Quote:
Originally Posted by Rainer Wahnsinn
Hi,
poste mal die entsprechende Makefile rein.
|
Poste sie dir heut Mittag!
EDIT:
Makefile vom Main Ordner:
Code:
CC = clang
CXX = clang++90
PLATFORM = $(shell file /bin/ls | cut -d' ' -f3 | cut -d'-' -f1)
BSD_VERSION = $(shell uname -v 2>&1 | cut -d' ' -f2 | cut -d'.' -f1)
default: libthecore libpoly libgame liblua libsql libserverkey db game
[MENTION=374979]echo[/MENTION] "--------------------------------------"
[MENTION=374979]echo[/MENTION] "Build Done"
[MENTION=374979]echo[/MENTION] "--------------------------------------"
libserverkey: .
[MENTION=316314]touch[/MENTION] $@/Depend
$(MAKE) -C $@ dep
$(MAKE) -C $@ clean
$(MAKE) -C $@
liblua: .
$(MAKE) -C $@ clean
$(MAKE) -C $@
libsql: .
[MENTION=316314]touch[/MENTION] $@/Depend
$(MAKE) -C $@ dep
$(MAKE) -C $@ clean
$(MAKE) -C $@
libgame: .
[MENTION=316314]touch[/MENTION] $@/src/Depend
$(MAKE) -C $@/src dep
$(MAKE) -C $@/src clean
$(MAKE) -C $@/src
libpoly: .
[MENTION=316314]touch[/MENTION] $@/Depend
$(MAKE) -C $@ dep
$(MAKE) -C $@ clean
$(MAKE) -C $@
libthecore: .
[MENTION=316314]touch[/MENTION] $@/src/Depend
$(MAKE) -C $@/src dep
$(MAKE) -C $@/src clean
$(MAKE) -C $@/src
db: .
[MENTION=316314]touch[/MENTION] $@/src/Depend
$(MAKE) -C $@/src dep
$(MAKE) -C $@/src clean
# $(MAKE) -C $@/src
game: .
[MENTION=316314]touch[/MENTION] $@/src/Depend
$(MAKE) -C $@/src dep
$(MAKE) -C $@/src clean
# $(MAKE) -C $@/src
clean:
$(MAKE) -C liblua clean
$(MAKE) -C libsql clean
$(MAKE) -C libgame/src clean
$(MAKE) -C libpoly clean
$(MAKE) -C libthecore/src clean
$(MAKE) -C libserverkey clean
$(MAKE) -C db/src clean
$(MAKE) -C game/src clean
all:
[MENTION=374979]echo[/MENTION] "--------------------------------------"
[MENTION=374979]echo[/MENTION] "Full Build Start"
[MENTION=374979]echo[/MENTION] "--------------------------------------"
$(MAKE) -C liblua clean
$(MAKE) -C liblua
[MENTION=316314]touch[/MENTION] libsql/Depend
$(MAKE) -C libsql dep
$(MAKE) -C libsql clean
$(MAKE) -C libsql
[MENTION=316314]touch[/MENTION] libgame/src/Depend
$(MAKE) -C libgame/src dep
$(MAKE) -C libgame/src clean
$(MAKE) -C libgame/src
[MENTION=316314]touch[/MENTION] libpoly/Depend
$(MAKE) -C libpoly dep
$(MAKE) -C libpoly clean
$(MAKE) -C libpoly
[MENTION=316314]touch[/MENTION] libthecore/src/Depend
$(MAKE) -C libthecore/src dep
$(MAKE) -C libthecore/src clean
$(MAKE) -C libthecore/src
[MENTION=316314]touch[/MENTION] libserverkey/Depend
$(MAKE) -C libserverkey dep
$(MAKE) -C libserverkey clean
$(MAKE) -C libserverkey
[MENTION=316314]touch[/MENTION] db/src/Depend
$(MAKE) -C db/src dep
$(MAKE) -C db/src clean
$(MAKE) -C db/src
[MENTION=316314]touch[/MENTION] game/src/Depend
$(MAKE) -C game/src dep
$(MAKE) -C game/src clean
$(MAKE) -C game/src
[MENTION=374979]echo[/MENTION] "--------------------------------------"
[MENTION=374979]echo[/MENTION] "Full Build End"
[MENTION=374979]echo[/MENTION] "--------------------------------------"
Makefile vom game Ordner:
Code:
MAKE = gmake
CC = g++
INCDIR =
LIBDIR =
BINDIR = ..
OBJDIR = .obj
PLATFORM = $(shell file /bin/ls | cut -d' ' -f3 | cut -d'-' -f1)
GCC_VERSION = $(shell $(CC) --version 2>&1 | grep "(GCC)" | cut -d' ' -f3 | cut -d'.' -f1)
BSD_VERSION = $(shell uname -v 2>&1 | cut -d' ' -f2 | cut -d'.' -f1)
VERSION = $(shell cat ../REVISION)
REVISION = $(shell echo $$(($(VERSION)+1)))
$(shell if [ ! -d $(OBJDIR) ]; then mkdir $(OBJDIR); fi)
# Standard Setting
LIBS = -pthread -lm -lmd
CFLAGS = -m32 -g -Wall -w -O2 -pipe -fexceptions -D_THREAD_SAFE -DNDEBUG
# Removed -fno-rtti
CFLAGS += -fstack-protector-all -fno-strict-aliasing
# DevIL
INCDIR += -I../../libdevil
LIBDIR += -L../../libdevil
LIBS += -lIL -lpng -ltiff -lmng -llcms -ljpeg
# MySQL
# INCDIR += -I/usr/local/include/mysql
# LIBDIR += -L/usr/local/lib/mysql
ifeq ($(BSD_VERSION), 7)
INCDIR += -I../../libmysql/7.x-5.1.35
LIBDIR += -L../../libmysql/7.x-5.1.35
else
INCDIR += -I../../libmysql/5.x-5.1.35
LIBDIR += -L../../libmysql/5.x-5.1.35
endif
LIBS += -lmysqlclient -lz
# Miscellaneous external libraries
INCDIR += -I../../../Extern/include
LIBDIR += -L../../../Extern/lib
LIBS += -lcryptopp
# LIBS += -lgtest
INCDIR += -I/usr/local/include
LIBDIR += -L/usr/local/lib
# OpenSSL
# INCDIR += -I/usr/include
# LIBS += -lssl
# LIBS += /usr/lib/libssl.a
# Project Library
INCDIR += -I../../liblua/include
LIBDIR += -L../../libthecore/lib -L../../libpoly -L../../libsql -L../../libgame/lib -L../../liblua/lib
LIBS += -lthecore -lpoly -llua -llualib -lsql -lgame
TARGET = $(BINDIR)/game_r$(REVISION)_$(PLATFORM)
CFILE = minilzo.c
CPPFILE = BattleArena.cpp FSM.cpp MarkConvert.cpp MarkImage.cpp MarkManager.cpp OXEvent.cpp TrafficProfiler.cpp ani.cpp\
arena.cpp banword.cpp battle.cpp blend_item.cpp block_country.cpp buffer_manager.cpp building.cpp castle.cpp\
char.cpp char_affect.cpp char_battle.cpp char_change_empire.cpp char_horse.cpp char_item.cpp char_cards.cpp char_manager.cpp\
char_quickslot.cpp char_resist.cpp char_skill.cpp char_state.cpp char_gem.cpp PetSystem.cpp cmd.cpp cmd_emotion.cpp cmd_general.cpp\
cmd_gm.cpp cmd_oxevent.cpp config.cpp constants.cpp crc32.cpp cube.cpp db.cpp desc.cpp\
desc_client.cpp desc_manager.cpp desc_p2p.cpp dev_log.cpp dungeon.cpp empire_text_convert.cpp entity.cpp\
entity_view.cpp event.cpp event_queue.cpp exchange.cpp file_loader.cpp fishing.cpp gm.cpp guild.cpp\
guild_manager.cpp guild_war.cpp horse_rider.cpp horsename_manager.cpp input.cpp input_auth.cpp input_db.cpp\
input_login.cpp input_main.cpp input_p2p.cpp input_teen.cpp ip_ban.cpp\
item.cpp item_addon.cpp item_attribute.cpp item_manager.cpp item_manager_idrange.cpp locale.cpp\
locale_service.cpp log.cpp login_data.cpp lzo_manager.cpp marriage.cpp matrix_card.cpp\
messenger_manager.cpp mining.cpp mob_manager.cpp monarch.cpp motion.cpp over9refine.cpp p2p.cpp packet_info.cpp\
party.cpp passpod.cpp pcbang.cpp polymorph.cpp priv_manager.cpp pvp.cpp\
questevent.cpp questlua.cpp questlua_affect.cpp questlua_arena.cpp questlua_ba.cpp questlua_building.cpp\
questlua_danceevent.cpp questlua_dungeon.cpp questlua_forked.cpp questlua_game.cpp questlua_global.cpp\
questlua_guild.cpp questlua_horse.cpp questlua_pet.cpp questlua_item.cpp questlua_marriage.cpp questlua_mgmt.cpp\
questlua_monarch.cpp questlua_npc.cpp questlua_oxevent.cpp questlua_party.cpp questlua_pc.cpp\
questlua_quest.cpp questlua_target.cpp questmanager.cpp questnpc.cpp questpc.cpp\
refine.cpp regen.cpp safebox.cpp sectree.cpp sectree_manager.cpp sequence.cpp shop.cpp\
skill.cpp start_position.cpp target.cpp text_file_loader.cpp trigger.cpp utils.cpp vector.cpp war_map.cpp\
wedding.cpp xmas_event.cpp version.cpp panama.cpp threeway_war.cpp map_location.cpp auth_brazil.cpp\
BlueDragon.cpp BlueDragon_Binder.cpp DragonLair.cpp questlua_dragonlair.cpp\
skill_power.cpp affect.cpp SpeedServer.cpp questlua_speedserver.cpp\
FileMonitor_FreeBSD.cpp ClientPackageCryptInfo.cpp cipher.cpp\
buff_on_attributes.cpp dragon_soul_table.cpp DragonSoul.cpp\
group_text_parse_tree.cpp char_dragonsoul.cpp questlua_dragonsoul.cpp\
shop_manager.cpp shopEx.cpp item_manager_read_tables.cpp offline_shop.cpp offlineshop_manager.cpp MeleyLair.cpp questlua_meleylair.cpp\
TempleOchao.cpp questlua_templeochao.cpp\
GrowthPetSystem.cpp questlua_growthpet.cpp\
char_mailbox.cpp\
minigame.cpp minigame_catch_king.cpp CsvReader.cpp\
battle_pass.cpp switchbot.cpp questlua_pvp.cpp
COBJS = $(CFILE:%.c=$(OBJDIR)/%.o)
CPPOBJS = $(CPPFILE:%.cpp=$(OBJDIR)/%.o)
MAINOBJ = $(OBJDIR)/main.o
MAINCPP = main.cpp
default: $(TARGET)
$(OBJDIR)/minilzo.o: minilzo.c
@$(CC) $(CFLAGS) $(INCDIR) -c $< -o $@
[MENTION=374979]echo[/MENTION] compiling $<
$(OBJDIR)/version.o: version.cpp
@$(CC) $(CFLAGS) -D__VERSION__="$(REVISION)" -c $< -o $@
[MENTION=374979]echo[/MENTION] compiling $<
$(OBJDIR)/%.o: %.cpp
[MENTION=374979]echo[/MENTION] compiling $<
@$(CC) $(CFLAGS) $(INCDIR) -c $< -o $@
limit_time:
[MENTION=374979]echo[/MENTION] update limit time
[MENTION=435108]Python[/MENTION] update_limit_time.py
$(TARGET): $(CPPOBJS) $(COBJS) $(MAINOBJ)
[MENTION=374979]echo[/MENTION] linking $(TARGET)....
@$(CC) $(CFLAGS) $(LIBDIR) $(COBJS) $(CPPOBJS) $(MAINOBJ) $(LIBS) -o $(TARGET)
[MENTION=2156788]expr[/MENTION] $(REVISION) > ../REVISION
clean:
@rm -f $(COBJS) $(CPPOBJS)
@rm -f $(BINDIR)/game_r* $(BINDIR)/conv
tag:
ctags *.cpp *.h *.c
dep:
makedepend -f Depend $(INCDIR) -I/usr/include/c++/3.3 -I/usr/include/c++/4.2 -p$(OBJDIR)/ $(CPPFILE) $(CFILE) $(MAINCPP) 2> /dev/null > Depend
sinclude Depend