Guten Morgen,
wollte gestern das Schulterbandsystem adden jetzt stehe ich vor einem problem in der syserr des Clients zeigt es mir den Fehler an:
0921 00:33:08271 :: Traceback (most recent call last):
0921 00:33:08271 :: File "uiPhaseCurtain.py", line 61, in OnUpdate
0921 00:33:08271 :: File "networkModule.py", line 150, in __ChangePhaseWindow
0921 00:33:08271 :: File "introSelect.py", line 210, in Open
0921 00:33:08271 :: File "introSelect.py", line 836, in SelectSlot
0921 00:33:08271 :: AttributeError
0921 00:33:08271 :: :
0921 00:33:08271 :: 'module' object has no attribute 'ACCOUNT_CHARACTER_SLOT_ACCE_SPEC'
0921 00:33:08271 ::
und im Source in InstanceBase.cpp
Code:
void CInstanceBase::SetAcce(DWORD eAcce)
{
if (IsPC() == false)
return;
//__ClearAcceRefineEffect();
//long lAbsChance = 0;
//float fSpecularPower = 0.0f;
//int iItemIndex = CPythonPlayer::Instance().GetItemIndex(TItemPos(INVENTORY, c_Costume_Slot_Acce));
//if (iItemIndex > 0)
//{
// CItemManager::Instance().SelectItemData(iItemIndex);
// CItemData * pItemData = CItemManager::Instance().GetSelectedItemDataPointer();
if (item->GetType() == CItemData::ITEM_TYPE_COSTUME && item->GetSubType() == CItemData::COSTUME_ACCE)
// {
// fSpecularPower = pItemData->GetSpecularPowerf();
// lAbsChance = CPythonPlayer::Instance().GetItemMetinSocket(TItemPos(INVENTORY, c_Costume_Slot_Acce), 1);
// if (lAbsChance >= 19)
// {
// m_acceEffect = EFFECT_REFINED+EFFECT_ACCE_SPECIAL;
// __EffectContainer_AttachEffect(m_acceEffect);
// }
// }
//}
m_awPart[CRaceData::PART_ACCE] = eAcce;
m_GraphicThingInstance.SetAcce(eAcce);
//if (lAbsChance >= 19)
//{
// m_GraphicThingInstance.SetAcce(eAcce, fSpecularPower);
//}
//else
//{
// m_GraphicThingInstance.SetAcce(eAcce);
//}
}
Error dazu

Wäre super wenn mir jemand das System zum laufen bringt, zur not würde ich auch etwas für zahlen