I work on Blender and after texturing my model, I am able to extract my UV map which is wireframed map of the unwrapped object, but I can't find a way to know how I can make the gr2 model (after converting it to gr2) into the game with its textures, and in the image below is an example of what I mean, how can I have the texture map like the one on the left? with the textures marked within the UV wireframe, because this would be the only way to implement these textures on the GR2 model from what I learned so far, and even if I'm wrong, I hope you got the idea of what I want to do and I hope someone can help me, thank you.





