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Sash shoulder c++
Discussion on Sash shoulder c++ within the Metin2 Private Server forum part of the Metin2 category.
04/07/2016, 20:41
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#1
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elite*gold: 0
Join Date: Jan 2012
Posts: 42
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Sash shoulder c++
Hello guys.
I have small problem.
I have in server shoulder sash system.
and when I click on the sash nothing happens.
I found that there is an error somewhere in the "COSTUME_ACCE" subtype
Could someone please help me?
Here problem.
HTML Code:
https://www.youtube.com/watch?v=0fK-hflNeGo
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04/08/2016, 11:55
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#2
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elite*gold: 260
Join Date: Jul 2009
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Hi,
nice vid but who cares ^^? Sorry for that but we ne a error log or similiar. You tell us that you found an error please give more information about it. Tanks!
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04/08/2016, 12:31
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#3
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Join Date: Jan 2012
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sysser / syslog is clear.
i have in server / client proto this.
85001 sash_01_1 ITEM_COSTUME COSTUME_ACCE 1 ANTI_DROP | ANTI_SELL | ANTI_STACK NONE NONE NONE 0 0 0 0 0 LIMIT_NONE 0 LIMIT_NONE 0 APPLY_NONE 0 APPLY_NONE 0 APPLY_NONE 0 0 0 0 1 0 0 100 0 0
i have "costume_ace in db,game, bin."
Here is source small source..
common/item_leght.h
enum ECostumeSubTypes
{
COSTUME_BODY = ARMOR_BODY, // [중요!!] ECostumeSubTypes enum value는 종류별로 EArmorSubTypes의 그것과 같아야 함.
COSTUME_HAIR = ARMOR_HEAD, // 이는 코스츔 아이템에 추가 속성을 붙이겠다는 사업부의 요청에 따라서 기존 로직을 활용하기 위함임.
COSTUME_NUM_TYPES,
COSTUME_ACCE,
};
enum EItemWearableFlag
{
WEARABLE_BODY = (1 << 0),
WEARABLE_HEAD = (1 << 1),
WEARABLE_FOOTS = (1 << 2),
WEARABLE_WRIST = (1 << 3),
WEARABLE_WEAPON = (1 << 4),
WEARABLE_NECK = (1 << 5),
WEARABLE_EAR = (1 << 6),
WEARABLE_UNIQUE = (1 << 7),
WEARABLE_SHIELD = (1 << 8),
WEARABLE_ARROW = (1 << 9),
WEARABLE_HAIR = (1 << 10),
WEARABLE_COSTUME_ACCE = (1 << 14),
WEARABLE_ABILITY = (1 << 11),
WEARABLE_COSTUME_BODY = (1 << 12),
};
lenht.h
enum EWearPositions
{
WEAR_BODY, // 0
WEAR_HEAD, // 1
WEAR_FOOTS, // 2
WEAR_WRIST, // 3
WEAR_WEAPON, // 4
WEAR_NECK, // 5
WEAR_EAR, // 6
WEAR_UNIQUE1, // 7
WEAR_UNIQUE2, // 8
WEAR_ARROW, // 9
WEAR_SHIELD, // 10
WEAR_ABILITY1, // 11
WEAR_ABILITY2, // 12
WEAR_ABILITY3, // 13
WEAR_ABILITY4, // 14
WEAR_ABILITY5, // 15
WEAR_ABILITY6, // 16
WEAR_ABILITY7, // 17
WEAR_ABILITY8, // 18
WEAR_COSTUME_BODY, // 19
WEAR_COSTUME_HAIR, // 20
WEAR_RING1, // 21 : 신규 반지슬롯1 (왼쪽)
WEAR_RING2, // 22 : 신규 반지슬롯2 (오른쪽)
WEAR_BELT, // 23 : 신규 벨트슬롯
WEAR_COSTUME_ACCE,
WEAR_MAX = 32 //
};
enum EParts
{
PART_MAIN,
PART_WEAPON,
PART_HEAD,
PART_HAIR,
PART_ACCE,
PART_MAX_NUM,
PART_WEAPON_SUB,
};
....
SE_ACCE_SUCCEDED_1,
SE_EQUIP_ACCE_1,
SE_EQUIP_ACCE_2,
SE_EQUIP_ACCE_3,
SE_EQUIP_ACCE_4,
} ;
and in db
protoreader.cpp
static string arSub28[] = {"COSTUME_BODY", "COSTUME_HAIR", "COSTUME_ACCE"};
string arWearrFlag[] = {"WEAR_BODY", "WEAR_HEAD", "WEAR_FOOTS", "WEAR_WRIST", "WEAR_WEAPON", "WEAR_NECK", "WEAR_EAR", "WEAR_SHIELD", "WEAR_UNIQUE", "WEAR_ARROW", "WEAR_HAIR", "WEAR_ABILITY", "WEAR_COSTUME_BODY", "WEAR_COSTUME_HAIR", "WEAR_COSTUME_ACCE", "WEAR_COSTUME_MOUNT"};
There's more.
When I click on sash, sash can't equip on the character.
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04/08/2016, 22:09
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#4
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elite*gold: 222
Join Date: Oct 2012
Posts: 2,369
Received Thanks: 3,389
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I think it's just a python-error. Maybe because the costume-backgroundimage is too small or something like this. Check it with the official costume-backgroundimage or try something similar.
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04/09/2016, 00:30
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#5
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elite*gold: 0
Join Date: Jan 2012
Posts: 42
Received Thanks: 7
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I add costume grafic and windows is OK ... Sash is not work
OK fix problem in define costume window 
now have this problem
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