level"] = 1, ["max_level"] = 500}
            }
        },
        [1] = {
            ["section"] = "Rotes Reich", 
            ["data"] = {
                {["name"] = "Shinsoo: Yongan",                   ["warp"] = {[1] = {["x"] = 4771, ["y"] = 9537}, [2] = {["x"] = 4771, ["y"] = 9537}, [3] = {["x"] = 4771, ["y"] = 9537}}, ["price"] = 1000, ["min_level"] = 1, ["max_level"] = 500},
                {["name"] = "Shinsoo: Jayang",                   ["warp"] = {[1] = {["x"] = 3506, ["y"] = 8806}, [2] = {["x"] = 3506, ["y"] = 8806}, [3] = {["x"] = 3506, ["y"] = 8806}}, ["price"] = 1000, ["min_level"] = 1, ["max_level"] = 500},
                {["name"] = "Shinsoo: Jungrang (1. Gildenzone)", ["warp"] = {[1] = {["x"] = 1356, ["y"] = 43},   [2] = {["x"] = 1356, ["y"] = 43},   [3] = {["x"] = 1356, ["y"] = 43}},   ["price"] = 1000, ["min_level"] = 1, ["max_level"] = 500},
                {["name"] = "Shinsoo: Miryang (2. Gildenzone)",  ["warp"] = {[1] = {["x"] = 2048, ["y"] = 2048}, [2] = {["x"] = 2048, ["y"] = 2048}, [3] = {["x"] = 2048, ["y"] = 2048}}, ["price"] = 1000, ["min_level"] = 1, ["max_level"] = 500},
                {["name"] = "Kolonie (Lykaner Startgebiet)",     ["warp"] = {[1] = {["x"] = 0000, ["y"] = 0000}, [2] = {["x"] = 0000, ["y"] = 0000}, [3] = {["x"] = 0000, ["y"] = 0000}}, ["price"] = 1000, ["min_level"] = 1, ["max_level"] = 500}
            }
        },
        [1] = {
            ["section"] = "Neutrale Karten",
            ["data"] = {
                {["name"] = "Tal von Seungryong (Orktal)",     ["warp"] = {[1] = {["x"] = 4021,  ["y"] = 6739},  [2] = {["x"] = 2704,  ["y"] = 7399},  [3] = {["x"] = 3213,  ["y"] = 8080}},  ["price"] = 1000,      ["min_level"] = 1,  ["max_level"] = 500},
                {["name"] = "Hwang-Tempel",                    ["warp"] = {[1] = {["x"] = 5537,  ["y"] = 1450},  [2] = {["x"] = 5537,  ["y"] = 1450},  [3] = {["x"] = 5537,  ["y"] = 1450}},  ["price"] = 1000,      ["min_level"] = 1,  ["max_level"] = 500},
                {["name"] = "Grotte der Verbannung (Eingang)", ["warp"] = {[1] = {["x"] = 2843,  ["y"] = 8103},  [2] = {["x"] = 2843,  ["y"] = 8103},  [3] = {["x"] = 2843,  ["y"] = 8103}},  ["price"] = 1000,      ["min_level"] = 1,  ["max_level"] = 500},
                {["name"] = "Yongbi-Wueste (Große Wueste)",    ["warp"] = {[1] = {["x"] = 2178,  ["y"] = 6272},  [2] = {["x"] = 2219,  ["y"] = 5027},  [3] = {["x"] = 3440,  ["y"] = 5025}},  ["price"] = 1000,      ["min_level"] = 1,  ["max_level"] = 500},
                {["name"] = "Yongbi-Wueste (Oase)",            ["warp"] = {[1] = {["x"] = 2977,  ["y"] = 5470},  [2] = {["x"] = 2977,  ["y"] = 5470},  [3] = {["x"] = 2977,  ["y"] = 5470}},  ["price"] = 1000,      ["min_level"] = 1,  ["max_level"] = 500},
                {["name"] = "Berg Sohan (Eisland)",            ["warp"] = {[1] = {["x"] = 4342,  ["y"] = 2906},  [2] = {["x"] = 3752,  ["y"] = 1749},  [3] = {["x"] = 4918,  ["y"] = 1736}},  ["price"] = 1000,      ["min_level"] = 1,  ["max_level"] = 500},
                {["name"] = "Doyyumhwan (Feuerland)",          ["warp"] = {[1] = {["x"] = 5994,  ["y"] = 7563},  [2] = {["x"] = 5978,  ["y"] = 6222},  [3] = {["x"] = 7307,  ["y"] = 6898}},  ["price"] = 1000,      ["min_level"] = 1,  ["max_level"] = 500},
                {["name"] = "Lungsam (Geisterwald)",           ["warp"] = {[1] = {["x"] = 2887,  ["y"] = 57},    [2] = {["x"] = 2887,  ["y"] = 57},    [3] = {["x"] = 2887,  ["y"] = 57}},    ["price"] = 12000,     ["min_level"] = 60, ["max_level"] = 500},
                {["name"] = "Lungsam (Roter Wald)",            ["warp"] = {[1] = {["x"] = 11196, ["y"] = 700},   [2] = {["x"] = 11196, ["y"] = 700},   [3] = {["x"] = 11196, ["y"] = 700}},   ["price"] = 12000,     ["min_level"] = 60, ["max_level"] = 500},
                {["name"] = "Schlangenfeld",                   ["warp"] = {[1] = {["x"] = 10590, ["y"] = 7267},  [2] = {["x"] = 10590, ["y"] = 7267},  [3] = {["x"] = 10590, ["y"] = 7267}},  ["price"] = 1000,      ["min_level"] = 1,  ["max_level"] = 500},
                {["name"] = "Land der Riesen",                 ["warp"] = {[1] = {["x"] = 8283,  ["y"] = 7635},  [2] = {["x"] = 8283,  ["y"] = 7635},  [3] = {["x"] = 8283,  ["y"] = 7635}},  ["price"] = 1000,      ["min_level"] = 1,  ["max_level"] = 500},
                {["name"] = "Donnerberge",                     ["warp"] = {[1] = {["x"] = 11345, ["y"] = 16548}, [2] = {["x"] = 11345, ["y"] = 16548}, [3] = {["x"] = 11345, ["y"] = 16548}}, ["price"] = 18000,     ["min_level"] = 90, ["max_level"] = 500},
                {["name"] = "Gautamakliff",                    ["warp"] = {[1] = {["x"] = 12263, ["y"] = 16811}, [2] = {["x"] = 12263, ["y"] = 16811}, [3] = {["x"] = 12263, ["y"] = 16811}}, ["price"] = 18000,     ["min_level"] = 90, ["max_level"] = 500},
                {["name"] = "Tempel der Ochao (Eingang)",      ["warp"] = {[1] = {["x"] = 13450, ["y"] = 17011}, [2] = {["x"] = 13450, ["y"] = 17011}, [3] = {["x"] = 13450, ["y"] = 17011}}, ["price"] = 10000,     ["min_level"] = 1,  ["max_level"] = 500},
                {["name"] = "Kap des Drachenfeuers",           ["warp"] = {[1] = {["x"] = 10849, ["y"] = 17843}, [2] = {["x"] = 10849, ["y"] = 17843}, [3] = {["x"] = 10849, ["y"] = 17843}}, ["price"] = 18000,     ["min_level"] = 90, ["max_level"] = 500},
                {["name"] = "Nephritbucht",                    ["warp"] = {[1] = {["x"] = 10496, ["y"] = 15104}, [2] = {["x"] = 10496, ["y"] = 15104}, [3] = {["x"] = 10496, ["y"] = 15104}}, ["price"] = 18000,     ["min_level"] = 90, ["max_level"] = 500},
                {["name"] = "Hafen",                           ["warp"] = {[1] = {["x"] = 0000,  ["y"] = 0000},  [2] = {["x"] = 0000,  ["y"] = 0000},  [3] = {["x"] = 0000,  ["y"] = 0000}},  ["price"] = 999999999, ["min_level"] = 1,  ["max_level"] = 500}
            }
        },
        [2] = {
            ["section"] = "Dungeons",
            ["data"] = {
                {["name"] = "Affendungeon (Hasun Don) leicht",    ["warp"] = {[1] = {["x"] = 4061, ["y"] = 8757}, [2] = {["x"] = 4061, ["y"] = 8757}, [3] = {["x"] = 4061, ["y"] = 8757}}, ["price"] = 1000, ["min_level"] = 1, ["max_level"] = 500},
                {["name"] = "Affendungeon (Jungsun Dong) normal", ["warp"] = {[1] = {["x"] = 3062, ["y"] = 6203}, [2] = {["x"] = 3062, ["y"] = 6203}, [3] = {["x"] = 3062, ["y"] = 6203}}, ["price"] = 1000, ["min_level"] = 1, ["max_level"] = 500},
                {["name"] = "Affendungeon (Sangsun Dong) schwer", ["warp"] = {[1] = {["x"] = 2880, ["y"] = 5407}, [2] = {["x"] = 2880, ["y"] = 5407}, [3] = {["x"] = 2880, ["y"] = 5407}}, ["price"] = 1000, ["min_level"] = 1, ["max_level"] = 500},
                {["name"] = "Spinnendungeon (Eingang)",           ["warp"] = {[1] = {["x"] = 3447, ["y"] = 6304}, [2] = {["x"] = 3447, ["y"] = 6304}, [3] = {["x"] = 3447, ["y"] = 6304}}, ["price"] = 1000, ["min_level"] = 1, ["max_level"] = 500},
                {["name"] = "Daemonenturm (Eingang)",             ["warp"] = {[1] = {["x"] = 5906, ["y"] = 1110}, [2] = {["x"] = 5906, ["y"] = 1110}, [3] = {["x"] = 5906, ["y"] = 1110}}, ["price"] = 1000, ["min_level"] = 1, ["max_level"] = 500}
            }
        },
        [2] = {
            ["section"] = "Gesperrt",
            ["data"] = {
                {["name"] = "Spinnendungeon 2",               ["warp"] = {[1] = {["x"] = 0000, ["y"] = 0000},  [2] = {["x"] = 0000, ["y"] = 0000},  [3] = {["x"] = 0000, ["y"] = 0000}}, ["price"] = 1000, ["min_level"] = 1,  ["max_level"] = 500},
                {["name"] = "Spinnendungeon 3",               ["warp"] = {[1] = {["x"] = 0000, ["y"] = 0000},  [2] = {["x"] = 0000, ["y"] = 0000},  [3] = {["x"] = 0000, ["y"] = 0000}}, ["price"] = 1000, ["min_level"] = 1,  ["max_level"] = 500},
                {["name"] = "Rotdrachen-Festung",             ["warp"] = {[1] = {["x"] = 0000, ["y"] = 0000},  [2] = {["x"] = 0000, ["y"] = 0000},  [3] = {["x"] = 0000, ["y"] = 0000}}, ["price"] = 20000, ["min_level"] = 100,  ["max_level"] = 500},
                {["name"] = "Bruthoehle der Spinnenbaroness", ["warp"] = {[1] = {["x"] = 0000, ["y"] = 0000},  [2] = {["x"] = 0000, ["y"] = 0000},  [3] = {["x"] = 0000, ["y"] = 0000}}, ["price"] = 10000, ["min_level"] = 50,  ["max_level"] = 500},
                {["name"] = "Erebos (Bossraum)",              ["warp"] = {[1] = {["x"] = 0000, ["y"] = 0000},  [2] = {["x"] = 0000, ["y"] = 0000},  [3] = {["x"] = 0000, ["y"] = 0000}}, ["price"] = 19000, ["min_level"] = 95,  ["max_level"] = 500},
                {["name"] = "Zodiak-Tempel",                  ["warp"] = {[1] = {["x"] = 0000, ["y"] = 0000},  [2] = {["x"] = 0000, ["y"] = 0000},  [3] = {["x"] = 0000, ["y"] = 0000}}, ["price"] = 4000,      ["min_level"] = 20, ["max_level"] = 500},
                {["name"] = "Nemeres Warte",                  ["warp"] = {[1] = {["x"] = 0000, ["y"] = 0000},  [2] = {["x"] = 0000, ["y"] = 0000},  [3] = {["x"] = 0000, ["y"] = 0000}}, ["price"] = 20000, ["min_level"] = 100, ["max_level"] = 500},
                {["name"] = "Verwunschener Wald",             ["warp"] = {[1] = {["x"] = 0000, ["y"] = 0000},  [2] = {["x"] = 0000, ["y"] = 0000},  [3] = {["x"] = 0000, ["y"] = 0000}}, ["price"] = 19000, ["min_level"] = 95,  ["max_level"] = 500},
                {["name"] = "The Devil's Catacomb",           ["warp"] = {[1] = {["x"] = 0000, ["y"] = 0000},  [2] = {["x"] = 0000, ["y"] = 0000},  [3] = {["x"] = 0000, ["y"] = 0000}}, ["price"] = 15000, ["min_level"] = 75,  ["max_level"] = 500},
                {["name"] = "Drachenraum",                    ["warp"] = {[1] = {["x"] = 0000, ["y"] = 0000},  [2] = {["x"] = 0000, ["y"] = 0000},  [3] = {["x"] = 0000, ["y"] = 0000}}, ["price"] = 15000, ["min_level"] = 75,  ["max_level"] = 500},
                {["name"] = "Meleys Hort",                    ["warp"] = {[1] = {["x"] = 0000, ["y"] = 0000},  [2] = {["x"] = 0000, ["y"] = 0000},  [3] = {["x"] = 0000, ["y"] = 0000}}, ["price"] = 18000,     ["min_level"] = 90,  ["max_level"] = 500},
                {["name"] = "Schiffsverteidigung",            ["warp"] = {[1] = {["x"] = 0000, ["y"] = 0000},  [2] = {["x"] = 0000, ["y"] = 0000},  [3] = {["x"] = 0000, ["y"] = 0000}}, ["price"] = 18000, ["min_level"] = 90,  ["max_level"] = 500},
                {["name"] = "Palast des Drachenkoenig",       ["warp"] = {[1] = {["x"] = 0000, ["y"] = 0000},  [2] = {["x"] = 0000, ["y"] = 0000},  [3] = {["x"] = 0000, ["y"] = 0000}}, ["price"] = 999999999, ["min_level"] = 1,  ["max_level"] = 500},
                {["name"] = "Anderwelt",                      ["warp"] = {[1] = {["x"] = 0000, ["y"] = 0000},  [2] = {["x"] = 0000, ["y"] = 0000},  [3] = {["x"] = 0000, ["y"] = 0000}}, ["price"] = 18000, ["min_level"] = 90,  ["max_level"] = 500},
                {["name"] = "Erloesung",                      ["warp"] = {[1] = {["x"] = 0000, ["y"] = 0000},  [2] = {["x"] = 0000, ["y"] = 0000},  [3] = {["x"] = 0000, ["y"] = 0000}}, ["price"] = 999999999, ["min_level"] = 1,  ["max_level"] = 500},
                {["name"] = "Nordwindhort",                   ["warp"] = {[1] = {["x"] = 0000, ["y"] = 0000},  [2] = {["x"] = 0000, ["y"] = 0000},  [3] = {["x"] = 0000, ["y"] = 0000}}, ["price"] = 999999999, ["min_level"] = 1,  ["max_level"] = 500},
                {["name"] = "Nordwind-Abstieg",               ["warp"] = {[1] = {["x"] = 0000, ["y"] = 0000},  [2] = {["x"] = 0000, ["y"] = 0000},  [3] = {["x"] = 0000, ["y"] = 0000}}, ["price"] = 999999999, ["min_level"] = 1,  ["max_level"] = 500},
                {["name"] = "Nordwindtiefen",                 ["warp"] = {[1] = {["x"] = 0000, ["y"] = 0000},  [2] = {["x"] = 0000, ["y"] = 0000},  [3] = {["x"] = 0000, ["y"] = 0000}}, ["price"] = 999999999, ["min_level"] = 1,  ["max_level"] = 500},
                {["name"] = "Mysterioeser Dungeon",           ["warp"] = {[1] = {["x"] = 0000, ["y"] = 0000},  [2] = {["x"] = 0000, ["y"] = 0000},  [3] = {["x"] = 0000, ["y"] = 0000}}, ["price"] = 999999999, ["min_level"] = 1,  ["max_level"] = 500},
                {["name"] = "Sung Mahis Hoellenturm",         ["warp"] = {[1] = {["x"] = 0000, ["y"] = 0000},  [2] = {["x"] = 0000, ["y"] = 0000},  [3] = {["x"] = 0000, ["y"] = 0000}}, ["price"] = 999999999, ["min_level"] = 1,  ["max_level"] = 500},
                {["name"] = "Schlangentempel",                ["warp"] = {[1] = {["x"] = 0000, ["y"] = 0000},  [2] = {["x"] = 0000, ["y"] = 0000},  [3] = {["x"] = 0000, ["y"] = 0000}}, ["price"] = 999999999, ["min_level"] = 1,  ["max_level"] = 500},
                {["name"] = "Gnollhoehlen",                   ["warp"] = {[1] = {["x"] = 0000, ["y"] = 0000},  [2] = {["x"] = 0000, ["y"] = 0000},  [3] = {["x"] = 0000, ["y"] = 0000}}, ["price"] = 999999999, ["min_level"] = 1,  ["max_level"] = 500},
                {["name"] = "Anderwelt",                      ["warp"] = {[1] = {["x"] = 0000, ["y"] = 0000},  [2] = {["x"] = 0000, ["y"] = 0000},  [3] = {["x"] = 0000, ["y"] = 0000}}, ["price"] = 18000, ["min_level"] = 90,  ["max_level"] = 500},
                {["name"] = "Erloesung",                      ["warp"] = {[1] = {["x"] = 0000, ["y"] = 0000},  [2] = {["x"] = 0000, ["y"] = 0000},  [3] = {["x"] = 0000, ["y"] = 0000}}, ["price"] = 999999999, ["min_level"] = 1,  ["max_level"] = 500}
            }
        },
        [2] = {
            ["section"] = "Yohara",
            ["data"] = {
                {["name"] = "Verlassene Feste",       ["warp"] = {[1] = {["x"] = 0000, ["y"] = 0000}, [2] = {["x"] = 0000, ["y"] = 0000}, [3] = {["x"] = 0000, ["y"] = 0000}}, ["price"] = 24000, ["min_level"] = 120, ["max_level"] = 500},
                {["name"] = "Seoganoedland",          ["warp"] = {[1] = {["x"] = 0000, ["y"] = 0000}, [2] = {["x"] = 0000, ["y"] = 0000}, [3] = {["x"] = 0000, ["y"] = 0000}}, ["price"] = 1000,  ["min_level"] = 1,   ["max_level"] = 500},
                {["name"] = "Yilad-Pass",             ["warp"] = {[1] = {["x"] = 0000, ["y"] = 0000}, [2] = {["x"] = 0000, ["y"] = 0000}, [3] = {["x"] = 0000, ["y"] = 0000}}, ["price"] = 1000,  ["min_level"] = 1,   ["max_level"] = 500},
                {["name"] = "Nordwindschlucht",       ["warp"] = {[1] = {["x"] = 0000, ["y"] = 0000}, [2] = {["x"] = 0000, ["y"] = 0000}, [3] = {["x"] = 0000, ["y"] = 0000}}, ["price"] = 1000,  ["min_level"] = 1,   ["max_level"] = 500},
                {["name"] = "Donganebene",            ["warp"] = {[1] = {["x"] = 0000, ["y"] = 0000}, [2] = {["x"] = 0000, ["y"] = 0000}, [3] = {["x"] = 0000, ["y"] = 0000}}, ["price"] = 1000,  ["min_level"] = 1,   ["max_level"] = 500},
                {["name"] = "Namgankluft",            ["warp"] = {[1] = {["x"] = 0000, ["y"] = 0000}, [2] = {["x"] = 0000, ["y"] = 0000}, [3] = {["x"] = 0000, ["y"] = 0000}}, ["price"] = 1000,  ["min_level"] = 1,   ["max_level"] = 500},
                {["name"] = "Schlangentempel Ebene1", ["warp"] = {[1] = {["x"] = 0000, ["y"] = 0000}, [2] = {["x"] = 0000, ["y"] = 0000}, [3] = {["x"] = 0000, ["y"] = 0000}}, ["price"] = 1000,  ["min_level"] = 1,   ["max_level"] = 500},
                {["name"] = "Seelenklamm",            ["warp"] = {[1] = {["x"] = 0000, ["y"] = 0000}, [2] = {["x"] = 0000, ["y"] = 0000}, [3] = {["x"] = 0000, ["y"] = 0000}}, ["price"] = 1000,  ["min_level"] = 1,   ["max_level"] = 500}
            }
        }
    };
    return config;
end -- function
--[[
    Returns:
        An array containing all the existent Warp.GetConfigs' ["section"].
]]
Warp.GetSection = function()
    local section = {};
    local config = Warp.GetConfig();
    for _, data in ipairs(config) do
        table.insert(section, data["section"]);
    end -- for
    return section;
end -- function
--[[
    Returns:
        name, coordinates, price and minimum level of the selected map.
    Explanation:
        The selected map is given by the number inserted in the 'section' argument
        which gets the section_key from the Warp.GetConfig array. (see the Warp.GetConfigs' structure)
]]
Warp.GetBuildSection = function(section)
    local names, warp, price, min_level, max_level = {}, {}, {}, {}, {};
    local data = Warp.GetConfig()[section]["data"];
    for _, subdata in ipairs(data) do
        table.insert(names, subdata["name"]);
        table.insert(warp,  subdata["warp"][pc.get_empire()]);
        table.insert(price, subdata["price"]);
        table.insert(min_level, subdata["min_level"]);
        table.insert(max_level, subdata["max_level"]);
    end -- for
    return names, warp, price, min_level, max_level;
end -- function
+

Code:
quest warp begin
    state start begin
        when 70007.use or 20377.click begin
            if (not pc.can_warp()) then
                return syschat("Du musst 10 Sekunden warten, da du kuerzlich ein Schaufenster geschlossen haben[ENTER]");
            end -- if
            local section = Warp.GetSection();
            table.insert(section, "Schliessen");
            say_title("Teleporter:[ENTER]")
            say("Wo wuerdest du gerne hingehen?[ENTER]")
            local select_section = select_table(section);
            if (select_section == table.getn(section)) then
                return;
            end -- if
            local names, warp, price, min_level, max_level = Warp.GetBuildSection(select_section);
            table.insert(names, "Schliessen");
            local selection = select_table(names);
            if (selection == table.getn(names)) then
                return;
            end -- if
            say_title("Teleporter:[ENTER]")
            say(string.format("Required Level: Min %d, Max: %d.", min_level[selection], max_level[selection]))
            say(string.format("Required Gold: %d.[ENTER]", price[selection]))
            if (pc.get_level() < min_level[selection]) then
                say_reward("Dein Level ist zu niedrig")
                say_reward("Du darfst diese Karte nicht betreten[ENTER]")
                return;
            elseif (pc.get_level() > max_level[selection]) then
                say_reward("Dein level ist zu hoch")
                say_reward("Du darfst diese Karte nicht betreten[ENTER]")
                return;
            elseif (pc.get_gold() < price[selection]) then
                say_reward("Dein Gold reicht nicht aus")
                say_reward("Du darfst diese Karte nicht betreten[ENTER]")
                return;
            end -- if/elseif
            say("Bist du sicher, dass du dorthin willst?[ENTER]")
            if (select("Ja, sicher", "Nein, danke") == 1) then
                pc.change_gold(-price[selection]);
                pc.warp(warp[selection]["x"]*100, warp[selection]["y"]*100);
            end -- if
        end -- when
    end -- state
end -- quest
Kennst sich da wer aus, damit man eine ändert das entweder bei der 1. Kategorien vorhanden sind oder bei der 2. wenn das Fenster voll ist auf die 2. Seite wechselt?
Morpheus Orpheus is offline  
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