ich habe vor einigen Tagen eine Quest geschrieben die auch soweit Funktioniert,
das Problem ist nur das man eigentlich beim Abholen der Lehre (Soweit ich weiß)
4 Skill Punkte bekommt was bei mir nicht der Fall ist.
Ich habe in der Original Quest verzweifelt nach dieser Funktion gesucht, leider Erfolglos.
quest skill_group begin
state start begin
when login or levelup with pc.level>=5 and pc.skillgroup ==0 begin
set_state(run)
end
end
state run begin
when login with pc.get_skill_group()!=0 begin
restart_quest()
end
when letter with pc.get_skill_group()==0 begin
send_letter(gameforge.skill_group._10_sendLetter)
local job=pc.get_job()
if job==0 then
local v=pc_find_skill_teacher_vid(1)
if 0!=v then target.vid("teacher1", v, gameforge.skill_group._20_targetVid) end
local v=pc_find_skill_teacher_vid(2)
if 0!=v then target.vid("teacher2", v, gameforge.skill_group._30_targetVid) end
elseif job==1 then
local v=pc_find_skill_teacher_vid(1)
if 0!=v then target.vid("teacher3", v, gameforge.skill_group._40_targetVid) end
local v=pc_find_skill_teacher_vid(2)
if 0!=v then target.vid("teacher4", v, gameforge.skill_group._50_targetVid) end
elseif job==2 then
local v=pc_find_skill_teacher_vid(1)
if 0!=v then target.vid("teacher5", v, gameforge.skill_group._60_targetVid) end
local v=pc_find_skill_teacher_vid(2)
if 0!=v then target.vid("teacher6", v, gameforge.skill_group._70_targetVid) end
elseif job==3 then
local v=pc_find_skill_teacher_vid(1)
if 0!=v then target.vid("teacher7", v, gameforge.skill_group._80_targetVid) end
local v=pc_find_skill_teacher_vid(2)
if 0!=v then target.vid("teacher8", v, gameforge.skill_group._90_targetVid) end
clear_letter()
end
end
when leave begin
target.delete("teacher1")
target.delete("teacher2")
target.delete("teacher3")
target.delete("teacher4")
target.delete("teacher5")
target.delete("teacher6")
target.delete("teacher7")
target.delete("teacher8")
end
when button or info begin
if pc.job == 0 then
setdelay(0)
say_title(gameforge.skill_group._100_sayTitle)
say(gameforge.skill_group._110_sayReward)
elseif pc.job == 1 then
setdelay(0)
say_title(gameforge.skill_group._120_sayTitle)
say(gameforge.skill_group._130_sayReward)
elseif pc.job == 2 then
setdelay(0)
say_title(gameforge.skill_group._140_sayTitle)
say(gameforge.skill_group._150_sayReward)
elseif pc.job == 3 then
setdelay(0)
say_title(gameforge.skill_group._160_sayTitle)
say(gameforge.skill_group._170_sayReward)
end
select(gameforge.locale.confirm)
setskin(NOWINDOW)
end
when teacher1.target.click or skill_group1_1.chat.gameforge.skill_group._180_npcChat or skill_group2_1.chat.gameforge.skill_group._180_npcChat or skill_group3_1.chat.gameforge.skill_group._180_npcChat begin
target.delete("teacher1")
local pc_job=pc.get_job()
if pc_job != 0 then -- !!!
say_title(gameforge.skill_group._190_sayTitle)
say(gameforge.skill_group._200_say)
if pc_job==0 then
setdelay(0)
say_reward(gameforge.skill_group._210_sayReward)
elseif pc_job==1 then
setdelay(0)
say_reward(gameforge.skill_group._220_sayReward)
elseif pc_job==2 then
setdelay(0)
say_reward(gameforge.skill_group._230_sayReward)
elseif pc_job==3 then
setdelay(0)
say_reward(gameforge.skill_group._240_sayReward)
end
return
end
local s= select(gameforge.skill_group._280_select, gameforge.skill_group._290_select)
if 2 == s then
return
end
if pc.get_job()!=0 or pc.get_skill_group()!=0 then
test_chat(string.format(gameforge.skill_group._300_chat, bool_to_str(npc_is_same_job()).."pc.get_skill_group:"..pc.get_skill_group().."pc_job:"..pc.get_job()))
return
end
say(gameforge.skill_group._320_say)
if not pc.is_clear_skill_group() then
setdelay(0)
say(gameforge.skill_group._330_say)
say_title(gameforge.buy_fishrod._210_sayTitle)
say_reward(gameforge.skill_group._340_sayReward)
else
setdelay(0)
say_reward(gameforge.skill_group._350_sayReward)
end
clear_letter()
end
when teacher2.target.click or skill_group1_2.chat.gameforge.skill_group._360_npcChat or skill_group2_2.chat.gameforge.skill_group._360_npcChat or skill_group3_2.chat.gameforge.skill_group._360_npcChat begin
target.delete("teacher2")
local pc_job=pc.get_job()
if pc_job != 0 then
setdelay(0)
say_title(gameforge.skill_group._370_sayTitle)
say(gameforge.skill_group._380_say)
if pc_job==0 then
setdelay(0)
say_reward(gameforge.skill_group._210_sayReward)
elseif pc_job==1 then
setdelay(0)
say_reward(gameforge.skill_group._390_sayReward)
elseif pc_job==2 then
setdelay(0)
say_reward(gameforge.skill_group._230_sayReward)
elseif pc_job==3 then
setdelay(0)
say_reward(gameforge.skill_group._240_sayReward)
end
return
end
local s= select(gameforge.skill_group._280_select, gameforge.skill_group._290_select)
if 2 == s then
return
end
if pc.get_job()!=0 or pc.get_skill_group()!=0 then
test_chat(string.format(gameforge.skill_group._300_chat, bool_to_str(npc_is_same_job()).."pc.get_skill_group:"..pc.get_skill_group().."pc_job:"..pc.get_job()))
return
end
set_state("start")
pc.set_skill_group(2)
pc.clear_skill()
char_log(0, "CLEAR_SKILL", "Fertigkeit nach Fertigkeitsmeister löschen")
say(gameforge.skill_group._320_say)
if not pc.is_clear_skill_group() then
setdelay(0)
say(gameforge.skill_group._330_say)
say_title(gameforge.buy_fishrod._210_sayTitle)
say_reward(gameforge.skill_group._340_sayReward)
else
setdelay(0)
say_reward(gameforge.skill_group._350_sayReward)
end
clear_letter()
end
when teacher3.target.click or skill_group1_3.chat.gameforge.skill_group._430_npcChat or skill_group2_3.chat.gameforge.skill_group._430_npcChat or skill_group3_3.chat.gameforge.skill_group._430_npcChat begin
target.delete("teacher3")
local pc_job=pc.get_job()
if pc_job != 1 then -- !!!
setdelay(0)
say_title(gameforge.skill_group._190_sayTitle)
say(gameforge.skill_group._440_say)
if pc_job==0 then
setdelay(0)
say_reward(gameforge.skill_group._210_sayReward)
elseif pc_job==1 then
setdelay(0)
say_reward(gameforge.skill_group._220_sayReward)
elseif pc_job==2 then
setdelay(0)
say_reward(gameforge.skill_group._230_sayReward)
elseif pc_job==3 then
setdelay(0)
say_reward(gameforge.skill_group._240_sayReward)
end
return
end
setdelay(0)
say_title(gameforge.skill_group._450_sayTitle)
say(gameforge.skill_group._460_say)
say_reward(gameforge.skill_group._470_sayReward)
local s= select(gameforge.skill_group._280_select, gameforge.skill_group._290_select)
if 2 == s then
return
end
if pc.get_job()!=1 or pc.get_skill_group()!=0 then
test_chat(string.format(gameforge.skill_group._300_chat, bool_to_str(npc_is_same_job()).."pc.get_skill_group:"..pc.get_skill_group().."pc_job:"..pc.get_job()))
return
end
say(gameforge.skill_group._320_say)
if not pc.is_clear_skill_group() then
setdelay(0)
say(gameforge.skill_group._490_say)
say_title(gameforge.buy_fishrod._210_sayTitle)
say_reward(gameforge.skill_group._340_sayReward)
else
setdelay(0)
say_reward(gameforge.skill_group._350_sayReward)
end
clear_letter()
end
when teacher4.target.click or skill_group1_4.chat.gameforge.skill_group._500_npcChat or skill_group2_4.chat.gameforge.skill_group._500_npcChat or skill_group3_4.chat.gameforge.skill_group._500_npcChat begin
target.delete("teacher4")
local pc_job=pc.get_job()
if pc_job != 1 then -- !!!
setdelay(0)
say_title(gameforge.skill_group._190_sayTitle)
say(gameforge.skill_group._510_say)
if pc_job==0 then
setdelay(0)
say_reward(gameforge.skill_group._210_sayReward)
elseif pc_job==1 then
setdelay(0)
say_reward(gameforge.skill_group._220_sayReward)
elseif pc_job==2 then
setdelay(0)
say_reward(gameforge.skill_group._230_sayReward)
elseif pc_job==3 then
setdelay(0)
say_reward(gameforge.skill_group._240_sayReward)
end
return
end
setdelay(0)
say_title(gameforge.skill_group._520_sayTitle)
say(gameforge.skill_group._530_say)
say_reward(gameforge.skill_group._470_sayReward)
local s= select(gameforge.skill_group._280_select, gameforge.skill_group._290_select)
if 2 == s then
return
end
if pc.get_job()!=1 or pc.get_skill_group()!=0 then
test_chat(string.format(gameforge.skill_group._300_chat, bool_to_str(npc_is_same_job()).."pc.get_skill_group:"..pc.get_skill_group().."pc_job:"..pc.get_job()))
return
end
say(gameforge.skill_group._320_say)
if not pc.is_clear_skill_group() then
setdelay(0)
say(gameforge.skill_group._330_say)
say_title(gameforge.buy_fishrod._210_sayTitle)
say_reward(gameforge.skill_group._340_sayReward)
else
setdelay(0)
say_reward(gameforge.skill_group._350_sayReward)
end
clear_letter()
end
when teacher5.target.click or skill_group1_5.chat.gameforge.skill_group._550_npcChat or skill_group2_5.chat.gameforge.skill_group._550_npcChat or skill_group3_5.chat.gameforge.skill_group._550_npcChat begin
target.delete("teacher5")
local pc_job=pc.get_job()
if pc_job != 2 then -- !!!
setdelay(0)
say_title(gameforge.skill_group._370_sayTitle)
say(gameforge.skill_group._560_say)
if pc_job==0 then
setdelay(0)
say_reward(gameforge.skill_group._210_sayReward)
elseif pc_job==1 then
setdelay(0)
say_reward(gameforge.skill_group._220_sayReward)
elseif pc_job==2 then
setdelay(0)
say_reward(gameforge.skill_group._230_sayReward)
elseif pc_job==3 then
setdelay(0)
say_reward(gameforge.skill_group._240_sayReward)
end
return
end
setdelay(0)
say_title(gameforge.skill_group._570_sayTitle)
say(gameforge.skill_group._580_say)
say_reward(gameforge.skill_group._590_sayReward)
local s= select(gameforge.skill_group._280_select, gameforge.skill_group._290_select)
if 2 == s then
return
end
if pc.get_job()!=2 or pc.get_skill_group()!=0 then
test_chat(string.format(gameforge.skill_group._300_chat, bool_to_str(npc_is_same_job()).."pc.get_skill_group:"..pc.get_skill_group().."pc_job:"..pc.get_job()))
return
end
say(gameforge.skill_group._320_say)
if not pc.is_clear_skill_group() then
--- l
setdelay(0)
say(gameforge.skill_group._330_say)
say_title(gameforge.buy_fishrod._210_sayTitle)
say_reward(gameforge.skill_group._340_sayReward)
else
setdelay(0)
say_reward(gameforge.skill_group._350_sayReward)
end
clear_letter()
end
when teacher6.target.click or skill_group1_6.chat.gameforge.skill_group._610_npcChat or skill_group2_6.chat.gameforge.skill_group._610_npcChat or skill_group3_6.chat.gameforge.skill_group._610_npcChat begin
target.delete("teacher6")
local pc_job=pc.get_job()
if pc_job != 2 then -- !!!
setdelay(0)
say_title(gameforge.skill_group._190_sayTitle)
say(gameforge.skill_group._620_say)
if pc_job==0 then
setdelay(0)
say_reward(gameforge.skill_group._210_sayReward)
elseif pc_job==1 then
setdelay(0)
say_reward(gameforge.skill_group._220_sayReward)
elseif pc_job==2 then
setdelay(0)
say_reward(gameforge.skill_group._230_sayReward)
elseif pc_job==3 then
setdelay(0)
say_reward(gameforge.skill_group._240_sayReward)
end
return
end
local s= select(gameforge.skill_group._280_select, gameforge.skill_group._290_select)
if 2 == s then
return
end
if pc.get_job()!=2 or pc.get_skill_group()!=0 then
test_chat(string.format(gameforge.skill_group._300_chat, bool_to_str(npc_is_same_job()).."pc.get_skill_group:"..pc.get_skill_group().."pc_job:"..pc.get_job()))
return
end
say(gameforge.skill_group._320_say)
if not pc.is_clear_skill_group() then
--- l
setdelay(0)
say(gameforge.skill_group._330_say)
say_title(gameforge.buy_fishrod._210_sayTitle)
say_reward(gameforge.skill_group._340_sayReward)
else
setdelay(0)
say_reward(gameforge.skill_group._350_sayReward)
end
clear_letter()
end
when teacher7.target.click or skill_group1_7.chat.gameforge.skill_group._660_npcChat or skill_group2_7.chat.gameforge.skill_group._660_npcChat or skill_group3_7.chat.gameforge.skill_group._660_npcChat begin
target.delete("teacher7")
local pc_job=pc.get_job()
if pc_job != 3 then -- !!!
setdelay(0)
say_title(gameforge.skill_group._190_sayTitle)
say(gameforge.skill_group._670_say)
if pc_job==0 then
setdelay(0)
say_reward(gameforge.skill_group._210_sayReward)
elseif pc_job==1 then
setdelay(0)
say_reward(gameforge.skill_group._220_sayReward)
elseif pc_job==2 then
setdelay(0)
say_reward(gameforge.skill_group._230_sayReward)
elseif pc_job==3 then
setdelay(0)
say_reward(gameforge.skill_group._240_sayReward)
end
return
end
local s= select(gameforge.skill_group._280_select, gameforge.skill_group._290_select)
if 2 == s then
return
end
if pc.get_job()!=3 or pc.get_skill_group()!=0 then
test_chat(string.format(gameforge.skill_group._300_chat, bool_to_str(npc_is_same_job()).." pc.get_skill_group:"..pc.get_skill_group().."pc_job:"..pc.get_job()))
return
end
say(gameforge.skill_group._320_say)
if not pc.is_clear_skill_group() then
--- l
setdelay(0)
say(gameforge.skill_group._330_say)
say_title(gameforge.buy_fishrod._210_sayTitle)
say_reward(gameforge.skill_group._340_sayReward)
else
setdelay(0)
say_reward(gameforge.skill_group._350_sayReward)
end
clear_letter()
end
when teacher8.target.click or skill_group1_8.chat.gameforge.skill_group._720_npcChat or skill_group2_8.chat.gameforge.skill_group._720_npcChat or skill_group3_8.chat.gameforge.skill_group._720_npcChat begin
target.delete("teacher8")
local pc_job=pc.get_job()
if pc_job != 3 then -- !!!
setdelay(0)
say_title(gameforge.skill_group._190_sayTitle)
say(gameforge.skill_group._730_say)
if pc_job==0 then
setdelay(0)
say_reward(gameforge.skill_group._210_sayReward)
elseif pc_job==1 then
setdelay(0)
say_reward(gameforge.skill_group._220_sayReward)
elseif pc_job==2 then
setdelay(0)
say_reward(gameforge.skill_group._230_sayReward)
elseif pc_job==3 then
setdelay(0)
say_reward(gameforge.skill_group._240_sayReward)
end
return
end
setdelay(0)
say_title(gameforge.skill_group._740_sayTitle)
say(gameforge.skill_group._750_say)
say_reward(gameforge.skill_group._700_sayReward)
local s= select(gameforge.skill_group._280_select, gameforge.skill_group._290_select)
if 2 == s then
return
end
if pc.get_job()!=3 or pc.get_skill_group()!=0 then
test_chat(string.format(gameforge.skill_group._300_chat, bool_to_str(npc_is_same_job()).."pc.get_skill_group:"..pc.get_skill_group().."pc_job:"..pc.get_job()))
return
end
say(gameforge.skill_group._320_say)
if not pc.is_clear_skill_group() then
--- l
setdelay(0)
say(gameforge.skill_group._330_say)
say_title(gameforge.buy_fishrod._210_sayTitle)
say_reward(gameforge.skill_group._340_sayReward)
else
say_reward(gameforge.skill_group._350_sayReward)
end
clear_letter()
end
end -- end_of_state: run
end -- end_of_quest
Ich währe echt dankbar wenn mir jemand sagen könnte welche Funktion für die Vergabe der Skill Punkte Verantwortlich ist.
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--]
quest item_skillbook_read begin
state start begin
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