i'am changed some words in server source
when i test the system
channel stop !!
in syserr
PHP Code:
SYSERR: Dec 17 12:58:00 :: pid_init:
Start of pid: 766
SYSERR: Dec 17 13:01:53 :: ForAttrRegionFreeAngle: SECTREE_MANAGER::ForAttrRegion - Unhandled exception. MapIndex: 21
SYSERR: Dec 17 13:02:06 :: LoadSkillMotion: Motion: Skill exist but no motion data for index 0 mob 3596 skill 257
SYSERR: Dec 17 13:02:06 :: LoadSkillMotion: Motion: Skill exist but no motion data for index 1 mob 3596 skill 258
SYSERR: Dec 17 13:02:09 :: heart_idle: losing 244 seconds. (lag occured)
SYSERR: Dec 17 13:03:27 :: Analyze: login phase does not handle this packet! header 66
SYSERR: Dec 17 13:03:27 :: Analyze: login phase does not handle this packet! header 66
SYSERR: Dec 17 13:03:27 :: Analyze: login phase does not handle this packet! header 66
SYSERR: Dec 17 13:03:27 :: Analyze: login phase does not handle this packet! header 66
SYSERR: Dec 17 13:04:28 :: locale_find: LOCALE_ERROR: " Pvp will start after %d secunde with player %s ";
system Pvp 1.2.3.4.5 Go
Pvp.cpp
PHP Code:
#include "stdafx.h"
#include "constants.h"
#include "pvp.h"
#include "crc32.h"
#include "packet.h"
#include "desc.h"
#include "desc_manager.h"
#include "char.h"
#include "char_manager.h"
#include "config.h"
#include "packet.h"
#include "sectree_manager.h"
#include "buffer_manager.h"
#include "locale_service.h"
using namespace std;
CPVP::CPVP(DWORD dwPID1, DWORD dwPID2)
{
if (dwPID1 > dwPID2)
{
m_players[0].dwPID = dwPID1;
m_players[1].dwPID = dwPID2;
m_players[0].bAgree = true;
}
else
{
m_players[0].dwPID = dwPID2;
m_players[1].dwPID = dwPID1;
m_players[1].bAgree = true;
}
DWORD adwID[2];
adwID[0] = m_players[0].dwPID;
adwID[1] = m_players[1].dwPID;
m_dwCRC = GetFastHash((const char *) &adwID, 8);
m_bRevenge = false;
SetLastFightTime();
}
CPVP::CPVP(CPVP & k)
{
m_players[0] = k.m_players[0];
m_players[1] = k.m_players[1];
m_dwCRC = k.m_dwCRC;
m_bRevenge = k.m_bRevenge;
SetLastFightTime();
}
CPVP::~CPVP()
{
}
void CPVP::Packet(bool bDelete)
{
if (!m_players[0].dwVID || !m_players[1].dwVID)
{
if (bDelete)
sys_err("null vid when removing %u %u", m_players[0].dwVID, m_players[0].dwVID);
return;
}
TPacketGCPVP pack;
pack.bHeader = HEADER_GC_PVP;
if (bDelete)
{
pack.bMode = PVP_MODE_NONE;
pack.dwVIDSrc = m_players[0].dwVID;
pack.dwVIDDst = m_players[1].dwVID;
}
else if (IsFight())
{
pack.bMode = PVP_MODE_FIGHT;
pack.dwVIDSrc = m_players[0].dwVID;
pack.dwVIDDst = m_players[1].dwVID;
}
else
{
pack.bMode = m_bRevenge ? PVP_MODE_REVENGE : PVP_MODE_AGREE;
if (m_players[0].bAgree)
{
pack.dwVIDSrc = m_players[0].dwVID;
pack.dwVIDDst = m_players[1].dwVID;
}
else
{
pack.dwVIDSrc = m_players[1].dwVID;
pack.dwVIDDst = m_players[0].dwVID;
}
}
const DESC_MANAGER::DESC_SET & c_rSet = DESC_MANAGER::instance().GetClientSet();
DESC_MANAGER::DESC_SET::const_iterator it = c_rSet.begin();
while (it != c_rSet.end())
{
LPDESC d = *it++;
if (d->IsPhase(PHASE_GAME) || d->IsPhase(PHASE_DEAD))
d->Packet(&pack, sizeof(pack));
}
}
bool CPVP::Agree(DWORD dwPID)
{
m_players[m_players[0].dwPID != dwPID ? 1 : 0].bAgree = true;
if (IsFight())
{
Packet();
return true;
}
return false;
}
bool CPVP::IsFight()
{
return (m_players[0].bAgree == m_players[1].bAgree) && m_players[0].bAgree;
}
void CPVP::Win(DWORD dwPID)
{
int iSlot = m_players[0].dwPID != dwPID ? 1 : 0;
m_bRevenge = true;
m_players[iSlot].bAgree = true; // 자동으로 동의
m_players[!iSlot].bCanRevenge = true;
m_players[!iSlot].bAgree = false;
Packet();
}
bool CPVP::CanRevenge(DWORD dwPID)
{
return m_players[m_players[0].dwPID != dwPID ? 1 : 0].bCanRevenge;
}
void CPVP::SetVID(DWORD dwPID, DWORD dwVID)
{
if (m_players[0].dwPID == dwPID)
m_players[0].dwVID = dwVID;
else
m_players[1].dwVID = dwVID;
}
void CPVP::SetLastFightTime()
{
m_dwLastFightTime = get_dword_time();
}
DWORD CPVP::GetLastFightTime()
{
return m_dwLastFightTime;
}
CPVPManager::CPVPManager()
{
}
CPVPManager::~CPVPManager()
{
}
EVENTINFO(TimedPvPEventInfo)
{
DynamicCharacterPtr eChr;
DynamicCharacterPtr eVictim;
BYTE time_second;
TimedPvPEventInfo()
: eChr()
, eVictim()
, time_second(0)
{
}
};
EVENTFUNC(timed_event_pvp)
{
TimedPvPEventInfo * info = dynamic_cast<TimedPvPEventInfo *>( event->info );
if ( info == NULL )
{
sys_err( "timed_event_pvp> <Factor> Null pointer" );
return 0;
}
LPCHARACTER pvpChr = info->eChr;
LPCHARACTER pvpVictim = info->eVictim;
if (pvpChr == NULL) {
return 0;
}
if (info->time_second <= 0)
{
pvpVictim->m_pkTimedEventPvP = NULL;
pvpVictim->m_TimeStartPvP = true;
CPVPManager::instance().Insert(pvpChr, pvpVictim);
return 0;
}
else
{
if (info->time_second == 5)
pvpChr->EffectPacket(SE_DUEL_5);
else if (info->time_second == 4)
pvpChr->EffectPacket(SE_DUEL_4);
else if (info->time_second == 3)
pvpChr->EffectPacket(SE_DUEL_3);
else if (info->time_second == 2)
pvpChr->EffectPacket(SE_DUEL_2);
else if (info->time_second == 1)
pvpChr->EffectPacket(SE_DUEL_1);
if (info->time_second == 5)
pvpVictim->EffectPacket(SE_DUEL_5);
else if (info->time_second == 4)
pvpVictim->EffectPacket(SE_DUEL_4);
else if (info->time_second == 3)
pvpVictim->EffectPacket(SE_DUEL_3);
else if (info->time_second == 2)
pvpVictim->EffectPacket(SE_DUEL_2);
else if (info->time_second == 1)
pvpVictim->EffectPacket(SE_DUEL_1);
pvpChr->ChatPacket(CHAT_TYPE_INFO, LC_TEXT(" Pvp will start after %d secunde with player %s "), pvpVictim->GetName(), info->time_second);
pvpVictim->ChatPacket(CHAT_TYPE_INFO, LC_TEXT(" Pvp will start after %d secunde with player %s "), pvpChr->GetName(), info->time_second);
--info->time_second;
}
return PASSES_PER_SEC(1);
}
void CPVPManager::Insert(LPCHARACTER pkChr, LPCHARACTER pkVictim)
{
if (pkChr->IsDead() || pkVictim->IsDead())
return;
CPVP kPVP(pkChr->GetPlayerID(), pkVictim->GetPlayerID());
CPVP * pkPVP;
if ((pkPVP = Find(kPVP.m_dwCRC)))
{
if (pkVictim->m_TimeStartPvP == false)
{
TimedPvPEventInfo* info = AllocEventInfo<TimedPvPEventInfo>();
info->eChr = pkChr;
info->eVictim = pkVictim;
info->time_second = gTimeToStartPvP;
pkVictim->m_pkTimedEventPvP = event_create(timed_event_pvp, info, 1);
}
if (pkVictim->m_TimeStartPvP == true && pkPVP->Agree(pkChr->GetPlayerID()))
{
pkVictim->EffectPacket(SE_DUEL_0);
pkChr->EffectPacket(SE_DUEL_0);
pkVictim->ChatPacket(CHAT_TYPE_INFO, LC_TEXT(" Pvp start with %s "), pkChr->GetName());
pkChr->ChatPacket(CHAT_TYPE_INFO, LC_TEXT(" Pvp start with %s "), pkVictim->GetName());
pkVictim->m_TimeStartPvP = 0;
}
return;
}
pkPVP = M2_NEW CPVP(kPVP);
pkPVP->SetVID(pkChr->GetPlayerID(), pkChr->GetVID());
pkPVP->SetVID(pkVictim->GetPlayerID(), pkVictim->GetVID());
m_map_pkPVP.insert(map<DWORD, CPVP *>::value_type(pkPVP->m_dwCRC, pkPVP));
m_map_pkPVPSetByID[pkChr->GetPlayerID()].insert(pkPVP);
m_map_pkPVPSetByID[pkVictim->GetPlayerID()].insert(pkPVP);
pkPVP->Packet();
char msg[CHAT_MAX_LEN + 1];
snprintf(msg, sizeof(msg), LC_TEXT("%s님이 대결신청을 했습니다. 승낙하려면 대결동의를 하세요."), pkChr->GetName());
pkVictim->ChatPacket(CHAT_TYPE_INFO, msg);
pkChr->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("%s에게 대결신청을 했습니다."), pkVictim->GetName());
pkChr->EffectPacket(SE_DUEL_SENDER);
pkVictim->EffectPacket(SE_DUEL_RECEIVER);
// NOTIFY_PVP_MESSAGE
LPDESC pkVictimDesc = pkVictim->GetDesc();
if (pkVictimDesc)
{
TPacketGCWhisper pack;
int len = MIN(CHAT_MAX_LEN, strlen(msg) + 1);
pack.bHeader = HEADER_GC_WHISPER;
pack.wSize = sizeof(TPacketGCWhisper) + len;
pack.bType = WHISPER_TYPE_SYSTEM;
strlcpy(pack.szNameFrom, pkChr->GetName(), sizeof(pack.szNameFrom));
TEMP_BUFFER buf;
buf.write(&pack, sizeof(TPacketGCWhisper));
buf.write(msg, len);
pkVictimDesc->Packet(buf.read_peek(), buf.size());
}
// END_OF_NOTIFY_PVP_MESSAGE
}
void CPVPManager::ConnectEx(LPCHARACTER pkChr, bool bDisconnect)
{
CPVPSetMap::iterator it = m_map_pkPVPSetByID.find(pkChr->GetPlayerID());
if (it == m_map_pkPVPSetByID.end())
return;
DWORD dwVID = bDisconnect ? 0 : pkChr->GetVID();
TR1_NS::unordered_set<CPVP*>::iterator it2 = it->second.begin();
while (it2 != it->second.end())
{
CPVP * pkPVP = *it2++;
pkPVP->SetVID(pkChr->GetPlayerID(), dwVID);
}
}
void CPVPManager::Connect(LPCHARACTER pkChr)
{
ConnectEx(pkChr, false);
}
void CPVPManager::Disconnect(LPCHARACTER pkChr)
{
//ConnectEx(pkChr, true);
}
void CPVPManager::GiveUp(LPCHARACTER pkChr, DWORD dwKillerPID) // This method is calling from no where yet.
{
CPVPSetMap::iterator it = m_map_pkPVPSetByID.find(pkChr->GetPlayerID());
if (it == m_map_pkPVPSetByID.end())
return;
sys_log(1, "PVPManager::Dead %d", pkChr->GetPlayerID());
TR1_NS::unordered_set<CPVP*>::iterator it2 = it->second.begin();
while (it2 != it->second.end())
{
CPVP * pkPVP = *it2++;
DWORD dwCompanionPID;
if (pkPVP->m_players[0].dwPID == pkChr->GetPlayerID())
dwCompanionPID = pkPVP->m_players[1].dwPID;
else
dwCompanionPID = pkPVP->m_players[0].dwPID;
if (dwCompanionPID != dwKillerPID)
continue;
pkPVP->SetVID(pkChr->GetPlayerID(), 0);
m_map_pkPVPSetByID.erase(dwCompanionPID);
it->second.erase(pkPVP);
if (it->second.empty())
m_map_pkPVPSetByID.erase(it);
m_map_pkPVP.erase(pkPVP->m_dwCRC);
pkPVP->Packet(true);
M2_DELETE(pkPVP);
break;
}
}
// 리턴값: 0 = PK, 1 = PVP
// PVP를 리턴하면 경험치나 아이템을 떨구고 PK면 떨구지 않는다.
bool CPVPManager::Dead(LPCHARACTER pkChr, DWORD dwKillerPID)
{
CPVPSetMap::iterator it = m_map_pkPVPSetByID.find(pkChr->GetPlayerID());
if (it == m_map_pkPVPSetByID.end())
return false;
bool found = false;
sys_log(1, "PVPManager::Dead %d", pkChr->GetPlayerID());
TR1_NS::unordered_set<CPVP*>::iterator it2 = it->second.begin();
while (it2 != it->second.end())
{
CPVP * pkPVP = *it2++;
DWORD dwCompanionPID;
if (pkPVP->m_players[0].dwPID == pkChr->GetPlayerID())
dwCompanionPID = pkPVP->m_players[1].dwPID;
else
dwCompanionPID = pkPVP->m_players[0].dwPID;
if (dwCompanionPID == dwKillerPID)
{
if (pkPVP->IsFight())
{
pkPVP->SetLastFightTime();
pkPVP->Win(dwKillerPID);
pkChr->EffectPacket(SE_DUEL_VICTIM_EFFECT);
LPCHARACTER tch = CHARACTER_MANAGER::instance().FindByPID(dwKillerPID);
if (tch)
tch->EffectPacket(SE_DUEL_KILLER_EFFECT);
found = true;
break;
}
else if (get_dword_time() - pkPVP->GetLastFightTime() <= 15000)
{
found = true;
break;
}
}
}
return found;
}
bool CPVPManager::CanAttack(LPCHARACTER pkChr, LPCHARACTER pkVictim)
{
switch (pkVictim->GetCharType())
{
case CHAR_TYPE_NPC:
case CHAR_TYPE_WARP:
case CHAR_TYPE_GOTO:
return false;
}
if (pkChr == pkVictim) // 내가 날 칠라고 하네 -_-
return false;
if (pkVictim->IsNPC() && pkChr->IsNPC() && !pkChr->IsGuardNPC())
return false;
if( true == pkChr->IsHorseRiding() )
{
if( pkChr->GetHorseLevel() > 0 && 1 == pkChr->GetHorseGrade() )
return false;
}
else
{
switch( pkChr->GetMountVnum() )
{
case 0:
case 20030:
case 20110:
case 20111:
case 20112:
case 20113:
case 20114:
case 20115:
case 20116:
case 20117:
case 20118:
//신규 탈것 고급
case 20205:
case 20206:
case 20207:
case 20208:
case 20209:
case 20210:
case 20211:
case 20212:
case 20119: // 라마단 흑마
case 20219: // 라마단 흑마 클론 (할로윈용)
case 20220: // 크리스마스 탈것
case 20221: // 전갑 백웅
case 20222: // 전갑 팬더
case 20120:
case 20121:
case 20122:
case 20123:
case 20124:
case 20125:
case 20214: // 난폭한 전갑순순록
case 20215: // 용맹한 전갑순순록
case 20217: // 난폭한 전갑암순록
case 20218: // 용맹한 전갑암순록
case 20224: // 난폭한 전갑석룡자
case 20225: // 용맹한 전갑석룡자
case 20226: // 유니콘
case 20227:
case 20229:
case 20230:
case 20231:
case 20232:
case 20233:
case 20234:
case 20235:
break;
default:
return false;
}
}
if (pkVictim->IsNPC() || pkChr->IsNPC())
{
return true;
}
if (pkVictim->IsObserverMode() || pkChr->IsObserverMode())
return false;
{
BYTE bMapEmpire = SECTREE_MANAGER::instance().GetEmpireFromMapIndex(pkChr->GetMapIndex());
if ( pkChr->GetPKMode() == PK_MODE_PROTECT && pkChr->GetEmpire() == bMapEmpire ||
pkVictim->GetPKMode() == PK_MODE_PROTECT && pkVictim->GetEmpire() == bMapEmpire )
{
return false;
}
}
if (pkChr->GetEmpire() != pkVictim->GetEmpire())
{
if ( LC_IsYMIR() == true || LC_IsKorea() == true )
{
if ( pkChr->GetPKMode() == PK_MODE_PROTECT || pkVictim->GetPKMode() == PK_MODE_PROTECT )
{
return false;
}
}
return true;
}
bool beKillerMode = false;
if (pkVictim->GetParty() && pkVictim->GetParty() == pkChr->GetParty())
{
return false;
// Cannot attack same party on any pvp model
}
else
{
if (pkVictim->IsKillerMode())
{
return true;
}
if (pkChr->GetAlignment() < 0 && pkVictim->GetAlignment() >= 0)
{
if (g_protectNormalPlayer)
{
// 범법자는 평화모드인 착한사람을 공격할 수 없다.
if (PK_MODE_PEACE == pkVictim->GetPKMode())
return false;
}
}
switch (pkChr->GetPKMode())
{
case PK_MODE_PEACE:
case PK_MODE_REVENGE:
// Cannot attack same guild
if (pkVictim->GetGuild() && pkVictim->GetGuild() == pkChr->GetGuild())
break;
if (pkChr->GetPKMode() == PK_MODE_REVENGE)
{
//if (!g_iUseLocale)
if (1)
{
if (pkChr->GetAlignment() < 0 && pkVictim->GetAlignment() >= 0)
{
pkChr->SetKillerMode(true);
return true;
}
else if (pkChr->GetAlignment() >= 0 && pkVictim->GetAlignment() < 0)
return true;
}
else
{
if (pkChr->GetAlignment() < 0 && pkVictim->GetAlignment() < 0)
break;
else if (pkChr->GetAlignment() >= 0 && pkVictim->GetAlignment() >= 0)
break;
beKillerMode = true;
}
}
break;
case PK_MODE_GUILD:
// Same implementation from PK_MODE_FREE except for attacking same guild
if (!pkChr->GetGuild() || (pkVictim->GetGuild() != pkChr->GetGuild()))
{
if (1)
//if (!g_iUseLocale)
{
if (pkVictim->GetAlignment() >= 0)
pkChr->SetKillerMode(true);
else if (pkChr->GetAlignment() < 0 && pkVictim->GetAlignment() < 0)
pkChr->SetKillerMode(true);
return true;
}
else
beKillerMode = true;
}
break;
case PK_MODE_FREE:
//if (!g_iUseLocale)
if (1)
{
if (pkVictim->GetAlignment() >= 0)
pkChr->SetKillerMode(true);
else if (pkChr->GetAlignment() < 0 && pkVictim->GetAlignment() < 0)
pkChr->SetKillerMode(true);
return true;
}
else
beKillerMode = true;
break;
}
}
CPVP kPVP(pkChr->GetPlayerID(), pkVictim->GetPlayerID());
CPVP * pkPVP = Find(kPVP.m_dwCRC);
if (!pkPVP || !pkPVP->IsFight())
{
if (beKillerMode)
pkChr->SetKillerMode(true);
return (beKillerMode);
}
pkPVP->SetLastFightTime();
return true;
}
CPVP * CPVPManager::Find(DWORD dwCRC)
{
map<DWORD, CPVP *>::iterator it = m_map_pkPVP.find(dwCRC);
if (it == m_map_pkPVP.end())
return NULL;
return it->second;
}
void CPVPManager::Delete(CPVP * pkPVP)
{
map<DWORD, CPVP *>::iterator it = m_map_pkPVP.find(pkPVP->m_dwCRC);
if (it == m_map_pkPVP.end())
return;
m_map_pkPVP.erase(it);
m_map_pkPVPSetByID[pkPVP->m_players[0].dwPID].erase(pkPVP);
m_map_pkPVPSetByID[pkPVP->m_players[1].dwPID].erase(pkPVP);
M2_DELETE(pkPVP);
}
void CPVPManager::SendList(LPDESC d)
{
map<DWORD, CPVP *>::iterator it = m_map_pkPVP.begin();
DWORD dwVID = d->GetCharacter()->GetVID();
TPacketGCPVP pack;
pack.bHeader = HEADER_GC_PVP;
while (it != m_map_pkPVP.end())
{
CPVP * pkPVP = (it++)->second;
if (!pkPVP->m_players[0].dwVID || !pkPVP->m_players[1].dwVID)
continue;
// VID가 둘다 있을 경우에만 보낸다.
if (pkPVP->IsFight())
{
pack.bMode = PVP_MODE_FIGHT;
pack.dwVIDSrc = pkPVP->m_players[0].dwVID;
pack.dwVIDDst = pkPVP->m_players[1].dwVID;
}
else
{
pack.bMode = pkPVP->m_bRevenge ? PVP_MODE_REVENGE : PVP_MODE_AGREE;
if (pkPVP->m_players[0].bAgree)
{
pack.dwVIDSrc = pkPVP->m_players[0].dwVID;
pack.dwVIDDst = pkPVP->m_players[1].dwVID;
}
else
{
pack.dwVIDSrc = pkPVP->m_players[1].dwVID;
pack.dwVIDDst = pkPVP->m_players[0].dwVID;
}
}
d->Packet(&pack, sizeof(pack));
sys_log(1, "PVPManager::SendList %d %d", pack.dwVIDSrc, pack.dwVIDDst);
if (pkPVP->m_players[0].dwVID == dwVID)
{
LPCHARACTER ch = CHARACTER_MANAGER::instance().Find(pkPVP->m_players[1].dwVID);
if (ch && ch->GetDesc())
{
LPDESC d = ch->GetDesc();
d->Packet(&pack, sizeof(pack));
}
}
else if (pkPVP->m_players[1].dwVID == dwVID)
{
LPCHARACTER ch = CHARACTER_MANAGER::instance().Find(pkPVP->m_players[0].dwVID);
if (ch && ch->GetDesc())
{
LPDESC d = ch->GetDesc();
d->Packet(&pack, sizeof(pack));
}
}
}
}
void CPVPManager::Process()
{
map<DWORD, CPVP *>::iterator it = m_map_pkPVP.begin();
while (it != m_map_pkPVP.end())
{
CPVP * pvp = (it++)->second;
if (get_dword_time() - pvp->GetLastFightTime() > 600000) // 10분 이상 싸움이 없었으면
{
pvp->Packet(true);
Delete(pvp);
}
}
}
bool CPVPManager::DuelInDesfasurare(LPCHARACTER pkChar) {
CPVPSetMap::iterator it = m_map_pkPVPSetByID.find(pkChar->GetPlayerID());
if (it != m_map_pkPVPSetByID.end()) {
itertype(it->second) it2 = it->second.begin();
while (it2 != it->second.end()) {
CPVP * pvp = *it2++;
if (pvp->IsFight())
return true;
}
}
return false;
}
thank you all






